Droid Engineer Archive

Thread: Non-Combat Professions, in a Combat filled Galaxies

Drashk
Tue Apr 05, 2005 10:02 pm
#1



The following is something that I posted in a forum that will not be named, a while back. Now that the Combat Upgrade is in open beta testing, I felt that it should be shared with the general public, specifically the DE forum.



Non-Combat professionshave recently started to see a change in how our lives will be effected by the vast improvements being made to the game. Factioned non-combat professionshave become vulerable to every NPC of the opposing faction. Most are now forced into running around 'On Leave' so that they can pass through a city or speed around in the wilds, while on the most basic of tasks, such as a Havestor run. Luckily, under the current combat model, anyone can wear any type of armor, without any penalties and with all of the benefits. Soon(tm); however, this will all be changing.


Armor is being changed so that onlyelite combat professionswill be able to wear it effectively. I have no qualms with this change, since I believe that this change is for the health of the game and will really help in the defining of roles for different combat professions. The problem I do have with the concept is that non-combat toons are going to be -


  • forced to pick up elite combat professions

  • dependent on combat professions as hired protection for mundane tasks (as if crafting dependencies aren't enough)

  • turned into the modern combat system equivilent of using current Faction Armor in dangerous areas (walking tin can, where everyone has a can opener)

I know that these may look like extreme cases of what the situation will become, however they are accurate, from a certain point of view.


Many changes have been made to the game, in recent months, and many more are in store, that are centered around the concept of not forcing someone into a playstyle that they do not wich to partake of. This is the corner stone of the changes made to the TEF system and how the GCW is now handled, yet under the rules of the Combat Upgrade, non-combatant characters are going to be put into a lot more danger then they currently are. This will result in one of the three above mentioned scenarios happening.


The loss of being able to use armor effectively will have a huge impact non-combat professionsof all walks of life. In the extreme case, it will cause non-combatants, who do not have the skill points to spare, or a baby sitter to watch over them, to stay in populated areas and drop their faction standing. Those that attempt to wear armor, under the new rules of combat, will be majorly penalized to areas of both defense, and the speed of movement. Again, I am not arguing against these changes, since they are needed functions to improve the health of the game. I do however havea couple ofsuggestions to help bring about some ability for the non combatant professions to protect themselves, in times of need.


Panic Button


All Master Elite non-Combat professions would gain a new skill called the "Panic Button". The Panic Button would allow any Master Dancer, Musician, Image Designer, Architect, Droid Engineer, Armorsmith, Weaponsmith, Shipwright, Tailor, Chef, Merchant, Doctor, Combat Medic, Ranger, and Bio-Engineer the ability to call a pet/droid at any time, while outside of the standard calling area. In essence, this would remove the 15 second call timer penalty for the above listed professions.Also, thePanic Button ability will give the listed professions the ability to call pets/droids even during combat, with a 5-15 second timer penality. This would give non-combatants the ability to call upon a defender in times of need.


To keep the system from being exploited, the current storing rules would stay the same, so that a PC is unable to store a pet while in combat and for a short period of time after combat is canceled/completed. This would remove the ability to 'cycle through' freshdroids/pets while in combat or someone using a pet/droid to pull aggro and then promptly store it, without any consequences.


This ability should also be added at some point in the Creature Handler profession, with Novice or a Tier 2 skill being the the suggested skill location.


AdditionalDroid Levels (Optional)


With the Combat Upgrade having the goal of making each combat profession have unique qualities, it is really looking doubtful that the Droid Commander/Handler profession will ever be added. A passing comment, made many months back, by the DEV team, suggested that higher end combat droids may be one of the additions made with the GCW Revamp. I wish to suggest an alternative that would not only bring higher level combat droids into the game, but would also put them into the hands of those that will need them the most, after the Combat Upgrade, the non-combatants.


The following profession would gain a +X Droid Level Modifier in their Master Level box; Dancer, Musician, Image Designer, Architect, Droid Engineer, Armorsmith, Weaponsmith, Shipwright, Tailor, Chef, Merchant, and Doctor. Combat Medic, Ranger, and Bio-Engineer are not included in this list due to the fact that each of the three has defense modifiers as part of the professions core role.


The maximum possible droid level for any combination of professions would be maxed at3(X) droid levels.


Since Creature Handlers are the offical pet handling profession currently in the game, I would suggest that a Master Creature Handler gain 1-2(X) droid levels, spread out through the entire profession.


Summary


I feel that with the changes that are coming up in the Combat Upgrade, non-combat professionsare going to be even harder pressed to survive in a Combatant based environment. For the health of the non-combat game, some form of compenstation needs to be made, since so many changes are being made to the combat system that will make it difficult to perform many routine tasks.

Message Edited by Drashk on 04-05-2005 10:02 PM





Making SWG more Star Warsy. One droid at a time.
Crustyfur
Wed Apr 06, 2005 2:01 am
#2

Fantastic post Drashk and an a fantastic idea.


Even as the game currentlystands, I have Pistols III in marksman and thats it. Just last night while maintaining factories I was slain THREE times. Admittedly this was partly my own fualt as I normally have a Droid out to draw the aggro away and hopefully kill what is ever trying to kill me. Oh and I always wear Compo and Armour and have a PSG for what it is worth. The CU will see the latter two minor pieces of defense I have removed and not knowing how effectiveour current Combat Modules will be after the CU leaves me in doubt as to how the hell we are expected to defend ourselves. You can only use /burstrun so many times.


The idea of calling a droid/pet while in combat is a popular "Wish". I just really hope that we are not to late to try and save what is left of OUR enjoyment of majorly nerfed proffession.


We are all behind you and Jenden. Give 'em hell boys!






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est 2003
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Reaperss
Wed Apr 06, 2005 4:45 am
#3

And let guess Drashk, you never received a direct answer from ant of the Devs...



Ugo Deathbringer
-X Master Droid Engineer, X Master Merchant, X Master Artisan,
Don't hate da playa or da game, hate the Devs
Warn you we did, listen you did not, now screwed we all are
Jenden
Wed Apr 06, 2005 7:11 am
#4

Hehe, you need to update the post a bit drashk, non-combats cannot wear armor at all now (your still referring to the idea that they could wear it but at large penalties).

Anyway, this is a very well put together post, and I've been working on getting an idea like this in there. I may have to steal/bump your post (assuming you don't mind, of coarse).



Jenden Morn - Master of Droids- Tarquinas
Droid Engineer Blue Glowy
Owner, Operator, and Founder of DarkStar Inc.
Groupy of the best band in the galaxy, Solar Flair
3D art of Jenden by Saeelwenea

TheRealTK421
Wed Apr 06, 2005 7:22 am
#5

I like the Panic button thing but I think it'd have to be on some kind of timer.


Maybe have it available once every...er...60 min.?


I'd also wish there was some kind of special crafter/non-combat 'certed' armor, so that pure crafters could get some protection out in the wild. There's nothing less fun getting one-shot killed by a mob while on a harv. run.

NOTE: I'm generally a TKA/TKM, so this isn't so much an issue for me...but for 'pure' crafters, it sure will be.



Also, with regard to changes, keep in mind that it's not what we "want" or the good ideas we have....it's what we can get.
Drashk knows this (so does J) but the rest of you all should always have that at the back of your mind when we work on how to prioritize.

I still think decay is the key for us in the short-term.


/bow

Respectfully,



TheRealTK421 a.k.a. "Doughbacca"
SWG DE Correspondent
Co-Founding member of Ahazi DENet & SWG DEA (Droid Engineer Association)
"I think all right-thinking people in this country are sick and tired of being told that ordinary, decent people are fed up in this country with being sick and tired. ...I'm certainly not. And I'm sick and tired of being told that I am."


Reaperss
Wed Apr 06, 2005 7:28 am
#6

Hey Jenden what are the chances hat someone much more calm and rational then me could get all the non-combat proffesion corrspondents together to take a stand against the recent change in dirrection in the game?



Ugo Deathbringer
-X Master Droid Engineer, X Master Merchant, X Master Artisan,
Don't hate da playa or da game, hate the Devs
Warn you we did, listen you did not, now screwed we all are
psikobunny
Wed Apr 06, 2005 7:28 am
#7

I am loving this idea, but wondering how to prevent a couple of potential abuses.


How would the game handle hybrid players? For example, as a DE/Rifleman, do I get locked out because I have a combat profession? If it's possible in the game code (and I think the new system of mods and cross profession specials makes it workable) I'd like the following amendment


A stepwise progression, where pure noncoms get the full bonus, hybrids get a partial (we're still "weaker" than a full combat template) and combatants get none.


Possibility: should DE be immune from that as masters of droidery, and simply say DE get the full bonus?



Gilack Mehoipou [Bloodfin]


Quintuple Master- Marksman/Squad Leader/Rifleman/Vortex Pilot/Politician


Made it before all hell broke loose.



Jenden
Wed Apr 06, 2005 7:44 am
#8



Reaperss wrote:
Hey Jenden what are the chances hat someone much more calm and rational then me could get all the non-combat proffesion corrspondents together to take a stand against the recent change in dirrection in the game?




Hmmm, that may not be a bad idea. Might be even more interesting to see if we can extend the DE summit we've been talking about to all non-combats... Though that might get too out of hand though. Definately be a good idea to at least get the other correspondents in on it though.



Jenden Morn - Master of Droids- Tarquinas
Droid Engineer Blue Glowy
Owner, Operator, and Founder of DarkStar Inc.
Groupy of the best band in the galaxy, Solar Flair
3D art of Jenden by Saeelwenea

Reaperss
Wed Apr 06, 2005 7:51 am
#9

You could hammer out a pre-aprovedpost addressed to SOE on the correspondents forum. If all the non-combat correspondents sign on they might be forced to at least respond. You guys at least rate a bit higher then regular players. Not to mention that if I responded to Dev post in my current mood I might very well get tossed. Man the things I'd like to say to TH at this moment....I should've signed up for that Dev breakfast. They'd have indegestion for a week....



Ugo Deathbringer
-X Master Droid Engineer, X Master Merchant, X Master Artisan,
Don't hate da playa or da game, hate the Devs
Warn you we did, listen you did not, now screwed we all are
Jenden
Wed Apr 06, 2005 8:08 am
#10

Actually, I'll be at that breakfast, and I seriously hope I get a chance to have a little chat with some of them... I'll keep things civil, but its much easier to discuss things in person.



Jenden Morn - Master of Droids- Tarquinas
Droid Engineer Blue Glowy
Owner, Operator, and Founder of DarkStar Inc.
Groupy of the best band in the galaxy, Solar Flair
3D art of Jenden by Saeelwenea

TheRealTK421
Wed Apr 06, 2005 8:08 am
#11






Reaperss wrote:


You could hammer out a pre-aprovedpost addressed to SOE on the correspondents forum.


It'd be a nice way to bring together all the concerns. However, I see this doing little by itself.

The CU (and the stuff that's 'inside the scope') will be what's focused on. At this point, that's pretty much how is has to be methinks.


If all the non-combat correspondents sign on they might be forced to at least respond.


I'll attempt a likely Dev response:

"This is great information...but none of this is inside the scope of the CU."

What happens after..........? Maybe. If the crafting profession numbers take a dive, post-CU, we might see it happen faster.



You guys at least rate a bit higher then regular players. Not to mention that if I responded to Dev post in my current mood I might very well get tossed. Man the things I'd like to say to TH at this moment....I should've signed up for that Dev breakfast. They'd have indegestion for a week....


They have some kind of cybernetic digestive systems that are immune to this sort of thing, I can assure you.

A 'summit' of some sort isn't a bad idea. But I don't see that any kind of respectful 'protest' of non-combat profession changes will affect much. There's no way to really drive the situation if we have no power to impact the outcome.

Just think of labor groups trying to affect changes with management if there's no way to create a true 'picket line'...you get the idea.





/bow

Respectfully,





TheRealTK421 a.k.a. "Doughbacca"
SWG DE Correspondent
Co-Founding member of Ahazi DENet & SWG DEA (Droid Engineer Association)
"I think all right-thinking people in this country are sick and tired of being told that ordinary, decent people are fed up in this country with being sick and tired. ...I'm certainly not. And I'm sick and tired of being told that I am."


Reaperss
Wed Apr 06, 2005 8:15 am
#12

hey Jenden, can you call the post "Rage Of THe Non-Combatents" lol



Ugo Deathbringer
-X Master Droid Engineer, X Master Merchant, X Master Artisan,
Don't hate da playa or da game, hate the Devs
Warn you we did, listen you did not, now screwed we all are
Straker_Atrella
Wed Apr 06, 2005 8:26 am
#13

I agree Drashk, one point that you missed as well is the new con system. The closer you are to the "level" of what you are fighting the less it hurts you. Crafters will "con" at a level 1 all the time, so that means that anything over level 5 is really going to hit them hard. Things over level 20 will probably one shot them. No bodyguard or droid can save you from a one shot kill.


Drashk, I like your panic button idea, it is much similiar to a fully fleshed out droid calling proposal I made a while back, let me bump it up for another look.



-------------------------------------------------------------------------------------------------------------------------
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