Droid Engineer Archive

Thread: Medical Modules

JonasBlackmore
Tue Jul 15, 2003 3:54 am
#1

I can understand the purpose of the various levels to storage and data modules (once they start working), but medical modules?


Do these actually improve the skill of the medic who is working close to the droid, or are they just to allow the medic to use skills outside of a camp/med center? I know they each have a medical capability score...but what does it signify??


Thanks in advance




Castorius Pollaxa -- Chilastran Nomad
Located on Naboo, outside of Keren at 244, 3715
Mastered: Artisan, Droid Engineer, Armorsmith, Weaponsmith, Architect, Merchant, Creature Handler, Scout, Entertainer, Marksman, Medic
E-mail me
Nobie
Tue Jul 15, 2003 7:35 am
#2

Any droid with a medical module can be used as a roaming hospital. No other benefits.



Nobie
Master Droid Engineer and don't ask me why.
NoDroidForYou
Tue Jul 15, 2003 8:06 am
#3

I have had Medics CLAIM that they are healing for more with them. But I don't make that claim (or if I mention it, I say that's it's anecdotal and there is no evidence to support the claim).

Personally I have not noticed improvements when healing. I wish we had some hard and fast numbers though, so we knew what the module did, and why we should want a higher "Medical Capability" rating in a droid.



Charlatan Wandoro
Kettemoor Server
Wanderers
Master Droid Engineer
Visit Charl's Droid Haven - your one stop shop for droids! Located SE of Coronet on Corellia at 670, -5550
kaid23
Tue Jul 15, 2003 8:22 am
#4

I am hoping that it works kind of like the ranger camps which have a higher medical rating and allow you to heal for more while in them. That would give a reason to work your way up and install the best quality medic packs otherwise there would be no point to doing so if they all do the same thing.

That being said I am not sure how you could test this and it is very likely if this is intended it is probably not functional yet.

That is one frustration of droid work there are so many items that have very questionable usefulness to the point from the information given in game you cannot easily decipher even what was intended.

Droids are very very much a work in progress and I fear it will be months before we have answers to questions like this.


Kaid
Kaldeth
Tue Nov 18, 2003 11:28 pm
#5

Hi.


I am currently working my way up the DE profession. This is my second attempt at this. My first didnt last long as I ran out of materials pretty fast and cash was not easy for me to come by.


But then I joined a PA and things looked up. People to team with and lots of new friends. Asking the PA I realized that we were in need of a DE. Also shortly before player cities moved to live we were told that Protocol droids for the shuttleports would be in the DE tree. (Recent posts let me to belive this is no longer the case)


Altho. I am currently at 1-0-4-4 in DE and enjoy it very much.


And now for my question that have some resemblance to the topic.


I can make medical modules 2 at this time. I can also make weapon/droid/general crafting modules.


Making a LE repair droid or a Surgical droid I can fit one of each into those and thus have a walking, talking (Love the sarcastic chip) crafting station.


Looking over the skillboxes I lack atm, I notice a food crafting module in one of them, as well as a architect crafting module and a armor/clothes crafting module. But is the medical modules what allows for making and experimenting of medical supplies?


As of now it works, but is this intended, a bug or am I missing something?


I admit I grinded my first 8 boxes of DE, but that was to be able to make the good droids with good experimentation. I've never seen a holocron except as a screenie and I doubt I ever get one. Even if we are broken, I dont regret my choice for DE this time.


Get orders to fill, resource balancing, verbally being abused by your droid... gotta love it.


Can't wait for more variation in droids.


And Sintrosi... You're the greatest.




********************************
Member of The Power Empire (TPE)

"Droid Invasion? More like Droid Evasion"
TheRealTK421
Tue Nov 18, 2003 11:31 pm
#6






Kaldeth wrote:

But is the medical modules what allows for making and experimenting of medical supplies?


Making/experimenting on meds is done with use of the Food/Chem Crafting Station, not the Med. modules. Those can be used by Medics to heal black wounds anywhere (assuming the droid is charged).


And Sintrosi... You're the greatest.

Of that, there is no doubt.




/bow

Respectfully,





TheRealTK421 a.k.a. "Doughbacca"
SWG DE Correspondent
Co-Founding member of Ahazi DENet & SWG DEA (Droid Engineer Association)
"I think all right-thinking people in this country are sick and tired of being told that ordinary, decent people are fed up in this country with being sick and tired. ...I'm certainly not. And I'm sick and tired of being told that I am."


Ellewen
Tue Nov 18, 2003 11:32 pm
#7

The "food crafting module" is the one used for crafting medical supplies. Its just not exactly labeled properly. Should be "Food and chemical crafting module". Anyways, thats the one for medical supplies, stims and such.


Cheers...






____________________
Ellewen L'Fae
Scylla: M.Droid Engineer - M.Armor Smith - M.Artisan
-------------------------------
Vekka D'veer
Ahazi: M.Commando
===================
Ashira
Bria: M. Architect- M. Artisan - Novice Tailor
Ellewen
Tue Nov 18, 2003 11:36 pm
#8

Actualy, med modules can only be used in camps. unless something changed again withought us being told. Med modules make camps basicaly into a med center, in sort of a sick demented way.



____________________
Ellewen L'Fae
Scylla: M.Droid Engineer - M.Armor Smith - M.Artisan
-------------------------------
Vekka D'veer
Ahazi: M.Commando
===================
Ashira
Bria: M. Architect- M. Artisan - Novice Tailor
TheRealTK421
Tue Nov 18, 2003 11:38 pm
#9






Ellewen wrote:

Actualy, med modules can only be used in camps. unless something changed again withought us being told. Med modules make camps basicaly into a med center, in sort of a sick demented way.




Ellewen,

Med modules can 'do their thing' anywhere. It doesn't have to be a camp.


/bow

Respectfully,





TheRealTK421 a.k.a. "Doughbacca"
SWG DE Correspondent
Co-Founding member of Ahazi DENet & SWG DEA (Droid Engineer Association)
"I think all right-thinking people in this country are sick and tired of being told that ordinary, decent people are fed up in this country with being sick and tired. ...I'm certainly not. And I'm sick and tired of being told that I am."


Ellewen
Tue Nov 18, 2003 11:43 pm
#10

Umm.... no. they don't seem to work in cantinas for one thing.





____________________
Ellewen L'Fae
Scylla: M.Droid Engineer - M.Armor Smith - M.Artisan
-------------------------------
Vekka D'veer
Ahazi: M.Commando
===================
Ashira
Bria: M. Architect- M. Artisan - Novice Tailor
TheRealTK421
Tue Nov 18, 2003 11:45 pm
#11






Ellewen wrote:

Umm.... no. they don't seem to work in cantinas for one thing.




Okay...I forgot about that little caveat. They wanted people to still use hospitals.

If your droid has a Med Module, and it's called and near you, you can use it to heal wounds in any place other than a cantina.

There, that's better.


/bow

Respectfully,




TheRealTK421 a.k.a. "Doughbacca"
SWG DE Correspondent
Co-Founding member of Ahazi DENet & SWG DEA (Droid Engineer Association)
"I think all right-thinking people in this country are sick and tired of being told that ordinary, decent people are fed up in this country with being sick and tired. ...I'm certainly not. And I'm sick and tired of being told that I am."


Ellewen
Tue Nov 18, 2003 11:49 pm
#12

/hugs RealTK.





____________________
Ellewen L'Fae
Scylla: M.Droid Engineer - M.Armor Smith - M.Artisan
-------------------------------
Vekka D'veer
Ahazi: M.Commando
===================
Ashira
Bria: M. Architect- M. Artisan - Novice Tailor
Kaldeth
Wed Nov 19, 2003 8:30 am
#13

This is strange.


A friend of mine wanted a droid with a WDG module and also the ability to make stims. Since I can't make the food/chem crafting unit for droids yet I slapped a medical module 2 on it. And before I handed it over (He was offline) I tried to make a small med. I was far from my house, standing at the door to a small house I know have no crafting stations in it. And I could make a low level stim with experimentation options.


True. this can come from the WDG crafting module as a while back the WDG tool lists most of the basic stuff.


If that is the case... When will this no longer be a valid tool to use to make stims or other meds? At what diff level does it start to require a food/chem crafting module? C stims? D?


Also a follow up question. What does the number on the medical module mean? I get 55 or 65 medical something (Not in game atm) For a while I thought this was what the usage level of the items used capped at. so a 55 module would not allow use of anything above 55. Or is this a bonus to the medical skill when healing? adding an additional 55% skill based on your current skill?




********************************
Member of The Power Empire (TPE)

"Droid Invasion? More like Droid Evasion"
Page 1 of 2
Previous Next