Entertainer Archive
Thread: The Grading of AFK playing
PoetDancer wrote:
Item 4 is not as problematic. Because it is only a temporary condition. Item 5 is a method of manipulating the game environment beyond the constraints of playability.
Well, I feel that Item 4 is somewhat problematic. While I understand going AFK for short periods of time, the fact that people can and DO master the entertainer professions 100% AFK inherently devalues the profession. It also results in a lot of master dancers and musicians who are clueless when it comes to group dynamics, common etiquette in the entertaining community, and the professional knowledge that you only acquire by being at the keyboard and interacting with your fellow entertainers.
However, you are right Sirii that the AFK grinding is not as big a problem as the AFK master buffbots. Nowhere near as big a problem (especially with the hologrind over).
Vicotnik wrote:I also see item 4 as a problem.As long as it is possible, people will do it. Some people just want instant gratification, which is why they do stuff/grind professions completely AFK. That's not the core of the problem I see though, what I mean is that when the people who are not after the instant gratification would rather let their computer play the game for them, something must be wrong. Could it be that it's not the game (or profession in this case) for them as it seems like they don't even enjoy playing it?Maybe the professions could be made more fun, or maybe the long grinds could be shortened?Anyway... item 1, 2 and 3 seems to be the only "proper" ways to afk to me. *shrugs*
I am one who used item 4 to help myself get to master more quickly. However, at the same time, I spent a lot of time atk, learning the etiquette, tricks, fun of the profession. I think your point is a good one that the profession needs to be made more fun or with a shorter grind. I *do* have fun with what I have in the profession now, I want to be clear about that, but I think that the profession lacks a lot of variety in terms of in game mechanics (compare to the hundreds of species that combat characters encounter). This'll be helped some with the end of the hologrind, as more entertainers in the cantina will be willing to just have fun, let the bandflo's come, and not worry so much about the xp. But I still think atk people will feel they've deserved the ability to play virtuoso long before they reach the skillbox.
In summary, I do think item 4 is a problem, but I think it needs to be handled with positive reinforcement (make it more fun to be atk) rather than a punishment (less xp if you're afk).
Groovymarlin wrote:
PoetDancer wrote:Item 4 is not as problematic. Because it is only a temporary condition. Item 5 is a method of manipulating the game environment beyond the constraints of playability.Well, I feel that Item 4 is somewhat problematic. While I understand going AFK for short periods of time, the fact that people can and DO master the entertainer professions 100% AFK inherently devalues the profession. It also results in a lot of master dancers and musicians who are clueless when it comes to group dynamics, common etiquette in the entertaining community, and the professional knowledge that you only acquire by being at the keyboard and interacting with your fellow entertainers.
However, you are right Sirii that the AFK grinding is not as big a problem as the AFK master buffbots. Nowhere near as big a problem (especially with the hologrind over).
Apparently you haven't tried working an entertainer lately.
I've been all over and I always end up falling asleep on the keyboard, because there is no customer or fellow entertainer activity. There is only so much times one bothers to chat and get ignored before it becomes a way of life instead.
So the supposed 'social' entertainer community doesn't exist on any server I've tried todo entertainers on.
Nobody wants to feel like a gimp, but for most profs, you simply WILL BE a gimp until you hit Master. In other words, the devs need to give us a good reason NOT to be /afk-grinding.
BTW, I'm a former Master Musician, it took me something like a month to hit Master, and I was always macro'ing -- but non-afk at least 50% of the time--mostly when i was at work. This may have been during holo-grinding-hell, but there were peeps to talk to only about half the time. During off-peak hours, there were few peeps to talk to, so having /afk "buffbots" or "healbots" is almost a necessity for peeps who need some heals at 4am. Unless...YOU want to be up at 4am healing peeps....didn't think so.
So, if you eliminate #4 from the game, be ready for it to be replaced with #7.