Droid Engineer Archive
Thread: Daker's Droid Mini-Tree Proposal
The Droid Commander
+2 Max Droid Level / +1 Stored Droids
Skill - Overload 1
Cost - 50000 Combat Experience
+2 Max Droid Level
Skill - Supercharge 1
Cost - 75000 Droid Command Experience
+2 Max Droid Level
Skill - Overload 2
Cost - 100000 Droid Command Experience
+3 Max Droid Level
Skill - Supercharge 2
Cost - 150000 Droid Command Experience
Droid Combat Enhancement IV (2 Skill Points)
+3 Max Droid Level
Skill - Overload 3
Cost - 200000 Droid Command Experience
+2 Max Droid Level
Skill - Suppression Fire
Cost - 75000 Droid Command Experience
+2 Max Droid Level / +2 Stored Droids
Skill - Speed Boost
Cost - 100000 Droid Command Experience / 4 Skill Points
+3 Max Droid Level
Skill - Tactical Fire
Cost - 150000 Droid Command Experience / 3 Skill Points
Droid Tactics IV (2 Skill Points)
+3 Max Droid Level / +2 Stored Droids
Skill - Accuracy Boost
Cost - 200000 Droid Command Experience
+3 Max Droid Level / +1 Additional Droid / +2 Stored Droids
Skill - Overload 4 / Supercharge 3
Cost - 620 Apprenticeship Points
Overload 2 - Increases the damage output of 1 Droid by 30% on its next 5 attacks. After the 5th attack, the Droid's battery is depleted. This skill can only be used on 1 droid every 90 seconds.
Overload 3 - Increases the damage output of 1 Droid by 50% on its next 5 attacks. After the 5th attack, the Droid's battery is depleted. This skill can only be used on 1 droid every 90 seconds.
Overload 4 - Increases the damage output of 1 Droid by 70% on its next 5 attacks. After the 5th attack, the Droid's battery is depleted. This skill can only be used on 1 droid every 90 seconds.
Supercharge 1 - Increases the HAM pools of one droid for 10 minutes by 15%. After the 10 minutes, the Droid's battery is depleted. This skill can only be used on 1 droid once every 90 seconds
Supercharge 2 - Increases the HAM pools of one droid for 10 minutes by 30%. After the 10 minutes, the Droid's battery is depleted. This skill can only be used on 1 droid once every 90 seconds
Supercharge 3 - Increases the HAM pools of one droid for 10 minutes by 45%. After the 10 minutes, the Droid's battery is depleted. This skill can only be used on 1 droid once every 90 seconds
Suppression Fire - Causes all droids under the DCs command to fire at a single target to reduce the targets chance to hit for 5 seconds. The targets chance to hit is reduced by 10% for each droid involved in this action. This ability can only be performed once every 90 seconds.
Tactical Shot - Causes all droids under the DCs command to attack a single target as if they were firing a single shot. 5% is added to the total damage for every droid that is included in the shot. This action can only be performed once every 90 seconds.
Speed Boost - Increases the Speed of 1 Droid by 25% for 10 minutes. After the 10 minutes, the Droid's battery is depleted. This skill can only be used on 1 droid once every 90 seconds
Accuracy Boost - Increases the Accuracy of 1 Droid by 25% for 10 minutes. After the 10 minutes, the Droid's battery is depleted. This skill can only be used on 1 droid once every 90 seconds
Sodan-droiddreamer wrote:
Five-stars from me to protect you from one-stars as promised; substantive comments to follow.
Thank you....I appreciate that.
new professions to the game until current ones are fixed. And that's more of a time scale problem than otherwise.
Tarne_Monter wrote:
I like this idea. The only problem I have is with Runesabre's comment about not wanting to add
new professions to the game until current ones are fixed. And that's more of a time scale problem than otherwise.
That is an issue.
As a matter of personal preference, I prefer the "other" plan floating out there. But hats off to Daker for proposing this one.
Bravo for putting your money where your mouth was, Darker.
I like this idea as well. To echo above, anything to get Combat Droids in the game without a full Droid Commander four-tree profession.
I also like the fact (correct me if I am wrong) that any novice profession is elligible? That means just about everyone, which is a plus in my book.
Finally, the inclusion of an extra droid for a DE is sorely needed, combat or not. Glad it was included as well.
Truth be told, I'd think either plan would work - it would be interesting to hear what the viability of any of this is.
Good work, Darker.
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I honestly support anything that will get combat droids as playable in the game. Exactly how they are implemented is another matter, I just do not want a CH clone in the form of a full DC. After whoring my character out of DE, I can do anything now.
But it would be nice if someone, say whoever our nextcorrespondent is, finds out ASAP if anything like this or the other main proposal up now is even possible.
Tarne_Monter wrote:
I like this idea. The only problem I have is with Runesabre's comment about not wanting to add
new professions to the game until current ones are fixed. And that's more of a time scale problem than otherwise.
Hence the only real drawback. I do have a nice rebuttal prepared, however: ![]()
A couple of months back, TH posted in the DE and Development (as in past the "concept" stage and in development) forums that Devs were planning on implementing a Droid Handler Profession, and posted all the stats and setup, stating that Devs were pushing it in publishes 7 and 8. The developers obviously had already started development in this additional profession. They later stopped when we objected that DE-only droid provide no market for us to sell to.
Myidea does nothing more than to water down and consolidate TH's proposal, and to allow people to control less powerful droids than CL70 at areasonable skill point investment.
If the devs were ready to push out a full new profession in 1-2 months to the players, why couldn't they push out half a profession is 1-2 months for publish 8or 9? That is no longer than we are already going to wait for combat droids.
Additionally, devs are already going to have to restructure the DE tree to allow for droid level stats and other additions under the competing plan. If they are already inserting and balancing stats, why not insert them in a newskill treeinstead of an old one?
It is true this would be the equivalent of a new profession, but I don't envison it taking 6 months to implement...more like another month or 2. Additionally, according to the devs, all professions will be substantially fixed in the combat balance (patch 8), so there should be no reservations from Rune-Sabre after that. Additionally, almost all DEs have succumbed to the fact that we are getting bug fixes and utility droids in the next 2 patches. If we had to wait a little longer (as publish 9)for this proposal to be implemented, isit that much different from what we are already going to get?
Edit: That last paragraph didn't make any sense,,,
Message Edited by Daker-Naritus on 03-08-2004 06:25 PM
Daker-Naritus wrote:
Tarne_Monter wrote:
I like this idea. The only problem I have is with Runesabre's comment about not wanting to add
new professions to the game until current ones are fixed. And that's more of a time scale problem than otherwise.
Hence the only real drawback. I do have a nice rebuttal prepared, however:
A couple of months back, TH posted in the DE and Development (as in past the "concept" stage and in development) forums that Devs were planning on implementing a Droid Handler Profession, and posted all the stats and setup, stating that Devs were pushing it in publishes 7 and 8. The developers obviously had already started development in this additional profession. They later stopped when we objected that DE-only droid provide no market for us to sell to.
Myidea does nothing more than to water down and consolidate TH's proposal, and to allow people to control less powerful droids than CL70 at areasonable skill point investment.
If the devs were ready to push out a full new profession in 1-2 months to the players, why couldn't they push out half a profession is 1-2 months for publish 8or 9? That is no longer than we are already going to wait for combat droids.
Additionally, devs are already going to have to restructure the DE tree to allow for droid level stats and other additions under the competing plan. If they are already inserting and balancing stats, why not insert them in a newskill treeinstead of an old one?
It is true this would be the equivalent of a new profession, but I don't envison it taking 6 months to implement...more like another month or 2. Additionally, according to the devs, all professions will be substantially fixed in the combat balance (patch 8). Essentially, almost all DEs have succumbed to the fact that we are getting bug fixes and utility droids in the next 2 patches. If we had to wait a little longer for this proposal to be implemented, it that much different from what we are already going to get?
I also think it was Runesaber who said, "Can someone tell me how a mini-profession would work?" - I don't think the concept had ever been brought to him.
I can't remember which thread it was, but it was rather recent - and I remember it became abou fifty other things and I don't believe everyone answered him.
*points up*
*thinks Runesaber needs to look at this*
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Message Edited by Jenden on 03-08-2004 04:31 PM
Good ideas here as well. I just have a couple issues, given the current state of DE.
- This proposal would be much harder to add in terms of game developmentthan the other one. Not only is a new profession (be it a mini-profession) added, there are "specials" included as well, which only add to the coding/balancing time.
- I fear the Devs might think it isunbalanced. It is 5 less skill points, and virtually nobody is excluded from taking this new profession, as at minimum only a single novice tree and a novice elite profession is needed. The "other" plan errs more on the side of conservativeness.
- The point that Runesabre made about not adding new professions until the existing ones are fixed brings up the question "When?"
Good job with this Daker. I prefer the other plan just on personal preference, and based on how difficult this mini-profession would be to develop and add to the game.
Anything that adds depth to the DE profession is ok in my book, it just seems that the other profession is much more implementablefrom the devs point of view.