Entertainer Archive
Thread: New Entertainer Changes (publish 23)
Message Edited by D on 08-25-2005 03:21 AM
/agree with d
If you want to you can break into a top crafting profession and it dosent take much cash at all...
the resource buff will make all previously made items obsolete due to the fact it will rebalance the quality lvls on the server.
I dont want to play a non stat'ed resource quality game like WoW crafting is its boring... This is one more step in that direction.
I think dance/ent should have a more viable role but not at the cost of making experienced crafters marginal.
If you think I'm saying this cause im afraid to lose profit? No ill bank off of my customers coming to me to have there weapons remade slightly more uber. Ill make a killing.
Recap.
1. unbalances crafting professions
2. adds something for dancers but nothing truly viable
3. unbalances economy because everyone will need to buy new items to be competitive
4. I can understand why a dancer would increase my exp attemt... the r&r makes you focus... but thats just stupid that it would effect the resource quality???
I must also infringe here and insert a comment (please do pardon me, I'm an armorsmith, just looking over these changes). While weaponsmiths still have multiple lines to experiment on for their weapons, we who craft armor no longer do. The resource buff will take the last challenge out of making quality armor (finding fairly good resources). If we didn't have hard caps limiting our upper level experimentation on layered armor, this wouldn't be such an issue. As it is, every dedicated AS on my server will be producing layered armor that is capped with this buff.The buff should either be cut down to 5% or changed to increase the chance of amazing successes, as others have suggested. If I wanted to crank out the same stuff as everyone else...I would have stayed in the architect profession.
Tralmek wrote:
Aseni wrote:
I apologize for taking the liberty to post here in your forum. Please understand I mean no disrespect....
I welcome your input, and always love to see new faces around the forum.![]()
I share your concerns about the possible effects on established crafters, and I think everyone here can relate to that in some way--for example, our "loot" clothing item and skilltapes all lost usefulness with the Combat Upgrade, making a Master Dancer with maxed clothing mods barely more desirable (so far as game mechanics) than a Novice Entertainer. But overall I don't believe the effect of these new changes will be crippling to the elite crafters out there.
For example, I notice you're a 12-point Master Weaponsmith. With the boost in resource quality you receive from the new inspirations, your already uber resources will be all that much closer to the cap, and so your experimentation points will be spent less on making up for areas where the resources were lacking, and more for fine-tuning the weapon to perfection. Newer Weaponsmiths still won't have much chance of getting resources nearly as snazzy as yours for awhile, and it will probably be even longer before they can afford to buy 2 points worth of experimentation tapes.
So, will this have an effect? Yeah. It'll give newer players the chance to make decent weapons to sell for a decent price. It'll also push established crafters that much further toward making perfect products every time.
I know this is a small comfort--heh probably not a comfort at all,but I really do think you'll remain one of the top 5 crafters on your server. We'll have to wait and see...but the basics will still be the same--you'll still need the best resources, the most patience, organizational skill, persistance, and a love for crafting. Looks to me like you have all of those.
Again, welcome to the Entertainer forum, and don't be afraid to come around whenever you like for a laugh, a cry, a rest...whatever you need.![]()
Begin Edit
I forgot to mention...if this is what you call angry venting, *please* keep it up. That is one of the most clear, kind, and constructive ventings I've ever seen!
Message Edited by Tralmek on 08-24-2005 07:41 AM
Tralmek wrote:
Artisan -
Increase artisan experience by 12%,
Increase resource quality for artisan crafting by 5%,
Increase assmebly success by 5%,
Increase experimentation success by 5%.
Why are the Artisan bonuses so much smaller compared to the rest of the crafting profession ones from Dancer and Musician?
I mean, I can understand that the experience bonus is smaller since Artisan requires less for their boxes, but the other three bonuses don't make sense. An Artisan doesn't really compete with the other crafting professions, they produce their own unique items and wares...
The Artisan buff should grant 10% for resource quality, assembly, and experimentation as well, in my humble opinion.
Just in case it hasn't been said enough...
Its not about the credits for most dedicated crafters - its about striving to make better items and to improve yourself which takes continued effort and work. Why is it considered unfair that a crafter should have to work his way to being great? I thought the game was supposed to be challenging.
Making large amounts of resources capped is going to take the challenge away and take us even further down the path of all crafters been generic "blue frogs".
And when everyone is making exactly the same items (for a WS it will be damage maxed out and everything else into SAC I guarantee) and crafting just becomes a price war.... who do you think will be the winners? The new players who need cash to buy resources to continue making items.... or the established crafters with enough credits and resources behind them to last them years?
I think it is just a moronic idea to add content to one profession that takes away from another. Entertainers have been getting the short end of the stick for a good while since the CU and i am happy the are finnaly getting some love.
As many others have posted i don't craft to make millions and millions i make more on loot than i do in crafting. I like being a WS because i know i can make some great weapons and sell them at reasonable prices so that anyone can buy them. Also i just like the fact that by selling lots of my weapons like this with high stats and low cost my weapons are out there being used and something i made is helping someone enjoy their game just a bit more.
It is true that there are quite a few crafters out tehre only for the cash, but to think that we all are is not fair to those of us that just enjoy our crafting. It would be like saying that because i see lots of afk ents. that all ents are just lazy afkers looking for handouts. Both of which are not true i like to look for the ents that are not afk and chat for a bit when not doing anything. True there might be alot of afkers out there but that does not make all ents afkers now does it?
Additionaly this is not a problem that just effects WS it effect ALL crafters that enjoyed their path to becoming a good crafter and does not want to become anotehr bot just churning out the same thing over and over. WE do not want to become this in the game anymore than some of the more dedicated entertainers want to be forced to just afk all day with no real purpose.
Yes it may be difficult for a new player to break into a crafting profession but it is also part of the fun. This game has been going for 2 years now and in that time you have to expect that there will be players with better and cooler stuff then a starting player. But all a new player that has a desire to craft needs is a helping hand and the support of a good guild and they can get to making "the good stuff" in a short period of time. In this game people should be about helping other and new players not just being concerned with what is in it for them, and the should most certainly not have the keys to the better crafting just handed to them.
donkeyP wrote:
this change would be like the devs just making all entertainers give the same standard buff and do not even have to be at the computer to do it.
This is exactly the state entertainers have been in for 2 years. A novice can do what we do (a bit more slowly, but the same quality), and does not have to be at keys to do it.
Where have you been?
C
I have been here, it was not right then anymore than it is now. Nor does it make it right for another profession to fall under this horid form of existance.
Chessack wrote:
donkeyP wrote:
this change would be like the devs just making all entertainers give the same standard buff and do not even have to be at the computer to do it.
This is exactly the state entertainers have been in for 2 years. A novice can do what we do (a bit more slowly, but the same quality), and does not have to be at keys to do it.
Where have you been?
C
*Note the emphasis on "At this time." The percentage might change a little still, but they're going to see how numbers end up crunching out.