Entertainer Archive

Thread: Healing XP slowing to a snail's pace?

Gothywench
Mon May 16, 2005 6:51 pm
#14

I don't think I'm missing the point. If anything, my question would be, why does it have to go so fast? Can't we work together as entertainers, not just try to get to master as fast as possible?




Gorath: Sti-fi Osp-ro - Domestics Trader
Gorath: Honeewoo - Master Entertainer
Kettemoor: Honeewoo - Master Entertainer
Kettemoor: Yohai Darksun - Master Entertainer

Player Spotlight 6/30/06

Chibiwolf
Mon May 16, 2005 9:45 pm
#15

Incidentally, perhaps what it amounts to and what many in this thread are saying is this: If you work at something daily it'd be nice to have some show of accomplishment rather than a feeling of futility. Right now, I dance regularly and RP and enjoy myself and there is accomplishment on that side of it, but amidst it I am also dancing and frankly seeing nothing moving is giving me this feeling of futility. Do I want to leave? No. Nevertheless, it'd just be nice to feel like I'm getting somewhere.



Taliesen - Dances with Banthas (and Jaxes)
Master Entertainer ~ Elder Creature Handler
Proud Member of the "Varactyls" of the Yell Cantina, New Hope, Naboo - Kettemoor
-Creature Handler Memorial - Mos Mesric, Tatooine/Kettemoor Galaxy -1419, 283-

JenTara
Mon May 16, 2005 10:20 pm
#16

I pretty much agree, espcially since I dropped Dancer for a bit for respec stuff just to try, thinking all my xp would stay as it has always before... Then when they allowed dancer for respec that was great... cept... I had dropped it normally... WELL the devs were nice and gave me back Dancer as I had it (Well, almost... I only had Tech III cause i was saving up for Theatrical, they gave me Tech IV cause I had the xp for it orginally... that's ok with me) but I'd been working up Battle Fatigue not Mind Wounds... So... now I've LOST all the xp due to the recent capping thing (before if you were over the new cap it didn't TAKE AWAY the xp, now it does)... and so I am truly seeing this entertainment healing xp grind... If the rate of xp gain stays the same, I imagine I will have Theatrical 2 before I have Wound Healing III much less IV and Master Dancer, and for those that dont' know... Theatrical costs 400k XP... Theatrical 2 costs another 400k XP BUT 100k of that must be gained using theatrical which gives the same xp as BASIC.



Jen'tara Rhee - Force-sensitive Twi'lek - Elder Teras Kasi/ Elder Pikewoman / Jedi / Imperial Pilot (Imperial Inquisition)- Intrepid

Racquel Babylon - Force-sensitive Human - Teras Kasi Elder / Elder Dancer / Master Entertainer / Alliance Pilot (Vortex) - Bria

Teavai Ynai - Force-sensitive Zabrak - Elder Bounty Hunter / Elder Creature Handler / Bounty Hunter / Freelance Pilot (Smuggler's Alliance) - Kettemoor


-
Gothywench
Tue May 17, 2005 6:08 am
#17



Chibiwolf wrote:
Incidentally, perhaps what it amounts to and what many in this thread are saying is this: If you work at something daily it'd be nice to have some show of accomplishment rather than a feeling of futility. Right now, I dance regularly and RP and enjoy myself and there is accomplishment on that side of it, but amidst it I am also dancing and frankly seeing nothing moving is giving me this feeling of futility. Do I want to leave? No. Nevertheless, it'd just be nice to feel like I'm getting somewhere.




Really, we'll just have to leave it at ye olde "agree to disagree". I don't think the XP grind is too long, simply because I don't see it as an XP grind. Especially not after spending 120 hours sitting in an ID salon when tryign to Master that profession a second time. When Publish 8 came out and they changed how XP was granted, you could no longer grind it out fast like before. Even, as fast as you can do now.

120 hours. In a tent. And, the "high" XP option was to do stat migrations. Which took 10 minutes. So, for 10 minutes, I'd have to sit there in the tent. You couldn't do them any other place. Plus, any other ID work done outside the tent, took 2-5 minutes to do. So...even if you did nothing but stat migrations at 10 minutes a pop, it would still take 120 hours to accomplish. And that was only if you found someone to do stat migrations *on*.

So...while I understand the frustration of a long grind, NOTHING was more painful than that.




Gorath: Sti-fi Osp-ro - Domestics Trader
Gorath: Honeewoo - Master Entertainer
Kettemoor: Honeewoo - Master Entertainer
Kettemoor: Yohai Darksun - Master Entertainer

Player Spotlight 6/30/06

Chibiwolf
Tue May 17, 2005 10:07 am
#18



Gothywench wrote:


Chibiwolf wrote:
Incidentally, perhaps what it amounts to and what many in this thread are saying is this: If you work at something daily it'd be nice to have some show of accomplishment rather than a feeling of futility. Right now, I dance regularly and RP and enjoy myself and there is accomplishment on that side of it, but amidst it I am also dancing and frankly seeing nothing moving is giving me this feeling of futility. Do I want to leave? No. Nevertheless, it'd just be nice to feel like I'm getting somewhere.




Really, we'll just have to leave it at ye olde "agree to disagree". I don't think the XP grind is too long, simply because I don't see it as an XP grind. Especially not after spending 120 hours sitting in an ID salon when tryign to Master that profession a second time. When Publish 8 came out and they changed how XP was granted, you could no longer grind it out fast like before. Even, as fast as you can do now.

120 hours. In a tent. And, the "high" XP option was to do stat migrations. Which took 10 minutes. So, for 10 minutes, I'd have to sit there in the tent. You couldn't do them any other place. Plus, any other ID work done outside the tent, took 2-5 minutes to do. So...even if you did nothing but stat migrations at 10 minutes a pop, it would still take 120 hours to accomplish. And that was only if you found someone to do stat migrations *on*.

So...while I understand the frustration of a long grind, NOTHING was more painful than that.




See, that's a painful grind too, but that is why I refuse to do ID. (Although it seems they've done away from that) And now they've transferred it to the dancers and musicians. NONE Of these grinds should be so slow you feel no accomplishment. It's ludicrous.



Taliesen - Dances with Banthas (and Jaxes)
Master Entertainer ~ Elder Creature Handler
Proud Member of the "Varactyls" of the Yell Cantina, New Hope, Naboo - Kettemoor
-Creature Handler Memorial - Mos Mesric, Tatooine/Kettemoor Galaxy -1419, 283-

WhiteSwan
Fri May 27, 2005 5:12 pm
#19






Tralmek wrote:

All professions shoud ideallytake about the same time to master, so we'll have to see the average time it takes for the various combat people to master under the CU, then we'll know how much time the Entertainment professions should take. Right now, as you say, it could take months gain healing xp for Master Musician or Master Dancer, but Image Design can be done in what, three hours? All the Entertainmentmastery timesmust be looked at and reworked in our revamp so we match up with the other professions out there.


Right now it seems the only BF healing we really get is from pilots who are coming down to enjoy the ground game...so for healing xp, I've been hanging around in the cantinas near the major starports. It's still not fast, but it's not unbearable, either.





I Mastered Entertainer, ID, Musician and Dancer in 8 days, yeah, healing xp is slower without Mind wounds now but uit's still ther to be earnt

jediiy2k
Sat May 28, 2005 3:51 pm
#20

/stoplisten;


/pause 10;


/macro xxx





Graawly
Master Sessy Furball
Future Craft Master of XLII
- I blindly support SOE... No, not really.
Eketea
Sat Jun 11, 2005 4:12 pm
#21

It might be because some wounds that you have and need to be healed



MAY THE FORCE BE WITH YOU!
Bassnet13
Wed Jun 15, 2005 3:28 pm
#22

As the poster two levels up suggested (and as far as I can tell this is only a workaround on the musician side /sigh) if you /stoplisten on yourself at regular intervals it pops you for some healing XP as you reinspire yourself. Just a helpful hint.



Ki'ara Malevu - Retired
Reki'ara Malevu - Retired

Find me on WoW - Rekiara 60 Mage, Server: Ursin, Alliance side
JFreeman
Fri Jun 17, 2005 11:03 am
#23

Yes, it's too slow.



We want to change the 'healing' line to a 'props' line that allows you
to craft and utilize 'stage props' (weapons, armor and so on that just look
like weapons and armor). We're increasing the xp rate gain overall, and
removing battle fatigue from the game entirely. We have some other
enhancements to the entertainer professions that we want to do as well
(profession-specific inspiration buffs for non-combat professions), but
this is what is currently in development.





Cutedge
Fri Jun 17, 2005 11:08 am
#24






JFreeman wrote:
We're increasing the xp rate gain overall, and removing battle fatigue from the game entirely.






what?



Cutedge Slugbait
Elder Doctor / Elder Pistoleer

Goodbye my love, goodbye. Losing ground is what it takes if you really want to fly.

SWG Wiki: Everything you wanted to know about kreetles, but were afraid to ask.

"Looks like SWG attracts the biggest cry babies, who whine about the game in multiple forums but continue to play it. We are tired of people making multiple posts in every PCG forum and whining about SWG. If you hate the game stop paying the monthly fee and sell everything on Ebay."
sprognak
Fri Jun 17, 2005 11:10 am
#25

Hmmmm.....




Hareb'Arl, Europe-Chimaera Server.
Rebel Wookiee. Council Member of Seekers of the Legacy

Someone said that light travels faster than sound.... I guess that's why some people seem bright until you hear them talk.

Grinder of 2 Elder Jedi (and a few alts)

Cutedge
Fri Jun 17, 2005 11:12 am
#26


Since you're removing BF or planning to do so, can we at least get confirmation that won't be doing the same to wounds?



I'm not even an entertainer. I came here trolling the dev tracker, but please don't remove BF. Make it heal faster, but don't remove the need for it.


SWG is unique because it forces interaction between players. You are required to find a doctor. You have to find an entertainer and watch/listen. You used to have to wait with others for shuttles. It promotes healthy interaction with fellow members of the community. Please don't change this.


Message Edited by Cutedge on 06-17-2005 01:19 PM



Cutedge Slugbait
Elder Doctor / Elder Pistoleer

Goodbye my love, goodbye. Losing ground is what it takes if you really want to fly.

SWG Wiki: Everything you wanted to know about kreetles, but were afraid to ask.

"Looks like SWG attracts the biggest cry babies, who whine about the game in multiple forums but continue to play it. We are tired of people making multiple posts in every PCG forum and whining about SWG. If you hate the game stop paying the monthly fee and sell everything on Ebay."
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