Droid Engineer Archive
Thread: Probot 990 HAM, 100 120 Damage, 1.5 Attack Speed, and 0.35 To Hit
Ok, this looks promising... Thanks, Drashk ![]()
I guess I'll slow down a little and reserve judgement on this Publish until it's balanced a little better and it's closer to going Live. Any word on the R3, with the full 6 Combat Modules?
That sounds promising!
What did you use to get it to 100%? Best I can get is 97%, do you some 1000OQ fiberplast? I use 967OQ
Do you see the damage, speed etc change as you experiment, or is it still just the HAM?
Sounds nice. If they get the armor fixed up then those new probots look like they will definitely be in a position to justify the increased difficulty.
One of the other things that I like about this is that a 'pure combat' advanced probot is going to be better than a 'combat medic' advanced probot since it will have to sacrifice two combat modules.
My guess is those numbers are going to probably wiggle a bit more. At a rough estimate that probot is doing around 5-6 times the effective damage of our older ones which the Devs might find to be a bit too high for a general droid that anyone can use, but we will see. (Please note, I'm not advocating the Devs lower the damage output, just saying I think there's a really good chance they will).
Well, this thing sounds better than my lesser sludge panther I got from the pet turn-in after the CL10 "fix"...
...but then again, not hard to improve on 900 ham and 90-110 damage, no resists or armor.