Droid Engineer Archive

Thread: Combat Droids Status

Nelus
Thu Jul 08, 2004 7:18 am
#1

i havent followed the discussion for quiet a while and stopped playing also. searching doesnt help in this forum with that mass of informations.


so what i want to know is whats the satus of combat droids atm, if someone whos up to date could clear this up.


Are any devs working on droids or planning to?

Is it planned to implement more combat droids for DE or a Droid Commander... ?

Is something happening to droids soon or lately?


last i know is devs decided to leave droids as they are as they didnt get any usefull direction from the community on what to do.
Gavvot
Thu Jul 08, 2004 8:07 am
#2

Publish 8 was droid revamp, sort of.

We got loads of utility module. (some completeley useless, and some usefull).
Take a look at the the sticky, I think there is still the list of all the new modules.

We still have loads of bugs.

Combat droid, we now have :
Probot : Damage dealer, 3.2K HAM
Rx : Mix, lower damage than Probot but 4.4K HAM
Le Repair : Very low melee damage 6K HAM.

All usable by everyone. But far from being uber.
They still can be the best tank for non-ch as we now have an auto-repair module that act like an heal over time for the droid.

Armor is now AR0 and 20% resist max.

they still plan to make a Droid Commander profession but after JTL (6-12 months) and higher end combat droids.

Message Edited by Gavvot on 07-08-2004 05:08 PM



--
How to make a link in those forums
Look sir, droids. -4689 3336, Naboo, Theed
Nelus
Thu Jul 08, 2004 2:03 pm
#3

hmm than i will just wait until they do and come back to this game than


yeah publish 8 was the chance to get combatdroids, but the community ranted about every idea so the devs had no choice than to not implement combat droids.


its sad that we have a Creaturehandler class but not a more starwarsy Droidhandler class...
Gavvot
Thu Jul 08, 2004 2:46 pm
#4

everybody has his opinion.

I personnaly think that a Droid handler is not starwarsy at all, that droid aren't ment to be fighters, and that utility droid is much better.

And I also think that adding new profession without adding new skill point sux big time. They already did it with Jedi, they'll do it again with JTL but only for the crafters, and they'll probably do it yet again for that Droid Handler insanity.



--
How to make a link in those forums
Look sir, droids. -4689 3336, Naboo, Theed
Nelus
Fri Jul 09, 2004 4:53 am
#5

thats exactly why we need a Droid Handler, so people that only want to craft and use utility droids can do with DE and others can use droids in combat.

atm nearly all DEs are craft/utility only supporters as this is the only thing this porfession can do, so no combat player will pick it.

and with the big droid wars in sw, u cant say sw has no combat droids. ofcourse there souldnt be rancor like droids, better weaker ones but multiple ones, and DEs should be able to use multiple utility Droids.


ofcourse the devs can leave droids as they are but i dont think anyone wants that, best is to give everyone the choice to choose whatthey want to play. but if devs again ask in this forum what to do they get ranted at again for sure.


well i dont care what happens to this game, if they add stuff i like i play if not i dont, its that simple.
Gavvot
Fri Jul 09, 2004 5:43 am
#6

You don't get it.

I don't want heavy combat droid, however, if they do exist I don't want to have a specific profession to use them.

Big droid war was in the past, Combat droid are now forbidden by the emperor and shoulnd't be all over the place. Even the DWB is too much.
I know no one care about the movie and the continuity so let's drop this argument.

Adding another prof without adding skill still sux, and making yet another copy-paste to make droid usefull sux even more.

And those in the Bunker can sure kill rancor, no doubt on that.

The fact is that the DEV don't want the DE to be able to use the droids. Don't ask me why, but it's like that.
So the only option if you wanna fight is to pick a combat profession, and with the current huge need of skill points to be a DE, you don't have much choice.

So, if they do add yet another kind of droid that I cannot use because I'm a DE, I'll be pissed.

And honestly, if the DEV come back to us and ask in the forum if people want the Droid Handler thingy, they'll probably have a big YES.
They made everything for it to be the only option we still have.

On a side note, Probot sell well atm. So yes, fighters use them.



--
How to make a link in those forums
Look sir, droids. -4689 3336, Naboo, Theed
Nelus
Fri Jul 09, 2004 2:16 pm
#7


dont blame the devs. its not their fault, i followed the discussion on combat droids closely before publish8 and the devs would have added combatdroids to DE tree but people screamed nonono DEs shouldnt be able to combat so the suggest a new profession and people screamed nonono so they droped that idea and next there where ideas of half professions and certs and stuff that all had problems that made itimpossible to implement and when there was a solution people screamed nonono. so the last i heard devs dont wanna do something about droids, anyway im fine with a DH.

the devs just wanted to give the community what it wants, the community (represented by only a few hardcore DE and spammers) wanted everything but nothing the devs suggest, everything was ranted down when suggested but next day they wanted the same thing and ranted on new ideas and so on.


i can just say DH will make droids usefull and DH and DEs happy when its implemented, belive it or not it will enhance droids alot in this game. devs cant follow every idea in every direction, they have to pick one that makes the most people happy even if they dont see it yet


for DEs imagine a profession that has to buy its droids from u and consumes them in combat, will give ur sales a big boost. and remember there is a CH class if now in combat there are some droids istead of creatures it will change nothing for noone


we just have to wait on what happens, but i think atleast the next 4 months devs will do nothing but jedi and space changes. eventhou we had a de dev for some days

Message Edited by Nelus on 07-09-2004 05:33 PM

OckVofad
Fri Jul 09, 2004 2:21 pm
#8

Well Ive commented about this before but...


I dont care how its implimented. If we can make more kinds of droids I'm happy.


Personally, I don't see many people dropping their FOTM character to get DC but if thats the only way we get high level combat droids lets do it.


My guess would be that if the option for having these droids came up again people would take it. Especially since the Devs walked away from the idea the first time.



Visit OckTech DroidWorks on Bloodfin
Theed, Naboo Waypoint -6015, 3346.
Bestine, Tatooine Waypoint -595, -4220

Admin for Bloodfin Droid Engineer Association

I'd like an HTML tag Please
MachineZed
Fri Jul 09, 2004 2:25 pm
#9

You are forgetting the Politican addition.


As for me I am not so adverse to the idea as I was when it was introduced.

Message Edited by MachineZed on 07-09-2004 04:27 PM



§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§
§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§
§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§
§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§
§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§
X Machine'Zed X

Obsidian Dagger Squadron

Drashk
Fri Jul 09, 2004 7:47 pm
#10

I'm not even going toheavily involved in thisone at the moment...there are still enough of the old timers out there that still have pitchforks that they crafted with my name on it. Lets just put it this way....


  • High end combat droids are what the player base wants to see.

  • High end combat droids can not be introduced without additionalskill point cost.

  • High end combat droids cannot be solely under the control of Droid Engineers.

  • The Droid Commander profession will not be a copy/paste of Creature Handlers simply because the DE communitywon't let it happen.

  • Star Wars canon is not an issue. The canon card has been over played and become a moot point the moment that the first person equiped a weapon more powerful than a Scout Blaster in front of a Stormtrooper.

  • A droid is nothing more than a tool, weapon, or armor that can be used by the PC. Droids in SWG do not think for themselves, so this rules out the 'Everyone should have them' arguement. *See second entry.

When the criteria for the Droid Commander profession are released by the DEVs, I'll make more comments on the subject matter, which surprisingly enough haven't changed much from the last time that this subject was brought up....






Making SWG more Star Warsy. One droid at a time.
AudioOrgana
Fri Jul 09, 2004 7:55 pm
#11

Droid Handler was not added because the lead designer of the game decided it was not time to introduce another profession into SWG. It had nothing to do with the community not coming up with a proposal, nor our rejection of any proposal as no proposal was ever made to us. The future implementation has no bearing on whatever fan-based proposal that may be brought forth; to assume we have any control over the matter is naive, at best.

AO
Drashk
Fri Jul 09, 2004 8:10 pm
#12






AudioOrgana wrote:
The future implementation has no bearing on whatever fan-based proposal that may be brought forth; to assume we have any control over the matter is naive, at best.




Then call me, and TK (I'm guessing that he feels the same way since he has asked for an update on the matter), some what naive since the DEVs have stated that they are going to give a list of criteria for suggestions. Yes, I know that the DEVs don't always follow through with everything that they say, however this is one of those hot topics that will effect our profession in a huge way.



  • Will we have complete control of what happens? No

  • Will we have some say in what happens? Quite possibly

  • Will everyone be happy? Of course not

  • Will Doughbacca where hawtpants? /shiver






Making SWG more Star Warsy. One droid at a time.
AudioOrgana
Fri Jul 09, 2004 8:58 pm
#13



Drashk wrote:


AudioOrgana wrote:
The future implementation has no bearing on whatever fan-based proposal that may be brought forth; to assume we have any control over the matter is naive, at best.

Then call me, and TK (I'm guessing that he feels the same way since he has asked for an update on the matter), some what naive since the DEVs have stated that they are going to give a list of criteria for suggestions. Yes, I know that the DEVs don't always follow through with everything that they say, however this is one of those hot topics that will effect our profession in a huge way.

  • Will we have complete control of what happens? No
  • Will we have some say in what happens? Quite possibly
  • Will everyone be happy? Of course not
  • Will Doughbacca where hawtpants? /shiver





I'm just not that optimistic these days - I have seen proof to the contrary one too many times. I'm of the opinion that it has either been designed, or will be designed, internally, and that fan discussions on the matter don't end up having an awful lot of relevance until the very final stages of production (i.e. when it gets pushed to test). It's not about being happy about the decision or not, it's simply looking at the history of the past year and observing how implementations have been made in the past. I mean, it makes sense - they employ designers for a reason.

AO
Page 1 of 2
Previous Next