Entertainer Archive

Thread: I asked...I got an answer. :(

sweatyclimber
Fri Nov 05, 2004 8:12 am
#27






SOETyrant wrote:





Panthu wrote:

If you can't stand the waiting and would be happier quitting till things are fixed, you should and you shouldn't feel guilty about it. I was told to pass that along and I chose not to because it sounds extreme to me. It's true though I guess, if you aren't having fun, no reason to have an active account until things are improved for us.


Currently, prof revamps are scheduled to be before the GCW, but that could change at any time. I have no idea about dates... because they aren't sure things yet. Order is a little more stable, but that can change too.


I don't rock at the Bake Sale thing myself, but I know that's our only choice for those of us who choose to stick it out. I'd like to make a positive impact on the rest of the player base and preserve our Ent community as much as we can until things are handled... if you can't or don't want to, you shouldn't beat yourself up about it. You can always come back.







1) We do take the unattended macroing issues seriously, and this ability will go away, but we are not going to address it this month. It is a big technicalchange, and takes a serious amount of development and testing. It is being done by a different team than the Combat Upgrade folks so it is not gated by that effort.


2) Yes, the other professions (including all Ents) are scheduled to be revamped right after the Combat Upgrade and before the GCW. This is our stated development strategy. When we start that process we will engage with the community on the design in the In-Development section of the website to ensure what gets done enhances the gameplay and fun within the Ent professions.


3) There is another team doing fixes on all theprofessions not covered in theCombat Upgradein the meantime to address immediate issues, bugsand low (dev) cost enhancements. We will being doing some interim fixes to the Combat Upgrade professions too, as warranted. With over 30 professions they have a lot of ground to cover but Ents willl be getting their share.


4) SWG as a wholeis an entertainment experience which integrates lots of gaming and social elements. It is intended to have an entire series of compelling and fun activities. Not all of these activities are working the way you or we would like them to. I don't think it is healthy or appropriate for people to continually do things that make them frustrated or angry. This seems like common sense to me, but common sense appears less common all the time as I get older. When I'm not having fun at something, but I still love it at some level, I take a break. This seems better than driving myself to an emotional breaking point. I would hope the same for our customers, as I don't like it when people leave us angry. I would rather people took a break, than got to their breaking point with us, because when they get to that point, there is no chance they will ever come back (it is a divorce, not a breakup).


All the devs, myself included, work every day to try and improve the fun within SWG. We all get sad when we see people leave the game because we couldn't fix it fast enough to save them from leaving. We don't want anyone to leave the game, we want them to enjoy the SWG that so much of our effort and emotion is invested in.


I think that unattended macroing doesn't belong in our game and it will be removed. I have committed usto this, and I remain committed to it. When morepeople play AFK than ATK, we haven't done our job very well, and we need to fix that.


Thanks for listening. We haven't forgotten your issues and we will work to ensure the Ent professions provide the social gaming experience you deserve.









/faint /cheer /raise tyrant


So Gordon thanks a bunch for posting that! One question however. If this is the feelings of the devs why not change/ revise or alter the way CSR's handle afk or do as someone suggested a slow shift so we don't have huge entertainer hate backlash when it is all changed once the code does shift?





Cheers,

famousFATWOOKIE
Master musician, Master entertainer of Mos Oasis
-I support ATK people and playstyles.
Find FFWB Here!A SWG History
Grey_Death
Fri Nov 05, 2004 8:12 am
#28

Pardon my jumping in, as I'm not a dancer nor entertainer of any sort, but I'd like to add something I hope makes you at least a little happy...



I, for one, when seeking an entertainer ALWAYS send a tell first, and engage in some conversation to verify that I'm using a living, breathing entertainer. I also tip for the time you folks spend for my benefit.


I also urge my guildmates to do the same.


Now, I will admit it's great finding a macro performer when I'm playing at odd hours, or there's no one else around, but this is always my LAST choice.


Entertainers are an important part of our lives here in SWG, even though some of you don't nearly get the props in game you should. I'm sure the devs know this, andwill take care of you as soon as they can, but they have some seriously heavy work ahead of them, too.


I'd suggest joining a guild if you haven't already and make the use of LIVE entertainers an issue during guild meetings. If they won't support you, find another guild that will.


Also, don't just dance or play music. Engage folks in conversationas they come into the cantina, greet them, ask them how they are. I've seen many entertainers that act no different from the AFK performers, and that's sad.


I'm sure many of you know this already, but I hope that hearing it from someone who seeks out your services will help you feel a little better about your profession.


I'llhead back to my proper boards now


Hope to see you all in the cantinas



Grey Death
Master Ranger
Leader of SPG
SOETyrant
Fri Nov 05, 2004 8:31 am
#29

BTW, one of the two characters I'm spending all my play time on is an Ent (dancer/muscian). I get that the experience needs help, and the challenges of the cantinas. That experience does not match the first two months of the game and I'd love to get back to something closer to that original experience (or better).

Esharra
Fri Nov 05, 2004 8:35 am
#30

The first couple of months in this game as an entertainer were definitely the best times I've had in all my years gaming.


Soooo...coming to the crawl?



Esharra ěsh-äŕ-rä, noun
1. Entertainer
2. Bounty Hunter
3. Smuggler

"One man's oddity is another man's routine." -Bertos Goodner (a dancer)


Shaizann
Fri Nov 05, 2004 8:37 am
#31

Yeah, Tyrant, roll up a Bria enterainer and come join us at 8 P.M. Eastern (5 P.M. Pacific) the crawl starts at the Drunken Tusken in Mos Elsewhere. The CCs are a good time.



Shailas V. Zann
Elder Grand Master Entertainer



"Guess what!?! I gotta fever!....And the only prescription is more cowbell."
rayill
Fri Nov 05, 2004 8:39 am
#32

Two Dev posts in the same day?!?!


Oh my.. we're gonna get spoiled at this rate!


(PS - Post more.. we want to be spoiled!)



Rayill Yi'tun
Master Dancer
- I support ATK people and playstyles
Sedana123
Fri Nov 05, 2004 8:41 am
#33

/cheer Gordon
Groovymarlin
Fri Nov 05, 2004 8:45 am
#34

/swoon





La'lepa Ofo

Master Dancer :: Master Swordswoman :: Force Sensitive
AFKing is not entertaining - support real entertainers

Beery
Fri Nov 05, 2004 8:47 am
#35



SOETyrant wrote:

"We do take the unattended macroing issues seriously, and this ability will go away, but we are not going to address it this month. It is a big technicalchange, and takes a serious amount of development and testing. It is being done by a different team than the Combat Upgrade folks so it is not gated by that effort."


Hmmm. So you take it seriously. That is good to hear. When did you start taking it seriously? As everyone must know by now, this has been a big problem since the game shipped. Does such a big technical change take2 yearsof development and testing? Assuming that the developers havetaken unattended play seriously since launch, and even if this gets done after the combat upgrade (which I sincerely doubt -sticking to aplanned schedule isn'tt exactlythe developers' strong suit), that's how long it will have taken. Heck, I've known entire games that were developed in that amount oftime. I could probablyhave taught myself programming, got myself hired by SOE/LucasArts,and fixed it all by myself in that time.


Somehow I don't feelall that confident that you've been taking this problem seriously for very long, which is strange considering that it's explicitly mentioned in the TOS and countless players have quit because of it. I just thank God that the developers of this game chose to be game developers and not hostage negotiators, ER surgeons,or firemen - thank goodness you're all working in a job where apathy andcomplete incompetence doesn't cost lives. I just wish you were allworking on a game that I didn't care so much about.


Sorry to cut the atmosphere of exhuberance that was generated by a developer actually giving out some info, but I'm waytoo far gone to be buoyed up by yet more promises.

Message Edited by Beery on 11-05-2004 10:52 AM



--------------------------------------------------------------------------------------

Since June 2004, running one of the game's first completely nonviolent characters. Testing the limits of non-combat MMORPG play and trying to have fun into the bargain (although the developers make it difficult).

Combat is no longer compulsory.
Reachwind
Fri Nov 05, 2004 8:54 am
#36

Mr Walton if you are serious about keeping entertainers as paying customers patch in a temporary bandaid fix for buffing and make it work through /set perforamce only.

Remove the /join command.

Hell even disable the ability to mind buff until you can make it work properly.
Drygo
Fri Nov 05, 2004 9:01 am
#37

Communication like this is very important. I know that the devs have a fine line to walk. If they give too much information, then people start complaining because it's not happening fast enough. They start calling you guys' liars. It seems like TH's posts have been tempered in that regard recently. Some of the "we can't tell you now" posts. On the other hand, if you say absolutely nothing then people will think it's not on the agenda at all or that we're looking at insane waiting periods.


I mostly understand why the majority of things are not discussed until it's "on deck." However, there are just some extremely important game breaking issues that I feel must be communicated about on a semi regular basis. For entertainers, our plight in regards to afk and botting is one of those gamebreaking things. We need that extra reassurance and communication and "light discussion" every once in awhile from a red name. Because, quite frankly, it becomes very difficult and wearisome to deal with the reality of the current situation on a daily basis, and the constant posts from those who seem to take great pride and joy in belittling us on a regular basis. In some cases, it just gets downright depressing. I mean, what does it say when, even though our quest was not announced when it first went live, that the disgruntled posts from ents regarding that paled in comparison to the ongoing bot problem? It means, that yes, we weren't too pleased about that particular lack of communication, but it died down, especially once it was communicated. But, the bot issue overshadows every single thing that comes up in these forums.


I don't know about anybody else. But, for me, personally, I would much rather someone come in here and give an estimated timeline and have it pushed back than to hear nothing. I know that I'm not like everybody else. I know you have promised things before, had to push them back, and had people complain en masse. I guess that's why you make the decision that you make in regards to communication. I just happen to be one of those people (and I'm sure there are quite a few others) who are very tolerant of timelines having to be pushed back. I don't think you could do a search on here and find a flame from me about something being pushed back. Maybe an "aww, well that kinda sucks" post. But, I don't get mad about that stuff. I am intelligent enough to know that you people are extraordinarily busy and working extremely hard to make this game better. And, sometimes, it just has to happen.


On the other hand, hearing nothing and thinking, omg...I have to deal with this with what looks like *forever*, lol...well, that's about enough to put me over the edge. Most of us entertainers are not impatient l337 d00ds, from my estimation, as long as we get some communication. After reading your post, I am no longer under the impression that I have to wait as long as was my impression before. That's a good thing.


The only other thing I'd like to mention is what Shaizann...I mean, honestly, what the H E double hockey sticks took you people so long to realize this was a major, serious problem?



- I support hawtpants
SOETyrant
Fri Nov 05, 2004 9:19 am
#38






Shaizann wrote:
Thank you for your concise explanation of the developer view of things, SOETyrant. It's certainly not the case for me that I'm no longer having fun playing an SWG entertainer, but the experience is curtailed by its many flaws. The most glaring of which is the ability to macro the professions functionality. In additinon to that we need a fun and engageing methodology for Entertainer Healing mechanics to work on. The passive idea just does not work as intended in the present game environment.

I just do not understand why you folks just came to this understanding. We've been jumping up and down for ages trying to get comment or attention on these issues. Don't get me wrong,I'm very pleased to hear from you, but "what took ya so long?" Perhaps it is the "Jedi Blinders" or something similar. Another thing that worries me is that you are only one person on the team, and I am concerned that the other members of the team may not be as commited to the elimination or AFK play (an SWG-wide problem, not just an entertainer problem) or our issues in general.

Any comment you could give with regard to a soft-timeline would be appreciated. Although I know that it is hard to do so given many players take any timeline as a hard and fast promise. I hope I can get a slot in the Combat Upgrade (the activity formally known as the Combat Rebalance, go marketing spin, go!) to help work my input as an entertainer main on how some of the battle fatigue/mind wound mechanics work.




I think we made the initial announcement on our intent to remove unattended macroing within 60 days of my joining the project. Not everyone on the team (or in the game) is going to be happy about this change. In fact, your current irritation is just going to be moved to another group of people who are just fine with AFK play when we make this change.


Through Publish 9, 10 and JTL, our development schedule was "on the rails". Combat Upgrade does not need a huge part of the team to succeed, so now our plan is to operate on several different development tracks, which is why we are fixing bugs and adding the new loot mechanic. We will have an announcement about our development process in a couple of week giving more visibility into this.


While I am only one person, I am setting the direction for the game development moving forward (in conjunction with our team leaders and LucasArts). We (the combined team at SOE and LucasArts) will drive the game to be more fun, more accessible and more Star Wars.


Concerning future publication times. Almost every time we give a timeline we lie. And we *never* do it intentionally. Poop happens, that is we have emergencies, unanticipated challenges, the bugs take longer to resolve than planned and just the general friction and chaos you could associate with any large multi-location team organization combined with the large city of people who are our audience. Going forward you will see us state our development strategy, and when we are ready to work on something it will show up in the In-Concept, In-Development sections of the website. We will engage the community on the majority of the development we do. And most importantlywe need to publish things when they are actually done, that is working as designed with a very high quality level.


Removing unattended macroing isa priority item. But it's not simple to do, so it needs both a fair amount of resources and time.. I will push to get it in progress soonest is what I can promise.


Message Edited by SOETyrant on 11-05-2004 08:35 AM

Modo77
Fri Nov 05, 2004 9:27 am
#39

I agree that AFk bots shouldn't be used as it goes against the whole MMORPG thing, But and its a big BUT as someone who plays at odd hours its sometimes hard to find ATK entertainers (even more so now everyone but me is in space). So removing this from the game is going to affect a lot of other players too.

We either need a NPC version (which I'm sure entertainers won't be too happy about), or well emm, can't think of much else.

So I guess unless there is another idea about, you have two options leave the bots alone, or give us something else to get buffed by.



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- Jedi - Alliance Ace Pilot
- Siran Eweffa -
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