Entertainer Archive
Thread: Theartres..dramic company preposed
Very cool ideas here.
Keep up the good work!
Sefen Vyngaard - Starsider
hehe I am very happy to see that others in the universe think these things too -
If any on Lowca are interested please send me an email Tta'Famu
Kyorlana wrote:
No I haven't slick... but perhaps this is a nice idea for a community project? I'm very keen to put on a muscical or three and writing the trigger words in would make for a better show certainly. If you like I can set up a forum specifically for this on my site and we add words as we find them? Let me know
Been awhile since I revisited this thread. ![]()
I suspect that most folks are lazy like me and would post on a site they already read but wouldn't bother traveling to another site just to post on one thread. (BTW, I do recommend that folks check out the Talus Moon website. Very nicely done.) Simplest thing would be to have the thread in this forum where the target people are already reading it. ![]()
SlickRiptide wrote:
SWG has such a rich variety of emote animations. What we really need is a way to activate an emote on command but supply our own text, like the "say" option in Everquest.
Then you could really put on a play and act it out.
The closest you can come right now would be to map out all of the "trigger" words that cause an emote animation to fire and write them into your script in the appropriate places.
Has anyone ever compiled a list of the "triggers"?
Actually, I'd say the danger is having emotes trigger at inopportune times. I know there's a few emotes that autofire in the *worst* situations. (Sadly, I can't recall them now...)
For the rest, it's completely possible to write the script so that things are said like this:
Hamlet: /mood shocked; Forget you? No, by the rood, not so! You are the Queen! Your husband's brother's wife!
Hamlet: /mood disgust; And, would it were not so... You are my mother!;/sliteyes
This works pretty well when RPing, as it makes the emote and the speech fire pretty much simultaneously, so using it in a play is just natural.
I know you can disable "triggering" in the options menu. I've never tested to see whether this is strictly client-side or if it stops other people from seeing you animate due to triggers. I'd assume that your client has to tell the other clients that you're performing an animation, so disabling yourself should prevent anyone else from seeing it either.
On the /sliteyes example - Wouldn't it use the names of the toons? So you'd see "Slickriptide looks at WuMing angrily through slitted eyelids"(or whatever the emote text is).Kinda ruins the immersion of us being Hamlet and Polonius. The advantage of the "triggers" is that they just play the animation without any accompanying text. The danger, as you say, is that you may get something unintended. I've been surprised more than once by things like saying "Yeah!" and having my toon pound his fist into his hand like he's about to clobber someone.
Of course, using triggers would make something like /sliteyes be very subtle to the point of being unnoticable, so there are tradeoffs no matter what you do.
I wonder if you can /echo the triggers..
like "/echo lol" will do the animation but no one sees any text at all? I'll have to try it. "/echo /sliteyes" would probably just show the /sliteyes command in the echo without activating the emote, but that's worth testing too.
hearing these stories (esp. the Raven plug) reminded me of one of my coolest SWG game moments:
It was not very Star-warsy, but just a cool moment.
I was standing all alone at a shuttleport very early in the morning and someone named Elbereth walked up. Sometimes these imersion-breaking names irritate me, but she spelled it right and with no funky punctuation or capitalization. So I dug out my book and /recited the poem for her, I think the name of it is "A! Elbereth Gilthoniel" while playing a little tune.
She loved it, I loved it. We got on the shuttle and went on our ways. Not very Star Wars at all, but it was cool to feel like a real musician/performer and recite a poem for someone.
anyway, cary on . ...
SlickRiptide wrote:
On the /sliteyes example - Wouldn't it use the names of the toons? So you'd see "Slickriptide looks at WuMing angrily through slitted eyelids"(or whatever the emote text is).Kinda ruins the immersion of us being Hamlet and Polonius. The advantage of the "triggers" is that they just play the animation without any accompanying text. The danger, as you say, is that you may get something unintended. I've been surprised more than once by things like saying "Yeah!" and having my toon pound his fist into his hand like he's about to clobber someone.
Of course, using triggers would make something like /sliteyes be very subtle to the point of being unnoticable, so there are tradeoffs no matter what you do.
Well, if you /sliteyes at someone, then yes. But it's easy enough (and better for stage direction, probably) to not have other characters targetted when you do emotes simply 'cos some of them turn you to face them.
If you don't have anyone targetted you'll get the generic "WuMing slits his eyes: somebody's going to die". So I guess that's a problem, but you'll have that no matter what. The speech is always going to be preceded by "WuMing says" instead of "Hamlet says".
*/pshrug* Dunno what to tell ya... ![]()
FOO007 wrote:
If you don't have anyone targetted you'll get the generic "WuMing slits his eyes: somebody's going to die". So I guess that's a problem, but you'll have that no matter what. The speech is always going to be preceded by "WuMing says" instead of "Hamlet says".
*/pshrug* Dunno what to tell ya...
Ah, good point. I guess some things just have to be accepted as limitations of the system.
I dig Hamlet and Shakespear in general and I love the idea of moving some of it over to the game where there's a desire for it etc. But the toon name in the acting is no more or less imersion breaking than seeing "Hamlet" in SWG or seeing your own brother play the part at the local players theater.
just my opinion. I think anyone interested in hearing a play in this game setting will not be too bothered by the limitations currently included.
I would suggest an easy fix: add an actor job class that gets the skill to temporarily change his name while in costume and in a theater building.
My play isnt doing to well......i am in a state of sadness.
hmmmm. I can always do Accain Comedy Show. That might work. I could give my show to someone else then do this. Who knows.......