Entertainer Archive
Thread: A buffing doctor's question to entertainers
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xrayallen
Fri Jan 14, 2005 9:36 pm
#1
I did a search but as you can imagine when I typed in "Buff" I got so many responses that it didnt even have room to show current posts with that. Anyway.......
I am a new crafting doc and I am about to make a run of buffs. I like to keep entertainers in mind when crafting and I know entertainers only like certain buffs so they don't have to pay for the whole uneeded set. I *think* quickness and action is what you like, but I am not positive. What I would like to know is what buffs do you look for, and what does each buff do for you?
I got a special request from my first customer for quickness buffs. She didn't mention anything about action, which is cheaper to make due to not needing avian. That got me wondering why she didn't need action. Which brings me here. My request is simple, but requires typing. Help me understand what entertaniners need and why so that I can keep you all in mind when walking around and buffing I will have the sets you require on the side.
Feel free to flood me with info. The entertainment profession has long confused me. Lets put an end to that!
Aleyo
Fri Jan 14, 2005 10:40 pm
#2
Well, there's a few different ways to go. It all revolves around the fact that our flourishes, and dancing/playing music in general, take up action.
The most common way to help out an entertainer is to buff their quickness. If their quickness is buffed strongly enough, then the flourishes will no longer take any action, or take so little action that it is easily regenerated right away. Because of the fact that the action then never goes lower than maximum, an action buff is not necessary.
Another way to go is to buff stamina, so that whatever action costs are done by the entertainer are regenerated all the quicker. I imagine in most cases, this works out just great as well, but it's *possible* that it would be problematic for an entertainer who is buffing, because while buffing, they spam the flourishes as quickly as possible, and the cost of each flourish wouldn't be lowered, thus perhaps outpacing the regeneration. I'm not entirely sure, as I don't get stamina buffs.
Finally, an Action buff, while not leading to 'infinite' flourishes like the other two, will increase the amount of time an entertainer can continue performing before taking a rest, since they have a longer pool to draw from.
To be honest, an entertainer would probably be very happy for any of these buffs. However, I believe the most useful is the quickness buff.
The most common way to help out an entertainer is to buff their quickness. If their quickness is buffed strongly enough, then the flourishes will no longer take any action, or take so little action that it is easily regenerated right away. Because of the fact that the action then never goes lower than maximum, an action buff is not necessary.
Another way to go is to buff stamina, so that whatever action costs are done by the entertainer are regenerated all the quicker. I imagine in most cases, this works out just great as well, but it's *possible* that it would be problematic for an entertainer who is buffing, because while buffing, they spam the flourishes as quickly as possible, and the cost of each flourish wouldn't be lowered, thus perhaps outpacing the regeneration. I'm not entirely sure, as I don't get stamina buffs.
Finally, an Action buff, while not leading to 'infinite' flourishes like the other two, will increase the amount of time an entertainer can continue performing before taking a rest, since they have a longer pool to draw from.
To be honest, an entertainer would probably be very happy for any of these buffs. However, I believe the most useful is the quickness buff.
xrayallen
Fri Jan 14, 2005 11:26 pm
#3
Thanks so much for the explaination. I willplan on setting aside a set of Quickness buffs when I do my run and won't worry about any other.
seline
Sat Jan 15, 2005 4:39 am
#4
If you think of it: Action is only a pool, quickness is reduces your action loosing on special attacks (in this case flourishes) to almost zero, Stamina is recovery of lost action pool.
Quickness makes you spend almost "no action" so, it is best way and cheapest way to go...
Mentalbug
Sat Jan 15, 2005 7:28 am
#5
For what I experienced, quickness and stamina are both as effective as each other to provide non stop flourishing for 3 hours. You only need one of them, wichever it is.
Quickness buff makes flourish consumption smaller than natural regen
Stamina buff makes regen quicker than flourish consumption
8)
The buff doesnt even need to be the best quality ever, no idea on exact numbers though
Quickness buff makes flourish consumption smaller than natural regen
Stamina buff makes regen quicker than flourish consumption
8)
The buff doesnt even need to be the best quality ever, no idea on exact numbers though
Maisland
Sat Jan 15, 2005 3:57 pm
#6
I too have found that stamina and quickness buffs are equally effective... and you only really need about 1k to 1400 or so in whichever stat is buffed to be good to go. I do just fine with just one swig of Accarragm when doing the theater manager quest performances... that gives me approximately 400+ to both quickness and stamina... so double that to at least800 - 850+ or so on one stat (either quickness or stamina) and it should be plenty foran entertainer's purposes.
Mentalbug wrote:
For what I experienced, quickness and stamina are both as effective as each other to provide non stop flourishing for 3 hours. You only need one of them, wichever it is.
Quickness buff makes flourish consumption smaller than natural regen
Stamina buff makes regen quicker than flourish consumption
8)
The buff doesnt even need to be the best quality ever, no idea on exact numbers though
Xyrdre
Sat Jan 15, 2005 10:14 pm
#7
First thing's first...
Doc, you ROCK! These days it's getting so hard to find doctors who'll carry a few extra side quickness buff packs for entertainers - so, you get the SWG Dancer Seal of Approval right off!
I'd go with Quickness all the way. Getting Quickness to or above 1500 reduces action costs to zero.
Considering that most entertainers will already have pushed their action secondaries up pretty well, even 'junky' buffs for 500-700will do the trick for entertainers. There's no need to seek out the most expensive or highest stat resources on these. Play with your crafting to see what you really need and can get by with to hit numbers around there, and you'll be good to go.
Eaca
Sat Jan 15, 2005 10:29 pm
#8
Bear in mind we don't need near as much quickness as a combatant. So instead of worrying about getting really high power, perhaps you could make a lower power, but higher charge and/or lower med use to make it cheaper for the docs, or make it so you don't have to have as much doc to apply them. Honestly all we really need is like a 600-800 and even master level HAM costs become trivial. Maybe save yourself, and your customers, some money and don't use as many advanced subcomponents as well. Heck, not sure what's possible for A's, but if you can get duration up to a few hours, with strength over 300, A's would be good enough for us, no avian required, or save yourself some avian and subcomponents and make entertainer versions of B's or C's
Tralmek
Sat Jan 15, 2005 10:36 pm
#9
Yep, since these (I assume) would be solely for buffing Entertainers, I'd save my experimentation for charges and time instead of power. The longer they last, the better for the Entertainer, and you'll save a lot of money yourself having to craft more packs if you make them with lots of extra charges.
Eaca
Sat Jan 15, 2005 10:42 pm
#10
Unfortunately for doctors, buff strength and time are the same experimentation line...
Tralmek
Sat Jan 15, 2005 11:07 pm
#11
*points to his sig*
I think I know what it takes to craft buffs.
Thanks for correcting me, Eaca. I have no clue what I was thinking there.
It may have something to do with having pulled a 10 hour day at work, hanging on through itone Dr. Pepper at a time. Lilo needs sleeeeeeepppppp.
xrayallen
Sun Jan 16, 2005 2:58 am
#12
Excellent feed back everyone. Just what I was looking for. Now I can't wait for a few days off work to start experimenting. Maybe even find a use for that low OQ high DR Avian that most peeps won't pay for. And hopefully the idea of using basic sub comps will work out to the correect numbers to get y ou guys what you want.
Eaca
Sun Jan 16, 2005 3:21 am
#13
Most docs I know provide free action (generally all 3 stats, even tho only one is needed...) to entertainers, what you can do is provide them with a morecost effective way of doing so. I'm thinking maybe C buffs with advanced parts for duration and charges, and basic for power... I'm assuming advanced component parts are easier to come by than avian, maybe some lower quality advanced component parts that you were saving incase you ran out before something better popped...
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