Droid Engineer Archive

Thread: Project Droid Engineer new function/module resource 1/3 New polls posted(4)

Gron_DM
Tue Nov 16, 2004 3:28 pm
#1
















This thread is designed to get feedback from the professions about what functions they as users would like to see droids get its also

designed to act as a depository of new ideas for droids and changes. here is a awesome link to a post tk421 did on new module ideas:

http://forums.station.sony.com/swg/board/message?board.id=droid_engineer&message.id=78150

ill be pulling all the mods off that in time and comparing them what was suggested to create a well rounded index of module/functions that

would be desired by the community at large in SWG. any help organizing the post aka going to the polls on a profession and writing an

outline would be greatly appreciated. thanks for reading over these ideas and if you wish to add please feel free.


Poll: Topics are in white, color coded to represent various profs responses

Architect responses:in yellow

Armorsmith responses: in orange/yellow

Artisan Responses: in lightorange

Bio-engineer

Bounty Hunter

Carbineer

Chef

CM

Commando

Dancer

(many more to go...)

2 professions same requests

4professions same requests

6""

8""

10""


Harvesters:
Add power
Hopper output deliveryto owner
Status monitors(resource shift, current power/maints in harv)


More Storage
-50 to 100 items in a droid = 1 structure lot (like the starships)

-(Also house binding)Add the option for a BLL to the house and increase storage byX items
Make a Warehouse that requires a BLL Droid and can store many items per lot required
Binary Load Lifters able to hold more items


Factory
-like droid module, A mini factory droid that can make up a factory crate to handmake an item that requires an identical item.
-Use BLL to reduce factory times, do this by making them an option in the schematic like Protocol/Shuttle Port, or make them so they can

bind to the factory. If the latter is chosen they then need to allow you to have 2 droids out so you can bind a Power droid to the BLL

-Allow droids to enhance the time on factory production

House/Structure binding
-Add a medical droid as an option to the Hospital so that you can have a stim despenser or just to increase automatic heal times when

there is no doctor
-Add the Protocol to Merchant Tents for add barking or something

-Allow for placing harvs on uneven terrain

General/anything else

-Have the droids have modifier atributes to each class at Master Level
-Change the radial options in datapad to "call" being option 1.
-Droids that can deliver items or data to another player.
-Give the droids with personality chips a personality. Surely they can at least have some kind of programmed response to different stimuli,

much like the other NPCs in the game. If a player targets my droid and Says "hello,greet, hi" or uses a /greet or /wave emote let my droid

respond. I want my sassy med droid to say "Why I never..." when someone gives it a /rude gesture or /curses it. Maybe give them a few

emotes of their own. The only time my droid talks is if I ask him to or if he is in battle. Take it further.

-Allow personality chips to know a few jokes

-Slicing package for terminals

-Repair module: help with wpn and armor repair

-Light module, for external light source at night

-Mind wound heal function and/Or a mind wound heal reduction via a droid mod.


Combat Support:

-BH function allowing ham/status info on a target to be relayed back (possible to integrate into existing bh droids)

-BH Allow tracker droid to relay whether target is grouped or if creature whether it is surrounded by simular creatures.

-Combat Damage/accuracy/speed enhancement via a droid function or module.

-Battlefied rescue droid, drags incap players to pre-designated point.

-Threat evaluation droid, scans a targets weapon/dmg type and resistenances and compares them to owners wpn/dmg type and

resistences.

-Fog of war module/effect, disrupts all players radar for 100m range.

-Weapon caddy, reduces wpn switching times

-Power-up caddy automatically puts/applies a new wpn powerup on owners wpn from its own storage module.

-limited heal state medical abilities

-Droid drone sheild, uses drones in a flying pattern around owner to stop/slow incoming fire and prevent damage to owner

-Taunt feature, allows droid to take aggros of someone, only usable once per certain time period (like once per 10 secs)

-Fog/oil slick/flares various combat support abilites

-Poison Effect droid bombs via loaded by a CM


Commando Specific:

Flame Thrower Bot (replaces ranged weapon with FT blast that applies DoT...would need to be cert'd to Commandos only)

Grenade Launcher Bot (to work like Trap Launch Moduel)


BE Specific:

-A recorder droid who records what DNA samples we put in pet recipes and spits it out as a txt file in the swg directory.

-A module to add to DNA sampling skill

-A function to help ppasturize wilk milk to domestic milk

-DNA Storage device or/and make DNA a data type then it could be stored in our data modules.

-a DNA replicator (limited # of replications)


CM Specific:

CM based Stim a's and Basic A' type AoE poison delivery (useable by all but loaded by CM, like the current stim use mod).


Scouting/Creature related.

-Module to add bonus to mask scent

-Decoy droid/module allowing a droid to get/maintain attention so a BE can sample a creature with aggro'ing or just the droid aggros

-Droid function that allows it to scout over a region to find lairs of specific kinds of creatures then relays back the wp of the lair.



Survey/Sample ideas:

-Mineral Extraction module (low BER)
-Droids assisting harvesting

-Droid Vehicle mount/surveying module combo: Allows a player to use a 2 seater vehicle and survey without dismounting.

-Shellfish Harvesting module (simular to scout mod)

ISD's:

-Enhance the Interplanetary survey droid or add a module to it to allow it to show you the numbers on the materials its found
-Change the IPSD to be 2 different droids 1: standard IPSD, 2: finds highest %'s of a specific resource spawn on a planet.

-Using the data gained from Interplanetary Survey Droids the droid will be able to draw a 1 unit core sample of all resources found by the

survey droid. You can then select any of the samples and send the droid out to identify the 3 highest concentrations in XXXXm radius. It will

define them regardless of terrain, which would still leave hand surveying as the more effective way to survey. You can also have the droid

continuously sample a single spot (BER 1-5 depending on quality of module used) for as long as its battery power allows and you remain

on the planet. This spot can be over water or any terrain the droid can travel. Something that makes better use of the survey droids and

provides some ease to the sample/concentration search would be useful to nearly all crafters.


Vendor module ideas:

-Module to improve vendor interface, allow easier use of vendor selling, re-selling and repricing items.

-Function to allow re-stocking items for user.

-server droid module/function and or R2/R3 server tray (ala RoTJ, you see them in game as well).


Entertainer:

-A entertainer buff enhance droid mod
-costume helper droid mods
-configurable colors on entertainer mods
-Dancing jawa without jawa or with other critters
-Playback mods working on yacht
-Entertainer mod allowing them to use skills outside w/out camp (ala med mod)



Original Need thread + Corr responsesmoved to next post.




Message Edited by Gron_DM on 01-03-2005 05:25 PM

Message Edited by Gron_DM on 01-03-2005 05:26 PM



Vilance -Retired from SWG
MDE for most of it, Guildleader as well
EGC Founding leader August 03
Corbantis
Founding Mayor Of Rhuidean, Tatooine
placed Nov 03.
Gron_DM
Tue Nov 16, 2004 3:37 pm
#2





Here is the original Corr responses, any poll responses will be above.






Ranger: The future role of th ranger is somewhat unknown so he was hesitiant to suggest adding new mods...but he did mention an old idea of stat refining....i know it has been suggested and shot down many times but the idea isnt without merit just a bear to code. Also he suggested improving the scout harvest module so they actually do give better harvests to rangers over master scouts...within reason obviously.





Jedi: Hidden lightsaber chamber, effects that help jedi stay hidden....




Musician: Expanding the amount of music tracks per mod or expanding the number of entertainer mods in a droid.




Tailor: A hologram module that can display outfits and is color changeable. not far off my original suggestion of dress up droid. Also mentioned lack of purpose for the BLL...





Artisan: module to improve droid surveying








Marksman: Damage, speed or accuracy(via drones/spotters) powerups to attacks...and is possibly a loot component.....hehe also not far off my original suggestion ...he expresses a great deal of doubt devs would consider letting droids serve such a function, hopefully we can sneak in on the combat bal..upgrade for such a thing.









Merchant: Doc said as youd guess #1 is portable vendor droid, mentioned that there was some discussion about linking a vendor to a droid as a form of extension to the vendor(this hadnt been addressed to aNO previously) Also a portable vendor interface, not to retrieve items, that would allow manipulation of whats for sale and allow removing things from sale or stockroom to for sale...in addition to showing status items like mantainance.








Smuggler: Ability to slice the droids stats, modules and effects. Modification of the storage module to not be able to handle contraband materials, except for smuggler modified storage modules(which would be smuggler usable only....most of this seems more geared towards...dare i say modularity )








Doctors: The corr wants to see the ability to heal wounds/buff anywhere go away...not sure about this from point of view of doc community. Lets see what else a greater boost then 10% to wound healing/injury treatment and/or modules to affect more then just these 2 medical skills. Also requested a change to the stim dispensor effect allowing the Doc/medic to tell/vommand the droid to heal someone not just have the person request assistance.








Image designer: This is hard to explain but best i can say is the correspondent is ironing out whether or not they want mobile ID services. Or houses/tents...so on. They said they would get back to me.

Poll pending

Original post/DE side suggestions:

After reading over the current lists of project based posts i decided to make one for "need". This issue for droids coupled with decay is the biggest issues on our plate as DE's.


So without further ado Vilance's DE "Need" Proposal: (pass 2*WIP)


Each profession should have a "need" of a droid whether its some passive function or its a directed ability of a droid here are a list of all professions and beside it a list of functions that in a droid would be highly desirable in a droid for these professions:


General ideas:

Crafters: In one singular regard all the listed below professions have 1 thing in common, they all can craft.For most of them experimentation is a critical thing. What chef and tailor have gotten i suggest DE's get as well the ability to make module that boost crafting experimentation and assembly. A small boost under 10% would be helpful and make people want to use our droids for crafting. As it stands now only ppl in public places or a hurry use our droids for crafting add this in and everyone will. Given that balance here maybe an issue this may or may not have to wait for some large change to crafting to be realized.


Identical Crafting/Factory function via hand crafting:What makes grinding a profession so painful for newbsin swg is the fact that there is no motivation to keep what you grind with. One such reason is that the resulting crafted items dont stack. A good module DE's could make would be a schematic holder/factory type. A crafter would make a schematic and load it into the droid from there they would access they're crafting tool and select to craft that schematic specifically. All the same resources would be required and the items made with that schem would all have the same serial number. In addition items made from it would go into a crate. This would be a higly sought after module for grinders and crafters on the go. As it is a very powerful module, it could be weakened in a number of ways ranging from a limited number of uses to having a negative on the crafting assembly or something simple like this would be a special ability of only certain droid types/models.


Storage module change/augment to be used as an input hopper for a crafter. Maybe add a module that changes a storage mod to allow it to be accessed as an input hopper or if the craft station type is already in there will do this.



All Ranged elites: Targeting drones/modules: Droid dronesmodule that increase the accuracy/and or powerof long range fire immensly.

All melee types: There is something here i just cant put my finger on what woudl work...beyond the general weapon sharpening/temp boost idea already listed on brawler.


All combat droids: Droid Shield Unit: This would allow a droid to be loaded with a shield unit from an AS or maybe a crate of them and provide the droid with a shield and possibly its owner as well.


Specific to these profs:


Artisan: A droid function allowing hand surveying resources to go faster/ more efficiently.


Brawler: Weapon sharpening/temp wpn boost kit. Good for all melee people. Also a droid function allowing LE repair and future humanoid types to wield same kind wpns as owner for perk. Would be capable if taken into the equation of the combat upgrade.


Architect: A function helping architects make wall modules, these are the beasts that kill archy's inventory if they hand craft something.


Armorsmith: Cant think of a function espcially for AS.


Bio-engineer: A tissue and dna stacker! wow BE's hate storage space immensly most of they're materials they use do not stack! this means BE's use tons of storage. If droids had a function that allowed BE's to make stacks of tissues/dna samples so theyde have more inventory room they would be forever in DE's debt.


Chef: Serving module: aka r2dr serving drinks on jabba's sail barge. This is a simple module chefs could load food/drinks into a droids storage mod as crates and the droid would hand out those items 1 of each type per person over specific time period. In addition it could be possible to bill them so chefs could get the perk of sales on the go. In addition this effect would allow chefs to decorate the droid with food on display on the carry tray.


Combat Medic: From Corr:Add ability modules that give a variety of other bonus not just wound/injury treatment.


Doctor: From Corr:Add ability modules that give a variety of other bonus not just wound/injury treatment.


Droid Engineers: Cant think of anything right now...or thinking of too much


Entertainers: From corr: Reduce the module size/increase droids ability to have ent modules.


Jedi: LightSaber Construction....in addition to this we could also have our seeker droids be used for saber block drone practive aka luke training with drone and lightsaber. Or we could get a whole new consumable droid there the combat practice drone.


Marksman:Ranged wpn dmg/accuracy/speed boost via droid function, good for all ranged.


Medic: Cant think of anything right now.


Politician: A support module that allows the politician to access any of the city hall terminals functions via the droid anywhere anytime.


Scout: Cant think of anything right now.


Smuggler: Slicing boost module, nuff said


Tailor: Ah here we can get really creative, allow a humanoid droids to get "dressed up" via a tailor so a tailor can show off certain clothing combos on the droid for customers. a very very powerful tool, also could allow coloration changes here via anotehr module so the customer and tailor can get to the desired colors quicker.


Weaponsmith: Cant think of anything right now.


merchant: Portable sales droid function, allows loading items into droid storage then droid can sell those items for set cost. Including selling out of a crate.



Commando: Droid Support function allowing boost to commando's number of charges on his heavy wpns, and/or accuracy and damage.


Creature Handler: If they ever let CH's act as farmer types there would be many good modules here.


Image Designer: A module that boosts the speed of stat migration. Other ideas include the abiltiy to show off ID's special visual effects. Also allow humanoid models of droids to be "decorated" by ID's to show off a particular idea of makeup, hair, ect ect...yes im suggesting droids act as display dummies.


Ranger/Scout/CH: A tracker droid function/module or consumable drone. Allows a bonus to tracking skills/ability also possibly a very powerful function would be a diversionary effect...meaning droid would create either a ruckus to draw most of herd to one point or reverse would lure one creature from the pack to a certain point (great for baby capturing!).


Squad Leader: Wow there is so many ways a DE could augment what a SL already does in fact i thought it had even reached the point of considering making SL's the DH/DC's of SWG.


merchant: Portable sales droid function, allows loading items into droid storage then droid can sell those items for set cost. Including selling out of a crate.


Commando: Droid Support function allowing boost to commando's number of charges on his heavy wpns, and/or accuracy and damage.


Creature Handler: If they ever let CH's act as farmer types there would be many good modules here.


Image Designer: A module that boosts the speed of stat migration. Other ideas include the abiltiy to show off ID's special visual effects. Also allow humanoid models of droids to be "decorated" by ID's to show off a particular idea of makeup, hair, ect ect...yes im suggesting droids act as display dummies.


Ranger/Scout/CH: A tracker droid function/module or consumable drone. Allows a bonus to tracking skills/ability also possibly a very powerful function would be a diversionary effect...meaning droid would create either a ruckus to draw most of herd to one point or reverse would lure one creature from the pack to a certain point (great for baby capturing!).


Squad Leader: Wow there is so many ways a DE could augment what a SL already does in fact i thought it had even reached the point of considering making SL's the DH/DC's of SWG.


Message Edited by Gron_DM on 11-24-200406:55 PM


Message Edited by Gron_DM on 11-24-2004 06:56 PM

Message Edited by Gron_DM on 01-03-2005 05:26 PM



Vilance -Retired from SWG
MDE for most of it, Guildleader as well
EGC Founding leader August 03
Corbantis
Founding Mayor Of Rhuidean, Tatooine
placed Nov 03.
Straker_Atrella
Tue Nov 16, 2004 7:36 pm
#3

I like this idea a lot. Some very good ideas there, obviously not all would need implemented or some could be combined into single modules, but in general the principal is sound.


If coding time is going to be taken anyway, fix a profession by adding new things that make it better, not making worse what we already have.



-------------------------------------------------------------------------------------------------------------------------
Droid Vendor at Resurection near Theed on Naboo -5757 6222. Both carry a wide variety of maxed Droids, I also carry every type of Droid and Droid supply.

*Straker Atrella: Dark Jedi * Atrella's Wench: Master Droid Engineer / Artisan / Scout / Merchant * Dark Vortex: Ranger / Rifleman * Havana:Musician / Dancer / Image Design * Enigmatica : Doctor / Swordsman* CrazyEyes: Role playing BH.
TheRealTK421
Tue Nov 16, 2004 7:40 pm
#4

Gron,


To what degree did you cull these ideas from the different profession forums?

What I mean to say is....these are all good ideas. However...



Do the professions in question want such things?


If there's need to be filled for profession utility modules, those ideas should really be coming from the profession in question. We shouldn't be trying to dictate what droid users get...we need to hear the feedback they give us on what would help them.


/bow

Respectfully,




TheRealTK421 a.k.a. "Doughbacca"
SWG DE Correspondent
Co-Founding member of Ahazi DENet & SWG DEA (Droid Engineer Association)
"I think all right-thinking people in this country are sick and tired of being told that ordinary, decent people are fed up in this country with being sick and tired. ...I'm certainly not. And I'm sick and tired of being told that I am."


Gron_DM
Tue Nov 16, 2004 8:09 pm
#5






TheRealTK421 wrote:

Gron,


To what degree did you cull these ideas from the different profession forums?

What I mean to say is....these are all good ideas. However...



Do the professions in question want such things?


If there's need to be filled for profession utility modules, those ideas should really be coming from the profession in question. We shouldn't be trying to dictate what droid users get...we need to hear the feedback they give us on what would help them.


/bow

Respectfully,







excellent questions tk421, as a WS i can answer about the crafting mods i suggest: yes id love to see experimentation and assembly as possible modules.

As for the artisan one, yes id love to see survey improving ones.


In regards to what i propose for the vast majority beyond that i dont know what theyde like to see, i am writing those up from this frame of mind "What the devs will see as a fair addition, and not unbalancing" aka adding more checkers...and that also would help those said professions. ie. i may not be a rifleman but i know that they need accuracy buffs to be competitive in pvp, so a targeting drone/droid bonus would go over big time. It would be good to ask the other coorespondents about this. I am basing these on having played since day 1 and the fact im a guild leader so i get to hear about all the professions to some degree. but i am by no means a pro on all the professions...so i more then hope for some addition ideas from others and refinement of my own...it is a team effort after all.


on a side note how did my post get intot the extra wide format??


Some modules effects im suggesting have been requested before and im just cutting and pasting them in the only effect i think im listing that is new is the factory identical type mod/function that i havent seen anyone else post about but odds are someone else thought of it.




Vilance -Retired from SWG
MDE for most of it, Guildleader as well
EGC Founding leader August 03
Corbantis
Founding Mayor Of Rhuidean, Tatooine
placed Nov 03.
Gron_DM
Tue Nov 16, 2004 8:15 pm
#6






TheRealTK421 wrote:

Gron,


To what degree did you cull these ideas from the different profession forums?

What I mean to say is....these are all good ideas. However...



Do the professions in question want such things?


If there's need to be filled for profession utility modules, those ideas should really be coming from the profession in question. We shouldn't be trying to dictate what droid users get...we need to hear the feedback they give us on what would help them.


/bow

Respectfully,







oopps forget to say also....my ideas my very well turn out to be terrible for what ever reason i am just trying to get some nuts and bolts solid ideas on ways for DE's to be needed by the larger bulk of the economy ...this problem with having a lack of purpose to the larger part of the economy has always been on my top 2 of problems with DE...




Vilance -Retired from SWG
MDE for most of it, Guildleader as well
EGC Founding leader August 03
Corbantis
Founding Mayor Of Rhuidean, Tatooine
placed Nov 03.
Gron_DM
Wed Nov 17, 2004 12:13 am
#7

if someone has some ideas to put as a more needed provider of gear please throw something in here..or some feedback on an idea i posted



Vilance -Retired from SWG
MDE for most of it, Guildleader as well
EGC Founding leader August 03
Corbantis
Founding Mayor Of Rhuidean, Tatooine
placed Nov 03.
Gron_DM
Wed Nov 17, 2004 8:24 am
#8

k i have pm'd all the coorespondants of all the profs for some additional feedback on features they would like to see in droids. That will be allot of emails back to me



Vilance -Retired from SWG
MDE for most of it, Guildleader as well
EGC Founding leader August 03
Corbantis
Founding Mayor Of Rhuidean, Tatooine
placed Nov 03.
Straker_Atrella
Wed Nov 17, 2004 8:35 am
#9

This is actually an excellent step in the right direction. Getting the number 1 (balanced) desired module or feature from the other professions is a great idea.



-------------------------------------------------------------------------------------------------------------------------
Droid Vendor at Resurection near Theed on Naboo -5757 6222. Both carry a wide variety of maxed Droids, I also carry every type of Droid and Droid supply.

*Straker Atrella: Dark Jedi * Atrella's Wench: Master Droid Engineer / Artisan / Scout / Merchant * Dark Vortex: Ranger / Rifleman * Havana:Musician / Dancer / Image Design * Enigmatica : Doctor / Swordsman* CrazyEyes: Role playing BH.
Gron_DM
Wed Nov 17, 2004 8:40 am
#10

well i dont know that they will combe back with a balanced answer but i do know theyll say what theyde like to see droids doing to help em.



Vilance -Retired from SWG
MDE for most of it, Guildleader as well
EGC Founding leader August 03
Corbantis
Founding Mayor Of Rhuidean, Tatooine
placed Nov 03.
JavelinCatcher
Wed Nov 17, 2004 9:28 am
#11

While I don't mean to be a pain, let me take the devil's advocate approach...




Gron_DM wrote:



So without further ado Vilance's DE "Need" Proposal: (pass 1)


Each profession should have a "need" of a droid whether its some passive function or its a directed ability of a droid here are a list of all professions and beside it a list of functions that in a droid would be highly desirable in a droid for these professions:

General ideas:

Crafters: In one singular regard all the listed below professions have 1 thing in common, they all can craft.For most of them experimentation is a critical thing. What chef and tailor have gotten i suggest DE's get as well the ability to make module that boost crafting experimentation and assembly. A small boost under 10% would be helpful and make people want to use our droids for crafting. As it stands now only ppl in public places or a hurry use our droids for crafting add this in and everyone will.


The balance of crafted items is a delicate thing especially for weapons, armor and buffs. Half of the reason for the CU/R/B is that...well, crafters got too good.


Identical Crafting/Factory function via hand crafting:What makes grinding a profession so painful for newbsin swg is the fact that there is no motivation to keep what you grind with. One such reason is that the resulting crafted items dont stack. A good module DE's could make would be a schematic holder/factory type. A crafter would make a schematic and load it into the droid from there they would access they're crafting tool and select to craft that schematic specifically. All the same resources would be required and the items made with that schem would all have the same serial number. In addition items made from it would go into a crate. This would be a higly sought after module for grinders and crafters on the go. As it is a very powerful module, it could be weakened in a number of ways ranging from a limited number of uses to having a negative on the crafting assembly or something simple like this would be a special ability of only certain droid types/models.


This has been brought up before. However, it brings to mind a couple questions: 1) Where is the input/output hopper of the "Factory modue"? Is it the player's inventory? what happens if the player's inventory is full? Does the droid get it's own input/output hopper? Could this be used by some for more storage...stressing the database further? 2) Why buy a factory from a architect? It costs maintenance, and a lot. Does a droid keep producing items while stored?


Storage module change/augment to be used as an input hopper for a crafter. Maybe add a module that changes a storage mod to allow it to be accessed as an input hopper or if the craft station type is already in there will do this.


Specific to these profs:


Artisan: A droid function allowing hand surveying resources to go faster/ more efficiently, and or a function to increase surveying ranges and effect.


There was a 19 questions for the developers series going a while back. One of the first artisan questions was "can we increase the surveying range?" The answer given was "no" becuse the systems can't keep track of spawns a certain distance from a player's location. This is also why when traveling on a swoop you can see things spawn sometimes after you've passed them.


Brawler: Weapon sharpening/temp wpn boost kit. Good for all melee people. Also a droid function allowing LE repair and future humanoid types to wield same kind wpns as owner for perk.


Not sure what you mean here, but I can see 2 possible meanings: 1) permenant weapon power up, similar to the problems we have with slicing...now what happens if we have someone who has a super crafted weapon, sliced, power-up'ed, and droid sharpened? We start to tip the balance of weapon power again.


Architect: A function helping architects make wall modules, these are the beasts that kill archy's inventory if they hand craft something.

Items storage modules?


Armorsmith: Cant think of a function espcially for AS.

Bio-engineer: A tissue and dna stacker! wow BE's hate storage space immensly most of they're materials they use do not stack! this means BE's use tons of storage. If droids had a function that allowed BE's to make stacks of tissues/dna samples so theyde have more inventory room they would be forever in DE's debt.

Part of the reason DNA doesn't stack is that each sample is somewhat unique. The same basic forms are the same, but depending on the quality of the sample there might be some variations.


Chef: Serving module: aka r2dr serving drinks on jabba's sail barge. This is a simple module chefs could load food/drinks into a droids storage mod as crates and the droid would hand out those items 1 of each type per person over specific time period. In addition it could be possible to bill them so chefs could get the perk of sales on the go. In addition this effect would allow chefs to decorate the droid with food on display on the carry tray.

It seems to me, this is a variation of the "Vendor droid" idea. It has the same problems assiciated with why we can't have roving vendors as well.


Combat Medic: Cant think of anything right now.

Doctor: Cant think of anything right now.


Medical modules anyone? I can't think of a serious medic that doesn't get one! It's also funny how many folks also want to get these things nerfed to get doctors back into medical centers.


Droid Engineers: Cant think of anything right now.

Entertainers: We already have a very robust and well developed list of modules to help entertainer (crafting bonus's not with standing)

Jedi: LightSaber Construction....in addition to this we could also have our seeker droids be used for saber block drone practive aka luke training with drone and lightsaber. Or we could get a whole new consumable droid there the combat practice drone.


Combat experience with no visibility....I think a lot of jedi would like that. Lets say I have a friends who's a jedi, and I make runs of 1000 of these in my factory...he gets experience from practicing with the droids in his private home, gets to be a knight without ever stepping outside.


Marksman:Ranged wpn dmg/accuracy/speed boost via droid function, good for all ranged.

....again, the weapon balance issue.


Medic: Cant think of anything right now. (put this next to Doctor/CM)

Politician: A support module that allows the politician to access any of the city hall terminals functions via the droid anywhere anytime.

Cool idea! ...I can't see a huge market for this, but it's a cool idea. Maybe we could get it added to the Structure maintenance module (as a free add-on for people who spend the skillpoints in politician).

Scout: Cant think of anything right now.

Smuggler: Slicing boost module, nuff said

*cough* Weapon/Armor balance *cough*

Tailor: Ah here we can get really creative, allow a humanoid droids to get "dressed up" via a tailor so a tailor can show off certain clothing combos on the droid for customers. a very very powerful tool, also could allow coloration changes here via anotehr module so the customer and tailor can get to the desired colors quicker.

*starts thinking about droids wearing a certain garment which I shall not utter* ... *shudder*

(In all seriousness, I'm not sure how the clothing -> droid model would work...we can't get wookies crafter aprons, it might be harder to get droids to wear even a pair of pants.)

Weaponsmith: Cant think of anything right now.


All Ranged elites: Targeting drones/modules: Droid dronesmodule that increase the accuracy/and or powerof long range fire immensly.

All melee types: There is something here i just cant put my finger on what woudl work...beyond the general weapon sharpening/temp boost idea already listed on brawler.


All combat droids: Droid Shield Unit: This would allow a droid to be loaded with a shield unit from an AS or maybe a crate of them and provide the droid with a shield and possibly its owner as well.





JTL has opened my eyes in a number of ways. I really like this concept of buying a droid and feeding it specific programs learned from your profession. If anything, I thinkwe should try to expand on that concept.


Things like: some sort of taunting program or a smoke screen that makes you harder to hit depending on the level of the creature. These arn't direct damage, butmore crowd control statuseffects. Things thatcan tip the battle in your favor, but are not completly unbalancing.




----Nolhta Fyoen----Master Rifleman/Master Smugger----StarStrider
----Nolhta Fyoen----Master Droid Engineer----TestCenter
----Accoubacca----TKA/Commando---TestCenter

----Nolhta Fyoen----Master Droid Engineer----Gorath

CUAlpha: Team Droid Engineer
Gron_DM
Wed Nov 17, 2004 10:42 am
#12







JavelinCatcher wrote:
While I don't mean to be a pain, let me take the devil's advocate approach...


Please do makes life more interesting.



Crafters: In one singular regard all the listed below professions have 1 thing in common, they all can craft.For most of them experimentation is a critical thing. What chef and tailor have gotten i suggest DE's get as well the ability to make module that boost crafting experimentation and assembly. A small boost under 10% would be helpful and make people want to use our droids for crafting. As it stands now only ppl in public places or a hurry use our droids for crafting add this in and everyone will.


The balance of crafted items is a delicate thing especially for weapons, armor and buffs. Half of the reason for the CU/R/B is that...well, crafters got too good.


Very true but in the grand schem of things we need products that make us competitive to craftersbeyond just the crafting module...so any ideas of something helpful to crafters that isnt this exactly?






Identical Crafting/Factory function via hand crafting:What makes grinding a profession so painful for newbsin swg is the fact that there is no motivation to keep what you grind with. One such reason is that the resulting crafted items dont stack. A good module DE's could make would be a schematic holder/factory type. A crafter would make a schematic and load it into the droid from there they would access they're crafting tool and select to craft that schematic specifically. All the same resources would be required and the items made with that schem would all have the same serial number. In addition items made from it would go into a crate. This would be a higly sought after module for grinders and crafters on the go. As it is a very powerful module, it could be weakened in a number of ways ranging from a limited number of uses to having a negative on the crafting assembly or something simple like this would be a special ability of only certain droid types/models.


This has been brought up before. However, it brings to mind a couple questions: 1) Where is the input/output hopper of the "Factory modue"? Is it the player's inventory? what happens if the player's inventory is full? Does the droid get it's own input/output hopper? Could this be used by some for more storage...stressing the database further? 2) Why buy a factory from a architect? It costs maintenance, and a lot. Does a droid keep producing items while stored?


This is just handcrafting that makes an identical crated product.






Storage module change/augment to be used as an input hopper for a crafter. Maybe add a module that changes a storage mod to allow it to be accessed as an input hopper or if the craft station type is already in there will do this.


Specific to these profs:


Artisan: A droid function allowing hand surveying resources to go faster/ more efficiently, and or a function to increase surveying ranges and effect.


There was a 19 questions for the developers series going a while back. One of the first artisan questions was "can we increase the surveying range?" The answer given was "no" becuse the systems can't keep track of spawns a certain distance from a player's location. This is also why when traveling on a swoop you can see things spawn sometimes after you've passed them.


fair enough i still think enhancements to sample size and sample rates are up for grabs





Brawler: Weapon sharpening/temp wpn boost kit. Good for all melee people. Also a droid function allowing LE repair and future humanoid types to wield same kind wpns as owner for perk.


Not sure what you mean here, but I can see 2 possible meanings: 1) permenant weapon power up, similar to the problems we have with slicing...now what happens if we have someone who has a super crafted weapon, sliced, power-up'ed, and droid sharpened? We start to tip the balance of weapon power again.


2- yes this suggestion is a temporary perk to weapons...once again trying to stay competitive to the marketplace, if there is some other mod that can help us help brawlers and wont mimic a powerup im game to see it (maybe will go over better with the devs).





Architect: A function helping architects make wall modules, these are the beasts that kill archy's inventory if they hand craft something.

Items storage modules?

If youve ever made wall modules by hand they are not fun to keep arranged in your inventory so this idea may tie in more to making a droids storage part of a crafters input hopper options.






Bio-engineer: A tissue and dna stacker! wow BE's hate storage space immensly most of they're materials they use do not stack! this means BE's use tons of storage. If droids had a function that allowed BE's to make stacks of tissues/dna samples so theyde have more inventory room they would be forever in DE's debt.

Part of the reason DNA doesn't stack is that each sample is somewhat unique. The same basic forms are the same, but depending on the quality of the sample there might be some variations.

I know this but that doesnt mean we cannot try to get them better stacking its something that the profession already has high on their demand/gripe list.






Chef: Serving module: aka r2dr serving drinks on jabba's sail barge. This is a simple module chefs could load food/drinks into a droids storage mod as crates and the droid would hand out those items 1 of each type per person over specific time period. In addition it could be possible to bill them so chefs could get the perk of sales on the go. In addition this effect would allow chefs to decorate the droid with food on display on the carry tray.

It seems to me, this is a variation of the "Vendor droid" idea. It has the same problems assiciated with why we can't have roving vendors as well.


Im curious what is wrong with a limited loaded roaming vendor?





Combat Medic: Cant think of anything right now.

Doctor: Cant think of anything right now.


Medical modules anyone? I can't think of a serious medic that doesn't get one! It's also funny how many folks also want to get these things nerfed to get doctors back into medical centers.


Med mods are fine i cant think of anything new, they already got stim dispensors.





Jedi: LightSaber Construction....in addition to this we could also have our seeker droids be used for saber block drone practive aka luke training with drone and lightsaber. Or we could get a whole new consumable droid there the combat practice drone.


Combat experience with no visibility....I think a lot of jedi would like that. Lets say I have a friends who's a jedi, and I make runs of 1000 of these in my factory...he gets experience from practicing with the droids in his private home, gets to be a knight without ever stepping outside.

while i doubt soe would let someone get that far in the trees with a perk like that i think these would be a good way for jedi to augment there xp with not as much danger.






Marksman:Ranged wpn dmg/accuracy/speed boost via droid function, good for all ranged.

....again, the weapon balance issue.

well since the balance errr i mean combat upgrade is coming might we not want to get our share of this possible market now?






Politician: A support module that allows the politician to access any of the city hall terminals functions via the droid anywhere anytime.

Cool idea! ...I can't see a huge market for this, but it's a cool idea. Maybe we could get it added to the Structure maintenance module (as a free add-on for people who spend the skillpoints in politician)

Ah yeah that would be a nice way to not make a new mod but still make mayors happy.





Scout: Cant think of anything right now.

Smuggler: Slicing boost module, nuff said

*cough* Weapon/Armor balance *cough*

here is a cough drop, we need to push now for being considered into the combat balance equation.





Tailor: Ah here we can get really creative, allow a humanoid droids to get "dressed up" via a tailor so a tailor can show off certain clothing combos on the droid for customers. a very very powerful tool, also could allow coloration changes here via anotehr module so the customer and tailor can get to the desired colors quicker.

*starts thinking about droids wearing a certain garment which I shall not utter* ... *shudder*

(In all seriousness, I'm not sure how the clothing -> droid model would work...we can't get wookies crafter aprons, it might be harder to get droids to wear even a pair of pants.)

ok so this might encourage ppls less then healthy side in a few odd cases but overall this style of module was suggested to me also by the tailor correspondent except they suggested a holographic interface....seems plausable espcially given that the hologram would just be a translucent player toon.








JTL has opened my eyes in a number of ways. I really like this concept of buying a droid and feeding it specific programs learned from your profession. If anything, I thinkwe should try to expand on that concept.


Things like: some sort of taunting program or a smoke screen that makes you harder to hit depending on the level of the creature. These arn't direct damage, butmore crowd control statuseffects. Things thatcan tip the battle in your favor, but are not completly unbalancing.


yes that was mentioned on another thread that would be a great consumable...im letting them develop theyre ideas on that there for now then after its ripe ill appropriate it










Vilance -Retired from SWG
MDE for most of it, Guildleader as well
EGC Founding leader August 03
Corbantis
Founding Mayor Of Rhuidean, Tatooine
placed Nov 03.
Gron_DM
Wed Nov 17, 2004 10:51 am
#13







well things are looking good so far ive talked with 7 or so corr's and they are setting up polls for us! so we can get some real idea pooling going on.


edit...


k here is what i got from the corrs directly so far: (this isnt just me talking out my butt some more for that see above posts).


Ranger: The future role of th ranger is somewhat unknown so he was hesitiant to suggest adding new mods...but he did mention an old idea of stat refining....i know it has been suggested and shot down many times but the idea isnt without merit just a bear to code. Also he suggested improving the scout harvest module so they actually do give better harvests to rangers over master scouts...within reason obviously.

Ranger Poll results pending





Jedi: Hidden lightsaber chamber, effects that help jedi stay hidden....

Jedi poll results pending




Musician: Expanding the amount of music tracks per mod or expanding the number of entertainer mods in a droid.

Poll pending





Carbineer:


Poll pending







Tailor: A hologram module that can display outfits and is color changeable. not far off my original suggestion of dress up droid. Also mentioned lack of purpose for the BLL...


poll pending







Artisan: module to improve droid surveying


Poll results pending







Marksman: Damage, speed or accuracy(via drones/spotters) powerups to attacks...and is possibly a loot component.....hehe also not far off my original suggestion ...he expresses a great deal of doubt devs would consider letting droids serve such a function, hopefully we can sneak in on the combat bal..upgrade for such a thing.


poll pending







Merchant: Doc said as youd guess #1 is portable vendor droid, mentioned that there was some discussion about linking a vendor to a droid as a form of extension to the vendor(this hadnt been addressed to aNO previously) Also a portable vendor interface, not to retrieve items, that would allow manipulation of whats for sale and allow removing things from sale or stockroom to for sale...in addition to showing status items like mantainance.


poll pending.






Smuggler: Ability to slice the droids stats, modules and effects. Modification of the storage module to not be able to handle contraband materials, except for smuggler modified storage modules(which would be smuggler usable only....most of this seems more geared towards...dare i say modularity )


Poll pending



Doctors: The corr wants to see the ability to heal wounds/buff anywhere go away...not sure about this from point of view of doc community. Lets see what else a greater boost then 10% to wound healing/injury treatment and/or modules to affect more then just these 2 medical skills. Also requested a change to the stim dispensor effect allowing the Doc/medic to tell/vommand the droid to heal someone not just have the person request assistance.


poll pending






K thats all the corr responses so far and polls have begun for about half, i havent got back word yet on other half starting polls.


Message Edited by Gron_DM on 11-17-2004 01:39 PM

Message Edited by Gron_DM on 11-17-2004 07:42 PM



Vilance -Retired from SWG
MDE for most of it, Guildleader as well
EGC Founding leader August 03
Corbantis
Founding Mayor Of Rhuidean, Tatooine
placed Nov 03.
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