Entertainer Archive

Thread: mysterious elixir that can be added to stimpacks to heal a players mind wounds *response received*

psycocat
Mon Nov 15, 2004 1:37 am
#27

If all it does is heal damage and not wounds this wouldn't harm ents at all and is something I could use with my stupid mind sucking Stun baton.


on the subject of loot....the best loot is decoration IMO because the weapons die or run out of uses (which you have no control over their usage).

Same to be said with armor, although when that runs out you can use it for decoration too.

Exceptional Weapons are only viable in use. On the wall they are just bragging rights.



Shala-renn Xibotepotl. MCH/MFencer/Dancer. Bria.
Zigie. Musician. Ahazi.
Yhissh. (Slave Trader) Businessman/BH/Rifle. Bria. [Alt]

"Time for our own benchmark. The entertainment we offer."
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MusicalDina
Mon Nov 15, 2004 1:40 pm
#28

/shrug I guess we will just wait and see. If it is anything but mind damage I will be mad. But i still think it wont be that big of a deal (people wont use them unless its an emergancy) because they will still need to get their BF healed.

People that realize they still need BF healing will not use them because they will know there is no point to using it. I mean why use a mind wound pack just to go 3 minutes later and get your bf healed?

The only time i could see a mind wound pack being used is in a battle with CMs, and at that point we wont be of much help in the field of battle.

Anything that is worth doing has some dependence on BF in this game. getting buffed, crafting, getting wounds, mind healing, etc. If they want to do anything effective BF needs to be low.



DinaJa Erso
Master Doctor
Master Musician
Warryyr
Mon Nov 15, 2004 2:42 pm
#29

I would also like to thank the Devs for furthering their campaign of making me feel pointless as a profession.


Why?


That Doc contained a whole lot of other "examples." I'm well aware those were just "examples." It only exemplifies the travesty of a perspective that the Devs have with us. Those "examples" did NOT involve superceding another professions' skills. Except when it came to us.


It was all about better or different. Then, when it comes to Doctors, the "example" is - now you can use this stimpack and do what Entertainers do!


What the hell kind of crap is that?


Oh, and where the HELL is the "example" of what new and exciting stuff Entertainers can do with new loot? Huh? Where's that, because I'd sure love to loot something that lets me buff Health and Action on another player. Just an "example."

Warryyr
Mon Nov 15, 2004 2:56 pm
#30






LeBob wrote:






Virrago wrote:




Here is what the designer had to say on that document:


"Basically that document just contains examples of ideas of the kinds of things we could do. Not things that we’re going to do. There are no plans to actually make a stimpack that heals mind wounds per say or for that matter even mind damage. It was just an example. That doc was initially written for other people to look at and go "This idea is good, this idea is bad" etc."


So what he is saying is that it would be a bad idea to put an item like that in the game.



I just got approved to post this.







Finally, there is nothing in here that says it would be a bad idea to put an item like that in the game. There is also no statement saying this item will NOT be in the game.


We have a confirmation that the stim is idea of "the kind of things [they] could do" and that "there are no plans to actually make a stimpack that heals mind wounds per say or for that matter even mind damage."


Might I remind you that "per se" (not the commonly mistaken "per say") means "in, of, or by itself."


What the Dev states is that there are no plans to actually make a stimpack that heals mind wounds in, of, or by itself.


Meaning, a stim that heals Health, Action, AND Mind might be planned. But, a stim that ONLY heals Mind Wounds or damage, oh heavens no.


Not exactly a definitive statement.


I guess what would satisfy me would be a statement that no loot will infringe on Entertainer skills. Their initial doc freaked the living **edit** out of me. It implied, to me, that new loot could make our skills less valuable. That's disconcerting, and although the above quote makes me a bit relieved, it's hardly anything concrete as far as I'm concerned.


Sorry to get on yet another rant, but I think we're going to have a bumpy road ahead of us. I'm glad to see some sort of response to our concerns (hell, that's a GREAT turn of events). But, the last thing I want is to cheer the death of this idea, only to loot something In Live that lets me add Mind Wound healing to a Stim E.

Message Edited by Warryyr on 11-15-2004 02:01 PM

Warryyr
Mon Nov 15, 2004 4:24 pm
#31

Additionally, I'm a troublemaker


DIdn't mean to ramble on so much.


Blah.

Tralmek
Mon Nov 15, 2004 8:25 pm
#32






LeBob wrote:




Virrago wrote:




Here is what the designer had to say on that document:


"Basically that document just contains examples of ideas of the kinds of things we could do. Not things that we’re going to do. There are no plans to actually make a stimpack that heals mind wounds per say or for that matter even mind damage. It was just an example. That doc was initially written for other people to look at and go "This idea is good, this idea is bad" etc."


So what he is saying is that it would be a bad idea to put an item like that in the game.



I just got approved to post this.




Well now he has my opinion--it's a bad idea to even think about considering the idea to put an item like this into the game. (No,I wasn'tbeing redundant there.)




Feeling no connection with the Force since 2003
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DarkY0da
Mon Nov 15, 2004 9:53 pm
#33

That's perfectly fine Warryyr. I think you seem to say what many of us think and feel. I for one look at anything they do or say ,that treads into our section of the game , very closely. I mean they have told us that there has been talk of dropping a playstyle. Fine they said they have no plans to do it... but that also means they could just as easy decide to do it. And there is only one playstyle I can picture them ditching.



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MusicalDina
Mon Nov 15, 2004 11:49 pm
#34

On the other hand it isnt a definite it will be ingame either.


I am not for this, infact very against it. I hate to be replaced by anything. Though if they just made it mind wounds i really dont see it being used often or doing any real damage to our profession.


I dont think this is a sign that SOE wants to replace us with stims - if they wanted to do that they would make BF not matter in so many things, and make stims to heal that. Those would be the death of us.

I really think that as long as players have BF they will not use the mind wound stims because they have to get their BF healed anyways, why waste the stim?

the only time i think that item would be even used would be a diseased mind in pvp where a sudden emergancy comes up. And most likely if you need it then, they are dead anyways and cloning. If they put it in it would become clutter and almost never be used.


At least thats the way i see it, so SOE why even put it in?



DinaJa Erso
Master Doctor
Master Musician
Tralmek
Tue Nov 16, 2004 12:45 am
#35






MusicalDina wrote:

On the other hand it isnt a definite it will be ingame either.


I am not for this, infact very against it. I hate to be replaced by anything. Though if they just made it mind wounds i really dont see it being used often or doing any real damage to our profession.


I dont think this is a sign that SOE wants to replace us with stims - if they wanted to do that they would make BF not matter in so many things, and make stims to heal that. Those would be the death of us.

I really think that as long as players have BF they will not use the mind wound stims because they have to get their BF healed anyways, why waste the stim?

the only time i think that item would be even used would be a diseased mind in pvp where a sudden emergancy comes up. And most likely if you need it then, they are dead anyways and cloning. If they put it in it would become clutter and almost never be used.


At least thats the way i see it, so SOE why even put it in?





Well, they made it so that BF has no affect on piloting skills. (although I admit surprise that pilots take BF when their ships explode. I'd half-expected SOE to make BF a complete non-factor)




Feeling no connection with the Force since 2003
*feels an outer glow*. The HAWT side is with me
Have a question? Read the Stickies!
Remember: Only YOU can prevent forum fires
!
Official AFKophobe


LeBob
Tue Nov 16, 2004 1:53 am
#36




Virrago wrote:




Here is what the designer had to say on that document:


"Basically that document just contains examples of ideas of the kinds of things we could do. Not things that we’re going to do. There are no plans to actually make a stimpack that heals mind wounds per say or for that matter even mind damage. It was just an example. That doc was initially written for other people to look at and go "This idea is good, this idea is bad" etc."


So what he is saying is that it would be a bad idea to put an item like that in the game.



I just got approved to post this.



SWGEntertainer.com
Emperor Palpatine (from "Star Wars Episode III: Revenge of the Sith"):
"Every single Jedi is now an enemy of the Republic. Do what must be done. Do not hesitate. Show no mercy."
-I support ATK people and playstyles.
Account cancelled as of June 23, 2005

LeBob
Tue Nov 16, 2004 1:54 am
#37





Virrago wrote:




Here is what the designer had to say on that document:


"Basically that document just contains examples of ideas of the kinds of things we could do. Not things that we’re going to do. There are no plans to actually make a stimpack that heals mind wounds per say or for that matter even mind damage. It was just an example. That doc was initially written for other people to look at and go "This idea is good, this idea is bad" etc."


So what he is saying is that it would be a bad idea to put an item like that in the game.



I just got approved to post this.



SWGEntertainer.com
Emperor Palpatine (from "Star Wars Episode III: Revenge of the Sith"):
"Every single Jedi is now an enemy of the Republic. Do what must be done. Do not hesitate. Show no mercy."
-I support ATK people and playstyles.
Account cancelled as of June 23, 2005

NeillM
Tue Nov 16, 2004 5:54 am
#38






LeBob wrote:





Virrago wrote:




Here is what the designer had to say on that document:


"Basically that document just contains examples of ideas of the kinds of things we could do. Not things that we’re going to do. There are no plans to actually make a stimpack that heals mind wounds per say or for that matter even mind damage. It was just an example. That doc was initially written for other people to look at and go "This idea is good, this idea is bad" etc."


So what he is saying is that it would be a bad idea to put an item like that in the game.



I just got approved to post this.






Yay!



- Neeill Orkaorchi, Elder Entertainer/Elder Musician, Intrepid
- Nai'ren, Trader, Intrepid
- ATK and enjoy your day

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MusicalDina
Tue Nov 16, 2004 7:11 am
#39

Nothing on the ground effects piloting. You can have maxxed out wounds and it doesnt effect you either. It basically is a seperate game.

Jedi skills dont matter, pvp template doesnt matter, wounds dont matter, bf doesnt matter.


The only way JTL is intertwined with the main game besides the basic you have to have ground game for jtl, is shipwrights, and getting wounds/bf when you die.




DinaJa Erso
Master Doctor
Master Musician
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