Entertainer Archive

Thread: PLEASE READ BEFORE POSTING ON THE PROPOSED CHANGES TO MACROS

Aleyo
Mon Aug 09, 2004 2:19 pm
#14



loonatik wrote:

You are missing the point. It dosent prevent anything. It just forces people to use outside software.




Oh crap. I totally didn't have the foresight on this change before I started rejoicing. Crap! I'm going to be forced to use outside software! I don't even want to!
I'm so screwed. Maybe I can sue. I don't remember seeing in the EULA where I agreed to let SOE force me to use outside software.
Punks.




Scipionus Mentus
Master Musician, Master Entertainer, Master Dancer - Tempest
-I support ATK people and playstyles.

"Only a Sith deals in absolutes."

loonatik
Mon Aug 09, 2004 3:48 pm
#15









Tiaga wrote:





loonatik wrote:





Tiaga wrote:
That doesn't mean they should stop trying. It's not something you can ever 100% succeed at, as people by nature want something for nothing. But those games have much less problem with unattended play than SWG does.

Just because it's impossible is not a good reason to stop trying. By that logic you should leave your front door open and your car unlocked with the keys in the ignition, since you can't stop someone who wants to get in or steal your car.






You are missing the point. It dosent prevent anything. It just forces people to use outside software. Once that starts rolling it all goes down hill. They had a good idea by allowing it in the game. It satisifed most people so they didnt have to download outside stuff. I also think you are naieve to think other mmogs dont have their fair share of unattended macroing. I have played almost every single one, and its rampit in just about all of them.


Your anaology is a little flawed. People unattended macroing are not stealing anything. Anyone can download a in game macro and use it. Its open to everyone. You put up a policy like this and people will do it anyway but do it in 3rd party programs. Then you have a bigger issue because its really unfair to the people who dont know how to use them.


I speak from experience. I have seen it happen in a lot of mmogs. SWG was one of the first to openly welcome macroing in the game. I was very impressed. Doing this now is taking a huge step backwards.







Am I the one missing the point? I thought the point of a game was to play.

Why can AFK play be likened to stealing? Because you are getting something (xp, credits, loot, whatever) for nothing (No effort involved, and no, downloading a macro does not count as effort any more than picking up a brick to hurl through a window does.) But that is not the analogy I was drawing. That lock on your front door, how effective do you think that is? Do you know that there are even automated lockpicks these days? All you do is jam it in, give it a twist and hit a button. (Oversimplified a little, but the point stands.) Even with a secure lock, a good old fashioned brick through your window gets right past it. Despite knowing that locks are ineffective, I still use mine. It keeps honest people honest.

Yes, unattended play is all over the place. So is burglary. That's what laws are for, so when someone is caught doing it, they can be dealt with. In the case of MMORPGs, the laws are the EULA (Go read it... It's in there... Pay close attention to paragraph 7) and the way it is dealt with is suspension of the account.

One of SWG's biggest downfalls is it's alleged lack of content. I put forward that it has content, players have just figured out ways to macro around it. Sure, you could still go through it, but it does cheapen the accomplishment a little knowing you could have just macrod through the whole thing and not played at all and done just as well. SWG has probably more content than any other MMORPG I've played, it's just all been trivialized. Admittedly macros are not wholly responsible, but they had a hand in it.

I hate to say it but 3rd party programs are already pretty rampantly used in SWG. Can you spot anyone (Who doesn't openly say so) who is using a 3rd party program? Not right now, because in many cases it's nearly indistinguishable from something that has been deemed OK. Get rid of that something and now theres a risk to using a 3rd party program. So yes, it does stop a lot. If it didn't stop anything, why would so many people be concerned about it in the first place?





The point is, people will do it no matter what you do. You can ban unattended macroing right now, what is the need to remove the ability to loop things in game? It’s already a given that this will not stop the behavior. All you are doing is inconveniencing your CUSTOMERS. Embracing it, providing a decent system, in game, for people to use so that they don’t have to go to outside 3rd party programs is a good thing.

People are macroing because it’s not fun to sit there and click 300000000000000000 times to do something. That is not content, it is repetition. Do you honestly think its fun to make 10,000 crafting tools to hit Engineering IV? No. Are you seriously trying to say creating tons and tons of crafting tools is content? LOL! Right now crafting something by macroing in game is decent; you still have to be there to do it. (To click on the ingredients) It takes away the 30 clicks you must go through to make something, over and over and over and over and over and over and over and over again.

Totally removing the ability to do it in game will send people to 3rd party programs and I guarantee you, the types of macros you can do in those are MUCH MUCH worse than the ones you can do in game. So what then? You will start having to fight to detect 3rd party programs. Been there, its not pretty and SOE will never win. You will spend so much time and money detecting it, instead of spending it on making the game better. Which is time taken away from providing more CONTENT.


If you truly want to remove unattend macroing, remove the need for people to do it. SWG has taken steps forward to making it easy to master a profession. Compared to something like everquest, it takes far less time. I applaud you on that. As I have for allowing you to macro in game. Doing this is moving a step backwards not forwards.


I would also like to say that you are a Correspondent. Your job is to listen to your CUSTOMERS and relay that information to the right people. Arguing with your CUSTOMERS is not very professional.

Message Edited by loonatik on 08-09-2004 05:58 PM



Loonatik
Master Troller
Tiaga
Mon Aug 09, 2004 4:33 pm
#16

It is your choice to make crafting tools instead of fireworks, personal harvesters, chance cubes, bone armor, or any of the other many things artisans can make. Not to mention that if you are just grinding, doing crafting tools the whole way is one of the slower ways to go. That is self inflicted agony, and not a reason that the game should let you skip it.

The solution is not to make the trip to master shorter, it's to give you more to do. Give lower end artisans a more viable place in the market.

If you can just get to the top of most professions with a macro, what is the point of there being a game in the first place? Do you want to skip right to the final boss in Doom 3? Games that are too easy aren't any fun. You "beat" them then get bored and move on. If there is something people don't like, making it so players can skip it is not an answer. Fixing it so people like it is.

Yes, people will use 3rd party macros even if it's not allowed. Some will get caught, some will get away with it. They will all be taking a risk. That will massively cut down on the number of people doing it; the casual gamer will not be willing to take the risk. You see, just because you can't win is no reason not to try. You don't have to "win" for something to be worthwile. Ever hear the expression "It's not whether you win or lose, it's how you play the game."? While that is referring to sports, the message is that it isn't always about the "win".

As to my position as correspondent, I have no customers. I am not in business here. I am a player just like you, I have my opinions just like you. I also have a community to represent. That doesn't mean I take every little thing people say to the devs. If they want to do that they can come and read things themselves. I am here so when they say "What does your community want" they can get an answer without having to sort through a long history of posts. That doesn't stop me from having an opinion, and my opinion doesn't always agree with my answers. I don't pull the answers out of my ass, I answer with what the community wants. Last time I checked, my community wanted something done about unattended gameplay as their top priority issue. The fact that I agree is secondary, but just goes to show that I too am a member of the community. I often don't even count my own opinion when making note of what the community wants. Debating is a part of understanding the community. A community that, I might add, you did not take an active interest in until yesterday, where you addressed me as if I made the decision. I assure you I have no such control over the devs. I can make all the suggestions I like, but in the end I have no more impact on the decisions than the community I represent. The decision was made by the developers, and one can assume it is for the health of the game.



Inside my heart is breaking, my make-up may be flaking
But my smile still stays on
My soul is painted like the wings of butterflies
Fairytales of yesterday will grow but never die
I can fly - my friends
SWG Entertainer.com Fashions by TK

Xyrdre
Mon Aug 09, 2004 4:50 pm
#17



Err... you do know that the Correspondents aren't SOE employees, right? We're not the Corres CUSTOMERS.


If you have ideas for how to make crafting more fun, by all means suggest them in an appropriate place. I don't see how not playing the game by running macros while you're AFK is engaging gameplay or fun either... it's clearly so unfun that you're, well, AFK. Away From Keyboard. Not playing the game. Letting a macro automate all game functions so you don't even have to be there to play the game.


If the game is truly so pathetic and boring that it isn't worth playing, and is instead required to AFK macro away, why don't we just do away with leveling altogether? Character creation screen, pick your species, pick all your profession masteries (including Jedi Master), and hop to it. That "grind" was so boring anyway... can't have any fun at all unless I'm at the top of things before I'll deign to be personally involved with actually playing the game. No reason I should have to earn anything, gimme.


Healthy environment?


With all the attitudes that have been displayed lately, I'm thinking of not designing an MMOG, but I'll have a macro that can be run, and a little box will show up that counts off XP being gained. Then, I can sell monthly subscriptions to my game (which does not exist). However, I'll make plenty of money, becausemy CUSTOMERS can still send me $15 a month to not play it. They can just turn on their computer, run the provided macro that says their 'getting XP', and turn off the monitor. Apparently, seeking ways to not play a game are big business for gamers these days- I could make a killing.






Deila Karlossi , Blue Glowie of Dancers, and become more powerful than you could possibly imagine...
loonatik
Mon Aug 09, 2004 5:16 pm
#18






Tiaga wrote:
It is your choice to make crafting tools instead of fireworks, personal harvesters, chance cubes, bone armor, or any of the other many things artisans can make. Not to mention that if you are just grinding, doing crafting tools the whole way is one of the slower ways to go. That is self inflicted agony, and not a reason that the game should let you skip it.

The solution is not to make the trip to master shorter, it's to give you more to do. Give lower end artisans a more viable place in the market.

If you can just get to the top of most professions with a macro, what is the point of there being a game in the first place? Do you want to skip right to the final boss in Doom 3? Games that are too easy aren't any fun. You "beat" them then get bored and move on. If there is something people don't like, making it so players can skip it is not an answer. Fixing it so people like it is.

Yes, people will use 3rd party macros even if it's not allowed. Some will get caught, some will get away with it. They will all be taking a risk. That will massively cut down on the number of people doing it; the casual gamer will not be willing to take the risk. You see, just because you can't win is no reason not to try. You don't have to "win" for something to be worthwile. Ever hear the expression "It's not whether you win or lose, it's how you play the game."? While that is referring to sports, the message is that it isn't always about the "win".

As to my position as correspondent, I have no customers. I am not in business here. I am a player just like you, I have my opinions just like you. I also have a community to represent. That doesn't mean I take every little thing people say to the devs. If they want to do that they can come and read things themselves. I am here so when they say "What does your community want" they can get an answer without having to sort through a long history of posts. That doesn't stop me from having an opinion, and my opinion doesn't always agree with my answers. I don't pull the answers out of my ass, I answer with what the community wants. Last time I checked, my community wanted something done about unattended gameplay as their top priority issue. The fact that I agree is secondary, but just goes to show that I too am a member of the community. I often don't even count my own opinion when making note of what the community wants. Debating is a part of understanding the community. A community that, I might add, you did not take an active interest in until yesterday, where you addressed me as if I made the decision. I assure you I have no such control over the devs. I can make all the suggestions I like, but in the end I have no more impact on the decisions than the community I represent. The decision was made by the developers, and one can assume it is for the health of the game.




There is zeromarket for anyone that is not master and has a stash of godly resources. Maybe thats the goal, but currently in SWG it flat out does not happen. It is not my choice to craft 10k items to be able to START making any money. That is what you have to do. There is no content there.


"The solution is not to make the trip to master shorter, it's to give you more to do."


Thats eq mentality. Give them 60 levels, and they will continue to play... fight, level, fight, level, fight level.... If you allow someone to get their character to where they want in a resonable amount of time, THEN they can focus on PLAYING the game. Instead of leveling, or grinding. That is where the content is, not in making10,000 crafting tools.


Rather than prevent people from looping just ban people who are macroing unattended. Its not hard to find, go outside theed any freaking day of the week. You can find em. Go to ANY cantina, 90% of the people in there are doing it. Why arent you banning them? Its against the rules. What is preventing looping going to accomplish? The people that are really abusing it, the ones that should be kicked, will continue to abuse it with 3rd party programs. All you are doing is inconveniencing your every day customers. You can take steps now to ban them. Yet you havent. Why?


You hear a few people complaining about unattended macroing and you assume thats how we all feel? There is talk of messing up the game, so yes, im stepping forward and speaking because myself and others will be inconvenienced by this. Im confused about your comment on me not taking an interest until yesterday. I have been playing this game since beta 3, I have been on the forums for a long time. So where you get the idea that I just stumbled in here for the very first time is beyond me.


You are correct in saying you have a community to represet, I voiced my opinon to you. I did not state in any way shape or form that you made the decision. I was trying to share my views with my only voice to the developers,and rather than represent me to the developers, you have decided to argue with me.




Loonatik
Master Troller
loonatik
Mon Aug 09, 2004 5:25 pm
#19


If you have ideas for how to make crafting more fun, by all means suggest them in an appropriate place. I don't see how not playing the game by running macros while you're AFK is engaging gameplay or fun either... it's clearly so unfun that you're, well, AFK. Away From Keyboard. Not playing the game. Letting a macro automate all game functions so you don't even have to be there to play the game.

No one chooses to do this, it is how the game is.



If the game is truly so pathetic and boring that it isn't worth playing, and is instead required to AFK macro away, why don't we just do away with leveling altogether? Character creation screen, pick your species, pick all your profession masteries (including Jedi Master), and hop to it. That "grind" was so boring anyway... can't have any fun at all unless I'm at the top of things before I'll deign to be personally involved with actually playing the game. No reason I should have to earn anything, gimme.


Who said anything about this game not being fun to play? Its not fun to make 10,000 crafting tools. Hell no it isnt... Once you get to master, then the fun begins. Fun in finding the resources, fun in experimenting and trying to make the best stuff, fun in advertising and trying to run a business. The way the game is right now, it takes time and resources to get to master. Completely fine. But imagine if you had to click what? 5 times per tool,and thousands of toolsjust for engineering IV? heh. How is that going to make this game more fun to play? People wont do it, they will use 3rd party programs and all that does is take away from everyone else. It makes it unfair to the people who dont know how to use them. It will force SOE into trying to prevent it, which takes time and resources away from developing us more content.




With all the attitudes that have been displayed lately, I'm thinking of not designing an MMOG, but I'll have a macro that can be run, and a little box will show up that counts off XP being gained. Then, I can sell monthly subscriptions to my game (which does not exist). However, I'll make plenty of money, becausemy CUSTOMERS can still send me $15 a month to not play it. They can just turn on their computer, run the provided macro that says their 'getting XP', and turn off the monitor. Apparently, seeking ways to not play a game are big business for gamers these days- I could make a killing.


When you are done with your insane rant realize that the macroing is only envolved to get you to master. At which point people begin to really play the game.



Loonatik
Master Troller
Tiaga
Mon Aug 09, 2004 6:15 pm
#20



loonatik wrote:

There is zeromarket for anyone that is not master and has a stash of godly resources. Maybe thats the goal, but currently in SWG it flat out does not happen. It is not my choice to craft 10k items to be able to START making any money. That is what you have to do. There is no content there.

"The solution is not to make the trip to master shorter, it's to give you more to do."

Thats eq mentality. Give them 60 levels, and they will continue to play... fight, level, fight, level, fight level.... If you allow someone to get their character to where they want in a resonable amount of time, THEN they can focus on PLAYING the game. Instead of leveling, or grinding. That is where the content is, not in making10,000 crafting tools.

Rather than prevent people from looping just ban people who are macroing unattended. Its not hard to find, go outside theed any freaking day of the week. You can find em. Go to ANY cantina, 90% of the people in there are doing it. Why arent you banning them? Its against the rules. What is preventing looping going to accomplish? The people that are really abusing it, the ones that should be kicked, will continue to abuse it with 3rd party programs. All you are doing is inconveniencing your every day customers. You can take steps now to ban them. Yet you havent. Why?

You hear a few people complaining about unattended macroing and you assume thats how we all feel? There is talk of messing up the game, so yes, im stepping forward and speaking because myself and others will be inconvenienced by this. Im confused about your comment on me not taking an interest until yesterday. I have been playing this game since beta 3, I have been on the forums for a long time. So where you get the idea that I just stumbled in here for the very first time is beyond me.

You are correct in saying you have a community to represet, I voiced my opinon to you. I did not state in any way shape or form that you made the decision. I was trying to share my views with my only voice to the developers,and rather than represent me to the developers, you have decided to argue with me.




No, that's not EQ mentality, that's what a game is about. Doing stuff. If you want to just get past everything the game has for you to do, no wonder you don't see any content. And is doing it like EQ such a bad thing? You don't get to be the most popular MMORPG for many years running, even in the face of competition and multiple "EQ Killers" by doing things wrong.

And no, I hear it from members of the entertainer community, which I must again point out you are not. I asked the community what they thought. There was a thread where anybody could come in and give their views about what was important issues. The unattended gameplay issue didn't just come out on top, it did so by a landslide.

And I know what it is like below master in a crafting profession. Now, would you rather just have a button anyone can click to get master architect or armorsmith instantly, or would you rather there be a viable market for lower level architects and armorsmiths, so that they can build up a reputation by selling decently made goods while they gain experience?

The game does not start at master.



Inside my heart is breaking, my make-up may be flaking
But my smile still stays on
My soul is painted like the wings of butterflies
Fairytales of yesterday will grow but never die
I can fly - my friends
SWG Entertainer.com Fashions by TK

Tiaga
Mon Aug 09, 2004 6:34 pm
#21

Just one minor thing.. As a crafter, I did decently enough before I was master. I know an armorsmith and architect who did the same.



Inside my heart is breaking, my make-up may be flaking
But my smile still stays on
My soul is painted like the wings of butterflies
Fairytales of yesterday will grow but never die
I can fly - my friends
SWG Entertainer.com Fashions by TK

nvoigt
Mon Aug 09, 2004 7:50 pm
#22

Totally removing the ability to do it in game will send people to 3rd party programs and I guarantee you, the types of macros you can do in those are MUCH MUCH worse than the ones you can do in game.

For one, the macro abilities aren't revoked, just limited. And for an entertainer, no use of a third party program can create a bot that would be worse than the current situation.



If you truly want to remove unattend macroing, remove the need for people to do it.


A nice theory, but it simply doesn't work. There is no need to cheat in any game. Yet, people do.



I would also like to say that you are a Correspondent. Your job is to listen to your CUSTOMERS and relay that information to the right people. Arguing with your CUSTOMERS is not very professional.


As a correspondent, his job is to collect information from us and relay it to the devs. He did so just fine. Unattended gameplay was the top concern of entertainers. He's not arguing with his customers, he's arguing with you. Where have you been for the past year ? If you don't voice your oppinion on an issue, you cannot come in later and criticise adecision you avoided.

BTW: As a part of Tiaga's community, I like him to take apart my ideas. I don't want him to take any bull to the devs. We can argue about it. If it still stands afterwe have heard numerous contra points, then it can be taken to the devs if enough people agree. That's the point of filtering.
Xyrdre
Mon Aug 09, 2004 11:01 pm
#23







loonatik wrote:




When you are done with your insane rant realize that the macroing is only envolved to get you to master. At which point people begin to really play the game.






Awww... something insane about the suggestion of having a game that people don't play, but still pay for? Hmmm... I can see that. AFK "play"...


As for macroing to master and then playing the game, please tell that to the buffbots and the combat masters I see AFK loot camping. It may stop in crafter land at master, but that's just not the end of the story.





Deila Karlossi , Blue Glowie of Dancers, and become more powerful than you could possibly imagine...
loonatik
Tue Aug 10, 2004 12:01 am
#24






Tiaga wrote:
That doesn't mean they should stop trying. It's not something you can ever 100% succeed at, as people by nature want something for nothing. But those games have much less problem with unattended play than SWG does.

Just because it's impossible is not a good reason to stop trying. By that logic you should leave your front door open and your car unlocked with the keys in the ignition, since you can't stop someone who wants to get in or steal your car.






You are missing the point. It dosent prevent anything. It just forces people to use outside software. Once that starts rolling it all goes down hill. They had a good idea by allowing it in the game. It satisifed most people so they didnt have to download outside stuff. I also think you are naieve to think other mmogs dont have their fair share of unattended macroing. I have played almost every single one, and its rampit in just about all of them.


Your anaology is a little flawed. People unattended macroing are not stealing anything. Anyone can download a in game macro and use it. Its open to everyone. You put up a policy like this and people will do it anyway but do it in 3rd party programs. Then you have a bigger issue because its really unfair to the people who dont know how to use them.


I speak from experience. I have seen it happen in a lot of mmogs. SWG was one ofthe first to openly welcome macroing in the game. I was very impressed. Doing this now is taking a huge step backwards.





Loonatik
Master Troller
Erawia_D
Tue Aug 10, 2004 12:09 am
#25






loonatik wrote:



You are missing the point. It dosent prevent anything. It just forces people to use outside software. Once that starts rolling it all goes down hill. They had a good idea by allowing it in the game. It satisifed most people so they didnt have to download outside stuff. I also think you are naieve to think other mmogs dont have their fair share of unattended macroing. I have played almost every single one, and its rampit in just about all of them.


Your anaology is a little flawed. People unattended macroing are not stealing anything. Anyone can download a in game macro and use it. Its open to everyone. You put up a policy like this and people will do it anyway but do it in 3rd party programs. Then you have a bigger issue because its really unfair to the people who dont know how to use them.


I speak from experience. I have seen it happen in a lot of mmogs. SWG was one ofthe first to openly welcome macroing in the game. I was very impressed. Doing this now is taking a huge step backwards.





There is a difference between openly welcoming macroing and openly welcoming AFKplay, which is what we currently have. By your posting you are advocating the continued acceptance of AFKPlay ("People unattended macroing are not stealing anything").


I also protestyour statement of'not stealing anything'.

1.
Erawia_D
Tue Aug 10, 2004 12:23 am
#26

So nice that if you hit the tab key the message gets posted. Yippie. Anyway i just wanted to point out that AFKPlay is stealing the efforts of the Devs. Why on earth should SoE continue to put effort into making and 'content', when it seams all people want to do is let their computer speed through it and then complain that there isn't anything to do?


theres more, but its more relevant to another thread.


Page 2 of 5