Entertainer Archive
Thread: Battle fatigue
Page 5 of 5
gera
Sun May 15, 2005 5:52 pm
#53
Same as old.
Increasing damage taken and reducing your regen rates.
rctatu
Sun May 15, 2005 5:56 pm
#54
gera wrote:
Same as old.
Increasing damage taken and reducing your regen rates.
You don't want that 
SleepMonster
Fri Jun 24, 2005 2:01 pm
#55
Does anyone know if BF affects your speed and accuracy? If yes, at what level?
tuffness55
Fri Jun 24, 2005 2:02 pm
#56
don't think so, it affects healing for docs, never noticed it affecting anything on jedi though
wedge413
Sun Aug 28, 2005 8:50 pm
#57
does anyone know why they got rid of battle fatigue....it pretty much killed entertainer...the only real purpose for ents now is to give little buffs that now every person needs....with BF, people where gaurenteed to go to the cantina otherwise they couldnt fight effectivly
Chessack
Sun Aug 28, 2005 9:50 pm
#58
It was removed because it was "needed" and the devs did not want our services to be "needed", but instead, "wanted."
I think the devs are smoking something, because anything that is good, a gamer would consider "needed", and the only things that aren't needed, they won't want either. But oh well...
With BF the old way, you sort of couldn't play the game if you had enough of it. With buffs, you can still play (technically). Of course, the crafter without the buff will insist he still "can't play" the game because what he makes without the buff will be 1% crappier than what he makes with it, and nobody will buy a 99% product when they could buy a 100% one... So we're going to have the same problem.
The devs are betting (and the resource buff fiasco shows it's a fool's bet) that the crafters will be less ornery about "needing buffs" and the like than the combat-wombats were.
We'll have to see.
C
I think the devs are smoking something, because anything that is good, a gamer would consider "needed", and the only things that aren't needed, they won't want either. But oh well...
With BF the old way, you sort of couldn't play the game if you had enough of it. With buffs, you can still play (technically). Of course, the crafter without the buff will insist he still "can't play" the game because what he makes without the buff will be 1% crappier than what he makes with it, and nobody will buy a 99% product when they could buy a 100% one... So we're going to have the same problem.
The devs are betting (and the resource buff fiasco shows it's a fool's bet) that the crafters will be less ornery about "needing buffs" and the like than the combat-wombats were.
We'll have to see.
C
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