Droid Engineer Archive

Thread: Top 5 (& top 20) Droid Engineer Issues!! (Updated 08/23/04)

TheRealTK421
Mon Aug 23, 2004 9:49 pm
#1

Droid Engineer Top 5 (top 20) Issues


Organized by TheRealTK421


Updated: 8/23/04



Top 5 Fundamental Concerns/Issues:


1. Bugs. The bugs need to come first before any new content is added. However,

some of what we call “bugs” are, in fact, gameplay requests or feature/droid changes (altering existing content). We

run into some problems here since we can't always tell what's a “bug” and what would actually be a gameplay or

feature request. The best way to solve this is to look down
href=http://forums.station.sony.com/swg/board/message?board.id=droid_engineer&message.id=91643 target=_blank>Gorantoth's

list
and make up an official list (posted publicly, via Dev or Corr.) of what's what. Only then can we truly focus on

bugs vs. gameplay/feature requests.


2. Droid Decay system. We all know we need it. We just have to figure out how to

best pull it off. That discussion is alive and well right now and I hope we'll be able to hit a system that really makes

sense for everyone.


For the latest on this, check
href=http://forums.station.sony.com/swg/board/message?board.id=droid_engineer&message.id=91361 target=_blank>Drashk's

proposal
and related discussion in the
href=http://forums.station.sony.com/swg/board/message?board.id=droid_engineer&message.id=94842 target=_blank>"One [DE]

Sticky..."
.


  • Combats droids should last abt 2 months.


  • Utility droids should last 3-4 months.

3. More droid chassis, components and/or modules (via loot drops / quest

rewards?).


4. Substantive documentation and/or communication on upcoming Droid

Commander
(DL20+) higher-level combat droids.


5. Mo' betta droid AI , personalities (talk more, etc.) and 'environmental presense'.

DEs and non-DEs alike seem to want droids that behave more like we saw in the movies. They think for themselves,

they interact....they 'live'. There are certainly technological bounds on what's possible here but I'd have to think that

much better Personality chips is a great place to start. From there, I'm sure there are many great options

on how this can be done. The larger issue is that droids do not seem to take on a 'life' as we'd expect from a Star

Wars droid.


Note: On all of the issues above, the DEs overwhelmingly request more

direct Dev input and guidance. We want to help you help us...but we

cannot do that in the absense of a 'gameplan' on how to proceed when building our proposed changes and

ideas
. Plain and simple.







Specific feature, bug or gameplay issues:


Note: The list below was generated via straight vote tallying of my "Top 5" stickied

poll (found
href=http://forums.station.sony.com/swg/board/message?board.id=droid_engineer&message.id=92642 target=_blank>here
). It

appears to match the overall 'issues' that are expressed by DEs and non-DEs, currently.


1. Conversational droids cannot be named


2. All combat-related items/parts/etc. display regular 'weapon' stats (modules, clusters, deeds, etc.)


3. Item storage doesn't work in surgical droids.


4. Decay rates vis a vis vitality (i.e. method for implementing better repeat sales via decay).


5. More craftable chassis types (Pit droid, Trade Fed. ('Roger, Roger) Battle droid, etc.)


6. Fix Structure module bugs.


7. Droid naming filter changed to allow for numbers/symbols in names.


8. Add more inherent functionality (chassis bonuses) to various droid models.


9. Seeker droid 'infinite use' bug – Seekers are never fully used and can last forever


10. “Rename” / “Set Name” command for droids.


11. Increase sized of droid part/consumable/chassis crates.


12. 'Full' armor displaying as 40% (on the 2nd call and all after) It should be 20%.


13. Experimentation is only really useful for some modules (and needs to take a larger role overall).


14. Better organization for different parts (“Droid components”) in the “Droid” area when crafting.


15. Calling 2 droids at MDE: 1 combat, 1 utility or 2 utility.


16. Droid/pet/vehicle 'auto-store' bug vis a vis Merchant/Barker.


17. Data modules storing waypoints (non-mission or set mission-limited).


18. New 'Battery module' (stores multiple batteries a la Stim Dispensor).


19. Add 'Binding droids to structures' feature...


20. Mo' betta droid personalities (talk more, etc.)








/bow


Respectfully,




TheRealTK421 a.k.a. "Doughbacca"
SWG DE Correspondent
Co-Founding member of Ahazi DENet & SWG DEA (Droid Engineer Association)
"I think all right-thinking people in this country are sick and tired of being told that ordinary, decent people are fed up in this country with being sick and tired. ...I'm certainly not. And I'm sick and tired of being told that I am."


Gavvot
Tue Aug 24, 2004 2:29 am
#2

2. All combat-related items/parts/etc. display regular 'weapon' stats (modules, clusters, deeds, etc.)



This shouldn't be limited to combat-related items.

Item storage, maintenance module, harvest bonus,...

We have plenty of stuff that have meaningless rates.



--
How to make a link in those forums
Look sir, droids. -4689 3336, Naboo, Theed
FigrinDankovich
Tue Aug 24, 2004 3:19 am
#3

- A DE built Adv Battery. This would do away with the need for the Artisan batteriesso makethe Adv Battery required them in it's construction. Say an Adv Battery had twice the power - but took 4 normal batteries to construct.


-Move the Electronics Components from Master Artisan to Engineering IV.



-------------------
Figrin Dan.
Master Droid Engineer.

Figrin Droid Co. of Providence, Tatooine.
Chimaera.
Stocklist
Micco30
Tue Aug 24, 2004 4:02 am
#4

A couple of random ideas:


- Increased item storage for larger chassis (BLL), or allow stacking of item storage in certain droid chassis.


- Combat modules that do different damage types.


Thats all I can think of this early





Two accounts cancelled due to lack of Dev interest

The NGE, a sad end to a great game!
MinerMighty
Tue Aug 24, 2004 5:01 am
#5

Droid decay is a bad idea. Having a droid fall alpart and disappear after 3 to 4 months isn't very Star Wars-like especially since we all know droids that have been around for more than 30 years. Perhaps another viable answer is to havea service added that a droid will need every 3 to 4 months such as an oil bath.



Mighty
MEC
"No, I'm not a real doctor but I play one in a video game."
Gnirak
Tue Aug 24, 2004 10:06 am
#6

#1 is still my personal biggest issue. I hate having to explain why surgical droids cannot be named. I even have a sign over my vendor saying its not possible.



ssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssss
Layurame
Master Artisan s Master Droid Engineer sMaster Swordsman
ssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssss



Roadracer
Tue Aug 24, 2004 10:57 am
#7

The opportunity to change modules in a droid. This would help with a form of decay system.


If modules decay at a certain rate, and they are able to bring in the droid for an upgrade or repair, this would help the Droid economy. Maybe a person has changed skills and no longer needs their R3 creature harvesting modules, but rather they now need medical and crafting installed.



Master Droid Engineer (1st on Intrepid)
Craftsman Mecaef
Intrepid Galaxy
Alatheia Talus
Herbgod136
Tue Aug 24, 2004 11:16 am
#8

I'd like to see chasis specific uses and advantages similar to theincreased detonation levelson MSE droids. Some possible advantages that i've thought of are listed below.


Treadwell= +to crafting assembly specific to the station installed

BLL = built in storage compartments that stack with one additional storage module and only one(makes the cost suitably high to have increased storage).

Medical = instead of increasing the strength of a heal how about increasing the speed instead

Rseries = i'd leave these alone untillwe see some info about JTL

Repair = +to auto heal modules

MSE = already have the + to det level


It wouldn't have to be much of an advantage, just a little one, just some reason to sell a droid other than R3s
Malitevv
Tue Aug 24, 2004 5:47 pm
#9

yes. looks good. though I agree with gavvot. Item 2 is not specific to combat module ratings. combat module ratings are just the most glaring example of a systemic problem.



---------------------------------------------------------------------
In a minute there is time
For decisions and revisions which a minute will reverse.

T.S. Eliot
Jenden
Wed Aug 25, 2004 12:26 am
#10

looks good TK



Jenden Morn - Master of Droids- Tarquinas
Droid Engineer Blue Glowy
Owner, Operator, and Founder of DarkStar Inc.
Groupy of the best band in the galaxy, Solar Flair
3D art of Jenden by Saeelwenea

NiteWind
Wed Aug 25, 2004 5:27 pm
#11


Herbgod136 wrote:
I'd like to see chasis specific uses and advantages similar to the increased detonation levels on MSE droids. Some possible advantages that i've thought of are listed below.
Treadwell = +to crafting assembly specific to the station installed
BLL = built in storage compartments that stack with one additional storage module and only one(makes the cost suitably high to have increased storage).
Medical = instead of increasing the strength of a heal how about increasing the speed instead
Rseries = i'd leave these alone untill we see some info about JTL
Repair = +to auto heal modules
MSE = already have the + to det level
It wouldn't have to be much of an advantage, just a little one, just some reason to sell a droid other than R3s






As far as the MSE det functionality goes, how about having this affect all droids, basing it on their HAM, like, the bigger the droid, the more combustible components, and the bigger the explosion. This could also give the non-ADV chassis more production value.



[url=http://profile.xfire.com/skwerly][img]http://miniprofile.xfire.com/bg/sf/type/0/skwerly.png[/img][/url]

Final logout from SWG was at Theed Waterfall on Sunrunner.
RIP:
- Hawkmoon VonBek
- Skwerl
CTRL_ALT
Wed Aug 25, 2004 5:45 pm
#12

Make being a 12 point smith truly worth it. I myself i'm only 10, but i pass up almost all oppurtinunitys to get tapes because i see really no use of 12 points. Combat droids should decay. Maybe a utility droid can live for 30+ years. But if you have a droid that is getting pounded by a Graul mauler or what you have you everyday that droid is going to need some repairing sooner or later and eventually replacement.



CTRL ALT, Tempest
Zion, Naboo Goleta Inc. (right in front of the shuttle)
Novice Artisan, Master Bone Armor Crafter, Dabbler in the wielding of a CDEF pistol.
A noob isn't a person...it's a way of life.
wabicajo
Wed Aug 25, 2004 7:08 pm
#13

-Allow BLLs to go from one WP to another, pick up stuff at factory/harvestor/house and return it to place of origin
-make the combat ratings easier to understand, similar to weapons with speed, damage etc
-not sure, can protocal droids translate for you? if you have one grouped, you understand everyone. This is probably stupid sinse everyone can just learn all the languages, but its better for roleplaying.
-make it easier to figure out which components are required for a droid, I hate having to check five times because my addled brain can't remember what I need.



Wabicajo Aleranga-Master droid engineer/pilot/Novice armor smith
Eclipse
Your sig is too wide for my screen
Page 1 of 2
Previous Next