Droid Engineer Archive

Thread: Combat: R3 vs Probot

Jnath
Sat May 01, 2004 12:05 am
#14



The last three are based on the chassi i believe. Correct me if im wrong, but all probots should have the same speed, to-hit, and HAM (well that can be increased by experimentation but just baseline for the sake of argument); while all the R3s will have the same stats (again baseline,no experimenting, oh and given the same resources are used).



Jenar
Master Droid Engineer
Director - Cabal of the Toothy Maw
Cult of Sarlacc (Starsider)

"It's the accumulation of small pinpricks over time that causes one to bleed to death" -- Shian Tavkin, Master Droid Engineer/Master Artisan
Malitevv
Sat May 01, 2004 1:50 am
#15

what I've discovered is that for my low level alt,the damage of the droid is irrelevant. just want something take aggro's and soak up damage. I use the LE with maxed out auto-repair modules for that. that way I do most of the damage and get most of the combat xp.


but yes, it depends on what the droid is being used for.





---------------------------------------------------------------------
In a minute there is time
For decisions and revisions which a minute will reverse.

T.S. Eliot
MrWizzard
Sat May 01, 2004 2:12 am
#16


Probot:

3200 HAM

177-187dmg

.75as

.41 to-hit

522 combat rating


R3:

4500 HAM

160-170dmg

1.5as

.41 to-hit

600 combat rating


in a gruelling battle in the center of our town on tatooine, the R3 fled the battle with 70 healthas the probot chased after it with its 241 health. It was all but certain doom for the little R3. (Then we ended the duel)


So it looks like two CL19 droids fighting each other were very evenly matched. On a side note, the R3's lightning is pretty cool, even if the animation only shows once in a while.

Message Edited by MrWizzard on 05-01-2004 02:12 AM



00000000000000000000000000000000000
00000000000000000000000000000000000Liashyk
00000000000000000000000000000000000GTC Leader
00000000000000000000000000000000000Pidon
00000000000000000000000000000000000Droid Engineer
00000000000000000000000000000000000Vendors in Fort Krayt, Tatooine (5924, 4363)
00000000000000000000000000000000000

_ You feel an inner glow, Teh Troll is with you


Veers_Intrepid
Sat May 01, 2004 4:45 am
#17

well,


more then 5 droids in datapad, at least for a DE should be nice to have. i hate to destroy old droids all the time if i just want to test a new. for a DE 5 is to less definately


plus i would really love to be able to pull out 2 at once, admitting only 1 combat one then.


also well, the powerdroid should at least charge itself, dammit he got a buildin generator, how he can use up batterie :/






Veers - Master Architect / Master Artisan / Master Droid Eng. / Merchant from Dantooine (SWG Beta Tester)
Customer: what i can do with a droid? DE: hmm i dunno, but they are cute ask a Dev
Pelamore
Sat May 01, 2004 9:11 am
#18

Although I agree with just about everything mentioned here, a large point seems largely ignored. What is gonna keep up with ya. R3's, and just about all droids have a hard time keeping up as you move. Sure, since the 15 Call fix went in you don't need to drop camps all the time if you Store/Call before and after battles. But when you need the Droid, combat, you can't call it. Many of my customers prefer Probots simply because they don't get lost or fall behind when they keep them out between battles.

Many Doc/CM types I sell to prefer Probots to Surgicals for this reason. In a fast moving group the R2, R3, Surgicals often fall behind, the probots are usually right there, ready to fight. A higher HAM or Higher damage is irrelevant if you have constantly stop and tell your pet to follow, or Store/Call all the time.
TheRealTK421
Sat May 01, 2004 10:01 am
#19

I find this to be a situational matter.

If you're a ranged combatant, then the R3 in melee mode is a better choice (due to better tanking via HAM). Just don't forget to have those Droid Repair Kits handy in your UI Toolbar.


If you're melee, definitely the Probot.



For most people's purposes, the Probot is the best overall choice.


/bow

Respectfully,




TheRealTK421 a.k.a. "Doughbacca"
SWG DE Correspondent
Co-Founding member of Ahazi DENet & SWG DEA (Droid Engineer Association)
"I think all right-thinking people in this country are sick and tired of being told that ordinary, decent people are fed up in this country with being sick and tired. ...I'm certainly not. And I'm sick and tired of being told that I am."


AudioOrgana
Sat May 01, 2004 11:11 am
#20






Veers_Intrepid wrote:

more then 5 droids in datapad, at least for a DE should be nice to have. i hate to destroy old droids all the time if i just want to test a new. for a DE 5 is to less definately






This has become an INCREDIBLE problem.


Every time I make up a new batch I have to waste a droid just to test out the combat ratings to a) see what they are if I haven't written that combination down on a previous try, or b) if the stats of changed with patch/hotfix/etc.


They really need to dump the "combat ratings" on the deeds, because it's also confusing as hell to people. When I label a R3 with 600CR with the proper damage (170/1.52/etc.) and they see a Probot with 538CR that has better stats, they think I'm daft.


Combat rating needs to be a DE-only concept during construction - the end user should see all the stats of the droid as it will appear in their datapad.


You wouldn't ask someone to buy a T21 without listing the stats, we shouldn't expect them to buy a combat pet without them either.


AO
Kevie
Sun May 02, 2004 5:57 pm
#21


i have an LE assassin droid..... lowest attack, but much greater HAM (like 5.7k)


when i finally decide to grind up unarmed IV to get smuggler i'll be using this guy instead of my probot or R3 to help me


Message Edited by Kevie on 05-02-2004 08:57 PM




Oaceen Tunaisea (Ow-seen Two-nay-see), Kettemoor
There is no command, mood, chat type: smuggle
"#*% damnit, no. Caboose; I'm not cold, I don't want a hotdog, and if you
put mustard in my #&$^ing sheets again I'm gonna kill you." - Tucker
-

LostBoyJim
Sun May 02, 2004 7:32 pm
#22

Hello everyone -


I am a swordsman who generally does not want my droid to suck up my XP, butocasionallyI just want to get through the mission (e.g., the Corellian Corvette mission) and don't really care about XP.I need one droid with item storage as well to serve as a smuggler compartment.


Given that, is theconventional wisdom that I need two probots (one to use while the other heals) with 5 combat modulesfor when I don't care about XP and two LE droids (again, one to use while the other heals) for normal daily tank use? My fifth droid should, I suppose, provide the item storage and perhaps the stimpack healing, if that is worth having (is it?).


Given that the LE droid has 3 slots, what should go in the other two? 2 stimpack dispensors, 2 auto-heal, one of each? Or are 2 auto-heal modules not enough to really matter in combat? Given that I will have to find someone else fill the stimpack dispensor for me (and that will be a major hassle), will the small payload of 2 stimpack modules beenough to be worth having?


Are any of the other modules worth my while? I have no real interest in creature harvesting (and don't have any scouting skill anyway). I don't see how the survey droid does anything for me that SWGcraft.com doesn't do (and if I'm missing something please let me know!) -- or can this go in a droid at all? That wasn't clear to me.


Your advice is welcomed, and thanks for your time!


Mayhew




Mayhew Grelika, MBE
LostBoyJim
Sun May 02, 2004 7:35 pm
#23

Ah, one other thing, almost off topic, but not quite since we are discussing droid combat capabilities.



What is the cost-effectiveness of the detonation droids? I assume I'd have to buy them by the crate.I found that grenades and the other "disposable" weapons really weren't worth the expense in the long run, is the same true with detonation droids? I keep hearing conflicting reports as to how much damage they do and no one has posted (that I could find) an estimated cost per unit.


Thanks again, and apologies if this is too far off-topic!


Mayhew





Mayhew Grelika, MBE
LostBoyJim
Wed May 05, 2004 10:34 am
#24

Well, no one seemed to have an opinion on what modules to put in my tank droids, so I went with two stimpack dispensers. I had the DE experiemnt for the maximum heal rate out of them (12 was what I got, dunno how that compares) . Each one holds about 75 charges. I don't have Pharmacology 4, so it may be a pain to refill them -- I may regret taking heal rate over charges. We'll see! I also bought an R3 with 5 dispensers with maximum charges (I think it has 275 charges or so) to use for healing between battles. Hopefully these will be worth the money. The extra slot went into an item storage slot to hold the crates of Stim-A's.


I'm still curious about the detonation droids if anyone has any info.


Thanks again,


Mayhew



Mayhew Grelika, MBE
Opus0
Fri May 07, 2004 9:58 am
#25

Hmm in my tests.. the Adv R3 beat the ADV Probot 4 outa 5 times very soundly (both with Cmbt rating 110 mods and Dantooine fiberplast which is very nice the the skin of a combat droid)



Master Artisan
Master Droid Engineer
Master Merchant

Chew-Chu from Eclipse Server
Home of the WOOK Guild

Need a Droid? Come to Mos Kashyyyk on Tatooine
LostBoyJim
Fri May 07, 2004 10:18 am
#26

>Hmm in my tests.. the Adv R3 beat the ADV Probot 4 outa 5 times very soundly (both with Cmbt rating 110 mods and Dantooine >fiberplast which is very nice the the skin of a combat droid)


Really? Hmm, I may have made a mistake then. The only trouble is that now I've got 5 droids in my datapad, so I'd have to delete one just to try out the R3. Drat.


I haven't actually used the probot yet, but the LE tank droid works REALLY well. It seems to last a long time, even against small groups of mobs that are red to me. The only problem it has is holding aggro, though -- the downside of not doing much damage so that it doesn't take my XP. But at least it keeps the others in the group off of me so I only have to fight one at a time.


The dual stim dispensers seem to let me heal every couple of seconds or so. As long as I'm not using specials (which isn't that often, unfortuantely), I can keep the droid targeted and have him heal me. I could only find 91-damage stims though, so it's not really a whole lot of help. My only real complaint is that these droids are so slow! It takes forever for them to move in on the target. Overall,the droids aredefinitely worth it, though.


The probot has about 1/3 the HAM of the LE droids, so I'm sure they wouldn't last as long. But in the situations where I'm not trying to get XP, the damage output will be most welcome, I'm sure. I'm not going to delete a probot to try out the R3, so I guess I'll console myself with the knowledge that if nothing else, the probot LOOKS more fearsome than the little astromech.


Mayhew




Mayhew Grelika, MBE
Page 2 of 3