Droid Engineer Archive
Thread: Medical Modules
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MachineZed
Wed Nov 19, 2003 8:40 am
#14
The cut off for needing a food and chem crafting module is Stims C. The module I have no idea of the rating I don;t have expirience with that
Neroir
Wed Feb 18, 2004 3:49 am
#15
- One level 6 module gives you a 110 medical rating
- Two level 4 modules give you a 110 medical rating (even two well-experimented level 3)
- Two level 6 modules give you a 110 medical rating
Hope this helps
Ellesa
JayTeKay
Sat Mar 27, 2004 8:31 am
#16
Hello everyone!
When I was crafting some medical droids today morning I saw that one of my crates of lvl6 medical mods with a rating of 110 just turned into a crate of modules with a medical rating of 12. Yes, it's no typo. It showed 12. Afterwards I made some modules and they popped out with a medical rating of 12. Is it supposed to be like that and I missed it?
Thanks for your help!
Btw: No, I did not make item storage modules
When I was crafting some medical droids today morning I saw that one of my crates of lvl6 medical mods with a rating of 110 just turned into a crate of modules with a medical rating of 12. Yes, it's no typo. It showed 12. Afterwards I made some modules and they popped out with a medical rating of 12. Is it supposed to be like that and I missed it?
Thanks for your help!
Btw: No, I did not make item storage modules
FlatLine13
Sat Mar 27, 2004 8:52 am
#17
JayTeKay wrote:
Hello everyone!
When I was crafting some medical droids today morning I saw that one of my crates of lvl6 medical mods with a rating of 110 just turned into a crate of modules with a medical rating of 12. Yes, it's no typo. It showed 12. Afterwards I made some modules and they popped out with a medical rating of 12. Is it supposed to be like that and I missed it?
Thanks for your help!
Btw: No, I did not make item storage modules
Are you talking with puting a bunch of experimentation in to em? If you experiment it high enough they will go to one point higher.
Jenden
Sat Mar 27, 2004 9:08 am
#18
The modules themselves show a rating of 1-13 (I think the maximum is 13...). As long as its 11 or over the droid will come out with a medical capability rating of 110.
Sharenna
Tue Jun 01, 2004 4:01 am
#19
How do you get high med modules at level 6 the best I can get is 12 rating, now to make a medical droid even using all 6 slots in an R3 that only comes out to around 72. How do I get the rating to 110. On the intitial build I start with rate 11 and after full experimentation it rises by 1 point to 12. I'm useing reasonably decent materials and doing full experimentation on the EMM and EGP to over 90%.
Batleh
Tue Jun 01, 2004 4:24 am
#20
Sharenna wrote:How do you get high med modules at level 6 the best I can get is 12 rating, now to make a medical droid even using all 6 slots in an R3 that only comes out to around 72. How do I get the rating to 110. On the intitial build I start with rate 11 and after full experimentation it rises by 1 point to 12. I'm useing reasonably decent materials and doing full experimentation on the EMM and EGP to over 90%.
Sharenna - If you're making a 12 rated module Level 6 Medical Module, you're actually getting a "+110 Medical Rating" module. The actual +110 stat won't show up on the deeds anymore but should be there when the droid is tamed.
JeCy
Tue Jun 01, 2004 4:35 am
#21
he's right and med modules dont stack,, soo dont waste anymore : )
Batleh
Tue Jun 01, 2004 4:38 am
#22
JeCy wrote:he's right and med modules dont stack,, soo dont waste anymore : )
Well, unless something's changed, the lower level modules should still stack, (2 level 4's = 1 level 6 kinda thing), but if you mean that you can't stack them past the "+110" max then, yes, they don't stack further than this.
Sharenna
Tue Jun 01, 2004 5:03 am
#23
Thanks for the quickish replies. I won't be loseing anymore sleep over thsi now
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