Entertainer Archive

Thread: I asked...I got an answer. :(

omadnay
Fri Nov 05, 2004 10:34 am
#66






Modo77 wrote:
I agree that AFk bots shouldn't be used as it goes against the whole MMORPG thing, But and its a big BUT as someone who plays at odd hours its sometimes hard to find ATK entertainers (even more so now everyone but me is in space). So removing this from the game is going to affect a lot of other players too.

We either need a NPC version (which I'm sure entertainers won't be too happy about), or well emm, can't think of much else.

So I guess unless there is another idea about, you have two options leave the bots alone, or give us something else to get buffed by.






Here is the example that I, a Master Musician that has played since launch, try to express to the entertainer community.


What we disagree about is how to fix the problem.



You and many people complain that there are not enough entertainers that actually play at all times.


So, that ismany people'sarguement to have afk play or NPC entertainers.



Okay, here is the real sollution that needs to be figured out...


Make the Entertainer Professions more DESIRABLE to be played.



That IS the problem.


Oh, eliminating the AFKbots will bring more entertainers back to our community, but it will not be enough to serve everyone's desires.


No one complains that there are no Doctors around to ever heal of buff them.


That's because enough people want to play the doctor profession the way that it is.


It's a profession thatcan beuseful in combat, it is a great profession to combine with another combat profession, itcan interest the crafter typeand it can make credits.



Entertainers have long been referred to (and wholey classified) as a "Social Profession".


While obviously entertainers are social by naturedue tothe fact that they perform for others and are needed by others for their entertainment... the game mechanics do not have to limit the profession toONLY being that.


If we could open the door for other types of players to want to become entertainers (without them resorting to AFK Play) then there would not be the problem of not enough entertainers around, true entertainer players being pushed out by the majority AFK Bots, and the disatisfied entertainer that drops those skills for profession(s) that are more beneficial and functional in the whole rest of the game world.



Entertainers can still be social, but let them be other things as well.


Every profession can be played in so many different ways, that is part of the beauty of this game.


While there might be certain methods that make a profession the most beneficial (See Uber)...


there are many players that just wish to play their profession the way that they want to, in order to have fun.



As it stands now, the entertainer professions have one way to play.


Plot themselves in a cantina (or the like), flourish and chat.


Obviously there are many different facets for role-playingand a chance to exhibit your own style,but the profession's game mechanics should offer more.


No matter what they would change to make playing an entertainer more beneficial to the player, you could still play the entertainer the way those that enjoy it do today.


Perhaps they could actually make more credits if they ever increase the entertainer missions' insulting payouts, but regardless they could still perform their tails off in the cantinas and chat away just as they always have.



To solve the real issue... Why there are not enough entertainers around at all times... the profession itself has to be looked at and fixed-up to welcome more than one play-style.



I've seen too many entertainers wink out of existance because the game offered the profession they chosevery little. Very little credits and no in-game NPC content.


Those social-type of entertainer playersneed more rewards for that play-style.


I've seen many entertainers completely drop the profession and go on to other more productive professions because they couldn't stand to waste the skill points.


Those type of players should have some kind of reason to want to spend those skill points on Entertaining.


I'm not saying that every profession needs to be for everybody, but I do believe that every profession needs to have more than one (more than two, even) play-styles that works well with the profession's functionality.



It's hard to say what should be added or fixed to the professions (And Image Designers truly are a whole breed of their own).


However, Self Buffing, eliminating the AFK Bots, increasing the entertainer mission payouts (And adjusting them based on Skill Level), Adding Entertainer-Only content and rewards, opening the entertainers up to benefits in the field of adventure by allowing them to heal BF in camps (Perhaps only certain higher level camps), grant them the ability to perform different benefits when outside of a cantina... perhaps remove certainCombat States by calming and soothing others, calming hostile enemies or if not calming perhaps skating by on their ego and reputation thus enabling them to avoid certain bad encounters, certain combat modifiers based on their nimbleness and/or their free spirited minds (Intimidation comes to mind), there are many things that could be applied here that do not have to be ridiculous but would be rewarding enough to hold on to.


There are many ideas that could be put in place and that could work all the while not ruining what IS good about the profession and not coming off too much like some fantasy Musical Magician. (I have heard the statements and I understand the fact that in no way do you want to make the SWG entertainers into anything like the EQ Bards)


Regardless, the issue of how to open the door for more than one play-style for the entertainers is what needs attention.


We can gain a lot of ground by fixing AFK Play, but I promise you it will not SOLVE the problems that plague the entertainer professions and in turn the problems that plague the entire game's community.



- Omadda Szool


Kauri


LeBob
Fri Nov 05, 2004 10:35 am
#67


[@ DarkY0da ] Then I guess we differ in my opinion that the Social professions can still be succesfully revived.

Message Edited by LeBob on 11-05-2004 11:37 AM



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-I support ATK people and playstyles.
Account cancelled as of June 23, 2005

Beery
Fri Nov 05, 2004 10:43 am
#68


"The AFK macroers gather together for xp, and the Live Entertainers huddle together for love and support while our profession is made less and less playable"


Well, as long as people are social animals, and as long as groups of 20 get the best XP gain, you're always going to have people tending to join together in the largest group they can find in the place they're most likely to find such a group. The game system promotes this behaviour, and has done sosince the beginning. I've never known anyone but rank newbies and jaded professionals play outside Theed or Coronet. Most players who are in the know and actively levelling will head for those places. That's the case now and it has always been the case. It has nothing whatever to do with AFK macroers or with thedevelopers ignoring us.


If I had my way I would make entertainer groups hold amaximum of 10 players. That would tend to spread groups out among a few cantinas in the short run until the numbers of entertainers grew large enough.

Message Edited by Beery on 11-05-2004 12:45 PM



--------------------------------------------------------------------------------------

Since June 2004, running one of the game's first completely nonviolent characters. Testing the limits of non-combat MMORPG play and trying to have fun into the bargain (although the developers make it difficult).

Combat is no longer compulsory.
DarkY0da
Fri Nov 05, 2004 10:47 am
#69






LeBob wrote:


[@ DarkY0da ] Then I guess we differ in my opinion that the Social professions can still be succesfully revived.

Message Edited by LeBob on 11-05-2004 11:37 AM




"They(The Devs)just feel that we weren't implemented correctly and there are some major design flaws with our original concept. They say that the ability to completely automate our prof through the macro system was a mistake, but nothing short of a major coding and design effort will be able to fix it. That has to be put after the CU (they were promised first) and a few other already scheduled items. " - Panthu

Sort of and sort of not LeBob.. I believe much like apparently the Devs do that it was flawed from the start and our Social playstyle and profs as we currently know them or have known them are dead or close to it. That doesn't stop us at all though from turning to our good friend Doctor Frankenstein to cut up the body take the parts we want and then replace the parts we don't... aka 6million dollar man. It needs to be looked at and redesigned from the ground up. When done there will be parts that are the same but overall it will be a very, very, extremely different beast then it was when we started this journy a year and a half ago.





Oh-Orb Rizo Twi'lek
Just hanging out... watching with interest what changes do or don't happen.

I support the NDE. (New Drygo Experience)
Server Pop Snap-Shot Feb. 06 link















omadnay
Fri Nov 05, 2004 10:52 am
#70


Bah I didn't mean to make such a long post... thanks to anyone that reads it.

I have not the time to edit it down now, haha.


Thanks for posting here Tyrant... I learned in JTL Beta that you are someone that Tells it like it is.


I like that a lot and many of us appreciate it.


- Omadda Szool

Kauri

kirah_ashlin
Fri Nov 05, 2004 11:11 am
#71



Tyrant - seeing your posts literallybrought tears to my eyes. Thank your for your honest, forthright comments and for treating the players of the entertainer classes as adults (which most of us are, believe it or not). Communication fromSOE/LAis probably the second greatest concern I and most of my fellow enterainer players have in this game. All we require is the acknowledgement that we are valuable and SOE takes notice of us. Yes, we are the "grand experiement". We want to achieve success in that experiment. We want to help that to happen. We want to know that the grand experiement hasn't been abandoned and your wordsofferhe hope we need to carry on. Please keep the lines of communication open with us.


Thank you - and Tiggs, also!!

Message Edited by kirah_ashlin on 11-05-2004 05:29 PM

Aakhperkare
Fri Nov 05, 2004 11:15 am
#72






SOETyrant wrote:



Concerning future publication times. Almost every time we give a timeline we lie. And we *never* do it intentionally. Poop happens, that is we have emergencies, unanticipated challenges, the bugs take longer to resolve than planned and just the general friction and chaos you could associate with any large multi-location team organization combined with the large city of people who are our audience. Going forward you will see us state our development strategy, and when we are ready to work on something it will show up in the In-Concept, In-Development sections of the website. We will engage the community on the majority of the development we do. And most importantlywe need to publish things when they are actually done, that is working as designed with a very high quality level.






By those very honest and understandable statements, you have earned a ton of my respect. I have been quite the dev hater since the ugly CH "revamp," and have had little good to say until just recently, being in JTL beta for a short time and seeing the progress starting to be pumped out even after JTL, I must say that I am very impressed, and would like to apologize to the ENTIRE dev team, and would like to thank you for your hard work...and now, your honesty. I think we are getting on the track to making SWG the best out there...

Message Edited by Aakhperkare on 11-05-2004 10:15 AM

Cafa
Fri Nov 05, 2004 11:21 am
#73






omadnay wrote:





Modo77 wrote:
I agree that AFk bots shouldn't be used as it goes against the whole MMORPG thing, But and its a big BUT as someone who plays at odd hours its sometimes hard to find ATK entertainers (even more so now everyone but me is in space). So removing this from the game is going to affect a lot of other players too.

We either need a NPC version (which I'm sure entertainers won't be too happy about), or well emm, can't think of much else.

So I guess unless there is another idea about, you have two options leave the bots alone, or give us something else to get buffed by.






Here is the example that I, a Master Musician that has played since launch, try to express to the entertainer community.


What we disagree about is how to fix the problem.



You and many people complain that there are not enough entertainers that actually play at all times.


So, that ismany people'sarguement to have afk play or NPC entertainers.



Okay, here is the real sollution that needs to be figured out...


Make the Entertainer Professions more DESIRABLE to be played.


That IS the problem.


Oh, eliminating the AFKbots will bring more entertainers back to our community, but it will not be enough to serve everyone's desires.


No one complains that there are no Doctors around to ever heal of buff them.


That's because enough people want to play the doctor profession the way that it is.


It's a profession thatcan beuseful in combat, it is a great profession to combine with another combat profession, itcan interest the crafter typeand it can make credits.


Entertainers have long been referred to (and wholey classified) as a "Social Profession".


While obviously entertainers are social by naturedue tothe fact that they perform for others and are needed by others for their entertainment... the game mechanics do not have to limit the profession toONLY being that.


If we could open the door for other types of players to want to become entertainers (without them resorting to AFK Play) then there would not be the problem of not enough entertainers around, true entertainer players being pushed out by the majority AFK Bots, and the disatisfied entertainer that drops those skills for profession(s) that are more beneficial and functional in the whole rest of the game world.


Entertainers can still be social, but let them be other things as well.


Every profession can be played in so many different ways, that is part of the beauty of this game.


While there might be certain methods that make a profession the most beneficial (See Uber)...


there are many players that just wish to play their profession the way that they want to, in order to have fun.


As it stands now, the entertainer professions have one way to play.


Plot themselves in a cantina (or the like), flourish and chat.


Obviously there are many different facets for role-playingand a chance to exhibit your own style,but the profession's game mechanics should offer more.


No matter what they would change to make playing an entertainer more beneficial to the player, you could still play the entertainer the way those that enjoy it do today.


Perhaps they could actually make more credits if they ever increase the entertainer missions' insulting payouts, but regardless they could still perform their tails off in the cantinas and chat away just as they always have.


To solve the real issue... Why there are not enough entertainers around at all times... the profession itself has to be looked at and fixed-up to welcome more than one play-style.


I've seen too many entertainers wink out of existance because the game offered the profession they chosevery little. Very little credits and no in-game NPC content.


Those social-type of entertainer playersneed more rewards for that play-style.


I've seen many entertainers completely drop the profession and go on to other more productive professions because they couldn't stand to waste the skill points.


Those type of players should have some kind of reason to want to spend those skill points on Entertaining.


I'm not saying that every profession needs to be for everybody, but I do believe that every profession needs to have more than one (more than two, even) play-styles that works well with the profession's functionality.


It's hard to say what should be added or fixed to the professions (And Image Designers truly are a whole breed of their own).


However, Self Buffing, eliminating the AFK Bots, increasing the entertainer mission payouts (And adjusting them based on Skill Level), Adding Entertainer-Only content and rewards, opening the entertainers up to benefits in the field of adventure by allowing them to heal BF in camps (Perhaps only certain higher level camps), grant them the ability to perform different benefits when outside of a cantina... perhaps remove certainCombat States by calming and soothing others, calming hostile enemies or if not calming perhaps skating by on their ego and reputation thus enabling them to avoid certain bad encounters, certain combat modifiers based on their nimbleness and/or their free spirited minds (Intimidation comes to mind), there are many things that could be applied here that do not have to be ridiculous but would be rewarding enough to hold on to.


There are many ideas that could be put in place and that could work all the while not ruining what IS good about the profession and not coming off too much like some fantasy Musical Magician. (I have heard the statements and I understand the fact that in no way do you want to make the SWG entertainers into anything like the EQ Bards)


Regardless, the issue of how to open the door for more than one play-style for the entertainers is what needs attention.


We can gain a lot of ground by fixing AFK Play, but I promise you it will not SOLVE the problems that plague the entertainer professions and in turn the problems that plague the entire game's community.



- Omadda Szool


Kauri






Floored.


5 months later and someone finally mimics my previous posts on the subject.


Additions, not subtractions, will make this game better. You will never get rid of the AFK bots. It's too simple to completely mimic one with built-in software in the Windows operating system.


Why not choose making the profession more exciting and viablein a combat or even **gasp** crafting symbiotic relationship?


Fivo Asia




- Strength In Numbers - Loyal Subjects of the Empire
Asia Brothers Industries - Asia Hall SiN CiTY, Dantooine (Offers Vendor at -4703 -1404)
A player bodyguard can't protect you either, something agroes you, you are dead. The
only difference between a pet and the person, is you pay the person to stand there
and watch you die. -- Straker Atrella

Warryyr
Fri Nov 05, 2004 11:22 am
#74

SOETyrant:


Again, seriously and wholeheartedly, thank you. I know some of my previous posts in here might be sort of harsh, but I had to say what I felt I hadto say.


Thank you for coming in here and posting, and leveling with us. We've been in the dark so long, and having that little shard of light pierce the darkness just may keep the shimmering light of hope burning inside of folks who truly play Entertainers in SWG.


You're now my favorite Dev.

Ikewe
Fri Nov 05, 2004 11:27 am
#75

Thank you Tyrant for taking the time to post. We certainly appreciate the effort and like many others here I can honestly say the very fact that you posted has helped boost my morale. Sure I'd be a whole lot happier if I logged in and discovered an announcement from the Imperial High Command indicating a new plague has been discovered that renders entertainers lifeless zombies and that anyone found to be infected would be subject to removal by loyal storm troopers <grin>


Thanks again,

Ikewe Master Dancer Shadowfire


(and for those of you *debating* the afk/buff bot issue... /announce use the sticky!!)


Drygo, if you happen to see this, please feel free to roll up an entertainer on Shadowfire. We need more male dancers!



Ikewe, Master Dancer, Shadowfire
When you wish upon a falling star, your dreams can come true. Unless it's really a meteorite hurtling to the Earth which will destroy all life. Then you're pretty much hosed no matter what you wish for. Unless it's death by meteor.


fett3041
Fri Nov 05, 2004 11:37 am
#76


WOW! Thanks for not only posting, but posting thrice!


Far too long have we felt like our cries have fallen on deaf or indifferent ears. In the last few hours, you've restored my hope for the future. Not enough to get me back into the game , but certainly enough to keep monitoring the changes knowing that I will play again.



Message Edited by fett3041 on 11-05-2004 10:38 AM



Mo'Ste Elosk
Mo'Set Elosk
-----------------------------------------
May the Force grant us
the Wisdom to discover the Right,
the Will to choose it,
and the Strength to make it endure.
Shaizann
Fri Nov 05, 2004 11:46 am
#77

Tyrant,

Thank you for takeing the time to respond to me. As you can see by the outpour of thanks on the thread this type of communication was really needed and you have delivered. I do understand how timelines are liquid when dealing with project management. I've fallen victim to it while at my own occupation numerous times. It is quite refreshing to know the development strategy you folks have taken. We can see the 'method to the madness' as it were. Thank you for addressing my specific concerns. I feel much better now. Sounds like a fun future...

Let's make it happen...

*quietly goes about decorating "Yacht Zee"*



Shailas V. Zann
Elder Grand Master Entertainer



"Guess what!?! I gotta fever!....And the only prescription is more cowbell."
Groovymarlin
Fri Nov 05, 2004 11:57 am
#78

"Word" to all the people saying "make entertainer professions more attractive." I mean hell, lots of combat players have doctor in their template, from one or two trees all the way to master. Why don't more of them have musician or dancer? I bet they would, if:


- Entertainers could buff themselves

- Entertainer buffs were on par with doctor buffs in duration, strength, and ease of application

- Entertainer healing and buffing could be accomplished everywhere that doctor healing and buffing is


There are lots of good ideas for making sure that people can still get buffs and healing once botting is gone, I won't reiterate them here. And PLEASE all you combatants, keep in mind that we're about to get a Combat Upgrade which may substantially change the role, implementation, and methdology of buffs as well as healing. As the saying goes, "don't get your knickers in a twist."


SOETyrant, thanks again for posting. It means a lot to us. I only have one caution. You mention that any changes planned for us will be posted in In Concept and In Development for our feedback and input. However...there is a really bad record of responses to entertainer issues in those forums so far. For example, when our new Theater Manager Quest was in testing, the developer posted a thread in In Testing, and then disappeared. Pages and pages of feedback, bug reports, and questions were posted to that thread, and not a single developer or community rep ever responded. The quests then went live exactly as they were on Test Center, without any regard for our feedback. There was a similar issue months and months ago when Thunderheart first posted about a new entertainer quest in In Concept. We went on at length in that thread with ideas and questions, and were summarily ignored. Experiences like that have left us bitter and distrustful. But we're trying...we're really, really trying.


Thank you again.



La'lepa Ofo

Master Dancer :: Master Swordswoman :: Force Sensitive
AFKing is not entertaining - support real entertainers

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