Entertainer Archive
Thread: BuffBots, are they really the problem?
And to be perfectly honest, I don't notice buffbots stealing my business. Maybe they are and I don't know it, but tips were just as bad a year ago as they are now. People don't tip -- they just don't. There's no interaction really required with us.
That is, as I see it, the ultimate problem with buffbots. Flaws (design flaws, I mean) in the abilities of entertainers allow people to use our services without tipping or talking or anything. When you give what is essentially an NPC the ability to do our jobs, you completely dehumanize us. I have read many of the posts in this thread, and TH's, and there is a large portion of the population which sees no need for PC entertainers at all. Many, many players have a sense of entitlement to the services of entertainers, and that sense of entitlement is reinforced by the very premise of performing for tips.
I agree that entertainers should be given abilities that favor at the keyboard playing versus away from keyboard. There has to be a few fundamental changes to our class to make at the keyboard players more valuable in a gameplay sense. I have little faith that such a thing will be done in the short term, and not much faith that it'll be done in the long term.
The no-recursive-macro fix is a blunt tool for this kind of repair. I would by far prefer new abilities, but it ain't gonna happen (please, oh please, somebody prove me wrong). The real question is: should entertainers simply accept the roles of NPCs? It seems like a large portion of the community would say yes -- we should accept the fact that a social playstyle is not valuable unto itself.
To answer the question posed by the thread, no buffbots are not really the problem. The problem is a profession which needs meaningful abilities. My concern is that without some relief there will be no real (I mean non-afk, I mean people who play their entertainers as a primary character) entertainers left. Eliminating buffbots will give us some relief -- primarily from a sense of entitlement to our services. And maybe we'll be reborn as humans again in the eyes of most of the community.
Gramon Blatt, ME/MM
ArthurP wrote:I've been Master Entertainer and owner of my own cantina for many months - and I'm NOT happy about this nerf. I don't a buff-bot macro - but I DO run a flourish macro while I'm at my keyboard so I can run my city in /tells - welcome vistors to my cantina and entertain them at the same time. Now, this will kill my songs, and add to the things I have to jungle.Sheesh... The whiners ruin the game again. Keep it up folks! Your arrogant superiority over other players will teach SOE all they have to do to make ppl happy is alternate NERFing professions instead of actually coding new content.
So instead of looping the macro, make one that runs for 30 minutes or so, displays a nice bright colored message on the screen when it's done so you know to push the function key again? Have it also send you a tell just to cover your bases. Pressing a key every half hour shouldn't put too much of a burden on you.
I use a macro when I perform buffs - ATK buffs, but a looping macro nonetheless. And I LOVE this change. It's necessary to keep dancer and musician a viable profession choice for people. I'll simply create a macro that will run long enough to apply the buff.
Well I know a lot of musicians and dancers that quit because it was a bore. Im glad you have fun, a lot of people see a lot of stuff wrong with the profession.
Groovymarlin wrote:
PistolDance wrote:
you forgot...
There are lots of entertainers, everybody's happy
>> Masters are AFK in cantinas because the profession is a bore
No, I didn't forget it. I left it out because on my server IT NEVER HAPPENED. All the master dancers I knew had a blast playing their toons. The only long-term AFK masters I ever saw were buffbots.
I'm sorry you think the profession is a bore. I do not! I love it! And I know plenty of other musicians and dancers who love it as well. You can just take your negativity back to your server and pout, I'm glad you're not on mine.
Actually, a lot of musicians and dancers quit because they were tired of the spammers and buffbots. Remove those, and many will return. But I'm sure that's already been mentioned countless times already...
PistolDance wrote:
Well I know a lot of musicians and dancers that quit because it was a bore. Im glad you have fun, a lot of people see a lot of stuff wrong with the profession.
Groovymarlin wrote:
PistolDance wrote:
you forgot...
There are lots of entertainers, everybody's happy
>> Masters are AFK in cantinas because the profession is a bore
No, I didn't forget it. I left it out because on my server IT NEVER HAPPENED. All the master dancers I knew had a blast playing their toons. The only long-term AFK masters I ever saw were buffbots.
I'm sorry you think the profession is a bore. I do not! I love it! And I know plenty of other musicians and dancers who love it as well. You can just take your negativity back to your server and pout, I'm glad you're not on mine.
Yeah, I suggested that quite a while ago, Elioi, before the buffbot craze even took off. Most people didn't seem to like the idea. It would change the dynamics of the professions, I suppose. Then again, I'd like to see buffs of varying qualities. I was arguing with people in the Flurry forum about the recursive macro removal, and some achiever-type asked me how I would like it if I had to visit another character before I could ever play a note or buff anybody. I think he thought I wouldn't like it... but it got me thinking, that might be cool. What if bio-engineers needed to first buff a musician before the musician could buff?I mentioned to the guy his suggestion would actually, in turn,make it harder for HIM to get a buff. Then he was quiet.
JohnMarble wrote:
Yeah, I suggested that quite a while ago, Elioi, before the buffbot craze even took off. Most people didn't seem to like the idea. It would change the dynamics of the professions, I suppose. Then again, I'd like to see buffs of varying qualities. I was arguing with people in the Flurry forum about the recursive macro removal, and some achiever-type asked me how I would like it if I had to visit another character before I could ever play a note or buff anybody. I think he thought I wouldn't like it... but it got me thinking, that might be cool. What if bio-engineers needed to first buff a musician before the musician could buff?I mentioned to the guy his suggestion would actually, in turn,make it harder for HIM to get a buff. Then he was quiet.
Well, I almost always either get buffed or drink accaragm before I perform and before I buff. So, yeah, in my little world, there is a cost associated with dancing and playing music. That's never an issue for me and I *welcome* interdependence in this game. It's one of the main reasons I enjoy playing.
But... these suggestions were not how entertainers were originally envisioned. I think the devs would like to stick with their original ideas on how entertainers should work. It is easier for them to remove one command that causes all kinds of problems, rather than reworking two elite professions.
Besides, not just entertainers are playing afk. Some rifleman lying prone and afk at the top of the geo cave is probably lamer than a cantina full of zombies.