Entertainer Archive

Thread: Publish 9 Patch Notes

LeBob
Tue Jun 29, 2004 9:12 pm
#92






NewJedi wrote:





Warryyr wrote:





picklesSW wrote:
We did know, this was brought up on the dancer forum a few days back. Panthu and the other corrs apparently made such a fuss over this at fanfest that the devs did decide to add the healing bonuses.





Hmm, didn't see a peep really in the Musician forum.





Um, we asked an entire Question about this.




I think he is referring to after that question. We were told to make a list to give to TH, but we have not made any list and the change was added anyway... that is my issue at least.




SWGEntertainer.com
Emperor Palpatine (from "Star Wars Episode III: Revenge of the Sith"):
"Every single Jedi is now an enemy of the Republic. Do what must be done. Do not hesitate. Show no mercy."
-I support ATK people and playstyles.
Account cancelled as of June 23, 2005

Panthu
Tue Jun 29, 2004 10:10 pm
#93






LeBob wrote:


I think he is referring to after that question. We were told to make a list to give to TH, but we have not made any list and the change was added anyway... that is my issue at least.




I think NewJedi was kind of set up there. Please remember, TH rushed those answers. I don't think it was really up for debate at this time. Maybe TH wanted to gather info for future changes? He does that sometimes (at Dev request and also on his own).


I don't think this was intended, just wires getting crossed... but yes, NewJedi did push for attention here. I think he did the best he could.








P A N T H U Y GlitterUsagi
M i n d B o d y S p i r i t
Dancer ImageDesigner Doc

Ravanne_Esi
Wed Jun 30, 2004 12:17 am
#94

Actually I believe this is for Patch 10 so it may or may not change. Not too surprising that the DEVs would give us something that is just about useless, as a Master Dancer I already get comments about how fast I can heal.




Ravanne Esi
Master Dancer, Master Entertainer, Master Musician
Ragin' Rancor Enterprises
New Hope, Naboo
-

Kreistor
Wed Jun 30, 2004 12:30 am
#95






Warryyr wrote:





picklesSW wrote:
"Do you see what I see? The question includes the phrase "specific advantage to the musician profession." So technically, I suppose TH might have known about the changes and didn't mention them because they are not specific to musician."

From what I understand, at that time (when those questions were answered) there were no plans to include anything for entertainers. It was only after repeated hounding at the Fan Fest that the dev responsible caved and added this stuff in.

Personally, I think we need more fan fests. It seems like our correspondents can corner the devs and give them a piece of their minds face-to-face.






Good to know we're an afterthought, a "bother" for the Devs unless we crab and moan and whine and beg and be pathetic. Oh, and shame on the Dev team for lacking vision and understanding to the the point that our Correspondents, considering how hard they work with the Devs and whine all the time anyways, had to waste their Fan Fest time pleading for us to have SOMETHING of value in the Jedi Revamp. This game's Dev team needs a good lashing and reminder of WHO PAYS THEIR SALARIES.





It's worse than that. We have to crap and moan and whine and beg IN PERSON! Anyone have a map to TH's house???





Ub-ick Esava
----------
Bria - Working towards Master Dancer one fall at a time

Lowca - Master Dancer Extraordinaire
*CENSORS* Cantina, Honor's Keep, Corellia,
JohnMarble
Wed Jun 30, 2004 5:15 am
#96

Well they're crazy if they think I'm going to invest more points into something to get more mind healing. They're lucky I bought bioengineered clothes. "Here's a jediskill to make people not have to listen to you as long!" O BOY! Just what I wanted!


Course, I think force sensitive taliors and chefs are a bit silly. What time period is this game set in, again?
Selandria
Wed Jun 30, 2004 5:24 am
#97

While it's nice they added, it, the actual bonus is for naught. The wounded will STILL be sitting there for ages because BF heals slower than wounds. So this doesn't really give an actual benefit. For this to be useful, there would need to be Battle Fatigue Healing skill bonuses granted.





Selandria
Master Musician / Master Dancer / Master Image Designer / Master Entertainer / Smugglers' Alliance Ace Pilot

Co-founder and co-leader of Twin Suns Entertainers (TSEnt)
Guild hall: Located in the city of Mos Omenos, Tatooine at -2707, -6518

Warryyr
Wed Jun 30, 2004 10:03 am
#98






Panthu wrote:





LeBob wrote:


I think he is referring to after that question. We were told to make a list to give to TH, but we have not made any list and the change was added anyway... that is my issue at least.





I think NewJedi was kind of set up there. Please remember, TH rushed those answers. I don't think it was really up for debate at this time. Maybe TH wanted to gather info for future changes? He does that sometimes (at Dev request and also on his own).


I don't think this was intended, just wires getting crossed... but yes, NewJedi did push for attention here. I think he did the best he could.











I've no problem with NewJedi - I very much feel we're told everything we CAN be told, as soon as it can be communicated. I was referring to the fact that we hadn't heard a peep about Entertainers getting any kind of Force Sensitive skill before the patch notes came out - we'd gotten a question answered regarding it, but never heard more on the subject. I wasn't trying to say I've never heard of the issue or the idea, I was one of the people up in arms over the fact that we (Entertainers as a whole)were given no consideration in the Force Sensitive skills.


I'm glad that we were given something, but at the same time - you can hardly notice that little blurb in the patch notes. It looks out of place - because it is. It screams "Oh yeah, Entertainers - ummmm here's something for ya so you'll shut up! Nevermind you were left out of our thoughts completely earlier in the process!" If that's not love, I don't know what is (sarcastic). No matter what they do, these people just slap us in the face any chance they can. When it comes to dealing with Entertainers, the Devs really need to seek some professional medical assistance to get that foot out of their mouth. Case in point:


Profession Entertainer & Dancer & Musician


  • Entertainers/Dancers: Modifying /watch and /listen so that you can perform these actions while sitting on the ground

  • Bottom line, it's little things like this that are stupid mistakes and only make the Development team of this game look like they're in their own little world. And to be honest, it kind of hurts to just be left off the title of these patch notes. It's just like they don't care about us Musicians. I really think they don't, and I don't know why, because I haven't donea THING to them, and i pay my money for this game just like everyone else.


    I know I've started a ruckus or two around these forums. I desperately want the social professions to get some serious work done on them, so that some genuine game content can be dedicated to us. Not more NPC missions where we wait for some buggy NPC's to show up and tell us how much we suck (Gotta love that, what a fabulous Quest indeed). Not a mission that gives cantina spammers something else to yell along the lines of "Listen to me, I'm on my 3rd Entertainer Quest!" Now, repeat thsoe two tasks! What a Quest! What wonderful content, how inventive! OHHHH - 2000 credits! Now I can get that 10% of a Swoop I've always wanted! How much time was wasted on this again, and we STILL don't have player theaters working? It's called priorities, people....


    Given that everything that is changed in this game takes 1 year, now is the time to get some serious change ideasrolling and seeing what ideas can work and what might not. It's like writing a 500 page dissertation on how to make the country better and reorganize it all so that it's better, then sending it to the country's leader - it's going to go nowhere (unless the leader themself solicites the ideas). Right now, as far as I can tell, we're wasting the Devs' times with our ideas.


    The fact that the Devs have lost focus on everything but Jedi and Starships until 2005 is deplorable. That's a ton of ramp-up time they're losing, and we're losing, that could be dedicating to solidifying what needs to get worked on with the social professions. The Smugglers aren't losing this time, oh no. GreenMarine is on the job. See folks, THAT'S how a profession (or a group of related professions) is treated when they're noticed. That's how all paying customers of this game deserve to be treated, and considering the windfall of precious dollars that will roll in for Jump to Lightspeed, I hardly see any reason why every single profession doesn't deserve the personal attention and respect afforded to the Smugglers by GreenMarine. That is how this game should be - no one should be treated like or be made to feel like another profession is more important than theirs.


    Bottom line, Publish 9 sucked as hardcore as I imagined and then some. Musicians got forgotten about. Jedis run around like idiots with their lightsabers ablaze while Bounty Hunters stand around and get angry. The Bazaar is now a frustrating and never-ending sea of nightmares when shopping for resources. I don't want to tell you how many "Liquid Petrochemical Fuel" I had to click through while trying to find Class 4 Liquid Petro Fuel. Not having Quantity show in the auction name is completely stupid too. I should know if that 100000 credits is for 1 unit or 100000 units of something before having to "click" on the auction and wait for it to load. What a ridiculous change, that is contrary to anything a true player of the game would want. It makes absolutely no sense, except to have me click MORE and spend MORE time doing something other than really playing this game.


    *sigh*


    I'm just going to stop. Sorry.


    Xyrdre
    Thu Jul 01, 2004 9:46 am
    #99






    Ybagi wrote:

    Why not give mind enchance?


    A force sensitive entertainer would certainly be rare, and +20 mind enhance wound be fantastic.







    We've discussed this in the Dancer forums for some time now. If +20 mind enhancenment was there, a force-sensitive entertainer would be anything but rare. It would be absolutely required for masters ofany and allentertainer professionto even have a prayer of competing to make a living.


    The big problem, in my mind, of looking at force-sensitive benefits are and were to find something that wouldn't invalidate non-force-sensitive entertainers. Wound healing bonuses actually fit that nicely. There isn't a lot of direct incentive to force-sensitivity just for the numbers bonus, but those that do pursue FSfor their own reasons will not completely overshadow those who do not. And that is a very good thing.







    Deila Karlossi , Blue Glowie of Dancers, and become more powerful than you could possibly imagine...
    Ybagi
    Thu Jul 01, 2004 10:06 am
    #100






    Xyrdre wrote:






    Ybagi wrote:

    Why not give mind enchance?


    A force sensitive entertainer would certainly be rare, and +20 mind enhance wound be fantastic.







    We've discussed this in the Dancer forums for some time now. If +20 mind enhancenment was there, a force-sensitive entertainer would be anything but rare. It would be absolutely required for masters ofany and allentertainer professionto even have a prayer of competing to make a living.


    The big problem, in my mind, of looking at force-sensitive benefits are and were to find something that wouldn't invalidate non-force-sensitive entertainers. Wound healing bonuses actually fit that nicely. There isn't a lot of direct incentive to force-sensitivity just for the numbers bonus, but those that do pursue FSfor their own reasons will not completely overshadow those who do not. And that is a very good thing.









    Sorry I haven't read any of these other threads but...


    How does +2 experimentation not trivialize all other non FS crafters?


    Entertaining is a social profession, not everone is in it for the money/buffing.


    A possible alternative might be FS increase in duration of buff?


    I just don't see any benefit in augmenting the BF or wound healing abilities I.E. who would spend SP to get this bonus? Noone.




    Yv
    Undead Warrior
    Alchemist
    Malganis Server
    World of Warcraft
    Xyrdre
    Thu Jul 01, 2004 11:07 am
    #101






    Ybagi wrote:



    Sorry I haven't read any of these other threads but...


    How does +2 experimentation not trivialize all other non FS crafters?


    Entertaining is a social profession, not everone is in it for the money/buffing.


    A possible alternative might be FS increase in duration of buff?


    I just don't see any benefit in augmenting the BF or wound healing abilities I.E. who would spend SP to get this bonus? Noone.







    I'm responding, not to pick fights or anything, but just to share my understanding of your questions.Please don't take this as any kind of battle.


    We should also preface this with the full understanding that the time is passed for lobbying too much for any changes/not changes in this... remember that prior to this, there was nothing in FS for any of the entertainment professions. The stink we madewas more about us apparantlyonce again being completely forgotten in the design process, and not because we didn't get to be "uber" entertainers with the Force.



    I don't know the specifics about +2 experimentation for crafters with FS, as I'm not a crafter. If it gives that much of an increase over non-FS crafters, I would hope that the crafting professions had voiced similar concerns.



    It is true that not every entertainer derives their income from buffing. But many do. As a social playstyle, many people attracted to these professions (and often to this game)did so because they wanted a gaming experience where they did not have to run endless combat missions to pay the bills. And there are bills, travel expenses, and other expenses in clothing/props/droids/foods/quickness buffs/etc. that entertainers incur. We all know that the entertainer missions cannot support even baseline involvement in this game. Even entertainers should have the opportunity to participate in the game by owning a house, supporting the tailors by buying wardrobes, supporting DE's by purchasing effects or playback droids to enhance their performances. And with very few people tipping for healing any more, where should that income come from? There is a problem with this, and right now that income is from buffing. I don't personally derive the majority of my ownincome from buffing any more, but I support the ability to earn a living primarily as an entertainer for those who do.


    Increasing buff duration is tantamount in effect to increasing buff amounts. It becomes a superior "product". Docs that are buffing "1700 to all stats, 2 hour duration",when sitting next to a "2550 to all stats,3 1/2 hour duration"doc see very littlein the way of customers.Couple this analogywith the buffbots, and we're now seeing that latter doc's buffs for free... and the former is just out of business.


    Additionally, if one is not in the entertainment field for money or buffing, then additional buff amounts or duration from FSwould be of absolutely no concern to them, and they would not complain if these things were not a part of force sensitivity, I would think.



    And I think that you're right about having mind wound healing as the FS bonus for entertainers being quite minimal if taken as a pure entertainer. It may be somehow useful in a seperate 'template', but standalone with entertainers it isn't very much to encourage all entertainers to rush out to gain force sensitivity. But I personally never thought that should be the case... if the benefits, standalone, to entertainers were that great, would there be any non-FS entertainers? I could then envision a future where we all started complaining that we were "forced" to be FS just to be on equal footing with other entertainers.



    I still think that from a design standpoint, not having a game-tipping advantage in FS regarding entertainers is a good move. You're free to disagree, of course.I don't think that everyone should be driven to FS to gain significant advantage in game mechanics... but rather let that be a choice that can be taken or leftfor a player's own reasons.





    Deila Karlossi , Blue Glowie of Dancers, and become more powerful than you could possibly imagine...
    Vicotnik
    Fri Jul 02, 2004 12:04 am
    #102






    Selandria wrote:

    While it's nice they added, it, the actual bonus is for naught. The wounded will STILL be sitting there for ages because BF heals slower than wounds. So this doesn't really give an actual benefit. For this to be useful, there would need to be Battle Fatigue Healing skill bonuses granted.









    Lol, yeah. If there's just a bonus to Wound Healing but nothing to Battle Fatigue Healing, then this is just as worthless as the Master Entertainer skillbox to a Image Designer.


    I'm somewhat happy that they decided to remember entertainers in the end though.




    --------
    Particle effects, BAD!!! Nice, realistic graphics, GOOD!!!
    LeBob
    Fri Jul 02, 2004 4:09 pm
    #103






    Ybagi wrote:





    Xyrdre wrote:






    Ybagi wrote:

    Why not give mind enchance?


    A force sensitive entertainer would certainly be rare, and +20 mind enhance wound be fantastic.







    We've discussed this in the Dancer forums for some time now. If +20 mind enhancenment was there, a force-sensitive entertainer would be anything but rare. It would be absolutely required for masters ofany and allentertainer professionto even have a prayer of competing to make a living.


    The big problem, in my mind, of looking at force-sensitive benefits are and were to find something that wouldn't invalidate non-force-sensitive entertainers. Wound healing bonuses actually fit that nicely. There isn't a lot of direct incentive to force-sensitivity just for the numbers bonus, but those that do pursue FSfor their own reasons will not completely overshadow those who do not. And that is a very good thing.









    Sorry I haven't read any of these other threads but...


    How does +2 experimentation not trivialize all other non FS crafters?


    Entertaining is a social profession, not everone is in it for the money/buffing.


    A possible alternative might be FS increase in duration of buff?


    I just don't see any benefit in augmenting the BF or wound healing abilities I.E. who would spend SP to get this bonus? Noone.






    How does +2 experimentation not trivialize all other non FS crafters?

    This skill mod in the FS tree was changed from a bonus of actual points to a bonus of success rate... it's not that big of a change for crafters really...




    SWGEntertainer.com
    Emperor Palpatine (from "Star Wars Episode III: Revenge of the Sith"):
    "Every single Jedi is now an enemy of the Republic. Do what must be done. Do not hesitate. Show no mercy."
    -I support ATK people and playstyles.
    Account cancelled as of June 23, 2005

    Drygo
    Fri Jul 02, 2004 10:51 pm
    #104






    Ybagi wrote:

    Why not give mind enchance?


    A force sensitive entertainer would certainly be rare, and +20 mind enhance wound be fantastic.






    I agree, mind enhancement would be the optimal force sensitive enhancement to our profession. But, the problem is that it really needs to be in conjunction with making buffing an ATK only activity. Making our buffs stronger, either by duration, or amount, will put most dancers at a severe disadvantage to the buffbots who will no doubt become force sensitive. I don't want to see the buffbots get an even greater advantage to the ATK players. However, if the devs made buffing an ATK only activity, then I think buffing enhancements would be great as a force sensitive bonus. The fact of the matter is, it's true, finding mind buffs can be a chore at times. And, a great many players will have no problem whatsoever paying a Master Dancer/Musician to get a regular Master buff. If it's a force sensitive buff, that's just a bonus. But, this can only work, as I said, if it was an ATK only activity. Until the buffbot situation is rectified, which it *must* be, then adding buffing enhancements will more than likely, only make Master dancers/musicians even harder to compete with the buffbots.



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