Entertainer Archive

Thread: Entertainers and money

XBlue
Fri Feb 20, 2004 11:43 pm
#27

Ok poet you seem to know what your talking about.How doI get past these afk groups,cause I want to get xp and I want to have fun.Back at xmas I tried musicain out(afkers wont so bad back then)so I could play whatever song i wanted when ever I wanted(also played in the dantooine cantina),but I drop it,and have taken it up again,now I have to play the same damn song over and over again,and it happens to be star wars 1,(which i liked but now hate) and I try to get people to talk but it seems alot harder then it was a few months ago.I think it was because the songs that I played,I feel the song sets the mood,and star wars one dosen't realy set a good mood.So what should I do?I want xp to get new songs but I also want to talk and luagh and all the other stuff that gose with this class.Any tips would be grealy welcomed,from anyone.






__________________________
"Honestly, I didn't think he would die if we shot him, and yes that was my expert medical opinion."
-Lieutenant Zadane, Chief Medical Officer, Remahr Company.
Groovymarlin
Sat Feb 21, 2004 8:29 am
#28

If you get master entertainer and can play the mandoviol, Starwars1 actually sounds pretty cool.


Barring that, there are things you can do. If a group you're in has been playing SW1 for a long time, ask in group chat what everyone's highest song is. If nobody answers you can try changing the song (by typing "/changeband folk" for example). If you get a message that not everyone can play that song, or if people suddenly stop when you do so, you know that the song is too high, so /changeband or /stopband /startband on a lower song.


If there's just no way to play a higher song in the group you're stuck in, but you still want to chat and interact with people, you can go into options, sound, and turn "player music" all the way down. That way you can still hear sound effects, /tell beeps, etc. but you don't have to listen to SW1 again.





La'lepa Ofo

Master Dancer :: Master Swordswoman :: Force Sensitive
AFKing is not entertaining - support real entertainers

Ostracized
Sat Feb 21, 2004 8:53 pm
#29

I am also one of the pro-AFKers. So i figured i would post up a few insights.



It is indeed what you do. While AFK i dont receave tips (well i did once but its deffinitly not the norm) and i dont expect them. When I am ATK i make it a deffinite point to pay attention to the patrons even if they do not pay attention to me... and not with a Macro of /greet but with personalized messages and moving to people talking to me and dancing for them (meaning pay attention, talk, emote, always have them targeted and so forth)



Id say more often then not when I do this i get tips. It truly is not about the healing or types of dances for the patrons... its about your interaction WITH them. And as jasonK points out and as Poet does as well. it doesnt matter how many AFK people are in the building... if a patron is going to tip at all... it will be (id say 99% of the time) to an Entertainer paying attention to them.





1st holo = Jedi

DOH !!!!
psikobunny
Thu Jun 30, 2005 2:07 pm
#30


Here's a point I want to bring up. Some of the most flawed elite professions in the game are flawed because of their high end exonomic potential. A fatal flaw of Smuggler was that Spices were effectively useless for many months. Creature handlers have a nearly closed market (other Creature Handlers, and the Training or sale of a non CH pet). Entertainers must compete *with each other* for the limited and fluctuating pool of role players willing to pay for a band/performance at an event. Since this conversation began by talking about chastising asking for tips and reliance on others, how can you say that the high end is essentially any different? As it stands for Entertainers to earn money AS Entertainers we must compete for the credits of players and sell ourselves. No other profession has to meet such a high standard for their credits, and we need somethingas acounterbalance.


Here's a little vision statement for non competitive high end earning. I loved the concepts of information gathering and brokering introduced in the newbie mission. I would love to see new content that expands on this. I would love to see the purpose given to many of the unused locations in NPC cities, by creating these spots for us, similar to that party. The cantinas, hotels, theaters and parties would become our hunting grounds. Our loot would be Data Objects. Tidbits of information, door codes, names, scraps and pieces that we could collect, assemble or sell in part. To who? to the combatants. Instead of having set codes to get into a dungeon, or being able to talk to an NPC until you muddle through the right answers. Have them BUY THE INFO from us! If they try to talk to Joe for Quest XYZ, and they give a wrong answer, then have Joe ignore them for 24hours (kinda like our theater managers!) but, if they have the data object we collected in their pad, then they have a guaranteed correct answer, or the info Joe needs, and they proceed with Quest XYZ. Successful completion of the mission you were sent on would give some cash, and sale of the data would give more.


Do I think we'll ever see it? No. but I think it's a start at one way to solve one of our problems.





Gilack Mehoipou [Bloodfin]


Quintuple Master- Marksman/Squad Leader/Rifleman/Vortex Pilot/Politician


Made it before all hell broke loose.



Panthu
Thu Jun 30, 2005 2:08 pm
#31

Heh, it's not that out there. We called it "Cantina Harvesting", lol.




P A N T H U Y GlitterUsagi
M i n d B o d y S p i r i t
Dancer ImageDesigner Doc

Page 3 of 3