Entertainer Archive
Thread: Resource Buff... nerfed...
Ecnirp wrote:
I'll say it one last and final time. Challenge > Credits
QFE.
So i both like and dislike the resource bonus. It'll let me go places for crafting that i previously couldn't. aka the stat caps on items. But then again i didn't really earn it, and thats a bummer.
I just dont think they apply to all crafters play styles is all.
Is it really that difficult for you to imagine that someone could have a different opinion then you?
Skuzz wrote:
Ecnirp i understand your concerns, and ive said so repeatedly.![]()
I just dont think they apply to all crafters play styles is all.
Is it really that difficult for you to imagine that someone could have a different opinion then you?
As I said, when you grasp that we want a challenge and that we want to enjoy what we do and that is more important than making credits or having new players equal our products then maybe you will understand why this change is not to the benifit of the WS profession.
I guess some people feel crafting is click and drag a few dozen times once a week or something, and I feel sorry for them.
Skuzz wrote:
From Corin:
The problem here is not that we will reach damage, sac and speed cap on allour goods with these resources. For that we need loot. The problem is that once we have our 1000 quality resources, there is no further improvement on our base stock. It is end game, we won,we will be on crafter god mode and have nothing new or challengingto look forward to.
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Im sorry folks but if a 10% resource buff brings you to this point then you were dangerously close already.
Despite what you folks may think, i do understand your concerns. Im just not kidding myself that this is going to destroy crafting. I think the devs realized that some folks would flinch at these buffs, but many many more would enjoy them. And thats the bottom line really, we are playing this game to have fun.
Esharra, the Dancer correspondent, just reported that the buff has been reduced to 1-2% (depending on whether it's elite or base prof you are talking about). So you can all stop foaming at the mouth now, and burning the devs in effigee.
C
Skuzz wrote:
Well there ya go. the devs have nerfed the resource buff into extinction. Im sure that will please the folks posting here. From useful to near-useless in one fell swoop. +10%-20% to +1%-2%...now thats funny. Ah well, the devs made an effort at least. I'll still give them a /deepbow for trying.![]()
/flame you are not much of a crafter.. if you were you would understand.
The same people/crafters will make most of the money because they are willing to put in hard work and stay stocked and friendly.
Skuzz wrote:
Well there ya go. the devs have nerfed the resource buff into extinction. Im sure that will please the folks posting here. From useful to near-useless in one fell swoop. +10%-20% to +1%-2%...now thats funny. Ah well, the devs made an effort at least. I'll still give them a /deepbow for trying.![]()
Even a lot of the entertainers thought it needed adjusting. A lot of new players didn't agree with it. Every WS I have spoken to (new and established) in game and on the forums didn't like it. Most of the AS community didn't like it.
If they did something like this then they should have consulted the Crafting Professions first to gauge feedback. Maybe some of the professions didn't mind it, like the SW for example if they are happy for it then fine give the SW 10%- but if pretty much a whole crafting community is against it like the WS, why would you want it pushed onto them?
2% still makes afair amountof my resources now 100% - so I will never really need to survey for them, hunt vendors for them, trade resources with another crafter for them etc etc - all of those things are part of my profession that I enjoy and that makes it interesting for me and part of it has been taken away even with 2%... 10% would have totally taken that away.
I repeat what I have said and what you keep proving by your comments - you don't have a clue where certainprofessions are coming from with this. If you do have any knowledge of any crafting profession you seem to think you can use that knowledge to judge every crafting profession and they are all different.
Skuzz wrote:
I have been reading a number of disgruntled crafters complaining about trhe resource buff on test center, and i have to say it disgusts me. the resource buff is a great thing to give the ents and the 'only' crafters that wont like it are the evil credit barons that feel that it will make them loose their "edge". it's only 10% for cripes sake.if a 10% resource buff shatters your economic grip you have on your server then it was an extremely fragile position you had anyways.
My hats off to the devs on this one. these crafter buffs are a fantastic addition to the game.
/ApplaudTheDevs!
Message Edited by Skuzz on 08-25-2005 10:09 PM
I have to agree with you on this i am a carfter and I have no trouble with the buffs I welcome them I make a tone of money with my craft and am one of the lowerpriced crafters out there. I do not see theis being any diffrent the newbies willstill have to go through all the trial and error after all even the best stuff doesnt mean you know what you are doing.
soYAY devs finaly something for us with the bad quality of stuff lately I am not sure why there are so many against this except for those who are in it just for the money and not to help
Ecnirp wrote:
I repeat what I have said and what you keep proving by your comments - you don't have a clue where certainprofessions are coming from with this. If you do have any knowledge of any crafting profession you seem to think you can use that knowledge to judge every crafting profession and they are all different.