Droid Engineer Archive

Thread: Combat: R3 vs Probot

Faymar
Fri Apr 30, 2004 10:39 am
#1

So I make a sparkly R3 loaded with combat modules, and adventurer eyes it and says "Can't I have a probot? They are the true combat droid." I agree with him but explain that I can get 6 modules in the R3 and 5 in the Probot, so he's losing some combat ability and a chunk of HAM.


So he is a bit torn and ends up getting one of each.


NOTE: I did not make combat droids pre-patch ... they just didn't seem worth it to me in terms of the damage they did/the poor ham rating compared to lvl 10 BE pets.


Anyway, he's come back to me saying the Probot is better, the faster attack speed makes up for whatever it is missing and it's got enough HAM. I make another pair and learn them myself (we need more than five slots; poor Betsy gone forever) and take a look and well ... yeah, the Probot seems better to me despite being a lower combat rating.


Posts here all refer to the R3 combat droids though so I'm worried I'm missing something.


Comments please?
Haruspex77
Fri Apr 30, 2004 11:53 am
#2

Though it depends a bit on what the user wants, the Probot is really the superiour combat droid. The hit number is only a little smaller, but the speed is a lot higher.


In combat, the ability to kill something is based on Damage Per Second (DPS) and DPS=<avg hit>/speed. This is an issue more important than just how long the kill takes, since if the target's regeneration rate is higher than the total DPS applied, you can never kill it at all,


However, the damage that the droid does takes away from the user's experience, and may be small compared to what the user can do himself. So many will not care about the droids damage and just want the highest HAM possible. I just ordered an R3 with a single combat module (and other stuff) for just this reason. The owner character is collecting meat andskilling up on rifles. He would rather the droid didn't do much damage. It will just act as a tank if needed, and then harvest whenthe targetis dead.


However, another character of mine is a Merchant who is out of skillpoints with little combat ability. He wants (and will soon get) a maxed out combat Probot for a guard. The lower HAM isn't really much of an issue, since it will only be attacking things that agroed already on the Merchant, and the armoured Merchant is the tank. But the Merchant wants that attacker dead as soon as possible.


I have heard that the actual hit figure is not linear with combat rating, and a50 rating hits for a lot more than 10% of the damage of a 599. Does anybody have any figures?Four stats are of interest:



  • Min & Max damage

  • Speed

  • To hit

  • HAM

I don't think the last 3 are based on combat rating, but...


Different droids for different needs.


robertread
Fri Apr 30, 2004 1:14 pm
#3

Sorry if this is a little off topic, but i was wondering what resource statspeople are using to make high 100+ combat modules? I use good-ok stuff and seem to hit 89 cr as a max.



Habe

Droid Engineer | Smuggler | Artisan
Malitevv
Fri Apr 30, 2004 1:45 pm
#4

I've got copper with 998 conductivity and 880 OQ. That lets be make modules with a 102 or 103 rating if I remember correctly.


It's fairly easy to estimate the rating your are going to get from the stats. In the combat module case:


(0.5*conductivity + 0.5*oq) / 1000


is going to be the max experimentation you will be able to do on effectiveness in the final product. multiply that number by 110 to get the maximum combat rating you are going to get out of those materials.



---------------------------------------------------------------------
In a minute there is time
For decisions and revisions which a minute will reverse.

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Jnath
Fri Apr 30, 2004 1:48 pm
#5

A good selling point for the LE is not only as a tank but as a melee fighter. Now it was stated above that a ranged fighter would want the melee tank, and thats true (i just wish they werent so damn slow), but my friends (most are TKM) luv the LEs cuz they get to fight right along side.



Jenar
Master Droid Engineer
Director - Cabal of the Toothy Maw
Cult of Sarlacc (Starsider)

"It's the accumulation of small pinpricks over time that causes one to bleed to death" -- Shian Tavkin, Master Droid Engineer/Master Artisan
jemelby
Fri Apr 30, 2004 3:36 pm
#6

One point in the Probot vs R3 debate that I think is important, and that often gets overlooked:


A 3200 HAM Probot with 550 CR fight an R3 with 4500 HAM and 600 CR. It's a close fight every time, BUT...


At the end, which droid can be healed and ready for a new fight faster and cheaper? The Probot, every time.


A great way to illustrate this is to have the two fight, and give each controler player 3 identical Droid Repair Kits to use throughout the fight. The Probot will win handily EVERY time.






J'Vee
Mos Onarok, Tatooine - Flurry


RasalTheWise
Fri Apr 30, 2004 4:45 pm
#7

How about pitting an R3 with one combat module and five auto-repair modules (rating 20) against a full-combat probot? The little R3 would crank out about 100 per hit, but it would auto-heal itself 100 HAM every 10 seconds. That would be an interesting fight.




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Kollos
Fri Apr 30, 2004 5:18 pm
#8


Just theoretically based on the math...


CombatProbot does 180-ish damage every second. Don't believe the stated 0.75 Attack Speed... it is obviously less than that. So that's 180 damage per second.


AutoHeal R3 does 100-ish damage every 1.5 seconds. Eh... call it 65 damage per second to be nice.


AutoHeal R3 heals itself for 100 damage every 10 seconds... which, in effect, reduces the Probot's damage per second by 10. So the Combat Probot's effective dps is only 170.


Probot kills R3 in 26.5 seconds (4500 / 170). R3 kills Probot in 53 seconds (3200 / 60).


Probot wins hands down.

Message Edited by Kollos on 04-30-2004 05:23 PM



Kollos Orcslayer : Master Droid Engineer : Master Artisan

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Faymar
Fri Apr 30, 2004 6:31 pm
#9

My understanding is that attack speed iscapped at 1, so anything under (for example the probot at 0.75) is actually 1, despite the figures.


Haruspex77
Fri Apr 30, 2004 6:33 pm
#10






Kollos wrote:


CombatProbot does 180-ish damage every second. Don't believe the stated 0.75 Attack Speed... it is obviously less than that. So that's 180 damage per second.




I have noticed that pet attack speed really isn't what is claimed when you look at the combat spam either. When destroying a lair with the pet attacking, the ration of my attacks to the pets is very evident.


But I had a thought that the to-hit percentage might be the difference, you don't see pet misses, but I never miss shooting a lair. I haven't examined it closely enough to see if the numbers work. Hasn't anyone written a log parser for SWG yet? I thought about it, but the syntax is a mess, and it started to look like work.


BTW somebody mentioned how slow droids are as a combat disadvantage. I totally agree! I got a good gurreck the other day that can run fast enough to keep up with a landspeeder, and that turns out to make a big difference in combat. At 60m, it hits my target within 2 sec of my attack command, and stops it well away from me even if I shoot first. The droid I have to send in before I fire, or the mob will be on me.


Good BE non-CH creature pets are still better tanks than anydroids, but they won't harvest or heal.However, no non-CH I have seen compares to a probot as a guard. The probot cankill something that attacked me before it canchew through my armour and do any serious damage. I hardly have to look up from the harvester I am working on.

Shian_Tavkin
Fri Apr 30, 2004 9:11 pm
#11

Well if all you want is a harvester guardian, the LE will keep them off you for longer..much longer.


But on topic, Probot is the winner every time, and I have tried variuus combinations of auto repair inserts as well.


However, that said, I totally agree that the configuration should be to the benefit of the individual customer, and his skills.


And here is where the vendor only sellers lose out in a big way..people pay knowledgable people to custom craft a droid..often in a big way


2 cents again






Shian -- Master Droid Engineer/ Master Artisan
ZeausStryder
Fri Apr 30, 2004 10:21 pm
#12

i have dueled my max ham probots and max ham r3


every single time the r3 has won



"Well then I'll see you in hell!" - Han Solo
Icarus-6
Sat May 01, 2004 12:03 am
#13



I have heard reports of R3 units defeating Probots of comprable quality in combat though in my experience that was not the case. However in most cases the Probot only won with a small amount of health left.


My guess is that at certain levels the R3 is a superior model. The reason for this is most likely tied to the fact that an R3 will max out at a combat rating of 600 instead of 660. In the tests I was running both droids were experimented up to about 95% and were loaded with 110 rating combat modules. Due to the cap the R3 lost about 10% of what could be its maximum combat ability while the probot did not, essentially creating a scenario where the R3 was fighting with 'one hand tied behind its back'. Yes, it did lose under those conditions, but not by very much.


My guess is that the breakpoint falls somewhere between a combat rating of 100-110 per module. If your rating per module is 100 or lower then the R3 will be able to access all the capabilities of its modules and will defeat a similarly equipped Probot.


In the end, however, the best droid will always be the probot, assuming you can generate combat modules of a high enough quality.





Tallin Rose
Master Droid Engineer
Starsider

At Tallin Industries we strive ever day to up our standards. Now, up yours.



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