Droid Engineer Archive

Thread: Droid Experimentation

Grei
Mon Aug 18, 2003 6:31 pm
#1

Ok, I know that most everyone's given up on experimentation, in regards to droids, but I came across something that changed between last night and today. First a spot bit of history to set this all in the proper context.


I just got to Novice DE last week and last night I reached the first milestone (Blueprints I or Intermediate Droid Blueprints as it appears to be called now). Of course, for grinding, it's easier to keep working on basic MSE droids, but as I've got a factory sitting idle, I figured I would start working on building up a stockpile of components that are useful for making more advanced droids.


So I started out with Sensor Package, experimented it as best as I could and I had 3 experimentation points. No idea if these sensor packages will ever do any better than non-experimented packages, but I was bored and this was before bedtime.


Now today, I stumbled on the Droid Customization hotkey in my abilities screen. No idea if it works or not, but since it was something I hadn't seen before, I decided to make a droid to test it out. And since I was bored, I decided I'd experiment on it whileI was building.


Lo and behold, I found that I now have only _one_ experimentation point. Thinking maybe it was just the component in question, I went and made a sensor package for this droid...and again, only one point.


So to bring a long tale short, sometime between last night (around 3am PST) and this evening (6pm PST), my experimentation points got nerfed.


Anyone else notice this?


Abeg

Qelan
Tue Aug 19, 2003 4:29 am
#2

You have a diffrent set of experimentation points from artisan and droid engineer. When you start out as novice you get 1 point of DE experimentation points. As you go along you get more points.


Now here is the funny part. For SOME reason unknown and defying rational thought DE's do not get full points for experimantaion and assembly... Why you ask... can beat the heck out of me because I have NO idea... none at all!




Master Droid Engineer (Bria)
Mos Eisley, Tatooine (2516 -4908)
Check Planetary Map [Vendor-Droids-Pro Droids] for waypoint
Centurion
Tue Sep 09, 2003 11:59 am
#3

I just got my first level in droid production and I'm going to replace all my level 1 module droids with level 2. However I was wonder if experimentation on droids or their components had any effect yet?



Master Sergeant Banzai Draloh, sVn [W]
Master BE/TK
Wefaki J'org, sVn
Master Tailor/Artisan
Wookiee Wonderland Mall, Theed, Naboo: -4858, 3333 (Wefaki's Bioclothes and BE Pets)
Wefaki's Bargain Bioclothes, Kestrel, Naboo: 106 -4339 & -78 -4025

marsx
Wed Sep 10, 2003 12:26 am
#4

Effectiveness on the final deed build improves health. This is the only real effect I have seen.




Craft
Bloodfin / Dantooine / New Moina
Master Droid Engineer
Master Armorsmith
Master Artisan
Merchant

LancerDL
Sun Sep 28, 2003 12:45 am
#5

Hello Folks,


I am having a real hard time doing any experimentation because of the failure rate. I have the following trained:


Intermediate Droid Production


Intermediate Droid Refinement


Expert Droid Blueprints


The tool I useis a Weapon and Droid crafting tool of 14.98 effectiveness. The stations I use have a negligible affect. I don't use any skill enhancers currently.


Regardless of what I am making, the failure rate (or the red bar on the right of the crafting screen) is always above 40%!! If it's 50% I would expect that my experiments would succeed at least 50% of the time, but I get 1 success in 8 or so. I've been taking Droid Refinement, which I assume will improve my chance at success, but it helped so little when I got to intermediate.


I am a Master Artisan and I only saw such high failure rates when I tried to craft things like basic camps (requires betterscouting XP I guess), or armour modules. Why do I get such a high failure rate for Droid Engineering my primary profession?


Thanks,


Matt




Lancer[DL]

On Intrepid:
Mattayyah Forsythe
Master Droid Engineer
Novice Carbineer (0/1/0/0)
Resident of Naboo
ReynoldsTheWrapper
Sun Sep 28, 2003 12:46 am
#6

yeah you don't get much success and good success until BP4.


Refinement should be done last as it doesn't do anything.





Ham Sandwich - Bria
Master of Droid Sex
First resident of Dantooine
Ultima Inc Guild
CantinaFan
Sun Sep 28, 2003 7:22 am
#7

Droid experimentation does work....contrary to most of the popular opinion expressed here.


It just does not work very well, and yes, until you acheive Master DE, you will see a fairly high fail rate.


However, I have noticed that getting a high number in the component quality rating does affect the performance of individual modules.


I noticed this not long after i gained Master DE and started playing around seriously with experimentation. If i was able to obtain good enough results experimenting on my Med module VI, the medical rating of the module would go from 11 to 12.......not anything spectacular, as med rating 11 equals medcap 110, the highest it can go....but something odd happened not long after i ran a factory batch of the medical module and began using it in my droids. A lot of the folks buying those droids began reporting that the droids seemed to work a lot better for wounds and stim usage than folks' droids from other engineers, and earlier models of my own droids. Perhaps the cap on Medcap has a bit of wiggle room at the top for level VI high quality modules...who knows


Another factor in your experimentation fail rate is malleability of the component resources.....good resources with high malleability reduce fail rate in experimentation...not a lot, and fairly useless at the lower teir refinements, but something to keep in mind



I'm going to try making a few Med V modules, and see if the experimentation rise in med rating might raise the medcap of lower level modules....will post if i find anything out


Ikouv

Junko
Sun Sep 28, 2003 9:30 am
#8

It's either barely working or broken, opinions differ. I know on final combines you can usually squeeze out a few extra points of HAM on some models.


In any case, a lot of people do try to pay attention to materials they harvest and use and experiment as much as possible in the hopes that it *will* make a difference some day.


Of course if they do fix experimentation most of these crates of components I have will probably be useless, but I'll glady toss them when that day comes. =)


Gimps
Sun Sep 28, 2003 9:55 am
#9

I don't think experimentation works. I made an Advanced Probot yesterday and experimented to get it to 825 HAM. However when the deed was tamed it still only had 820.


Also there should be a more noticeable difference in HAM than 5 points when a Master DE experiments on a droid. 5 points of HAM isn't worth the time it takes to experiment, and gives no real advantage to moving up therefinement skill tree.




Gimpy - Master Droid Engineer -
2460, -4492 Mos Eisley, Tatooine
Wolfing
Sun Sep 28, 2003 6:53 pm
#10

if you just asked your customers and they said they were better, that's not a good guide. People have that thing that psychologists call... something, heh. The thing is, when you buy a bat, your mind in some defense mechanism tries to see it as the best bat there is. Same with droids, they 'think'they work better.


To actually see if there'sa difference you must do 100 tests with the old un-experimented droids, and 100 with the'experimented ones' you'll probably see no difference


LancerDL
Sun Sep 28, 2003 9:04 pm
#11

Wolfing,


You mean a placebo. Just like my probots. People think they're powerful cause they make cool noisesor something and fire blasters, butthey're really a tiny damage add instead of a fighter. At least it's selling.


Right now, the option to experiment is like a tease. Encouraging me to believe I can make my droids better or more durable, but ultimately being of little substance. I wonder if we'll have to wait for months before some of these things are fixed/improved, like Sintrosi was warning. I hope not.


Lancer




Lancer[DL]

On Intrepid:
Mattayyah Forsythe
Master Droid Engineer
Novice Carbineer (0/1/0/0)
Resident of Naboo
KnightHawk420
Sun Jul 11, 2004 4:17 am
#12

Can anyone either


A. Point me to a good site on the web fully explaining droid experimentation.


B. Explain it to me in a nice post.



I am a rather new DE, and I'm trying to figure out what the ultimate effect of experimentation has on the various items DE's can make.


From what I've gathered so far, most experimentation is rather useless other than perhaps improving failure and critical rates.


But what I want to know... just what can be experimented in the DE profession that DOES matter? In terms of stats and performance as far as droids are concerned. What is the best way to experiment droids?



Cheylin Mena - R.I.P.
Menon Mena - R.I.P.
Hunglo Bavmador - R.I.P.
Drashk
Sun Jul 11, 2004 4:36 am
#13

The Effective Experimentation field is currently the only field that matters on the final build of a droid and all droid modules.


Experimentation on sub components such as Brains, Arms, and Sensors has not been proven to have any kind of effect on a droid, even on the Crit Fail / Amazing Sucess rate. From what I have seen, 0+ Mechanism Rated parts tend to lead to lead to a slightly higher percentage chance of a Critical Failure during experimentation, however some will aruge that negative rated parts will do the same thing.





Making SWG more Star Warsy. One droid at a time.
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