Droid Engineer Archive
Thread: Publish 18 good for DE !
Hear
Wulfman_GA wrote:
Anyway, did I mention that grouped with a CL 80 player one of my Probots helped getting a CL 80 NPC Jedi down ... Now if only the below CL 30 players would remember not to group with the Drorid
Wulfman_GA wrote:
Anyway, did I mention that grouped with a CL 80 player one of my Probots helped getting a CL 80 NPC Jedi down ... Now if only the below CL 30 players would remember not to group with the Drorid
Hear hear .. tested this with my level 1 crafter ... as long as she doesnt group with her level 30 combat droid he can pretty much defend her across several of the lower level planets (he can defeat up to level 25 I think).
Also, it brings in the need for repair kits more than before so thus more sales.
Wulfman_GA wrote:1) Just like in the original CU there is no "best" combat configuration anymore. We can now basically make almost all Droids that can take combat modules to nearly equal CL 30 combat models. So finally I can tell my customer to choose what ever chassis they want if combat is the only feature they want.
Not quite, now the best droid for combat hands down is the R3 adv. with 3 combat modules, a level 6 armor, and 3 auto-repair. Before different droids had different purposes, now its just which one has more module slots.
1) Just like in the original CU there is no "best" combat configuration anymore. We can now basically make almost all Droids that can take combat modules to nearly equal CL 30 combat models. So finally I can tell my customer to choose what ever chassis they want if combat is the only feature they want.
2) Finally the BLL can have a lot of Health (as it should have) since we can now decide how much Health each model has by adding Droid Armour to increase the CL doing so. That also means, none combat chassis can be pulled out (for example Surgical Droids by Doctors) in a more hostile environment.
3) I can add value for my Advanced Probot, R2 and R3 Units by not only using all slots up with combat modules, but actually give them some other functions.So I can have an R3 with 3 combat Modules and 3 useful Modules for Crafters and Medics and it is still the best combat Droid we can make. This really adds value for those Crafters who are out and about and then get under attack. ..
4) That they broke the very old (pre publish 7) Droids might annoy some customers, but over all is not bad for DE business, and also, these Droids (Probots) are over 1,5 years old. I thuink most playser who have played that long can afford a new Droid.
To my mind, this patch brings the DE profession finally into the CU. Now of course they need to fix the Armour Effectiveness rating for the newly crafted Droids and maybe (so I hope) add quest based schematics for higher CL combat droids (CL 54 - 60 would be cool).
Anyway, did I mention that grouped with a CL 80 player one of my Probots helped getting a CL 80 NPC Jedi down ... Now if only the below CL 30 players would remember not to group with the Drorid
The problem is that before if you wanted damage, you got a Probot. If you wanted HAM, you got an LE. If you wanted the most modules with middle HAM, you got an R3. Now you just go for the most modules, with the R3.
I 100% agree with you about putting armor on BLL and other droids such as the pwoer droid, I think that part if great.
However,this will lead to less droids sold in the long run. Before if people wanted an Astromech, a Crafter, a med droid, or a combat droid, due to module stacking in the combat droid, it was much more beneficial to get 2 droids, one for combat, one for out of combat. Now it is 100% possible to get everything you want in one droid.
While I'm not totally against this, the problem comes in with the fact that anybody can do this. With Armor, Combat and other modules not taking quality into consideration, making such an "all in one" droid is easy. It would be a far better system if the quality of your modules and such mattered. Meaning it may take 5 crappy combat modules to max a droid, or only 2 if they are really good. This would be a far more balanced system.
When evaluating this system, the question you need to ask yourself is, "Do I really want people to need less droids, and at the same time allow the crafting of maxed droids to be universal?" Is that really what is best for the DE profession now?
Jenden wrote:
Wulfman_GA wrote:
1) Just like in the original CU there is no "best" combat configuration anymore. We can now basically make almost all Droids that can take combat modules to nearly equal CL 30 combat models. So finally I can tell my customer to choose what ever chassis they want if combat is the only feature they want.
Not quite, now the best droid for combat hands down is the R3 adv. with 3 combat modules, a level 6 armor, and 3 auto-repair. Before different droids had different purposes, now its just which one has more module slots.
Why bother with 3 combat modules? Stick in 1 low rated combat module, 1 level 4 armour, and 5 autorepair. Would hvae the same damage, same ham as your r3, yet heal itself for more.
I went out with a friend down into the myyrdal caverns,we both used our droids, he used a probot with 2 combat mods, and 3 autorepair mods, made with all the best stuff.I used a newly crafted r5 with 1 combat module, and 1 lvl 4 armour, using the worse possible resources, and the r5 was actually out damaging the probot most of the time.
It's sad the dev's feel the game needs to be dumbed down, yet lke the first poster, I kind of like this change, for the reasons he listed. Right now, the only difference there will be in "combat droids" is how much autorepair power we put in them. From some testing i've been doing, 1 crapy combat module, and 1 level 4 armour will make the "best" combat droid we have.
Now to get a bunch of new combat droids up on the vendor for sale ![]()
Z
Straker_Atrella wrote:
When evaluating this system, the question you need to ask yourself is, "Do I really want people to need less droids, and at the same time allow the crafting of maxed droids to be universal?" Is that really what is best for the DE profession now?
that's actually the question the DEV's should have asked themselves before they implemented these changes. Not us. There's nothing we can do about it anymore, it's here to stay. On the offchance they did ask that question before implementing these changes, it's just one more bit of proof that the dev's dont' actually spend ANY time playing this game as they should.
Z
Ok Jenden, but what is your message with this? Before publish 18 most of the time I sold Probots and R3 as well and now I am sure it will be R3, Probot and R2 also the R2 and Probot (with 5 modules each) can auto heal them self. People who have the money and want plain optimised combat features will always go for either of these (and my guess is Imperial will still prefer the probot and rebels will still buy more R3s and maybe now even consider an R2).
However, my point is that you can make a CL 30 droid with just one combat module (and LvL 6 Armour) and give it non combat functions (as an R Unit would normally have). Now a crafter can go out with R2 (or even with an R4) that has a crafting station and a Data module. The crafter can craft and load the new schematics into the factory and if attacked by suprise that same droid can seriously defend the crafter.
This would work even better if / when the Armour Effectiveness is fixed.
Before Publish 18 it was mostly a waste of modules if you placed just one Combat Module in a droid. Often just used to prevent a Creature Harvest Droid (like an R3 pre publish) from running away. Now if I add Armour Level 6 and just 1 Combat Module the damage my Droid deals is the same is with 3 Combat Modules as the droid is already CL 30. The only reason to use 3 is to get the max Armour Effectiveness (especially at the moment, as Droid Armour doesn't seem to count).
Anyway, I always liked the many droid chassis and I will continue to make them and I am sure ppl will continue to buy them.
Wulfman_GA wrote:
Anyway, did I mention that grouped with a CL 80 player one of my Probots helped getting a CL 80 NPC Jedi down ... Now if only the below CL 30 players would remember not to group with the Drorid![]()
and you just brought it up but this is a totally different subject...so I won't get into it here..
anyhoo.
I would think so, and really..I would hope so. And this is why.
I don't think a lvl 1 should beable to go out and buy a lvl 30 droid, and just start slaughtering things. To me it doesn't seem right in a game like this where already I beleive its struggling to keep balance.
I'm not certain if grouping does eeffect your droid at this time.
But if the Devs have thought about it, I'm pretty sure it does to keep things balanced.
Droids will always take on the level of the person or persons they're grouped with.
If you have a group of 5 ppl, the highest one is level18, your droid, if added to the group will take on level 18 (even if it was 30 to start)
Basically, if your level 30 or less, don't group with your droid, and it will be a lot more effective, once your higher than level 30, group your drod, so it will receive the damage mitigation bonus' against high level monsters.
Z