Droid Engineer Archive
Thread: Droid Engineer, Droid Commander, and Droid Cert System A possible compromise
Skill - Overload 1
Cost - 75000 Combat Experience / 600 Apprenticeship Points /6 Skill Points (or more to compensate for no prereqs compared to CH)
Skill - Supercharge 1
Cost - 50000 Droid Command Experience /4 Skill Points
+2 Max Droid Level
Skill - Supercharge 2
Cost - 100000 Droid Command Experience /2 Skill Points
Droid Commander Branch 2
+2 Max Droid Level
Skill - Overload 2
Cost - 50000 Droid Command Experience /4 Skill Points
+2 Max Droid Level
Skill - Overload 3
Cost - 100000 Droid Command Experience /2 Skill Points
+2 Max Droid Level
Skill - Suppression Fire
Cost - 50000 Droid Command Experience /4 Skill Points
+2 Max Droid Level / +1 Additional Droid
Skill - Tactical Fire
Cost - 100000 Droid Command Experience /2 Skill Points
Droid Commander Branch 4
+2 Max Droid Level / +2 Stored Droids
Skill - Speed Boost
Cost - 50000 Droid Command Experience /4 Skill Points
+2 Max Droid Level / +2 Stored Droids
Skill - Accuracy Boost
Cost - 100000 Droid Command Experience /2 Skill Points
+3 Max Droid Level / +1 Additional Droid / +2 Stored Droids
Skill - Overload 1 / Supercharge 3
Cost - 200000 Droid Combat Experience / 620 Apprenticeship Points /1 Skill Points
this is just a half class, meaning it is the first ingame and it will have to be balanced, meaning it will have half the power of a ch with half the skillpointscost. it would imbalance stuff in that way that thou dabling combatclasses would get the best droid like it had been with ch earlier.
one thing that could solve this is if the DE bonuses stack with this half profession, meaning only DEs will get to the top end droids.
one problem with this half class is it is to bad to drop another class, and atm its only possible to master 2 classes and have a few skillpoints left meaning u have to give up master anything to get droids, noone will do that for half powered droids.
the best idea was DEs getting droid abilitys, but the community doesnt want this.
the second i think is CDC (combat droid commander) as it will be one profession for combat droids, meaning combat droids will be able to compete with CH and will get the attetion of a class.
the third is this idea of a half class, which is just a half DH which is only be half as good.
what i would like best at all would be a combination of all those, meaning there is the half CDC class and the other half of the class is in the DE tree. so combining both brings u the whole combat abilitys, beeing DE gets u abit abilitys with combat droids, all classes have acces to combat droids and higher lv droids but wont get the best droids together with the best combat classes to solo krayths again.
The entire reason that I support the Droid Commander idea is because it will give DEs the best window of opportunity for a crafting system that does not create cookie cutter droids.By creating a profession, later on down the line, that would control higher level combat droids, Droid Engineers would finally be able to truely craft droids. I have yet to really craft a droid in the months that I have played this game. Instead I have been simply rubber stamping each droid that I make. One of the biggest complaints about being a DE is that our experimentation system is meaningless. When it finally gets a make over, which it will as stated in this very forum, I would much rather see that it is a robust system that allows for a wide varity, like the re-vamped BE system, then to see it capped at lower levels.
The suggestion of giving Droid Engineers the ability to be the only profession to use high end droids is extremely short sighted and based upon the idea that changing the prereqs for an existing profession is a viable solution. I don't think that this idea has been thought out to its fruition and I would like to see how it would be suggested to change the prereqs on an existing Profession without creating major problems for those that do not have the new required skills come patch day. Therewould also be the need to have at least 1 branch of the DE tree that was devotedentirely to Droid Combat Experience, to balance out thenew Combat Droid skills.The only way that I see as aconceivableoption would be for everyone to lose all of their DE skills, including those that had the new prerequisites, so that everyone would be on the same footing. Hundreds of thousands of experience would be lost and not only would everyone have to re-grind the crafting experience everyone would have to grind Droid Combat Experience.
Even after all of the Droid Engineers re-grinded their way up to Master, who would their target sales audience be? The creation of a new profession would create a much larger sales base, especially in the first 2 months after the profession was released. All a DE would have to do is list a vendor on the World Map as Droideka Vendor and sit back and watch the E-mails multiply.
Under the three systems that I outlined, a Droid Engineer would be able to still own most, if not all of the droids that we would be able to make, if at a lesser droid level. Many are based upon the assumption that the level on each droid will be based upon the droid and not upon the experimentation of the droid. Why else would the DEVs even be considering a new profession unless we are going to be able to craftdroids with more varied levels, which means a crafting system that works.
Just food for thought
Actually Nelus, you can have 3 Master Professionsat time. My TC main is a Master Droid Engineer/Artisan/Architect as well as being a 3/4/0/4 Merchant.
Nelus wrote:
one problem with this half class is it is to bad to drop another class, and atm its only possible to master 2 classes and have a few skillpoints left meaning u have to give up master anything to get droids, noone will do that for half powered droids.
Drashk wrote:
The entire reason that I support the Droid Commander idea is because it will give DEs the best window of opportunity for a crafting system that does not create cookie cutter droids.
Respectfully I dissagree. The best avenue for a crafting system that does not create cookie cutter droids other than the revamp you mention later in the post is more utility, moremodues and more functionality. Combat droids will do the exact opposite and create a new cookie cutter mold which we'll be forced to dedicate a factory to.
yes u can have tree professions mastered if they are in the same tree, like ur example.
but what i really disagree with is the hard cap on pets, why should someone that investing skillpoints in 2 professions CH/DH should only be allowed to use one? if i take up 2 typs of other professions i can always use both at a time. i dont want myself to be limited to take either DH or CH because together u can use only one class. there is no imbalance as everyone using CH and DH will not be able to use a combatprofession, and as ch is already only usefull with a combatprofession it makes no sence to nerf players that dont take advantage of an additional combat profession. i will definitly drop the game if the combination of two weak professions like DC/CH (which im going to play)is nerferd instead of strong ones like BH/CH CM/BH and stuff.
what u suggest (DEs getting combatdroidskill, a smalll combatdroidprofession for all and a CDC class all together)is also abit complex i like it very much it has great potential but i doubt devs will do this.
i would rebalance it abit, leaving DEs as pure crafters as they made clear they want this, and making the half class going up to lv20 droids (otherwise its imbalanced except ch pet to cl10 get a miniprofession themselves) than additional there is the CDC class which will get u up to compete with the power of CH pets. (but this is not really requiered as the miniprofession could just be in the lowerlv CDC boxes).
so basically it just turns out to be a CDC split over into 3 professions which is just more work as it will effect into the same as a single classe that is build under such critism.
oh and one thing u could maybe hand over to the DEVs drashk, is with the dabling issue.
dunno why devs never come across this, but they should realocate the direction of the skillpointladder in all professions like it is in the startingprofessions.
startingbrofession skill tree goes like this
1.box -5 skillpoints
2.box -4 skillpoints
3.box -3 skillpoints
4.box - 2 skillpoints
but the other professions go like this
1.box - 2 skillpoints
2.box - 3 skillpoints
3.box - 4 skillpoints
4.box - 5 skillpoints
if this is turned it will effectiivly prefent dabling without changing the balance at all.
this forum really needs an editutton for the public...
another problem with ur idea drashk, is that for droids u will have to master 2 professions and a half, while creaturehandlers only need one profession. this means droids will either be highly unattractive or have to be really strong, 2,5 times stronger than the best ch pet for balancing reasons.
I like this idea a lot. It forces people to expend skill points, which the devs insist on, and it introduces new droids into the game. On top of this it allows for the new DM profession that the devs have been working on already anyway.
As long as they put the cap on creatures controlled and force expenditure of skill points, I see this as the best idea yet in bringing to terms the debate over "everyone can owns a droid vs. the DM profession".
Kudos for a well thought out plan. Now if only the devs will bend a little and look at something other than what they already have cooking.