Droid Engineer Archive

Thread: Can some one offer some DE help?

cactircuddly
Tue Feb 03, 2004 9:29 am
#1

Hi, i'm a new master DE, and I dont know what to do. I read the forums here, but they mostly seem to offer advice to the devs on how to make the profession better. I read on one forum that was talking about changing all the modules. That's one of my questions...


1. Being that it takes the devs a long time to decide whether or not they even want to fix something, I don't forsee the modules limited anytime soon. My question is since there are 6 (i think) types of data, storage, etc modules; is there a purpose for each type? in other words, what's the difference between a lvl 1 storage mod from a lvl 3 storage mod... except the higher level you go, the harder the resources are to find. Does a higher level storage mod hold more items than the lower levels?


2, The ADV version of the droids offer the ability to put in 4 service modules in it... So you can put a storage, data, crafting station, and give it medical capabilities in the same droid?


3. In BE the creature skins theyput the DNA inhave nothing to do with the stats, but more as the decorative part of the creature.. Is that the same with droids? In other words, can you make any droid skin into a medical droid?


Well, I guess that's it. I'm sorry if what I wroteseems confusing, but well... I'm confused! Thanks in advance to anyone who can help me.
duncje
Tue Feb 03, 2004 9:45 am
#2

Did you make any droids on your way to master? These are the most basic of questions, and if you had made even a few droids you would know the answer.


Try reading the stickied posts. Try actually crafting some droids. Then come back and ask questions.


I've said it before and I'll say it again. You grind your way to the top, you have the title "Master", but you have no knowledge of your product or its functions.





Beebo
Master Droid Engineer | Shipwright | Master Artisan
Crazy Beebo's Discount Droids & Ships {-1075 -2924} Bestine, Tatooine

cactircuddly
Tue Feb 03, 2004 11:11 am
#3

OK... you took all that time to basically flame me for using a crafting macro to get where I am, and you didnt even answer a single question. Maybe I dont have tons of resources to make 100 droids to just figure out what capabilties a droid can have.
duncje
Tue Feb 03, 2004 11:13 am
#4

There is no flaming in my post. Just straightforward advice on where to find your answers. You had the resources to grind to Master DE, you should have used a few of those to actually make droids, and figure out how they work.



Beebo
Master Droid Engineer | Shipwright | Master Artisan
Crazy Beebo's Discount Droids & Ships {-1075 -2924} Bestine, Tatooine

TheWoody
Tue Feb 03, 2004 11:15 am
#5

it'll only take you about 500 units of various low down resources to make every type of module there is, and you can then just add them to MSE droids to test with (another 75 units of metal).


But to play this profession you need to know intimately what the droids can and can't do, and the only real way to find out how they work is to build them. Unlike the other professions, master is not the end of the DE road, knowing the profession is what it takes to be a DE. Good luck matey





-------------------------------------------------------------------
"Never in the field of forum posting has so much bollocks been said to so many by so few"
STELFSALOT
Tue Feb 03, 2004 11:21 am
#6

You know this makes me very sad. Do NOT be afraid to make mistakes. We have all made mistakes when crafting our droids. That is half the fun of learning how to do what we do. Learning the difference between the metals you can use.


Take your time. Read the stickies. Take initiative to learn.





Fearghal the B.F.W.
"I'll stand O'er your grave 'til I am sure that you're dead" - Greatest Wookiee Poet
Virtanis
Tue Feb 03, 2004 11:40 am
#7




cactircuddly wrote:


1. Being that it takes the devs a long time to decide whether or not they even want to fix something, I don't forsee the modules limited anytime soon. My question is since there are 6 (i think) types of data, storage, etc modules; is there a purpose for each type? in other words, what's the difference between a lvl 1 storage mod from a lvl 3 storage mod... except the higher level you go, the harder the resources are to find. Does a higher level storage mod hold more items than the lower levels?


Yes, each module does an inherently different function...and yes, the higher the module rating, the better: (Item1 vs. Item6 means 6 holds more items).


2, The ADV version of the droids offer the ability to put in 4 service modules in it... So you can put a storage, data, crafting station, and give it medical capabilities in the same droid?


Each type of droid chassis has a set number of total modules it can hold. Most chassis also have a "regular" and an "advanced" version, where, typically the advanced version holds more modules than the regular version. The highest number of modules that could possibly be placed in a droid is 6 (Advanced R3 droid). You could theoretically fill all 6 slots with Item1 modules if you wanted (but this would be a huge waste of a droid), or you could mix and match all the modules you want in varying configurations among all the droid modules available. There are some rules to this, butthey'recovered elsewhere and I can't type them all out right now.


3. In BE the creature skins theyput the DNA inhave nothing to do with the stats, but more as the decorative part of the creature.. Is that the same with droids? In other words, can you make any droid skin into a medical droid?


The droid chassis only really determines: 1) what the droid looks like in the end, 2) If it's combat capable or not, 3) If it has a personality or not, and 4) How many total modules it can hold. There are even some oddities in our lineup, like Power Droids... which have innate abilities no other droid can have. A "Surgical" does not have to be a medical droid and, theoretically, a DZ70 could have medical functions if it's creator wanted it so. So, in a roundabout way: DE's aresomewhatsimilar to BE's in that the skins are "skins", but there are many other functions that chassis can and can't do based on their specific type (for another example: our currentProbotscannot have a personality chip).









"You Droid Engineers have had to suffer through some tough times. The Devs do not hate the profession and have plans to address some of the larger concerns."
- Q-3PO 10/23/03 1st Annual Droid Engineering Academy Awards

- Fortium - Master Droid Engineer - Master Artisan - Grumpy Advocate for Droids and DE's -
- Proprietor of CF Industries Droidworks -
Naboo: -6600, 3450; Tatooine: -680, -4290; Dantooine: -772, 2860; Corellia: -140, -5500;

Weissbrot
Tue Feb 03, 2004 3:46 pm
#8




TheWoody wrote:

Unlike the other professions, master is not the end of the DE road, knowing the profession is what it takes to be a DE. Good luck matey








I'm sorry if i have to correct you, but this applies more or less to all professions. I have Mastered the Dancer Profession some weeks ago, but i recently learned things that i had never thought of before. Therefore i like to call myself Novice Master Dancer. Basically this applies everywhere.


Although, as i have neither the ressources nor the patience to grind through DE, i intend to know every single aspect of it when i finally hit Master. (At my current speed, this will be in approximately 2 years. I heard that not long after that there will be a patch that makes our profession useful.)
Kyroneus
Tue Feb 03, 2004 4:30 pm
#9

I can't help but tinker with the droids as I make them. I AM grinding with macros , but as I get a new box , I try making whatever new stuff I get before going back to the grind. I just like to play with the toys too much to just grind through everything and go back.


Now in truth , I also have Master Artisan and am making some side money selling resurces and such , which may be an naswer to your other problems.


Find good resources and make a few harvestors and mine the heck out of them , selling them on the bazaar or on your own (or a friend's) vendor.


Plus , alot of DE parts require Master Artisan parts . Making your own will be alot easier in the long run then trying to find an artisan to make them FOR you.


Just my humble opinion



Kumara
Kicking butt the best way I can
We can't stop here! It's BAT country!
cactircuddly
Tue Feb 03, 2004 6:07 pm
#10

ya, i'm a novice master DE... lol Anywho, I was experimenting with making ADV chasis probot. I made. I think, level 4 storage... cause I didnt have that certain resource to make the level 5 and 6 ones. When I experimented on the storage thing, it came out to an 8 item hold. I used 2 level 4 armor thingys, cause I didint have any composite armor segment. Once I put it together It came out to something like 850 HAM medium armor with 40% resists. The storage only ended up with 6 instead of the 8 though, There are 3 experiment trees, and it seems that only 1 actually does anything. Also, you get the option to paint your probot which i thought was kinda cool, but as soon as I stored it and called it again, I got a message station my droid lost all customization colors. So, now that I actaully made something I still have questions:


1. What experimentation would you work on to get a higher HAM? I mixed my experiment points throughout all of them and therefore only managed to get 850 HAM


2. 10 is the max number of items period? So if you were to stack 3 storage modules in the droid, you'd still only get 10 items?


3. Is it normal for the customization to disappear almost instantly


4. how do you repair a broken droid?... do you need to have a repair droid?


I guess that's all the questions I have now, but I'm sure I'll be back. Thanks to everyone who helped out so far.


Balaam23
Tue Feb 03, 2004 10:46 pm
#11






1. What experimentation would you work on to get a higher HAM? I mixed my experiment points throughout all of them and therefore only managed to get 850 HAM


2. 10 is the max number of items period? So if you were to stack 3 storage modules in the droid, you'd still only get 10 items?


3. Is it normal for the customization to disappear almost instantly


4. how do you repair a broken droid?... do you need to have a repair droid?





Experimental effectiveness is the tree you want to experiment on to max ham and such. There's a hard cap in place on the max HAM a probot can have


10 items is the max for storage. also a hard cap


customization doesn't so much dissappear instantly, it's just that it doesn't work at all. sorry.


repairing a broken droid... black bars can be fixed with a repair module equipped droid, as long as it's not in an LE repair droid or power droid. white bars so far can only be healed over time




what? I thought YOU knew how to get the caramilk into the caramilk bar.....
Balaam23
Tue Feb 03, 2004 10:50 pm
#12


Ooo, I should also add that since you can only call one droid out of your pad at a time, even if you have black bars on one of your droids, you'll have to know someone else with a repair module equipped droid to fix your droid. Ahhh, the convenience and ease of droid ownership.




what? I thought YOU knew how to get the caramilk into the caramilk bar.....
cactircuddly
Tue Feb 03, 2004 11:25 pm
#13

Is there a good base price on specific items? I'll give4 examples, and figure out the rest.


1. seeker droid

2. arykyd (forgot how it's spelled) probot base

3. ADV probot with storage

4. ADV droid with a crafting station, medical capibilities, item holder
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