Entertainer Archive
Thread: I asked...I got an answer. :(
Page 14 of 14
Gotainllyod
Thu Nov 11, 2004 12:53 pm
#170
Dreamland wrote:
Malakite26 wrote:
First off.. wow, ur agruement vs gotain is pointless.. he is simply mentioning that a in game macro being used to loot or kill things. Just because you are mad that someone made a recluse macro that allows them to buff bot.. doesn't take away the fact that ATk entertainers are going to be able to say hi, and chat with the people.. if they are using the buff bot it's because you as entertainers aren't putting enough effort into making them feel welcome, so they would rather use a buff bot to avoid the problem.. as u have said Jedi is a achievement.. it's alot of hard work and time put into grinding it.. as well as earning the jedi. U complain about a reclusive macro ruinding the game.. i would be more than willing to bet you used one to craft all ur crafting professions.. so before you make a huge post on how they suck, remember what u did to get jedi, and think clearly about ur decisions
Why do people like yourself and gotain feel like coming in here with no knowledge of the issues or facts and telling people what they think, or what they want. Get yourself out there and read a few posts before you start to flap your jaw. First of all the prime factor in the descision to remove recuring macros was in fact COMBAT MACROS. COB macros, full combat macros and the like. Getting a macro from a webpage to make you good at combat is something they want to eliminate.
If you take the time to go read the original post by thunderheart you will see that its purpose was to gather feedback for ways to remove the exploitive abilities, while corecting for the positive abilities impacted such as crafting.
At the time that the recursive macro change was announced the Devs still did not even acknowledge that there was a problem with the entertainer class. Buffbots were a negligable consideration in this descision.
And YES the buffbot does take away my ability to say hi and talk to people as do afk spammers. The mountain of spam filling spatial REGARDLESS if i have it ignored, is making it so the person i am talking to have very little chance of seeing that I am adressing him. Furhtermore the atmosphere of hoplesness and anxiety created by these automatons DESTROYS my desire to soicialise and does so to the person coming to me to socialise as well. Put simply i just don't feel like being personable when im distracted by watching 90% of the people that enter the building ignore me and head for a buffbot.
In the future take your own advice get out there and READ some facts before you start telling me what i think or what i want.
Message Edited by Dreamland on 11-11-2004 10:59 AM
where have i forced my ideas onto you, ive stated my opinion but whatever... and macros dont make you good at combat your skill does.
Gotainllyod
Thu Nov 11, 2004 12:56 pm
#171
kirah_ashlin wrote:
Why are we feeding the trolls?
yea ok sorry forgot it was a dictatorship in here.......
Taewyn
Thu Nov 11, 2004 2:51 pm
#172
as for the red higlight, there are no ingame mechanics that are allow u to do that, plz dont get a third party program mixed up with a ingame macro
- /CycleTargetOutward
- /pause 1
- /Super special 1
- /pause 1
- /Super special 1
- /pause 3
- /loot
- /macro l337 looter...
Yes, you really can AFK kill/loot....The only diffrence between this meat-lump macro and a Geo-macro is 8 more specials..../sigh
Message Edited by Taewyn on 11-09-2004 03:53 PM
Taewyn
Thu Nov 11, 2004 3:00 pm
#173
Want any other game-ruining macros? I know hundreds....
Any time you allow people to be more efficent by *not* playing your game, rather then playing, you create a fissure between the game and the player. The longer the character levels, gains loot or "grows" without player interaction, the more dispondent the player becomes from his character and the game itself...
It comes down to money...AFKing is not good for the game, and it accelerates turn-over in an MMO....Eventually the "new" incoming player base will be exhausted and it will lead to the death of the MMO. Removing recursive macros is a way to slow people down and *invest* into their character, there by making it harder to pick up and move on (as you have a genuine attachment to the work you put in)....
Message Edited by Taewyn on 11-11-2004 04:01 PM
kirah_ashlin
Thu Nov 11, 2004 4:18 pm
#174
Gotainllyod wrote:
kirah_ashlin wrote:
Why are we feeding the trolls?
yea ok sorry forgot it was a dictatorship in here.......
You are so quaint! /smile
Dreamland
Thu Nov 11, 2004 4:25 pm
#175
Gotainllyod wrote:
where have i forced my ideas onto you, ive stated my opinion but whatever... and macros dont make you good at combat your skill does.
Again, educate yourself. Go read thunderhearts original post and then com back and give your opinion. An uneducated opinion is not worth a thing.
I could walk into the rifleman forum and start slinging opinions that were useless, but that would make me look like a fool. That is what you look like when you try to tell people the way it is when you don't even know the way it is.
Message Edited by Dreamland on 11-11-2004 03:26 PM
Message Edited by Dreamland on 11-11-2004 03:29 PM
rayill
Fri Nov 12, 2004 1:03 am
#176
Gotainllyod wrote:
<snip>
where have i forced my ideas onto you, ive stated my opinion but whatever... and macros dont make you good at combat your skill does.
If the above was true, then none of the other professions were broken unbalanced. They were simply outskilled. That would lead to the premise that an upgrade wouldn't be needed for the current combat system...
LyteFoot
Fri Nov 12, 2004 1:23 am
#177
I hope by that you mean your template because there is hardly any player skill involved in the PvP or PvE invironment in this game. Having played games that required player skill this is the worst system for involving a player in the actual combat that I've encountered. TKM clicks attack, turns on KD/DZ macro and watches his toon fight is not player skill.
Gotainllyod wrote:
and macros dont make you good at combat your skill does.
Gotainllyod
Fri Nov 12, 2004 4:57 am
#178
i wasnt talkin geo i was talkin things like the borgle bat cave where u loot tapes from containers. Anyway, ill just keep my undeducated opinions to myself as we all know this arguement is goin knowhere.. It's obvious u guys feel strongly but its also obvious that u cant see the other side of the blade.
Taewyn wrote:
as for the red higlight, there are no ingame mechanics that are allow u to do that, plz dont get a third party program mixed up with a ingame macro
- /CycleTargetOutward
- /pause 1
- /Super special 1
- /pause 1
- /Super special 1
- /pause 3
- /loot
- /macro l337 looter...
Yes, you really can AFK kill/loot....The only diffrence between this meat-lump macro and a Geo-macro is 8 more specials..../sigh
Message Edited by Taewyn on 11-09-2004 03:53 PM
LyteFoot
Fri Nov 12, 2004 6:59 am
#179
Actually we do see the other side very well. What you continue to miss is our side. Having our entire set of abilities replaced by robots isgame breaking. Having more AFK characters online that non-AFK (a part of the latest dev statement if you read it) is game breaking for everyone.
It does cause server issues because the server was never scaled to have the majority of players all online at the same time and especially not all the time. I work on computers and one of the things you try to determine is the minimum amount of equipment you need to cover the peak periods. Well AFK characters completely blow that away because suddenly what should be the peak online countfor a west coast server doubles because of all these east coast and european players who leave their character logged in at times that those people would not normally be online.
So when you run your robot and go off to do other things you are directly impacting my online time. You are using server resources, network bandwidth, and even my computers resources justso you can advance in some game function without having to actually do the activity. All the computer systems, including my personal PC, still have to deal with rendering and managing all the graphic objects and informational data that your toon generates.
You keep claiming that SOE planned for AFK and the system is designed to deal with it when the DEVS have stated that this was not their intent. If they never intended for this to become the normal mode of play then why would you think the planned for it? Noit is a typical case of developers and designers not accounting for the ingenuity and persistence of the players to find every loop hole available.
Everyone is affected by AFK activity. It consumes resources,it blockspeople from getting at game content when they are actually playing, it clutters key areas withspam, it generates excess loot and income thatskews the game economy, itdegrades the achievements of certain professions, it removes opportunities for people actually online and playing.
Entertainers are hit extra hard because our entire functionality can be scripted. That has causedmany players to consider us NPC's andto treat us accordingly. They drag aggressive NPC's in to attack entertainers, they insult them, they bring in large pets tofill the cantina, they do tons of very rude and mean activitiesto us. All this because there are so many AFK entertainers that some people think we all should be and that being rude doesn't affect us because we aren't really there anyway. I started this game as a PvE player, I still keep master rifleman and do some PvE. I'm also doing JTL. I find it much more fun to play in the cantinas and interact with people. I don't expect everyone to interact with me and don't care if they don't want to, but those that do enjoy it as much as I do even if its only a few minutes for them. I PLAY the game and want to have fun without worrying about being treated like an NPC or some useless waste of space. I'm there, I'm present, I'm entertaining, and I'm way more useful than the 40 AFK toons in front of Theed starport cluttering the screen with SPAM that you keep defending by claiming AFK was planned for and is good for the game.
So try looking at both sides. So what if you have to hit yourCOBbutton every few minutes is that so bad a priceto pay to remove all the zombies cluttering the galaxy?
CloverRidge
Fri Nov 12, 2004 11:52 am
#180
Unattendedmacroing is not what the designers want and this has already been stated by Tyrant so end of story.
He didn't just say macros he mentioned specifically UNATTENDED macroing/playing. This really will benefit SOE as well because it will take people a much longer time to master professions specifically Dancer/Musician and will got down the influx of "buffbots" as well as active buffbots.
There are a vast majority of players that level their toons while they are /afk at work and this will force them to do it during their playtime and will also cut down on server resources used. It will take some people longer to do all the things they want since they will have to actually play to do it and then the human factors such as fatigue,etc...come into play slowing a good majority of the people using /afk macros down.
I play two toons and play both at the keyboard and it takes substantially longer to lvl my entertainer for the final heal boxes he needs for Master Musician since I do so at the keyboard and don't leave him running while I'm at work or while I sleep.
But to be honest as much as I'd like to have Master Musician along with Entertainer and Dancer it doesn't bother me that it's taking awhile since I enjoy it. He is Master Entertainer/Dancer and almost one heal from Master Musician but I figure I'll get it when I get it. I enjoy my time online and don't have to have everything right now so to me there is no need to "hurry" the process and leave him running at night.
I work a full time job and have a family but that is no excuse that I should be able to do things AFK since "I don't have all the time needed to achieve what I want".
But Irregardless....Tyranthas stated they don't want Unattended gameplay so that is the end of the arguement.
LyteFoot
Fri Nov 12, 2004 12:42 pm
#181
Get out of space and back to Theed you bum, then maybe we can play every song for once 
CloverRidge
Sat Nov 13, 2004 1:30 am
#182
haha yep I think I will be there tonight so if you're there we will jam
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