Entertainer Archive
Thread: Buffs
- Buff strength - Would a little boost to most really be imbalancing? Most have effects that can't even be detected.
- Buff duration - C'mon now... this is pretty silly already. I know you don't want to see starport doctors again, but it is a major pain to try to keep a group buffed up... and (see issue #1) for the benefit/effort it hardly seems worth it.
- Buff reliability - It seems to me that buffs don't stick correctly. When you zone, get incapped, someone joins/leaves your group... all or some of the groups buffs can vanish.
- Buff enhancers - it seems that only two of the doctor buffs have enhancers... why? It also seems that although the buff duration timer is increased by the enhancer... it often goes away when the normal buff would have expired. This might just be the same issue as #3 above though, hard to tell.
If this is the way buffs are going to remain, then please reduce the application timer and mind cost for applying, since it basically becomes a full time job in a full group and groups aren't even willing to break action while you refresh many times. It is not good for a doc to be low on mind pool from buffing during combat when things begin to go bad and healing is needed.
In my mind, buffs are of such marginal value now that longer (and more reliable) durations are okay. If shorter durations are something that is non-negotiable, then shorter application timers and mind costs are called for. Otherwise, what's the point?
RobbPilot wrote:
I have some issues with buffs that I would really like to see corrected, but I won't hold my breath.
- Buff strength - Would a little boost to most really be imbalancing? Most have effects that can't even be detected.
- Buff duration - C'mon now... this is pretty silly already. I know you don't want to see starport doctors again, but it is a major pain to try to keep a group buffed up... and (see issue #1) for the benefit/effort it hardly seems worth it.
- Buff reliability - It seems to me that buffs don't stick correctly. When you zone, get incapped, someone joins/leaves your group... all or some of the groups buffs can vanish.
- Buff enhancers - it seems that only two of the doctor buffs have enhancers... why? It also seems that although the buff duration timer is increased by the enhancer... it often goes away when the normal buff would have expired. This might just be the same issue as #3 above though, hard to tell.
If this is the way buffs are going to remain, then please reduce the application timer and mind cost for applying, since it basically becomes a full time job in a full group and groups aren't even willing to break action while you refresh many times. It is not good for a doc to be low on mind pool from buffing during combat when things begin to go bad and healing is needed.
In my mind, buffs are of such marginal value now that longer (and more reliable) durations are okay. If shorter durations are something that is non-negotiable, then shorter application timers and mind costs are called for. Otherwise, what's the point?
1. i notice a big difference.
yoursavior wrote:
IMHO, I would love to see the speed buff go back to 40 points. While the new speed buff doesn't affect me in combat at all,
it does make a fight drag out a little. Speed makes little difference if you were going to win a fight anyway, and if you are going to lose, 40 point speed might hold you up a few seconds longer. The 25 point speed buff makes it more like the other buffs so I would really like to see a 40 minute timer on it like the rest of them
Maybe adjust the speed buff so it increases speed for healing alone? Increases the effectiveness of a doc in a group and might stop me clicking bacta shot like crazy while waiting for the timer to reset.
i use a 2.8 base speed 1.7 mod speed (i think) and i notice a big difference.