Entertainer Archive
Thread: From TH & SOETyrant Recursive Macros
Rowlyyk
Sun Nov 28, 2004 6:15 am
#14
DeathsEgo wrote:
...but I guess then the bots would be pointless as everyone would ignore them...quite a problem.
Err, I don't see the problem...?
Maisland
Sat Dec 04, 2004 1:53 pm
#15
I agree. I would much rather have a droid that put on a lightshow that I had to examine to read the ad than to have a spam-bot that I can't addignore.
Sunjammer wrote:
Me neither. I'd love to know what genius came up with the idea of a spambot. As if the AFK macrospammers weren't bad enough--them at least you can /addignore.
What I would like to see is a billboard droid rather than a barker. Instead of spamming spatial, you would /ex the droid and see a text message in the description field, written by the owner. Maybe they could even have a holo light show, like entertainer droids, to call attention to themselves.
MDEUK
Tue Dec 21, 2004 5:26 am
#16
I'm so looking to2005 and no more recursive macros - it will be back like SWG was in the old days - a lot more fun and a lot more interaction between people!
MyT_Chicken
Wed Dec 22, 2004 9:38 am
#17
Wow, one of my questions made it to a Stickied Thread.... /cheer
Nice post to, I read the forum a lot while I'm at work, and try to keep up to date, but some of those posts I had not read before. Very nice centerized area for everyone to see. Strange though....I think SOE is doing a nice job (personal opinion); but it kinda strikes me as strange that reclusive macro's are so important to them, yet we doing see anything being done about them.
It may be a huge time sink for the Devs to fix and test the macro system, but I think that anything hurting this game should be in the top 5 of things to fix. Reclusive macro's are hurting this game, not just entertainers, and it is frustrating to me why they keep saying it's important, but continue to do nothing about it.
Macro's are good for this game, but the fact you can loop them and stay online indefinatly bothers me. Its not so much the fact you can loop the macros, its the fact you stay online even if your not spamming.
If SOE would make an effort to make the auto-logoff function better I would be happy. If they could make it so that if there is no USER input for 20mins then it kicks you off the game. Basically meaning if you don't move your mouse or actually type for 20 mins it kicks you off. That would be a fix in my eyes.
Thats just my 2 cents, and I hope everyone realizes that regardless what SOE does, people will find a way around it....thats what people do unfortunantly. But like I said, changing the auto-logoff would be a HUGE step in the right direction....
JeCy
Fri Dec 24, 2004 9:00 pm
#18
If people put the spam droids in a spot that didnt get high trafic but for when you wanted to shop, like in a bazzar sqaure or in a player city, they wouldnt be half as anyoying. When im going to shop i like an add.. generally bazzar squares are out side of the beaten path and when you are in one its good to have an add. Perhaps maybe they oculd make um work only in bazzar sqaures,. you are in there to shop.. soo thats when you would want an add right??
all you have to do to ignore badly places spam-bots is examine it and then add the owner to ignore its not hard, not sure why everyone has a problem with it..
The day that recursive macro's are gone will be the day entertiaining becomes fun again and the ones that know what they are doing will make good money cuase tons will quit... which will be a good thing : )
Je'Cy
LeBob
Tue Jan 04, 2005 1:12 am
#19
This is from the Studio Update post here.
AFK - unattended macroing This will be going away soon. There will be some issues around losing the ability to do things with recursive macros or while AFK which will need to be addressed as part of this effort, but overall it is better for the game environment to not have this as a sanctioned behavior.
No real new news, but it is nice that we are hearing it more and more often.
MyT_Chicken
Wed Jan 05, 2005 10:56 am
#20
LeBob wrote:
This is from the Studio Update post here.
AFK - unattended macroing This will be going away soon. There will be some issues around losing the ability to do things with recursive macros or while AFK which will need to be addressed as part of this effort, but overall it is better for the game environment to not have this as a sanctioned behavior.
No real new news, but it is nice that we are hearing it more and more often.
This says "Unattended Macro....." Which I agree should go away. Reclusive (looping) macro's should stay in the game. There are a lot of good uses for looping macro's. Going AFW (Away for Weeks)is not one of them.
MyT_Chicken
Wed Jan 05, 2005 4:54 pm
#21
LeBob wrote:
The two are not so easily separatable technologically.
It can be done, the code is already there. If I stand still for (I think) 30 mins, I go LD, but if at anytime I type, or move the mouse, or anything, my timer starts over.
It is very possible to make these conditions apply to Macro's. While a Macro is issueing commands, the user isactually "moving". I understand what you are saying, but I just think it would be far better to destroy Unattended play vice Reclusive macro's.
Your right, it may not be easy to do, but I think everyone can agree, Reclusive Macro's do have very good uses. I just don't like the fact reclusive macros are going away, They help out is so many projects and tasks within this game. Whatever SOE does, I will support it, I just hate to see some tasks become even more "painful"
If SOE can track 3rd party Macro's, there has got to be a way to track in game macro's and put a stop to Unattended play.
Xyrdre
Wed Jan 05, 2005 11:40 pm
#22
Truth is, I think that's really the goal here. To stop unattended "play", that is.
Looking at recursive macros is one approach to find a way to stop all that AFKin', but may not be the be-all, end-all answer. That's something that I've been pushing for on the Correspondent boards all along- that we do not lose sight of the end-goal, that of stopping (as much as possible) AFK automation of the game, and making sure that whatever method is used to achieve that goal will in fact accomplish it. Again, as much as possible.
As all of the debate since July has shown, there may not be a simple answer. There's a bit of a tangled web of issues and concerns, and none but the devs really know what the code can or cannot do in it's current state, and what the fallout effects of altering that code may be. It may not beas easy as it seems, intuitively. Kinda wish it was.
At the end of the day, the devs still seem to be dedicated to finding an answer to stopping the rampant AFK throughout SWG, as evidenced inthe recentline commentby Tyrant. The specific method by which that happens, and the timeline, are still unknown, but it is still being addressed. And that is a Very Good Thing (tm).
MyT_Chicken
Thu Jan 06, 2005 9:04 am
#24
I agree 100% with you...hopefully we can get some more 411 soon enough. 
Xyrdre
Thu Jan 06, 2005 9:51 am
#25
MyT_Chicken wrote:
I agree 100% with you...hopefully we can get some more 411 soon enough.
All the news that's fit to print. We've got your backs.
Taduc
Fri Jan 14, 2005 12:52 pm
#26
I am actually in disagreement about some of this but thats just me. I figure when people start to realise they are no longer going to be able to get buffed etc when they want they will realise their mistake. because guess what there won't be that nice man in the cantina doing mind buffs 24/7 so if you want to configure your play time around when some guy feels like sitting there for 3 hours doing buffs thats all fine and dandy but some of us actually like KNOWING that we can run to the cantina and get a buff when WE can play. I understand that some folks play for different reasons but that doesnt make those of us that want to be able to hop on and hunt bad people it just means we have lives outside of the game and can not spend 2 hours trying to find a live dancer/musician to buff us up when we can only play for 2-3 hours.