Entertainer Archive
Thread: Playing the Lowest Song Cause and Effect
Ok, It seems that now you can't play your own Song in a band, Duh right? This was Oviously done to Avoid that Insanity sound that was Bellowing from many catinas...2 Guys playing Ceremonial on a Mandovel, one master musician playing Virtuoso on an omni box thing, 3 guys playing Rock on Various instrumaments and like 5 more playing starwars 1 is about the Worst sound i am Sure ALOT of us have ever heard in a Game. Now, While we don't want to repeate theNightmarish soundsthat were being preformed, The Current solution is unaccepable...Forcing everyone to play the same thing. Fact of the mater ispeople "advance" at different rates due to Playtime and stuff, So the Odds of Players having different skill levels is quite likely, Infact it is Encoraged to Group with People "weaker"and Stronger then you when hunting. Everybody should add to the Abilities of the group reguardless of skill level, however as a musical Entertainer that just happening.
"I'll just Disband and Play my own thing" "It says i Don't have the Skill...Do you guys Realy want me?" and "I Do better off on my Own, You guys are just Slowing me down"...These are some of the things i have heard in the last 2 days alone....and whats worse, they are all right. As a Novice musician, you can play a Song by yourself and Get 15 musical experiencea tick However, When you join a band that gets cut in half to like 8usualy(somtimes even as low as 5) because everyone is Playing "starwars 1" and not Folk or Starwars3 or whatever it is that the Qualify for. So What you are looking at, if you can't figure it out, is the Experience rate is Being Slowed down for Musicians that choose to group(or they are either jerks / Uninformed people who use the /change command to play their own and Bug everyone else from playing anything at all...)
So the Questions are: Is Making a Consistent sound worth the Loss of all But a Fraction of your Exp? Having understood it will take you literaly dozens of times the time to reach master musician While grouping, as Oppose to not grouping, Will you Group?
Most people will agree the answer is No to both Questions...Its just a Stupid restriction. So the Solutioni have inmind here is Simple and Obvoius: Just make the Experience Gained for musicians independent of what Song they are Playing...In a Real world, What would happen if i played the same song Over and Over and Over again, is i would not advance beyond the point of perfecting that song...However Seing how Exp has Been directly Tied to Flourishes(to help prevent Afker)here is your answer, Just make the Flourishes Gain in complexity and Speed and originality as you Progress in Skill (as they would in real life). This way While Playing theSame song over and Over and Over again, you can Still gain Worthwile Exp Threw modifying the Song with your More advanced Flourishes.
Now i am Sure Alot of you are Probably thinking, "Well then why Bother playing any thing else as you level?" And i have an Answer For that Also! Add a Small bonus onto Performing Flourishes in the more Advanced songs, higher the song-Higher the bonus-like it is now...However this will Close the gap some Between playing an entry level at a masterfull level and Playing a Very Complex song as aBeginer. The Gap between Playinga lower songin a two person Duo / Band and playing the song at your level solo Should only be 5-15% at Anylevel, Considering Any two songs...including Virtuoso and Starwars1. 5-15 Percent is the Number i came up with in my Mind of the amount of EXP i would sacrafice in order to play in a band with novice musicians And Gain the Bonus in Healing exp, almost always beter in a group...unless your the Sexy Human chick wearing a sling shot Thongshaking your Goodies infront of the catina...they do better ![]()
Ok, now you get the idea i hope....This may not be the
Arggg....heh i Dunno what the hell just happend...but OK ![]()
Where i left off.....
....Right answer at all, but it just something to get people thinking. There needs to be a Reason to Group up With Players of all levels, especialy Musicians! The Best Exp to be Had for EVERYONE should be found in a Group or Band, Hearing comments like "i Could do better by myself" is just very iritating...and Coments like "i'm just gonna disband, i don't want to slow you all down"are just Heartbreaking.
If a Composer (musical knowledge 4) plays starwars1 on an ommni box, he's getting the same exp as if he were playing Jazz on the ommni box. Don't forgetthat playing the best instrument also gives you the best exp.
First I have to say: Those guys are idiots. The ones that leave a group because of slow exp in the musician exp when playing Starwars1 over again. It's what the fanfar and kloo horn are for! And the mandoviol, and the omnibox, etc. With those instruments, one still gets a lot of exp even for starwars1...Plus a mandoviol makes areally nice tune on that song. Anyway,I'd rather make a consistant sound than disband for such an idiotic reason.
Aperson onceasked me, "Are you sure you don't want me to dance? You'll get more exp if you solo."
If they do not practice, how can they get better? ![]()
I like this post though. ^_^
1 - if your xp as a musician is going down when you group (and you are comparing the same song and instrument, which i'll get to more in a second) then the only possible answer is that someone is doing /bandflourish commands. Everytime you start playing I'd recommend "/bandflo off" unless you are trying to perform a syncronised version of a song. When performers group, they get better xp. period. end of story. Not only do you get a bonus for being grouped with other people who are performing (and you'll see it go up and down as people stop and start their act) but you also get a bonus to xp for every person watching a performer that you are grouped with. Entertainers sharing the same stage were INTENDED to group together. On the other hand if there are 3 "bands" at the cantina, then they are ALL missing out both on performance xp as well as healing xp, because the audience is split between various acts.
2 - I can get more than 150 xp per tick in music playing starwars1... read on. The base factor to the xp you get, aside froom grouping bonuses, is determined by a "complexity" of what you are trying to perform. Each instrument and each song has a fixed complexity. Whichever one is higher for you at the moment is what your base xp is calculated from. So, if all you care about is xp, just play the instrument suitable to your level as a performer.
did you also post this in the musician thread? I feel I've already responded.
To add to my potentially fictional reply though... starwars1 can sound pretty good, even with a complete noob on a slitherhorn if you give them the proper backup (i.e. bandfill, nalagron, or mandoviol.) As was stated in my other reply as well as by a poster above: you can "get around" the lower xp of sw1... if you play ANY instrument other than slither you get the xp for the instrument, not for the song sw1.
As a side note: I've done master entertainer (twice, thanks to a character deletion) and master musician, and I lived through the requisite time even though most of it was spent playing sw1 and (shudder) rock in groups of 3 or more musicians. Bite the bullet. If you really want to play a musician the reward is when you play OUTSIDE the cantinas, and put on a real show, not an xp-grinding session. If you're in a garage band suck it up cause thats how yas pay your dues ![]()
yeah an Example here :
I play starwars with my Slitherhorn i get 4 exp a pop,
I play it with my Fizzz i get 5 a pop.
Iplay it with my Box and i get 6 or 7 a pop
When i Play Folk with my Slitherhorn, i get 14 exp a pop
...With a Fizz, 15exp a pop
...with a Box, 16-17 a pop(i havn't nailed down a new test since composer)
I personaly like the way Alot of the Songs sound, thats not my Gripe...it is the Slow, Draging Exp that makes it feel like a "Hell level" grind....thats just not right.
I Didn't want to bring dancers into this, But I would also like to point out they can dance whatever they want whenever they want....for them there is no "you don't have the skill..." garbage hehe ![]()
yeah, i always play the instrumentof my level, when i can get one...However, for example when i tested last,when i play Folk by myself on my fizz i get 15 exp a pop to start...When i Group up with 6entertainers, 3 music 3 dance, and we play starwars for the new Guy, who wants to play music instead of dancing (no problem with that...i sure don't want to dance if i get in a group of master musicians), I only get 10 MAX a tick....if 2 of us play folk while the little guy is LD(tried it) we got 20-25 exp a tick. However i Will not argue that One full grouped band is Infintly more Effective at getting Healing EXP....Although getting 80 healing exp a pop, while only getting 10 musical just makes it like There is just something wrong there ![]()
Hmm. I'm going to try the same test to see if I have matching results.
By pop do you mean one tick of experience after two flourishes? (like 2 flourishes in a 10 second period or just one flourish?)
By box do you mean ommni box?
JediQuik all I can say is you must be doing something wrong.... I took these numbers today, 7/20 with no group and no audience:
playing starwars1:
Slitherhorn 4 xp
Traz 20 xp
Bandfill 29 xp
ChidinkuHorn 33 xp
OmmniBox 37 xp
Nalagron 44 xp
playing virtuoso:
ANY instrument 44 xp
This post is a bit disturbing...
Of course all members of a band have to play the same song at the same time! There's nothing wrong with that...
Anyone leaving a band because they don't want to play SW1 even though it's the only song another member knows should switch to a solo class like Marksman or something. Most entertainers have no qualms about playing SW1, because THERE IS NO XP PENALTY if you use your best instrument.