Droid Engineer Archive

Thread: Medical Modules

MachineZed
Wed Nov 19, 2003 8:40 am
#14

The cut off for needing a food and chem crafting module is Stims C. The module I have no idea of the rating I don;t have expirience with that



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X Machine'Zed X

Obsidian Dagger Squadron

Neroir
Wed Feb 18, 2004 3:49 am
#15


  • One level 6 module gives you a 110 medical rating

  • Two level 4 modules give you a 110 medical rating (even two well-experimented level 3)

  • Two level 6 modules give you a 110 medical rating

Hope this helps


Ellesa




JayTeKay
Sat Mar 27, 2004 8:31 am
#16

Hello everyone!

When I was crafting some medical droids today morning I saw that one of my crates of lvl6 medical mods with a rating of 110 just turned into a crate of modules with a medical rating of 12. Yes, it's no typo. It showed 12. Afterwards I made some modules and they popped out with a medical rating of 12. Is it supposed to be like that and I missed it?

Thanks for your help!

Btw: No, I did not make item storage modules



Benock Stergom OZ

Bundt Cake OZ
FlatLine13
Sat Mar 27, 2004 8:52 am
#17



JayTeKay wrote:
Hello everyone!

When I was crafting some medical droids today morning I saw that one of my crates of lvl6 medical mods with a rating of 110 just turned into a crate of modules with a medical rating of 12. Yes, it's no typo. It showed 12. Afterwards I made some modules and they popped out with a medical rating of 12. Is it supposed to be like that and I missed it?

Thanks for your help!

Btw: No, I did not make item storage modules




Are you talking with puting a bunch of experimentation in to em? If you experiment it high enough they will go to one point higher.
Jenden
Sat Mar 27, 2004 9:08 am
#18

The modules themselves show a rating of 1-13 (I think the maximum is 13...). As long as its 11 or over the droid will come out with a medical capability rating of 110.



Jenden Morn - Master of Droids- Tarquinas
Droid Engineer Blue Glowy
Owner, Operator, and Founder of DarkStar Inc.
Groupy of the best band in the galaxy, Solar Flair
3D art of Jenden by Saeelwenea

Sharenna
Tue Jun 01, 2004 4:01 am
#19

How do you get high med modules at level 6 the best I can get is 12 rating, now to make a medical droid even using all 6 slots in an R3 that only comes out to around 72. How do I get the rating to 110. On the intitial build I start with rate 11 and after full experimentation it rises by 1 point to 12. I'm useing reasonably decent materials and doing full experimentation on the EMM and EGP to over 90%.



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Batleh
Tue Jun 01, 2004 4:24 am
#20


Sharenna wrote:
How do you get high med modules at level 6 the best I can get is 12 rating, now to make a medical droid even using all 6 slots in an R3 that only comes out to around 72. How do I get the rating to 110. On the intitial build I start with rate 11 and after full experimentation it rises by 1 point to 12. I'm useing reasonably decent materials and doing full experimentation on the EMM and EGP to over 90%.





Sharenna - If you're making a 12 rated module Level 6 Medical Module, you're actually getting a "+110 Medical Rating" module. The actual +110 stat won't show up on the deeds anymore but should be there when the droid is tamed.



Baelor -
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JeCy
Tue Jun 01, 2004 4:35 am
#21

he's right and med modules dont stack,, soo dont waste anymore : )
Batleh
Tue Jun 01, 2004 4:38 am
#22



JeCy wrote:
he's right and med modules dont stack,, soo dont waste anymore : )





Well, unless something's changed, the lower level modules should still stack, (2 level 4's = 1 level 6 kinda thing), but if you mean that you can't stack them past the "+110" max then, yes, they don't stack further than this.



Baelor -
Master Droid Engineer
Master Artisan
Master Shipwrite
Proud resident of Bloodfin
Sharenna
Tue Jun 01, 2004 5:03 am
#23

Thanks for the quickish replies. I won't be loseing anymore sleep over thsi now



Sharenna Elder CH now Jedi
Oeho Elder DE
Sullie Elder BH
Ikooco Architect
Vendors on Naboo north of Theed at -5113 -196 5699
Chimaera Server
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