Droid Engineer Archive
Thread: AS is screwed resource wise
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Ilijin
Sun Apr 10, 2005 2:54 pm
#1
Are we screwed when the CU goes live? Did they change the amount of resources we need and the stats that are important? I heard they might be changing all the resources for every crafting profession. I hope this isn't the case and I think the AS might have been exhaggerating a little.
Hopefully not...
Edit: Got rid of something that might have confused some people.
Hopefully not...
Edit: Got rid of something that might have confused some people.
Message Edited by Ilijin on 04-10-2005 06:20 PM
Jenden
Sun Apr 10, 2005 3:26 pm
#4
Nothing has changed as far as I've been able to tell so far (though I haven't had a chance to get very far up the tree yet).
Ilijin
Sun Apr 10, 2005 3:43 pm
#5
Oh ok, that's good news. I don't think I could afford new resources, I just mastered DE!
AudioOrgana
Sun Apr 10, 2005 5:45 pm
#6
Actually, I'm all for the resource changes and wouldn't mind it happening to us as well.
I know that may be weird considering my position on current events, but I do not object to the CURB changes because I want to preserve the status quo - it's because I don't think in the long run they are healthy.
Now, this "AS are screwed" mentality comes down to this : "I've played a long time and spent huge amounts of money/time stockpiling resources so I never run out and now I can't make the best armor indefinately and continue monopolization without more work."
Stockpiling has it's benefits and risks. I truly don't feel bad for anyone who takes that risk and fails - it's happened to me before (it took me six months to get rid of those 824HAM probots after the droid publishes, LOL) and it sucks, but it goes with the territory.
If anything, it's healthy for crafting professions - it will encourage growth and market competition, allowing people to make it in the market that couldn't before because they haven't been here since launch to have resources that haven't spawned in a year or more.
I know that I could continue making droids for many years with the resources in my collection. I have two million units of the best OQ/Cond ever to spawn on my server (it's well over a year old, it pre-dates the droid publishes) which is enough to make thousands and thousands of droids. I take a risk every day that a better resource will spawn, or that it will become useless. It's simply one of the few "chances" you can take as a crafter.
Personally, I wish the AS would shut the hell up. They are getting MANY new diverse products with this - no longer will they be a one-trick composite pony. AS will actually become a profession that has a broad product line through the CURB. Will it become more complicated to be an AS than to just run off a factory run of composite, stick it on a vendor and watch it turn into cash? Yup, which is a good thing to any true crafter.
So yeah, I'd welcome a change like that, because I know in the long term it's better for the game, unlike many of the marginalizations of support professions that is happening right now.
AO
I know that may be weird considering my position on current events, but I do not object to the CURB changes because I want to preserve the status quo - it's because I don't think in the long run they are healthy.
Now, this "AS are screwed" mentality comes down to this : "I've played a long time and spent huge amounts of money/time stockpiling resources so I never run out and now I can't make the best armor indefinately and continue monopolization without more work."
Stockpiling has it's benefits and risks. I truly don't feel bad for anyone who takes that risk and fails - it's happened to me before (it took me six months to get rid of those 824HAM probots after the droid publishes, LOL) and it sucks, but it goes with the territory.
If anything, it's healthy for crafting professions - it will encourage growth and market competition, allowing people to make it in the market that couldn't before because they haven't been here since launch to have resources that haven't spawned in a year or more.
I know that I could continue making droids for many years with the resources in my collection. I have two million units of the best OQ/Cond ever to spawn on my server (it's well over a year old, it pre-dates the droid publishes) which is enough to make thousands and thousands of droids. I take a risk every day that a better resource will spawn, or that it will become useless. It's simply one of the few "chances" you can take as a crafter.
Personally, I wish the AS would shut the hell up. They are getting MANY new diverse products with this - no longer will they be a one-trick composite pony. AS will actually become a profession that has a broad product line through the CURB. Will it become more complicated to be an AS than to just run off a factory run of composite, stick it on a vendor and watch it turn into cash? Yup, which is a good thing to any true crafter.
So yeah, I'd welcome a change like that, because I know in the long term it's better for the game, unlike many of the marginalizations of support professions that is happening right now.
AO
Jenden
Sun Apr 10, 2005 7:44 pm
#7
AudioOrgana wrote:
Actually, I'm all for the resource changes and wouldn't mind it happening to us as well.
I know that may be weird considering my position on current events, but I do not object to the CURB changes because I want to preserve the status quo - it's because I don't think in the long run they are healthy.
Now, this "AS are screwed" mentality comes down to this : "I've played a long time and spent huge amounts of money/time stockpiling resources so I never run out and now I can't make the best armor indefinately and continue monopolization without more work."
Stockpiling has it's benefits and risks. I truly don't feel bad for anyone who takes that risk and fails - it's happened to me before (it took me six months to get rid of those 824HAM probots after the droid publishes, LOL) and it sucks, but it goes with the territory.
If anything, it's healthy for crafting professions - it will encourage growth and market competition, allowing people to make it in the market that couldn't before because they haven't been here since launch to have resources that haven't spawned in a year or more.
I know that I could continue making droids for many years with the resources in my collection. I have two million units of the best OQ/Cond ever to spawn on my server (it's well over a year old, it pre-dates the droid publishes) which is enough to make thousands and thousands of droids. I take a risk every day that a better resource will spawn, or that it will become useless. It's simply one of the few "chances" you can take as a crafter.
Personally, I wish the AS would shut the hell up. They are getting MANY new diverse products with this - no longer will they be a one-trick composite pony. AS will actually become a profession that has a broad product line through the CURB. Will it become more complicated to be an AS than to just run off a factory run of composite, stick it on a vendor and watch it turn into cash? Yup, which is a good thing to any true crafter.
So yeah, I'd welcome a change like that, because I know in the long term it's better for the game, unlike many of the marginalizations of support professions that is happening right now.
AO
Very good points.
Straker_Atrella
Mon Apr 11, 2005 1:46 pm
#8
I'm kind of on the fence with this.
The problem isn't so much that the resources were changed, meaning they need to find new ones, it's that the stat requirements were changed. Instead of SR, they now need UT, this doesn't mean they just need a whole bunch of new resources, it means they probably need ALL new resources.
AO cited how he can continue to make top droids for the next few years, probably true for me as well, while at first, this may seem bad, but the reality is that it is good. We don't squeeze thenew guys trying to buy resources.
The changes to AS arn't going to hurt the people who have made BILLIONS from armor, it will hurt the smaller guys. The rich people can afford to pay 50-100 cpu or more for resources, this can be old resources or new ones that spawn. This will drive up the prices on the new stuff, putting it out of reach of the newer armorsmiths.
Currently just like AO said, older AS's have tons of good resoruces banked, so when an older resource goes on auction or spawns, they arn't gonig to pay millions for it, because they already have enough. This gives newer people a chance at getting decent resources. That may not be possible with the new changes.
The crafting system is not broke, I wish they would stop trying to "fix" it.
Message Edited by Straker_Atrella on 04-11-2005 01:47 PM
Ilijin
Mon Apr 11, 2005 3:34 pm
#9
^ why I'm concerned ^
I have, as it stands, 780k. I spend 1.2 million on resources grinding DE and pure grinded it. After that I spent 2.4 million on decent resources. I love making droids, I don't care about selling them although I make them to sell. I just want enough money to keep it so that I can make droids for myself and friends as well as being able to keep my vendors and house up.
I doubt the people who can make perfect armor and have been selling it for nearly 2 years are going to be hurting because they're the kind of guys who buy stuff because they're close to capping their money. I think they could easily spend 50 million getting completely new resources to make perfect sets of armor and they'll just make more in the long run then they did before because apparently suits of armor die quicker if you're a tanking profession.
So I'm only worried about the resources, basically, because I don't want to give up making quality droids because I won't be able to afford the resources. I only agree with it being a gamble if you want the top resources but the developers shouldn't change the stats required for a profession after 2 years. If anything change HOW the stats of the resources affect the final product.
Oh well.. I guess if it does go through I'll probably try to collect it through harvs, but I won't have anything to do for the duration of the time collecting the resources.. and I don't like paying to watch harvesters collect minerals. I guess there's always space.
I have, as it stands, 780k. I spend 1.2 million on resources grinding DE and pure grinded it. After that I spent 2.4 million on decent resources. I love making droids, I don't care about selling them although I make them to sell. I just want enough money to keep it so that I can make droids for myself and friends as well as being able to keep my vendors and house up.
I doubt the people who can make perfect armor and have been selling it for nearly 2 years are going to be hurting because they're the kind of guys who buy stuff because they're close to capping their money. I think they could easily spend 50 million getting completely new resources to make perfect sets of armor and they'll just make more in the long run then they did before because apparently suits of armor die quicker if you're a tanking profession.
So I'm only worried about the resources, basically, because I don't want to give up making quality droids because I won't be able to afford the resources. I only agree with it being a gamble if you want the top resources but the developers shouldn't change the stats required for a profession after 2 years. If anything change HOW the stats of the resources affect the final product.
Oh well.. I guess if it does go through I'll probably try to collect it through harvs, but I won't have anything to do for the duration of the time collecting the resources.. and I don't like paying to watch harvesters collect minerals. I guess there's always space.
BillyBobthe50th
Mon Apr 11, 2005 10:05 pm
#10
Why would an AS, one of the two crafters who have it the best, ask for an opinion from a bunch of DE's, one of the several professions who have been recieving little attention since SWG's release, I know we got TWO publishes, but that in the end did nothing for the profession, most of those new modules were phased out by nerfs to the modulesand buffs to other professions.
Straker_Atrella
Tue Apr 12, 2005 7:44 am
#11
Llijin is a DE not an Armorsmith. He/she was simplyl concerned the same thing would happen to us.
AudioOrgana
Tue Apr 12, 2005 11:14 am
#12
Straker_Atrella wrote:I'm kind of on the fence with this.The problem isn't so much that the resources were changed, meaning they need to find new ones, it's that the stat requirements were changed. Instead of SR, they now need UT, this doesn't mean they just need a whole bunch of new resources, it means they probably need ALL new resources.AO cited how he can continue to make top droids for the next few years, probably true for me as well, while at first, this may seem bad, but the reality is that it is good. We don't squeeze the new guys trying to buy resources.The changes to AS arn't going to hurt the people who have made BILLIONS from armor, it will hurt the smaller guys. The rich people can afford to pay 50-100 cpu or more for resources, this can be old resources or new ones that spawn. This will drive up the prices on the new stuff, putting it out of reach of the newer armorsmiths.Currently just like AO said, older AS's have tons of good resoruces banked, so when an older resource goes on auction or spawns, they arn't gonig to pay millions for it, because they already have enough. This gives newer people a chance at getting decent resources. That may not be possible with the new changes.The crafting system is not broke, I wish they would stop trying to "fix" it.Message Edited by Straker_Atrella on 04-11-2005 01:47 PM
See, that's just not how it works in my experience. Us being able to make the top quality droids for years may be good for US, it certainly isn't helpful for new people. They simply cannot compete. Most of my resources are so old, and I either paid little or mined them myself, so they are essentially "free" to me at this point. That's not the case for them, even IF they can find it. So no matter what, my droids cost me virtually nothing to make AND I can make the best ones in the Galaxy for the forseeable (and not-so-forseeable) future.
I also disagree that anyone who does this seriously ever feels like they have "enough". When an older resource goes for auction of course people who already have tons of it are right on top of it - they want to continue to control the supply. I keep an eye (or I did, until about a month ago when I virtually stopped playing SWG to do anything but restock vendors) on those rares, and have actually bought some before - not because I needed or used them, but to outbid another DE so I can still make the best in the galaxy, and they cannot. I've got 100's of millions to throw around - and it works. Is it nice? Nope, but the current system not only allows but encourages it. These days, it doesn't even happen very often - those rares from a year and a half ago just never seem to pop up any more.
Now, with the ridiculous global search, a lot of that has changed. It's actually gotten WORSE. I haven't done it (as I have said, my interest in SWG has waned considerably since they started actively working against merchants) but it wouldn't be terribly difficult to buy up all of a certain resource in the galaxy. No one is stepping out of the way so newbies can buy things cheaper - if anything, experienced crafters and merchants are on the defensive and doing all they can to control the quality since we have lost control of the prices.
So, again, in terms of the game health, this is a good thing. The only thing bad about it is that it does screw old timers in a way, which would be fine if we weren't getting screwed from two other ends at the same time (CU and Global Vendor Listing). I'll say again, though, those AS should just shut up - they are getting so many new things out of the CU they will be fine. Oh, poor AS, has to leave his house and do some looking for new resources. I feel bad. Really, I do.
AO
Straker_Atrella
Tue Apr 12, 2005 1:58 pm
#13
Again, I sort of agree. Yet I guess I am different. If I see an older resource go up for auction, lets say a copper, I have 2 million of it banked. I know that 20 cpu for this older copper is a "normal market" price. If I see it for less then 20 cpu, sure I may bid on it. However, what if I see it for 30 cpu? Will I bid? Probably not, I don't NEED it, and a better one may spawn tomorrow, why throw money away.
This means that a brand new person could actually buy it for 30 cpu, which may be a little more then market price, but it gets them started.
I never buy or bid on stuff to try and lock other DE's out, I actually try and help them when I can. I can afford too, simply because I have all those old resources.
That wouldn't be true if resources changed like they are for armorsmiths. I would be FORCED to be brutal and mean. That same copper that went for 20 cpu before would go for 50 cpu, I could buy it, but could the new person?
Think about resource kits, the older established armorsmiths with billions will pay 10 million each resource kit. They will use them to get the best resources possible for the new armor. They will now make better armor then a "normal" person. Meaning they will make a lot more money. They then use that money to buy more resource kits, maybe paying more for them.
Could a new armorsmith pay 10 million (or more) for resource kits? Not really. This means they will be locked out of the "top" armor market. They will be forced to scratch and scrape for the resources as they find it.
The problem with the changes is that the top people wont miss a beat, but those who have scratched and scraped for the past few months trying to get the best stuff are now back to ground zero.
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