Droid Engineer Archive
Thread: Droid Engineer, Droid Commander, and Droid Cert System A possible compromise
erm, where is overbalance in the number of pets?
if seen BH hunting 10 and more mobs with cl20+ at a time. and there they dont have to just shoot once at the master of the pets.
there is no imbalance in the amount of pets i already made this clear to devs when they tryed to take out the +1pet in managment 3.
but now even worse nerfing a combination of classes, which the devs stated they will never do, this was the reason for the CH nerfs cause they didnt want to nerf the combinations of 2 professions. i dont think that CDC will be stronger than a master combatprofessions, right? why should than using DH/CH be nerfed but CH/+ all other class not? it makes no sense to nerf a combination that isnt to strong, why should it be nerfed? because it looks cool or because it is fun, please not again we had that already and it wasnt good either.
and im still trying to make u aware that ur system skillpointcosts are to high, how should the devs balance a cl50 Droid that requieres 210 skillpoint against a cl70 Creature that requiers about 90 skillpoints.
In the beginning there where Droid Engineers and for a time it was good.
Droid Engineers would gain +2 Max Droid Levels at each Tier 4 skill. At Master Droid Engineer an additional +2 Max Droid Levels would be gained as well as +1 Additional Droid and +2 Stored Droids. A Master Droid Engineer would be able to have any combination of droids out as long as they did not exceed a total of Level 20.
The Droid Level Certs would be a new system that would be available to all Professions, but would come at a Skill point and Experience cost, as follows.
Level 1 +1 Max Droid Level
Cost - 2 Skill Points / 15000 Combat Experience / 100 Apprenticeship Points
Level 2 +1 Max Droid Level
Cost - 2 Skill Points / 25000 Combat Experience / 150 Apprenticeship Points
Level 3 +1 Max Droid Level
Cost - 2 Skill Points / 35000 Combat Experience / 200 Apprenticeship Points
Level 4 +1 Max Droid Level
Cost - 2 Skill Points / 45000 Combat Experience / 250 Apprenticeship Points
Level 5 +1 Max Droid Level / +1 Stored Droid
Cost - 2 Skill Points / 55000 Combat Experience / 300 Apprenticeship Points
Level 6 +1 Max Droid Level
Cost - 2 Skill Points / 65000 Combat Experience / 350 Apprenticeship Points
Level 7 +1 Max Droid Level
Cost - 2 Skill Points / 75000 Combat Experience / 400 Apprenticeship Points
Level 8 +1 Max Droid Level
Cost - 2 Skill Points / 85000 Combat Experience / 450 Apprenticeship Points
Level 9 +1 Max Droid Level
Cost - 2 Skill Points / 95000 Combat Experience / 500 Apprenticeship Points
Level 10 +1 Max Droid Level / +1 Stored Droid
Cost - 2 Skill Points / 105000 Combat Experience / 550 Apprenticeship Points
The Droid Commander
The Droid Commander Profession would be the pinnacle of efficiency, when dealing with Combat Droids. Droid Commanders would have the ability to command a greater number of droids and at greater levels. Just as the Droid Level Cert System would be new to SWG, the Droid Commander tree would also be something new - a mini-Profession.
+3 Max Droid Level / +1 Additional Droid / +2 Stored Droids
Skill - Overload 1
Cost - 75000 Combat Experience / 600 Apprenticeship Points / 8 Skill Points
+3 Max Droid Level
Skill - Supercharge 1
Cost - 50000 Droid Command Experience / 6 Skill Points
+3 Max Droid Level
Skill - Supercharge 2
Cost - 100000 Droid Command Experience / 4 Skill Points
Droid Commander Branch 2
+3 Max Droid Level
Skill - Overload 2
Cost - 50000 Droid Command Experience / 6 Skill Points
+3 Max Droid Level
Skill - Overload 3
Cost - 100000 Droid Command Experience / 4 Skill Points
+3 Max Droid Level
Skill - Suppression Fire
Cost - 50000 Droid Command Experience / 6 Skill Points
+3 Max Droid Level / +1 Additional Droid
Skill - Tactical Fire
Cost - 100000 Droid Command Experience / 4 Skill Points
Droid Commander Branch 4
+3 Max Droid Level / +2 Stored Droids
Skill - Speed Boost
Cost - 50000 Droid Command Experience / 6 Skill Points
+3 Max Droid Level / +2 Stored Droids
Skill - Accuracy Boost
Cost - 100000 Droid Command Experience / 4 Skill Points
+3 Max Droid Level / +1 Additional Droid / +2 Stored Droids
Skill - Overload 1 / Supercharge 3
Cost - 200000 Droid Combat Experience / 620 Apprenticeship Points / 2 Skill Points
- Overload 1 - Increases the damage output of 1 Droid by 10% on its next 5 attacks. After the 5th attack, the Droid's battery is depleted. This skill can only be used on 1 droid every 90 seconds.
- Overload 2 - Increases the damage output of 1 Droid by 30% on its next 5 attacks. After the 5th attack, the Droid's battery is depleted. This skill can only be used on 1 droid every 90 seconds.
- Overload 3 - Increases the damage output of 1 Droid by 50% on its next 5 attacks. After the 5th attack, the Droid's battery is depleted. This skill can only be used on 1 droid every 90 seconds.
- Overload 4 - Increases the damage output of 1 Droid by 70% on its next 5 attacks. After the 5th attack, the Droid's battery is depleted. This skill can only be used on 1 droid every 90 seconds.
- Supercharge 1 - Increases the HAM pools of one droid for 10 minutes by 15%. After the 10 minutes, the Droid's battery is depleted. This skill can only be used on 1 droid once every 90 seconds
- Supercharge 2 - Increases the HAM pools of one droid for 10 minutes by 30%. After the 10 minutes, the Droid's battery is depleted. This skill can only be used on 1 droid once every 90 seconds
- Supercharge 3 - Increases the HAM pools of one droid for 10 minutes by 45%. After the 10 minutes, the Droid's battery is depleted. This skill can only be used on 1 droid once every 90 seconds
- Suppression Fire - Causes all droids under the DCs command to fire at a single target to reduce the targets chance to hit for 5 seconds. The targets chance to hit is reduced by 10% for each droid involved in this action. This ability can only be performed once every 90 seconds.
- Tactical Shot - Causes all droids under the DCs command to attack a single target as if they were firing a single shot. 5% is added to the total damage for every droid that is included in the shot. This action can only be performed once every 90 seconds.
- Speed Boost - Increases the Speed of 1 Droid by 25% for 10 minutes. After the 10 minutes, the Droid's battery is depleted. This skill can only be used on 1 droid once every 90 seconds
- Accuracy Boost - Increases the Accuracy of 1 Droid by 25% for 10 minutes. After the 10 minutes, the Droid's battery is depleted. This skill can only be used on 1 droid once every 90 seconds
Clarifications about the Droid Commander Profession.
- The Droid Commander will only be able to gain droids by acquiring them from a Droid Engineer, Faction Recruiter, or Quest. Droids will not be acquired through 'taming in the wild'.
- The Droid Commander is not required to program a droid. The programming options will remain as they currently are.
- Droid Engineers to remain primarily crafters
- Everyone to have a Level 20 Combat Droid at the cost of 20 Skill Points
- The creation of a Droid Commander Profession.
- A system that could be added in stages that would allow everyone to see what kind of effects that it would have on game play.
[Edit] To reduce an overpowering situation that could be produced by having a Master Droid Commander/Master Creature Handler/Faction membercombo, it is suggested that the maxium number of Pets/Perks/Droids that a person can control at one time be limited to a total of 5. This would allow a player the ability to have more Pets/Droids/Perks then the sum of a single profession, but would reduce the need to re-balance either Profession or Faction system.
Message Edited by Drashk on 01-25-2004 05:38 AM
1) DE's should not automatically get any type of comparable pet to CH due to that fact we have to combat get ours they craft.
2) This "we make we can use it logic" leads to BE's and Weaponsmiths requesting the same privelege.
3) I do like the combat experience part of your cert plan, but only 20SP not so sure about that.
4) What keeps CH distince as a class that has worked hard for what they have gotten when people say we get uber droids under Cert why not pets?
5) DH as a half tree? Make it a full tree and tell people they have choices to make. My kids got outta this selfishness after they left their terrible 2's.
Just to be clear here.. someone leaked the DC idea from the unseen correspondent forums?
Also..
The DC idea as stated by Drashk is an extremely well thought out idea, in regards to balance issues and to be honest, something that can be within the realms of the Star Wars Universe..ie, the Trade Federation of SWI and II fame would be a civilization that had a great number of Droid Commanders.
Now to get em to acknowledge that Droids in gneral are too much cookie cutterish..
Hang In there Drashk, and remember the Force will be with you, always.
Make it so that to get the added power, people need to pay the skill points.
IndieTech wrote:
Just to be clear here.. someone leaked the DC idea from the unseen correspondent forums?
I was refering to this thread posted by GnomeAd. Lithium had a SNAFU that turned everyone into the Entertainer Correspondent for a few minutes and he stumbled upon a thread that I posted stating that creating a Droid Handler profession (I perfer the DC title which is why I use DC instead of DH) would really tick off about 85% of the DE community. I put my personal beliefs aside and shot straight from the hip on my comments. Later in that thread I also posted the first draft of the Cert System idea that is posted here and was later deemed by TH as being unbalanced.
92 points for MDE 2 pets CL20.
20 points for Cert 0 pets +CL10
15 points for 2 pets and +CL12
+137 points for 4 pets CL42
WOOT AND STILL MASTER CH FOR A TOTAL OF 7 Weapons.
Thanks Drashk (nice attempt but this is what the Devs are saying people will do the Math) I want a DH/DM/DC prof and i want people to still argue that pets and droids are different so i can have more. But i also want to have to earn it.
With your math, You could have:
2 creature pets + 0 Combat Droids
2 Combat Droids + 0 creature pets
1 creature pet + 1 Combat Droid
OR
2 creature pets + 2 Utility Droids
2 creature pet + 1 Combat Droid + 1 utility droid
But this really is utter mayhem. I agreed in large with your Corr hat off post. I believe the DE's are getting ready to have a cash cow. One that hasnt been seen since the mount patch. Sure its gonna take a while for some DH's to progress to uber combat droids. But it will come.
The other thing i dont believe that comes acrossed is my empathy for the profession in its current state. But like i sed although i know the DE's are largely more in touch with droids i challenge them (if they drop professions as threatened to become CH) and see how much money we make selling and training.
But back to the point your plan really does seem well drawn out but again i dont think it will fly.
Its either gonna be Certs or a new profession.
Oh yeah we still want to craft. WHAT?? A new profession???? lol its funny.
Im telling you this is like Weaponsmiths asking for flame throwers. If you want more bots out im all for it. Anything CL10 and less and non-combat though. If not spend a few weeks tapping monsters MOBS to get a handler profession. Rather than someone throw two freebie pets in your class.
But i do agree with some posts here just i dont see that everyone thinks it out. LOL someone sed theres still CH dabblers somewhere in these threads. Very few CH dabblers exist they all have CL1 pets that are better than my graul.
Thanks for reminding me that I forgot the suggestion for a Droid/Pet/Perk hard cap. Just like the old days, there would be a limit of 5 Droids/Pets/Perks that one could have regardless of their profession(s).
Pluto9Moon wrote:
WOOT AND STILL MASTER CH FOR A TOTAL OF 7 Weapons.