Entertainer Archive
Thread: Entertainer: 10 answers.
Personally I think it would be good to give entertainer types some combat support things, this is just a few ideas.
Musicians:
They play music for the team and the team kind of moves to the music and kind of like dancing in place. There by making it easier for teams to dodge attacks.
Dancers:
Watching dancers kind of relaxes u and thereby making you resist and fight off MIND type poison, disease and bleed faster.
The typical combat support idea would be that the entertainer type profession would always have to be playing or dancing for the team to get the effects. Meaning they couldn’t attack also. But it would make them more useful to the game and can put them at a very high demand. Those that like entertainer because they don’t like fighter and actually like to meet new people will probably find this better to use. However, in PVP the entertainers will get TEF so they will get killed. But the effected range of these entertainers can go up on levels so they can stand fairly far behind the team for some protection.
Anyway, this probably isn’t the best place to put it, but might give those entertainer type something a build off of.
Ok im going to say it, because i feel a little naughty.
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TH said
8.Do any members of the development teams regularly play an entertainer?
Yes. Myself included. Many of their wives play entertainers as well.
Alright I'll take an "I told you so" on that question. Though I think the real test would be to be able to see them in action, which I doubt would happen.
Velvet-dancer wrote:The AFK problem won't go away when they 'change' the Jedi system. It was *already* a problem prior to the first Jedi slot being unlocked.TH, I know you're just the messenger, but I think the answer to the AFK issue is absolutely pathetic, and pethetic isn't as strong as word as I'd like to use but it's all I can think of atm. Please show the nicely written post with the hacking analogy to the devs.Tell the devs to save a lot of time and trouble and just remove entertainer healing and battle fatigue from the game altogether, and nix all 3 'socializer' professions. It's pretty apparent that they lack the b a l l s to follow through with the radical departure from every other MMOG that they tried by including something that was specifically designed to appeal to socializers, and actually KEEP that profession appealing to socializers instead of the achiever crowd who is just pleased as punch to impersonate an NPC.
Yes, it was a problem prior to the first Jedi slot being unlocked, but it wasn't a problem before Holocrons were introduced. You do realize that Holocrons are going away under the new jedi system, right?
Shug_Ninx wrote:
I'd like to quickly elaborate on a few answers:
1. When the entertainer class was created, what was the vision for role that entertainers would play in the grand scheme of things? Do you see entertainers now as filling that role?
Along with everything that TH cited, the Entertainer was, at its heart, meant to appeal to the socializers in the game. Our goal was to provide a profession that allowed them to enjoy their preferredgameplay style while still providing a valuable role to the other players. Basically, we wanted to make them feel like they were contributing to the online community even while just hanging out and chatting. To that end, we made them part of the healing cycle. I do think we achieved our goal here; most of the EntertainersI know were drawn to the profession because of its verysocial nature and they enjoymeeting all the other players who must come to them forBF healing.
We also hoped that, by driving other players to the Entertainers in cantinas, cantinas would become social hubs where players enjoy some downtime, swapping stories and meeting one another. Although we do realize that the Holocron-grinding has led to quite a few AFK Entertainers (something we're hoping to remedy with the revision to the Jedi system), Ialso believe that the cantinas have become the social hubs that we had hoped for.
Hostages Mr. Blackman, you made every person who didn't want to train novice ent a cantina hostage so social players could chat _at_ them. I was the target market for this class, I read the old Salon article talking about the girlie class with "I can't believe it, we even have a whole tree for hair dressing"... I know what's up.I did not know however that you expected to do _nothing_ else with the dancer line that couldn't be done just as well with emotes if you took the forced hostage healing out of the game.
I am insanely social, morechatter than gamer most likely, but cantinas just aren't fun _most_ of the time. Not very suprising considering that most people in them _really_ want to be off doing something "game like" instead of being there. Healers are loved; healers allow you to play more, get better xp, have less down time... we aren't healers! Doctors would be healing BF and blue out in the field if you didn't feel like you had to force people to talk to a social class... and don't think they don't know it.
Dancer hating is rampant, musician and master ent tags don't get you a whole lot more love... ID gets it's share of name calling too, but at least there it's not a "forced" service. It's pretty cool to be able to do something nice for someone's av that they want.
I will be social in any class in any game you put me in, I talk, you don't need to hold hostages for me. I will jump people at the banks if Iget desperate enough, I don't need the game to make people feel like I'm a burden to their gameplay just so I can talk! It's not working anyway, cantinas need content... there is nothing to do there but chat (if you can find one where people aren't afk or only looking at group chat because spatial is soooo littered). They need games, they need gaming elements... and I mean real rewards, not relief from a contrived punishment like BF. If you think cantinas are "social hubs", you are way out of touch.
If we want to combat AFK entertainers there have to be done 2 things :
1. No more holo grinding ( is in the works ).
2. Nerf looping macro's. It makes no sence that a player can make a macro that virtually can run forever and that one can play this game when not even sitting at the computer.
Fix these 2 and that will be a big help.
Take out macros? Why? Just because we don't play like you do? Don't you think that smacks of elitism? SOME of us leave our characters there for the benefit of others that have to play at 2 or 3 in the morning so that there will be someone in the cantina to heal them. I will soon be amaster musician, mostly due to leaving my character playing overnight. When I wake up the next morning, I have lots of fresh healing experience, and why is that? Because some poor soul came into the cantina and NEEDED HEALING. Once I make Master, I plan to do more of the same for the benefit of others. If SOE were to take YOUR advice, I would only use my skills for the benefit of my group, friends, or guildmates, and nothing more, because I don't have the time to be actively at the keyboard 24/7.
Which way makes more sense? To take macros out so that only active entertainers are in the cantinas, rendering them empty during the wee hours, or leave macros in so that there is at the very least an AFK troupe of performers to heal people, giving the illusion of a 24/7 band? If someone wants to AFk macro, who are we to tell them they can't? It's pretty easy to tell who is actively behind the keyboard (and therefore who should be tipped) by the presence or absence of an "AFK" tag.
TH said:
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8. Do any members of the development teams regularly play an entertainer?
Yes. Myself included. Many of their wives play entertainers as well.
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This best describes the Problem, Entertainers are the "My Wife" class. Maybe this is why there are only a few entertainers, most of the players might not have seen a RL woman in their room except their mother yet :-) (well, and in those magazines noone reads).
Read ya.
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Mordaris wrote:
Take out macros? Why? Just because we don't play like you do? Don't you think that smacks of elitism? SOME of us leave our characters there for the benefit of others that have to play at 2 or 3 in the morning so that there will be someone in the cantina to heal them. I will soon be amaster musician, mostly due to leaving my character playing overnight. When I wake up the next morning, I have lots of fresh healing experience, and why is that? Because some poor soul came into the cantina and NEEDED HEALING. Once I make Master, I plan to do more of the same for the benefit of others. If SOE were to take YOUR advice, I would only use my skills for the benefit of my group, friends, or guildmates, and nothing more, because I don't have the time to be actively at the keyboard 24/7.
Which way makes more sense? To take macros out so that only active entertainers are in the cantinas, rendering them empty during the wee hours, or leave macros in so that there is at the very least an AFK troupe of performers to heal people, giving the illusion of a 24/7 band? If someone wants to AFk macro, who are we to tell them they can't? It's pretty easy to tell who is actively behind the keyboard (and therefore who should be tipped) by the presence or absence of an "AFK" tag.
Just my 2 credits.
you know this is just an excuse ... i run an all entertainer guild and we alway have about 5-10 people on no matter what the time of day/ nightis ... it is against guild rules to afk..... so how are there not healers out there? we are just one guild. At odd hours there are simply less players but does that mean we should make afk doctors when i want a heal or a buff? how bout afk hunting partners? or afk ch to train my new pet i bought fromt he afk BE. Its notpeoples right to get healed everywhere at anytime but there is also player out there ATK do do so.