Entertainer Archive
Thread: New Entertainer Changes (publish 23)
NJ62 wrote:
I have to disagree with the established crafter viewpoint. It is too difficult for a new crafter to break into the market because there is no way to even come close to the established crafters who have 2 years of resources plus millions in skill tapes. Yes, we want people to strive to be the best crafters they can be, but server monopolies are not fun or healthy for anyone other than the crafter raking in the cash. For the sake of the greater good of the economy, it is better to have more crafters who can make high-end products.
People quit the game every day. Right now established crafters do leave, and there are no new crafters to take their place because it is too difficult to enter into the market. The astromech stats show the declining numbers of crafters. It is necessary in some sense to give the noobs a jumpstart or the crafting profession numbers will dwindle. Again, this is great for the top producer on the server, but lousy for everyone else.
The devs have to make decisions that are beneficial to the playerbase as a whole, even if it is to the detriment of the few. I'm sorry to say, the established crafters may not like this change, but I believe (and maybe the devs believe too) that it is beneficial to the game as a whole.
there alaways have been crafters doing it longer then the next guy, and yet everyone that is devoted to there crafting profession, with time, have been able to compete with everyone else. The guys who stick it out and work hard should be rewarded for there hard work.
Muzz wrote:
No you won't, the marks that drop the really good loot are being moved to the MBH box, novice won't be enough.
This part of the buff enhancements is a horrible change, surely they are capable of introducing something to one profession that's not detrimental to another. My gast is flabbered.
Message Edited by Muzz on 08-24-2005 02:13 PM
Semantics.....woop dee doo... so i go mbh mrm 4xxx cm cookie cutter and get to hunt jedi as a bonus to the npc loot drops.
Hey I have an idea that doesn't even involve entertainers....cap resources at 900....whats the point in trying to harvest anything better with these changes......when I craft most things i wind up having extra experimentation points that I cant use anyway.
On one hand I understand having the duration longer for Elite Entertainer professions but it may have a negative side. Right now I usually pick a non-master to watch cause I figure they need the xp, but now I will go to the Master cause I want the longer duration.
Entertainers will be regulated to the "Only if your Master" club just like Crafters.
Summerflame wrote:
The problem with this change isnt that there will be more competition as for me Credits is a secondary thing really (sure they are nice, but they are not what drives me). The real problem here is that if this cange goes through I and many other veteran crafters has come to the end of the road as far as improvement on our product goes as all (or at least the most of our stuff) will be 100% with no room for improvement and that is what really bothers me.
Currently, the mandoviol is the only real bonus of the Master Entertainer box. With a buff now, anyone with Entertainer Item 2 can use the mandoviol. I understand that some significant buff should be in place for Entertainers as well as Crafters, but I would prefer if it was not at the expense of the only benefit to 38 of my skill points.
Either a new type of buff or a new bonus to the Master Entertainer box would be excellent, though at this point, I do not realistically expect either.
I personally think you all are jumping the gun.
Unless you have resources that are 1000 in EVERY pertinent quality and EVERY resource that goes into the product, I don't see how you won't be benefitting from this. Theonly badpart is that you can now make items equal to your current stock with lesser resources. But you should be able to make better items than you were making before.
Maybewe shouldgive it a chanceand see what the effects will be before denouncing it as ruining the game.
Message Edited by Janann on 08-24-2005 10:28 AM
Panthu wrote:
Aseni wrote:
I take pride in the journey, sir, just like any other crafter worth his salt. I simply cannot support any action that can establishthe crafter who is looking for instant gratification, financial or otherwise!
Um, Jess is a girl - in game and irl. Also, a kick butt crafter with an incredibly solid grasp on the situation.
I don't understand how some of you can keep saying "hurts the economy" and "hurts established crafters" when you actually mean to be saying "hurts my own pocket book" and "I don't want to give others a chance at all."
I understand you get to charge more if you have less competition and this creates more competition. *shrug* Still not seeing how that's a bad thing. You'll still be the really super awesomest best, just now instead of having like 6 players on your server who make the same stuff you do, now there might be 25. I think that would be great.
The caps are there for a reason, I understand that you want to stay one of the top7 of your craft on your server so you want this buff to just increase you beyond cap to secure that,but that kinda defeats the purpose of the cap in the first place.
The Devs want there to be a top product that caps out, allowing more people to reach that won't instantly turn all resources into uber materials. It just opens the doors for a few others. Yes, you'll make a little less money, but tailors all make pretty much the same stuff now as well as Archs and I haven't seen any of those crafters starving lately, hehe.
*All numbers aboveare meant to be relative and not taken as fact
Message Edited by Va-Mei on 08-24-2005 02:54 PM
Message Edited by atomicdog on 08-24-2005 08:40 PM
This is a real dilemma, in the sense of being caught on the horns of one. On the one hand, we have the need to make the master box have "goodies." On the other hand if it has too many "goodies", then people will AFK grind to it just to get the goodies.
C