Entertainer Archive

Thread: New Entertainer Changes (publish 23)

D
Thu Aug 25, 2005 3:11 am
#40






With all due respect to the entertainers both here, and accross the SWG world...


I fail to see how receiving a lap-dance 65 minutes ago affects how easily my solder melts.


I mean, really. In all seriousness. We're mostly intelligent adults here.



I'm one of those crafters that took a 600-800 mil hit in my net worth due to the CU, but was (eventually)totally fine with it. Why? Because I personallyand stronglyfeel that the CU helped bring balance to the game in a place that balance was sorely needed.


I'm not sure this is an area that really needs balance.New crafters aren't a viable reason to do this, from my perspective. Resources are obtainable to resourceful individuals. Crafting is not the only way in the game to generate an income, and any one with a 20-30 mil bankroll can break into the top levels of any craft that they put their mind to.... Whether by harvesting a new find, buying resources outright, or attaining and using resource deeds and for the best spawns... the ability to jump in is there.


But let's say for a moment these feelings are wrong, and this is actually a good thing for the SWG community.


That still doesnt help me understandhow the heck my motherlistening to Yo-Yo Ma on the cello 45 minutes ago increases the thread-count in her quilting cloth as she knits away...




edit: for font goof.

Message Edited by D on 08-25-2005 03:21 AM






Darlik Oraieh
Resident of Kauri
Coronet Super Store: -30, -5500
Shop Owner/Proprietor

bmfonit
Thu Aug 25, 2005 3:46 am
#41

/agree with d



If you want to you can break into a top crafting profession and it dosent take much cash at all...


the resource buff will make all previously made items obsolete due to the fact it will rebalance the quality lvls on the server.


I dont want to play a non stat'ed resource quality game like WoW crafting is its boring... This is one more step in that direction.


I think dance/ent should have a more viable role but not at the cost of making experienced crafters marginal.


If you think I'm saying this cause im afraid to lose profit? No ill bank off of my customers coming to me to have there weapons remade slightly more uber. Ill make a killing.



Recap.


1. unbalances crafting professions


2. adds something for dancers but nothing truly viable


3. unbalances economy because everyone will need to buy new items to be competitive


4. I can understand why a dancer would increase my exp attemt... the r&r makes you focus... but thats just stupid that it would effect the resource quality???





Bmfonit KoK Bmfcrafter
MPistols/MCarbines__ 12pt WS/14pt Artisan
Vendor at CSS -30 -5500 Auction dropoff at 4275 -6370 NK Corellia

bmfonit
Thu Aug 25, 2005 3:54 am
#42

also quemine had a post about the strive for quality.....


I recently bought a 12pt artisansuit (10mil) and redid a char as human to get the 14pts... Why? because I make pups on the side. At the rate I'm selling pups I will turn a profit in 8-10months on pups. Why didI buy the suitif the roi takes more then 8 months? Because another crafter was making better items and thats not acceptable to me. It has nothing to do with profit.



Bmfonit KoK Bmfcrafter
MPistols/MCarbines__ 12pt WS/14pt Artisan
Vendor at CSS -30 -5500 Auction dropoff at 4275 -6370 NK Corellia

-Droideka-
Thu Aug 25, 2005 5:24 am
#43






Tralmek wrote:




Aseni wrote:

I apologize for taking the liberty to post here in your forum. Please understand I mean no disrespect....






I welcome your input, and always love to see new faces around the forum.

I share your concerns about the possible effects on established crafters, and I think everyone here can relate to that in some way--for example, our "loot" clothing item and skilltapes all lost usefulness with the Combat Upgrade, making a Master Dancer with maxed clothing mods barely more desirable (so far as game mechanics) than a Novice Entertainer. But overall I don't believe the effect of these new changes will be crippling to the elite crafters out there.

For example, I notice you're a 12-point Master Weaponsmith. With the boost in resource quality you receive from the new inspirations, your already uber resources will be all that much closer to the cap, and so your experimentation points will be spent less on making up for areas where the resources were lacking, and more for fine-tuning the weapon to perfection. Newer Weaponsmiths still won't have much chance of getting resources nearly as snazzy as yours for awhile, and it will probably be even longer before they can afford to buy 2 points worth of experimentation tapes.

So, will this have an effect? Yeah. It'll give newer players the chance to make decent weapons to sell for a decent price. It'll also push established crafters that much further toward making perfect products every time.

I know this is a small comfort--heh probably not a comfort at all, but I really do think you'll remain one of the top 5 crafters on your server. We'll have to wait and see...but the basics will still be the same--you'll still need the best resources, the most patience, organizational skill, persistance, and a love for crafting. Looks to me like you have all of those.

Again, welcome to the Entertainer forum, and don't be afraid to come around whenever you like for a laugh, a cry, a rest...whatever you need.


Begin Edit

I forgot to mention...if this is what you call angry venting, *please* keep it up. That is one of the most clear, kind, and constructive ventings I've ever seen!

Message Edited by Tralmek on 08-24-2005 07:41 AM



I must also infringe here and insert a comment (please do pardon me, I'm an armorsmith, just looking over these changes). While weaponsmiths still have multiple lines to experiment on for their weapons, we who craft armor no longer do. The resource buff will take the last challenge out of making quality armor (finding fairly good resources). If we didn't have hard caps limiting our upper level experimentation on layered armor, this wouldn't be such an issue. As it is, every dedicated AS on my server will be producing layered armor that is capped with this buff.The buff should either be cut down to 5% or changed to increase the chance of amazing successes, as others have suggested. If I wanted to crank out the same stuff as everyone else...I would have stayed in the architect profession.




Now that it's OK to support the removal of classes in your signature, I firmly support the removal of all the benny hill glowstick fanclub from the game; it was a lot more fun before they came.
SonGouki
Thu Aug 25, 2005 6:01 am
#44






Tralmek wrote:
Artisan -
Increase artisan experience by 12%,
Increase resource quality for artisan crafting by 5%,
Increase assmebly success by 5%,
Increase experimentation success by 5%.





Why are the Artisan bonuses so much smaller compared to the rest of the crafting profession ones from Dancer and Musician?


I mean, I can understand that the experience bonus is smaller since Artisan requires less for their boxes, but the other three bonuses don't make sense. An Artisan doesn't really compete with the other crafting professions, they produce their own unique items and wares...


The Artisan buff should grant 10% for resource quality, assembly, and experimentation as well, in my humble opinion.





- SonGouki

"If you strike me down, I shall become more powerful than you can possibly imagine."

ToOW Quests Guide :: NGE Classes Overview :: Kkowir Loot Weapons


Tralmek
Thu Aug 25, 2005 6:47 am
#45

I believe the reasoning behind it is that this is an enhancement from a starter profession (you can grant the full bonus with just the Novice Entertainer box) to another starter profession. I'm asking about this though....




Feeling no connection with the Force since 2003
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SonGouki
Thu Aug 25, 2005 6:58 am
#46


Thanks, Tralmek





- SonGouki

"If you strike me down, I shall become more powerful than you can possibly imagine."

ToOW Quests Guide :: NGE Classes Overview :: Kkowir Loot Weapons


Ecnirp
Thu Aug 25, 2005 7:21 am
#47

Just in case it hasn't been said enough...


Its not about the credits for most dedicated crafters - its about striving to make better items and to improve yourself which takes continued effort and work. Why is it considered unfair that a crafter should have to work his way to being great? I thought the game was supposed to be challenging.


Making large amounts of resources capped is going to take the challenge away and take us even further down the path of all crafters been generic "blue frogs".


And when everyone is making exactly the same items (for a WS it will be damage maxed out and everything else into SAC I guarantee) and crafting just becomes a price war.... who do you think will be the winners? The new players who need cash to buy resources to continue making items.... or the established crafters with enough credits and resources behind them to last them years?


donkeyP
Thu Aug 25, 2005 1:12 pm
#48

I think it is just a moronic idea to add content to one profession that takes away from another. Entertainers have been getting the short end of the stick for a good while since the CU and i am happy the are finnaly getting some love.


As many others have posted i don't craft to make millions and millions i make more on loot than i do in crafting. I like being a WS because i know i can make some great weapons and sell them at reasonable prices so that anyone can buy them. Also i just like the fact that by selling lots of my weapons like this with high stats and low cost my weapons are out there being used and something i made is helping someone enjoy their game just a bit more.


It is true that there are quite a few crafters out tehre only for the cash, but to think that we all are is not fair to those of us that just enjoy our crafting. It would be like saying that because i see lots of afk ents. that all ents are just lazy afkers looking for handouts. Both of which are not true i like to look for the ents that are not afk and chat for a bit when not doing anything. True there might be alot of afkers out there but that does not make all ents afkers now does it?


Additionaly this is not a problem that just effects WS it effect ALL crafters that enjoyed their path to becoming a good crafter and does not want to become anotehr bot just churning out the same thing over and over. WE do not want to become this in the game anymore than some of the more dedicated entertainers want to be forced to just afk all day with no real purpose.


Yes it may be difficult for a new player to break into a crafting profession but it is also part of the fun. This game has been going for 2 years now and in that time you have to expect that there will be players with better and cooler stuff then a starting player. But all a new player that has a desire to craft needs is a helping hand and the support of a good guild and they can get to making "the good stuff" in a short period of time. In this game people should be about helping other and new players not just being concerned with what is in it for them, and the should most certainly not have the keys to the better crafting just handed to them.


I ask that the devs and my fellow players consider this about the new patch, this change would be like the devs just making all entertainers give the same standard buff and do not even have to be at the computer to do it. It would just turn us into a bunch of drones just crafting something because we can and we have no other purpose in the game, which is just not right for any profession.



Gorlok - Light Jedi Knight
(gggggggggggggggxnnntnnnnnnntnnnxggggggggggggggg)
Gorlok'Jr - Master RifleMan/Master Bounty Hunter
-=[ Big D Industries ]=- Dantooine: [-3371 6827] And [-835 2963]
Dyrlok - (12pt)Master WS/FS Crafting Master/Master Merchant/Master Politician
Raso - (14pt)Master Artisan/(12pt Chas)(17pt Eng)(17pt Wpn)Master Shipwright

Chessack
Thu Aug 25, 2005 1:38 pm
#49


donkeyP wrote:
this change would be like the devs just making all entertainers give the same standard buff and do not even have to be at the computer to do it.




This is exactly the state entertainers have been in for 2 years. A novice can do what we do (a bit more slowly, but the same quality), and does not have to be at keys to do it.

Where have you been?

C



=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Dejah Thoris
Dancer, Musician, Image Designer
Kor Spera, Corellia, Naritus
Norbert
Thu Aug 25, 2005 2:07 pm
#50

Maybe they just need to bump up some of the limits, so master crafters will not be bumping into them. A 10% resource boost would help top crafters, too, if it allowed them more room on the cap. Top resources would still be top resources. This buff does not make Novice crafters equal to Masters. They are still limited by schematics and experimentation. I thinkits a big assumption (and hopefully wrong)that this buff will not benefit Master crafters that have taken the time to gather top resources. I'd bet they still end up ahead of the curve. I've done my share of crafting and I don't think finding all 900 (or stat capped) resources is a walk in the park. Sure it is easier than finding those that hit or approach 1000s, but they are still fairly rare. The crafters that take time and pay attention to detail will still be the best crafters.


As far as it increasing xp and making it easier for people to grind up, that has happened in other cases other than this buff. Have the double xp times flooded the market with new crafters? I think you also have to account for the mentality of playing a non-combat character, like crafter or entertainer. They somewhat limit themselves just in the fact that only so many people will want to play those types of characters.


If AS components cap too easily, I think that is a problem with AS beyond this buff. If you only have one experimentation pool, then I would think you wouldn't even need close to perfect resources to hit the cap with experimentation.Can't you already hit the cap in those cases without top resources, or am I missing something?
donkeyP
Thu Aug 25, 2005 2:15 pm
#51






Chessack wrote:




donkeyP wrote:
this change would be like the devs just making all entertainers give the same standard buff and do not even have to be at the computer to do it.






This is exactly the state entertainers have been in for 2 years. A novice can do what we do (a bit more slowly, but the same quality), and does not have to be at keys to do it.

Where have you been?

C



I have been here, it was not right then anymore than it is now. Nor does it make it right for another profession to fall under this horid form of existance.




Gorlok - Light Jedi Knight
(gggggggggggggggxnnntnnnnnnntnnnxggggggggggggggg)
Gorlok'Jr - Master RifleMan/Master Bounty Hunter
-=[ Big D Industries ]=- Dantooine: [-3371 6827] And [-835 2963]
Dyrlok - (12pt)Master WS/FS Crafting Master/Master Merchant/Master Politician
Raso - (14pt)Master Artisan/(12pt Chas)(17pt Eng)(17pt Wpn)Master Shipwright

Tralmek
Thu Aug 25, 2005 5:00 pm
#52

The Devs have agreed that the bonus to resource stats should be reduced. At this time they're planning to reduce the percentage to 1% for Artsans and 2% for the elite Crafters.*

*Note the emphasis on "At this time." The percentage might change a little still, but they're going to see how numbers end up crunching out.




Feeling no connection with the Force since 2003
*feels an outer glow*. The HAWT side is with me
Have a question? Read the Stickies!
Remember: Only YOU can prevent forum fires
!
Official AFKophobe


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