Entertainer Archive
Thread: mysterious elixir that can be added to stimpacks to heal a players mind wounds *response received*
LeBob wrote:
Virrago wrote:
Here is what the designer had to say on that document:
"Basically that document just contains examples of ideas of the kinds of things we could do. Not things that we’re going to do. There are no plans to actually make a stimpack that heals mind wounds per say or for that matter even mind damage. It was just an example. That doc was initially written for other people to look at and go "This idea is good, this idea is bad" etc."
So what he is saying is that it would be a bad idea to put an item like that in the game.
I just got approved to post this.
Finally, there is nothing in here that says it would be a bad idea to put an item like that in the game. There is also no statement saying this item will NOT be in the game.
We have a confirmation that the stim is idea of "the kind of things [they] could do" and that "there are no plans to actually make a stimpack that heals mind wounds per say or for that matter even mind damage."
Might I remind you that "per se" (not the commonly mistaken "per say") means "in, of, or by itself."
What the Dev states is that there are no plans to actually make a stimpack that heals mind wounds in, of, or by itself.
Meaning, a stim that heals Health, Action, AND Mind might be planned. But, a stim that ONLY heals Mind Wounds or damage, oh heavens no.
Not exactly a definitive statement.
I guess what would satisfy me would be a statement that no loot will infringe on Entertainer skills. Their initial doc freaked the living **edit** out of me. It implied, to me, that new loot could make our skills less valuable. That's disconcerting, and although the above quote makes me a bit relieved, it's hardly anything concrete as far as I'm concerned.
Sorry to get on yet another rant, but I think we're going to have a bumpy road ahead of us. I'm glad to see some sort of response to our concerns (hell, that's a GREAT turn of events). But, the last thing I want is to cheer the death of this idea, only to loot something In Live that lets me add Mind Wound healing to a Stim E.
Message Edited by Warryyr on 11-15-2004 02:01 PM
LeBob wrote:
Virrago wrote:
Here is what the designer had to say on that document:
"Basically that document just contains examples of ideas of the kinds of things we could do. Not things that we’re going to do. There are no plans to actually make a stimpack that heals mind wounds per say or for that matter even mind damage. It was just an example. That doc was initially written for other people to look at and go "This idea is good, this idea is bad" etc."
So what he is saying is that it would be a bad idea to put an item like that in the game.
I just got approved to post this.
MusicalDina wrote:
On the other hand it isnt a definite it will be ingame either.
I am not for this, infact very against it. I hate to be replaced by anything. Though if they just made it mind wounds i really dont see it being used often or doing any real damage to our profession.
I dont think this is a sign that SOE wants to replace us with stims - if they wanted to do that they would make BF not matter in so many things, and make stims to heal that. Those would be the death of us.
I really think that as long as players have BF they will not use the mind wound stims because they have to get their BF healed anyways, why waste the stim?
the only time i think that item would be even used would be a diseased mind in pvp where a sudden emergancy comes up. And most likely if you need it then, they are dead anyways and cloning. If they put it in it would become clutter and almost never be used.
At least thats the way i see it, so SOE why even put it in?
Virrago wrote:
I just got approved to post this.
Virrago wrote:
I just got approved to post this.
LeBob wrote:
Virrago wrote:
Here is what the designer had to say on that document:
"Basically that document just contains examples of ideas of the kinds of things we could do. Not things that we’re going to do. There are no plans to actually make a stimpack that heals mind wounds per say or for that matter even mind damage. It was just an example. That doc was initially written for other people to look at and go "This idea is good, this idea is bad" etc."
So what he is saying is that it would be a bad idea to put an item like that in the game.
I just got approved to post this.
Yay!