Entertainer Archive

Thread: New Entertainer Changes (publish 23)

Quizz
Wed Aug 24, 2005 9:14 am
#27






NJ62 wrote:
I have to disagree with the established crafter viewpoint. It is too difficult for a new crafter to break into the market because there is no way to even come close to the established crafters who have 2 years of resources plus millions in skill tapes. Yes, we want people to strive to be the best crafters they can be, but server monopolies are not fun or healthy for anyone other than the crafter raking in the cash. For the sake of the greater good of the economy, it is better to have more crafters who can make high-end products.

People quit the game every day. Right now established crafters do leave, and there are no new crafters to take their place because it is too difficult to enter into the market. The astromech stats show the declining numbers of crafters. It is necessary in some sense to give the noobs a jumpstart or the crafting profession numbers will dwindle. Again, this is great for the top producer on the server, but lousy for everyone else.

The devs have to make decisions that are beneficial to the playerbase as a whole, even if it is to the detriment of the few. I'm sorry to say, the established crafters may not like this change, but I believe (and maybe the devs believe too) that it is beneficial to the game as a whole.




there alaways have been crafters doing it longer then the next guy, and yet everyone that is devoted to there crafting profession, with time, have been able to compete with everyone else. The guys who stick it out and work hard should be rewarded for there hard work.



Quizz

4 ACCOUNTS cancelled
LagSolo
Wed Aug 24, 2005 9:27 am
#28






Muzz wrote:



No you won't, the marks that drop the really good loot are being moved to the MBH box, novice won't be enough.


This part of the buff enhancements is a horrible change, surely they are capable of introducing something to one profession that's not detrimental to another. My gast is flabbered.



Message Edited by Muzz on 08-24-2005 02:13 PM





Semantics.....woop dee doo... so i go mbh mrm 4xxx cm cookie cutter and get to hunt jedi as a bonus to the npc loot drops.


Hey I have an idea that doesn't even involve entertainers....cap resources at 900....whats the point in trying to harvest anything better with these changes......when I craft most things i wind up having extra experimentation points that I cant use anyway.






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Arawaen
Wed Aug 24, 2005 10:06 am
#29

On one hand I understand having the duration longer for Elite Entertainer professions but it may have a negative side. Right now I usually pick a non-master to watch cause I figure they need the xp, but now I will go to the Master cause I want the longer duration.


Entertainers will be regulated to the "Only if your Master" club just like Crafters.


Panthu
Wed Aug 24, 2005 10:07 am
#30






Summerflame wrote:

The problem with this change isnt that there will be more competition as for me Credits is a secondary thing really (sure they are nice, but they are not what drives me). The real problem here is that if this cange goes through I and many other veteran crafters has come to the end of the road as far as improvement on our product goes as all (or at least the most of our stuff) will be 100% with no room for improvement and that is what really bothers me.




Well, I think it's the price on the product that you are able to set and as a result the income you make ends up becoming the marker for your achievement even if it's not about having the credits to actually spend... but this I can and do respect.


I understand wanting to achieve and overcome a challenge in a game - that's why end game content is such a hot issue for established players, no one wants that to just stop at a dead halt if that's where you are getting your fun.


I don't think that's selfish, you have every right to want the game to keep being fun for you. We all do. I just think you top end guys are fighting the inevitable here. This set up is going to go away one day, no matter how they end up getting it in.


I think I saw you hint at it in another thread though - crafter content would cure this. I don't know what all you guys might want, I know what I heard Dvnce and Logix talk about when I used to be a corr with them, but I don't know the current desires. I'm guessing they are probably pretty much the same since you guys still haven't gotten any of the stuff I know they were asking for, so...


I think that's what the focus should be in your feedback. I'll be right there screaming along for crafter content if my ent game depends on it too when the Devs get done with their crafting tweaks - which I am sure are only getting delayed but will creep in no matter what.


I want the game to be fun for all of us old timers. I want it to keep going for us too, but I don't think fighting changes are the best way to get what you want for your community. It's much easier to just go along with the changes the first time and then figure out ways to ask for other things they will spend time developing for you.


*shrug* That's just my opinion as an observer though, so do what you gotta do man.




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Eponinen
Wed Aug 24, 2005 10:47 am
#31

Nobody has put it forward in this thread yet, but I for one am very unsure about the effect on the Entertainer profession of the Entertainer inspiration buff.

Currently, the mandoviol is the only real bonus of the Master Entertainer box. With a buff now, anyone with Entertainer Item 2 can use the mandoviol. I understand that some significant buff should be in place for Entertainers as well as Crafters, but I would prefer if it was not at the expense of the only benefit to 38 of my skill points.

Either a new type of buff or a new bonus to the Master Entertainer box would be excellent, though at this point, I do not realistically expect either.



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Norbert
Wed Aug 24, 2005 10:51 am
#32

I personally think you all are jumping the gun.


Unless you have resources that are 1000 in EVERY pertinent quality and EVERY resource that goes into the product, I don't see how you won't be benefitting from this. Theonly badpart is that you can now make items equal to your current stock with lesser resources. But you should be able to make better items than you were making before.


Maybewe shouldgive it a chanceand see what the effects will be before denouncing it as ruining the game.

Moonkat
Wed Aug 24, 2005 10:54 am
#33

I want them to start adding content to master. I'm tired of there being nothing significant about master of the elite entertainer professions as much time as we put in to getting there, those of us who actually have done the work. The basic buffs need to be master entertainer & novice dancer & musician, and the extended ones need to be master dancer & musician instead of novice. It will give people something to look forward to, and those of us who have stuck it out through being pointless because of CAs and nerfs something to have a profession for again.


All these new dances went to low levels, it's time to make there be a reason to excel again.



There is only one boss. The customer. And he can fire everybody in the company from the chairman on down, simply by spending his money somewhere else. Sam Walton
Janann
Wed Aug 24, 2005 12:26 pm
#34


Nice changes, except the resource quality +5% which would have a huge impact in crafting and resource prices. It's a step towardsmmorpgs where all crafters make equivalent quality stuff. That buff should be removed.


Unless....is it really only "Artisan" crafting? So it doesnt affect armorsmiths, weaponsmiths etc.?

Message Edited by Janann on 08-24-2005 10:28 AM



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Va-Mei
Wed Aug 24, 2005 2:39 pm
#35







Panthu wrote:






Aseni wrote:



I take pride in the journey, sir, just like any other crafter worth his salt. I simply cannot support any action that can establishthe crafter who is looking for instant gratification, financial or otherwise!





Um, Jess is a girl - in game and irl. Also, a kick butt crafter with an incredibly solid grasp on the situation.


I don't understand how some of you can keep saying "hurts the economy" and "hurts established crafters" when you actually mean to be saying "hurts my own pocket book" and "I don't want to give others a chance at all."


I understand you get to charge more if you have less competition and this creates more competition. *shrug* Still not seeing how that's a bad thing. You'll still be the really super awesomest best, just now instead of having like 6 players on your server who make the same stuff you do, now there might be 25. I think that would be great.


The caps are there for a reason, I understand that you want to stay one of the top7 of your craft on your server so you want this buff to just increase you beyond cap to secure that,but that kinda defeats the purpose of the cap in the first place.


The Devs want there to be a top product that caps out, allowing more people to reach that won't instantly turn all resources into uber materials. It just opens the doors for a few others. Yes, you'll make a little less money, but tailors all make pretty much the same stuff now as well as Archs and I haven't seen any of those crafters starving lately, hehe.


*All numbers aboveare meant to be relative and not taken as fact







Do you really think I make money at being a MWS? ROFL I make more tossing my harvesters on some radioactive for a week and selling the powerthan I do from a WSing for a month. Propably because I give away far more weapons that I sell. It's not about the money or the market share, it's aboutbuilding a 98.6% Power Hammer made from a 99.6% Geo core and great comps, handing it to a friend, and hearing them on TS enjoyingtheir new toy. It's about knowing that you can craft something that is exceptional. It's about constantly searching for better materials hoping to get rid of that pesky .4% that keeps it from being perfect,preferablybefore anyone else does.


As for how it'll effect the economy, think of all the craftsmen that will never never need to buy another resource again, because they can just harvest any old junk that comes along when they neeed it.If I can use a 90% Kami Iron, then any Kami will do, because it's ALL 90%. Today, 90% isn't good enough (hell, 98% isn't enough), so when somethingbetter does come along, my 30 lots aren't enough. I need to get enough to last me until something better shows up. Or I need to be prepared if something betternever does show up.


As for your numbers of smiths in the market, if it becomes a game of playing assemble monkey, crafting the same thing as the next guy, there will be one less. I don't craft for the sake of making the same thing as the next guy. If that's all I can do, then there's no reason left for me to craft at all.


The thought of having this change go into place gives me that same empty pit I felt when I surrendered my dancing spot in MO to the bots...

Message Edited by Va-Mei on 08-24-2005 02:54 PM

atomicdog
Wed Aug 24, 2005 5:38 pm
#36


Junk resources will be still just that. If the buff is a 10% increase that would make a 900 quality resource great but a resource with stats in the 200's would still be only worthy of using in items where stats don't matter or grinding. So you'll have a few extra resources to choose from to get the values you need. Where this will be a huge benifit is for resources that have never spawned at high qualities.


10% or 1000 is a 100 point boost thats it. It will not break the game. All it will do is make a few more resources usable and make entertainers professions valueable again. When I don't have to buy resources for 50-200CPU because there is only one spawn ever taht was good, I'll have that to lower my prices and supprise the entertainers that will be back at their keyboards with nice tips.


Message Edited by atomicdog on 08-24-2005 08:40 PM



Helping the player based economy, One speeder at a time.
ArthurP
Wed Aug 24, 2005 9:28 pm
#37

I'm glad for any attention, but can we possibly get changes to our profession that doesn't nerf someone else, and FURTHER alienate us from our customers? I'd much rather have benefits restored that made us a viable profession at one time.



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Perry42ca
Wed Aug 24, 2005 10:13 pm
#38


I've been a crafter for 2 months now and one of the things that kept me interested and having fun was looking for the best resources I can find. I am specifically working on Weapon Smith at the moment and it seems like my patience and work are going to be undermined by this one attribute that the devs are giving entertainers. Ther must be another way for the development team to come up with something for entertainers rather than taking away the game from crafters. I'm not about instant satisfaction and was really looking forward to coming out with some decent items within the next couple of months, but I'm afraid that the fun of trying to make an awsome weapon might be gone. I don't have tons of money and the chances of me getting a full WS suit are pretty low in the near future, but its still more fun to work to get there than having it handed to me. The fact of the matter is, that all non-combat professions and systems are being dumbed down and the focus is being put squarely on combat and jedi. The non-combat community as a whole should at least try to get together and come up with solutions that benefit all of us, instead of at the expense of each of other.


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Heraclitus Riverwalker: Crafting Guy



Drase Strider -- Former Teras Kasi Master, Former Doctor, Current Elder Jedi and Meat Head
Heraclitus Riverwalker -- Former Master Weaponsmith, Current Wallflower
Chessack
Thu Aug 25, 2005 12:33 am
#39

Well the other thing to consider, Moonie, is AFK macrotaining. If the "good stuff" doesn't come till master (remember mind buffs?) then people will feel they "need" to AFK to get there. On the other hand if the "good stuff" partially or mostly comes in at novice, then AFK grinding isn't really needed to do the buffing.

This is a real dilemma, in the sense of being caught on the horns of one. On the one hand, we have the need to make the master box have "goodies." On the other hand if it has too many "goodies", then people will AFK grind to it just to get the goodies.

C



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