Entertainer Archive
Thread: Publish 9 Patch Notes
NewJedi wrote:
Warryyr wrote:
picklesSW wrote:
We did know, this was brought up on the dancer forum a few days back. Panthu and the other corrs apparently made such a fuss over this at fanfest that the devs did decide to add the healing bonuses.
Hmm, didn't see a peep really in the Musician forum.
Um, we asked an entire Question about this.
I think he is referring to after that question. We were told to make a list to give to TH, but we have not made any list and the change was added anyway... that is my issue at least.
LeBob wrote:
I think he is referring to after that question. We were told to make a list to give to TH, but we have not made any list and the change was added anyway... that is my issue at least.
I think NewJedi was kind of set up there. Please remember, TH rushed those answers. I don't think it was really up for debate at this time. Maybe TH wanted to gather info for future changes? He does that sometimes (at Dev request and also on his own).
I don't think this was intended, just wires getting crossed... but yes, NewJedi did push for attention here. I think he did the best he could. ![]()
Warryyr wrote:
picklesSW wrote:
"Do you see what I see? The question includes the phrase "specific advantage to the musician profession." So technically, I suppose TH might have known about the changes and didn't mention them because they are not specific to musician."
From what I understand, at that time (when those questions were answered) there were no plans to include anything for entertainers. It was only after repeated hounding at the Fan Fest that the dev responsible caved and added this stuff in.
Personally, I think we need more fan fests. It seems like our correspondents can corner the devs and give them a piece of their minds face-to-face.
Good to know we're an afterthought, a "bother" for the Devs unless we crab and moan and whine and beg and be pathetic. Oh, and shame on the Dev team for lacking vision and understanding to the the point that our Correspondents, considering how hard they work with the Devs and whine all the time anyways, had to waste their Fan Fest time pleading for us to have SOMETHING of value in the Jedi Revamp. This game's Dev team needs a good lashing and reminder of WHO PAYS THEIR SALARIES.
It's worse than that. We have to crap and moan and whine and beg IN PERSON! Anyone have a map to TH's house??? ![]()
Panthu wrote:
LeBob wrote:
I think he is referring to after that question. We were told to make a list to give to TH, but we have not made any list and the change was added anyway... that is my issue at least.
I think NewJedi was kind of set up there. Please remember, TH rushed those answers. I don't think it was really up for debate at this time. Maybe TH wanted to gather info for future changes? He does that sometimes (at Dev request and also on his own).
I don't think this was intended, just wires getting crossed... but yes, NewJedi did push for attention here. I think he did the best he could.
I've no problem with NewJedi - I very much feel we're told everything we CAN be told, as soon as it can be communicated. I was referring to the fact that we hadn't heard a peep about Entertainers getting any kind of Force Sensitive skill before the patch notes came out - we'd gotten a question answered regarding it, but never heard more on the subject. I wasn't trying to say I've never heard of the issue or the idea, I was one of the people up in arms over the fact that we (Entertainers as a whole)were given no consideration in the Force Sensitive skills.
I'm glad that we were given something, but at the same time - you can hardly notice that little blurb in the patch notes. It looks out of place - because it is. It screams "Oh yeah, Entertainers - ummmm here's something for ya so you'll shut up! Nevermind you were left out of our thoughts completely earlier in the process!" If that's not love, I don't know what is (sarcastic). No matter what they do, these people just slap us in the face any chance they can. When it comes to dealing with Entertainers, the Devs really need to seek some professional medical assistance to get that foot out of their mouth. Case in point:
Profession Entertainer & Dancer & Musician
Bottom line, it's little things like this that are stupid mistakes and only make the Development team of this game look like they're in their own little world. And to be honest, it kind of hurts to just be left off the title of these patch notes. It's just like they don't care about us Musicians. I really think they don't, and I don't know why, because I haven't donea THING to them, and i pay my money for this game just like everyone else.
I know I've started a ruckus or two around these forums. I desperately want the social professions to get some serious work done on them, so that some genuine game content can be dedicated to us. Not more NPC missions where we wait for some buggy NPC's to show up and tell us how much we suck (Gotta love that, what a fabulous Quest indeed). Not a mission that gives cantina spammers something else to yell along the lines of "Listen to me, I'm on my 3rd Entertainer Quest!" Now, repeat thsoe two tasks! What a Quest! What wonderful content, how inventive! OHHHH - 2000 credits! Now I can get that 10% of a Swoop I've always wanted! How much time was wasted on this again, and we STILL don't have player theaters working? It's called priorities, people....
Given that everything that is changed in this game takes 1 year, now is the time to get some serious change ideasrolling and seeing what ideas can work and what might not. It's like writing a 500 page dissertation on how to make the country better and reorganize it all so that it's better, then sending it to the country's leader - it's going to go nowhere (unless the leader themself solicites the ideas). Right now, as far as I can tell, we're wasting the Devs' times with our ideas.
The fact that the Devs have lost focus on everything but Jedi and Starships until 2005 is deplorable. That's a ton of ramp-up time they're losing, and we're losing, that could be dedicating to solidifying what needs to get worked on with the social professions. The Smugglers aren't losing this time, oh no. GreenMarine is on the job. See folks, THAT'S how a profession (or a group of related professions) is treated when they're noticed. That's how all paying customers of this game deserve to be treated, and considering the windfall of precious dollars that will roll in for Jump to Lightspeed, I hardly see any reason why every single profession doesn't deserve the personal attention and respect afforded to the Smugglers by GreenMarine. That is how this game should be - no one should be treated like or be made to feel like another profession is more important than theirs.
Bottom line, Publish 9 sucked as hardcore as I imagined and then some. Musicians got forgotten about. Jedis run around like idiots with their lightsabers ablaze while Bounty Hunters stand around and get angry. The Bazaar is now a frustrating and never-ending sea of nightmares when shopping for resources. I don't want to tell you how many "Liquid Petrochemical Fuel" I had to click through while trying to find Class 4 Liquid Petro Fuel. Not having Quantity show in the auction name is completely stupid too. I should know if that 100000 credits is for 1 unit or 100000 units of something before having to "click" on the auction and wait for it to load. What a ridiculous change, that is contrary to anything a true player of the game would want. It makes absolutely no sense, except to have me click MORE and spend MORE time doing something other than really playing this game.
*sigh*
I'm just going to stop. Sorry.
Ybagi wrote:
Why not give mind enchance?
A force sensitive entertainer would certainly be rare, and +20 mind enhance wound be fantastic.
We've discussed this in the Dancer forums for some time now. If +20 mind enhancenment was there, a force-sensitive entertainer would be anything but rare. It would be absolutely required for masters ofany and allentertainer professionto even have a prayer of competing to make a living.
The big problem, in my mind, of looking at force-sensitive benefits are and were to find something that wouldn't invalidate non-force-sensitive entertainers. Wound healing bonuses actually fit that nicely. There isn't a lot of direct incentive to force-sensitivity just for the numbers bonus, but those that do pursue FSfor their own reasons will not completely overshadow those who do not. And that is a very good thing.
Xyrdre wrote:
Ybagi wrote:
Why not give mind enchance?
A force sensitive entertainer would certainly be rare, and +20 mind enhance wound be fantastic.
We've discussed this in the Dancer forums for some time now. If +20 mind enhancenment was there, a force-sensitive entertainer would be anything but rare. It would be absolutely required for masters ofany and allentertainer professionto even have a prayer of competing to make a living.
The big problem, in my mind, of looking at force-sensitive benefits are and were to find something that wouldn't invalidate non-force-sensitive entertainers. Wound healing bonuses actually fit that nicely. There isn't a lot of direct incentive to force-sensitivity just for the numbers bonus, but those that do pursue FSfor their own reasons will not completely overshadow those who do not. And that is a very good thing.
Sorry I haven't read any of these other threads but...
How does +2 experimentation not trivialize all other non FS crafters?
Entertaining is a social profession, not everone is in it for the money/buffing.
A possible alternative might be FS increase in duration of buff?
I just don't see any benefit in augmenting the BF or wound healing abilities I.E. who would spend SP to get this bonus? Noone.
Ybagi wrote:
Sorry I haven't read any of these other threads but...
How does +2 experimentation not trivialize all other non FS crafters?
Entertaining is a social profession, not everone is in it for the money/buffing.
A possible alternative might be FS increase in duration of buff?
I just don't see any benefit in augmenting the BF or wound healing abilities I.E. who would spend SP to get this bonus? Noone.
Selandria wrote:
While it's nice they added, it, the actual bonus is for naught. The wounded will STILL be sitting there for ages because BF heals slower than wounds. So this doesn't really give an actual benefit. For this to be useful, there would need to be Battle Fatigue Healing skill bonuses granted.
Lol, yeah. If there's just a bonus to Wound Healing but nothing to Battle Fatigue Healing, then this is just as worthless as the Master Entertainer skillbox to a Image Designer. ![]()
I'm somewhat happy that they decided to remember entertainers in the end though.
Ybagi wrote:
Xyrdre wrote:
Ybagi wrote:
Why not give mind enchance?
A force sensitive entertainer would certainly be rare, and +20 mind enhance wound be fantastic.
We've discussed this in the Dancer forums for some time now. If +20 mind enhancenment was there, a force-sensitive entertainer would be anything but rare. It would be absolutely required for masters ofany and allentertainer professionto even have a prayer of competing to make a living.
The big problem, in my mind, of looking at force-sensitive benefits are and were to find something that wouldn't invalidate non-force-sensitive entertainers. Wound healing bonuses actually fit that nicely. There isn't a lot of direct incentive to force-sensitivity just for the numbers bonus, but those that do pursue FSfor their own reasons will not completely overshadow those who do not. And that is a very good thing.
Sorry I haven't read any of these other threads but...
How does +2 experimentation not trivialize all other non FS crafters?
Entertaining is a social profession, not everone is in it for the money/buffing.
A possible alternative might be FS increase in duration of buff?
I just don't see any benefit in augmenting the BF or wound healing abilities I.E. who would spend SP to get this bonus? Noone.
How does +2 experimentation not trivialize all other non FS crafters?
This skill mod in the FS tree was changed from a bonus of actual points to a bonus of success rate... it's not that big of a change for crafters really...
Ybagi wrote:
Why not give mind enchance?
A force sensitive entertainer would certainly be rare, and +20 mind enhance wound be fantastic.
I agree, mind enhancement would be the optimal force sensitive enhancement to our profession. But, the problem is that it really needs to be in conjunction with making buffing an ATK only activity. Making our buffs stronger, either by duration, or amount, will put most dancers at a severe disadvantage to the buffbots who will no doubt become force sensitive. I don't want to see the buffbots get an even greater advantage to the ATK players. However, if the devs made buffing an ATK only activity, then I think buffing enhancements would be great as a force sensitive bonus. The fact of the matter is, it's true, finding mind buffs can be a chore at times. And, a great many players will have no problem whatsoever paying a Master Dancer/Musician to get a regular Master buff. If it's a force sensitive buff, that's just a bonus. But, this can only work, as I said, if it was an ATK only activity. Until the buffbot situation is rectified, which it *must* be, then adding buffing enhancements will more than likely, only make Master dancers/musicians even harder to compete with the buffbots.