Droid Engineer Archive

Thread: Wouldn't it be great if...

Galahede
Sat Jul 05, 2003 9:39 pm
#1

when you take a shuttle to another city, that you actually have to enter the shuttle, sit down, buckle up, and look out the window and watch the whole thing happening in real time, from take off to flying to the city and landing, all in real time?


At least give us the sensation that we've taken off, blur the windows, and 15 seconds later, we can see out the window while we arrive to our destination.


Just a thought. Hey, it's an RPG.




--== Master Pistoleer, Creature Handler 3/4/1/2, Scout 4/0/4/0, Artisan 4/0/0/3, Medic 0/0/0/0 ==--
Non-Grinder, Jedi at heart.
KMZ
Sat Jul 05, 2003 9:45 pm
#2

I would go nuts if I had to do that every time i got on a shuttle. Not to mention I like the fact that going between planets is immediate. buckling up and watching the takeoff animation would be great the first coupla times you did it, but for someone like me who likes to planet hop and explore it would get annoying REALLY quickly.


Kenmei Mur'Zunni
Bloodfin





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Cunbelin
Sat Jul 05, 2003 10:09 pm
#3

Heh well what would be a nice medium would be if instead of sitting in the shuttleport you sat in the shuttle. Or at least give it as an option.
Jabetha
Sun Aug 03, 2003 4:29 pm
#4

We could make a droid with a Data module that actually kept people informed of the status on their various harvesters... houses... factories... and such. Ya know, you click the droid, click Data.. and then select whatever LOT you want and get all the information about it. Whether it's currently operating... how long till maintenance and power runs out... etc. etc.
Novalith
Sun Aug 03, 2003 4:36 pm
#5

Yea, good idea...
Bulgaras
Sun Aug 03, 2003 5:06 pm
#6

WHOOOT. That's be best fix I've heard for the Data Modules yet! But remember, one of the devs said that it's problematic to do remote harvester access like that. It's because the server just stores the location of the harvester, and a few other variables. That's to keep down the processor useage by the umpteen harvesters that everybody's throwing around. When someone approaches the spot a harvester is on, the server quickly spawns the graphic and runs a quick simulation on it to see if it's still running and how much damage and resources it's gotten.


So basically, the remote access will have to force the server into spawning/running the simulation for us. But if they ever do let us do that, here's how the data droids can help us...


Lvl 1 data module: access 1 building/harvester/generator


Lvl 2 data module: access 2


Lvl 3 data module: access 3


... you see where I'm going, all the way up to the master level modules. If you have more things than that, get another droid.





-Anaka Dustlighter, Droid Engineer on Kauri
"I'm wondering where the dev who thought that droids should perma-die on incap gets their crack. I'm also wondering if they can get more, overdose, and die."

Dustlighter Droids: -699, -3500 NW of Coronet, Corellia
Jabetha
Sun Aug 03, 2003 5:18 pm
#7

And... unlike many other things in this game, there is absolutely NO way this could be un-balancing. It's not like someone could use it to deposit power into their harvesters, they would still have to travel there. It's not like someone could retrieve items from their factories, they would still have to travel there. It's not like it would introduce any un-balancing aspects at all. It would simply be a way to keep a player more informed of their properties. Considering they have it in place that a factory can send you an e-mail when it is finished making items, I really think something like this could be a possibility.


Great idea on the progression of the data modules.... higher level data module = more lot information... I like it

Gorantoth
Mon Aug 04, 2003 1:54 am
#8

"But remember, one of the devs said that it's problematic to do remote harvester access like that. It's because the server just stores the location of the harvester, and a few other variables."


If you know where the harvester is,you canload it up into memory and have it run the simulation on demand in order to determine the harvester's status. It's not all thatdifferent than running out to the harvester yourself. As soon as you're in the area, the harvesters are loaded and simulations are run. I think the devs are just being lazy. Of course, I don't know the code behind it and could be completely wrong here.




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Xaldain_
Mon Aug 04, 2003 5:58 am
#9

I really like this idea. I'd also like to be able to see a summary of the hopper contents on harvesters (not retrieve them, just see em).

-X-



The 1st 10% of the code takes 90% of the time; the remaining 90% of the code takes the remaining 90% of the time.

AmbassadorFrito
Mon Aug 04, 2003 6:13 am
#10

I like this idea as well. Especially for check on housing maintenance!



____________________________________
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BomSquad
Mon Aug 04, 2003 7:40 am
#11

I think you shoudl have to take the droid out to the building you want to monitor and "bind" it to the buidling instead of just programming in the location of the building.


I.E. Tell the droid to "bind" to my current tartget and monitor status.


I like the idea of different level modules being able to monitor different numbers of buildings but I think the progression should be a little different. This should be a module only more advanced DEs could make and put it in the same skill tree as the Armor modules. (to make that tree a little more attractive). The first building monitor module would only be able to bind to 1 building. The second could bind to 4 and the third could bind to all 10. You wouldn't get the last module until hitting master DE.


Also, you should be able to use more than one of these modules in the droids that can handle multiple modules. I.E 2 of the "Bind 4" modules would allow you to bind your droid to 8 buildings.


I hope I was clear in getting my idea across....


Let me know what you think..




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BomSquad
Mon Aug 04, 2003 7:43 am
#12

I just had another thought. You could make it a 5 module progression as follows:


Level 1 - Droid can monitor 3 Buildings for Maintenance and Power ONLY


Level 2 - Droid can monitor 3 Buildings for Maintenance, Power and Hopper status


Level 3 - Droid can monitor 3 Buildings for Maintenance, Power and Hopper status and CHANGE resource being gathered.




An EOD (Explosive Ordnance Disposal) Tech knows the right amount of explosives to pack up a bull's butt, to blow his horns off, without making his eyes water.
I take a lickin' if it stops tickin'.
If you see me running, you better keep up!
BomSquad
Mon Aug 04, 2003 7:47 am
#13

I wasn't done with my post and it sent it...weird....anyway, I will continue...


Level 4 - Droid can monitor6 Buildings for Maintenance, Power and Hopper status and CHANGE resource being gathered


Level 5 - (Only available at Master DE) Droid can monitor 10 Buildings for Maintenance, Power and Hopper status and CHANGE resource being gathered, AND pay maintenance AND deposit power. To deposit power you would insert the power source into the droid and it would actually have to GO to the building to perform the action. You droid could be attacked by a MOB on the way and be destroyed loosing the power and the droid in the processes. It should also /tell you if it is being attacked.



any thoughts?




An EOD (Explosive Ordnance Disposal) Tech knows the right amount of explosives to pack up a bull's butt, to blow his horns off, without making his eyes water.
I take a lickin' if it stops tickin'.
If you see me running, you better keep up!
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