Droid Engineer Archive

Thread: What minumum stuff do you want in the next Publish?

Abanathie
Mon Feb 16, 2004 6:19 am
#1


Obviously, we will not be getting all that we want in the next two publishes. I am curious what each of you (fellow DEs) want in the next publish. Let's concentrate on the top five minimum desires besides getting rid of all the bugs.


For example, I want:


1. A survey and sampling module.

2. Multiple droids out for a DE. Plus one as a novice and another plus one as a MDE are reasonable.

3. Slicing Modules

4. A roger roger droid.

5. An option to make protocol droids more interactive. I like the idea of having a protocol as a greeter for my store.


It would be nice to give the Devs a list of what we want the most. By limiting this list to five items, we should be able to create a more comprehensive list of what we want and how important individual items are to us as a community.



Berton Abanathie
demosthenes810
Mon Feb 16, 2004 6:32 am
#2

We have the top five issues for bugs and whatnot...we do need to get a top five for changes we'd like to see. But honestly, if this first one is coming out in a month, the combat stuff is probably already far enough along that they aren't going to change it. I say we talk about utility for the publish after this one. This first publish is sure to be a waste, lets just hope the one after isn't.



Deric


Javac
Mon Feb 16, 2004 7:16 am
#3

I'd be happy with two things actually ...

1) Fix experimentation
2) Working droid repair kit



Calis Exud - Droid Engineer Extrodianre - Retired
demosthenes810
Mon Feb 16, 2004 8:09 am
#4

1) Working Droid Repair kit (or ability to pull out repair/power droid as well as the droid I'm trying to repair)


2) EXPERIMENTATION SHOULD MATTER - get rid of lvl 1-6 med modules, make it so you just have one and can experiment more. Getting top notch resources is now a key factor in every profession but ours. These lvl 1-6 items are just filling up space uselessly. Of course we want the most storage we can get out of a storage module, who would want a level 1??? I should have to hunt good resources to make good modules, not use crap and get the same effect.


3)USEFUL COMBAT DROIDS - droidsthat are useful in combat...no, I don't mean newbie missions, I mean real combat people are doing, rancors, gurk missions, etc


4)MORE FUNCTIONALITY - The 'its just pretty' droids need some functionality, i.e. protocol droids, etc. Even if that functionality is to just enhance their ability to look pretty and do something useful, like advertise...protocol droids could greet customers specially by sending something like a private tell, etc.


5) MORE UTILITY - droids don't need to necessarily give players big bonuses, they should help save in game time and make life easier. i.e. survey probe idea that keeps getting kicked around. My droid should be a tool I use to keep me from having to spend all my time on one annoying task.


EricTheGreat
Mon Feb 16, 2004 9:03 am
#5

ROGER ROGERS



Kenner Aldric
~Deviancy At Its Best~
BH/Pistoleer Cowboy Extrodinaire, Recovering Old Timer MDE Spice Addict

Virtanis
Mon Feb 16, 2004 9:44 am
#6

Bug fixes...


Bug fixes...


Bug fixes...


1 or 2 new lowbie combat chassis...


Bug fixes...


Bug fixes...


New utility modulesand utilityrestored to our existing data module...


Bug fixes...


Bug fixes...


Better communication...


Bug fixes...





"You Droid Engineers have had to suffer through some tough times. The Devs do not hate the profession and have plans to address some of the larger concerns."
- Q-3PO 10/23/03 1st Annual Droid Engineering Academy Awards

- Fortium - Master Droid Engineer - Master Artisan - Grumpy Advocate for Droids and DE's -
- Proprietor of CF Industries Droidworks -
Naboo: -6600, 3450; Tatooine: -680, -4290; Dantooine: -772, 2860; Corellia: -140, -5500;

Jefferys
Mon Feb 16, 2004 10:09 am
#7

First of all, i'm thankful that they fix the forum so it works again with Mozilla. I don't like using Internet Exploder.

1. The basic bugs in existing items should be fixed.
2. DE should be able to pull out as many droids as an CH.
3. Droid Repair Modules should work properly and in the LE Repair Droid.
4. To be able to put numbers in droid names like R2D2.
5. To show the modules installed in the droid, on deed and in datapad/examine window.

Wish:
1. Sounds For Droids when they interact with the owner or enviroment. (probot making the funny noise when its anteni go up. and other sounds that they made in the movies.)
2. A vehicle repair module for the LE Repair Droid to be placed inside player garages.


Thanks,

Alen Vondor
Master Artisan
Master DE

Radiant - I do my best to keep all Master Artisan electronics in stock.
My vendor is at: -2328, 1951. About 1200m south of Korvella, in Justice City.
Puck_Starfire
Mon Feb 16, 2004 10:39 am
#8

...Fix the existing problems before adding more problems (ie. fix experimentation before adding new utility modules and new combat droids)...
Virtanis
Mon Feb 16, 2004 10:53 am
#9

Oh, I forgot one HUGE thing....



The Droid Repair Pack!





"You Droid Engineers have had to suffer through some tough times. The Devs do not hate the profession and have plans to address some of the larger concerns."
- Q-3PO 10/23/03 1st Annual Droid Engineering Academy Awards

- Fortium - Master Droid Engineer - Master Artisan - Grumpy Advocate for Droids and DE's -
- Proprietor of CF Industries Droidworks -
Naboo: -6600, 3450; Tatooine: -680, -4290; Dantooine: -772, 2860; Corellia: -140, -5500;

Gribnitz
Mon Feb 16, 2004 11:24 am
#10


1). Droid Repair


2). Make the Personality Chips more appealing. A little more chatter besides when you just program the thing would go a long way in making the game more immersive.


3).Fix the Droid Deeds! If the deeds actually show whats in the droid, we wouldn't have to waste time explaining the stuff really is in there, its just a bug.


4). A combat droid slightly better than the probot. One that isstrictly combat and won't hold any modules (insert roger rogers here).


5). Experimentation, Experimentation and more Experimentation! It's doens't effect much now and I believe DE's are the only craft profession in this situation.


6). Remove the cap on Droid Armor. 800 HAM is 800 HAM. The CL10 droid is not going to be much of a tank even with heavy armor for high or even mid level creatures anyway. Make our armor modules and the multiple slots mean something.


Message Edited by Gribnitz on 02-16-2004 10:37 AM



-------------------------------------------------------------------------------------
Gribnitz the Rodian with the glasses
Master Droid Engineer - Master Artisan

Did you know it is physically impossible to lick your own elbow?

Kauri Server shop located at -1155, -4532 only 900 meters South of Bestine
MurienAquarius
Mon Feb 16, 2004 2:23 pm
#11

I would like to see resource probe droids. I think we could do it by just using the basic idea of the BH probe droid. If the schematic is too simple or not considered expensive enough for the benefits, roll two arakyn probe droids into one schematic, add a couple more components, and some more resources. Allow this droid to be sent to another planet, and have it report back the current minerals popped on the targetted planet, maybe even send back what it THINKS is the highest concentration of the resources, use a random success roll based on experimental effectiveness? Not sure how that would work, but you could craft different ones for minerals, gas, flora, etc. That would save a lot of money, and give the DE community a droid that would be both helpful, and a good seller.


I would also like to see a maintenance droid. You could require Lvl 6 data storage, and a repair module for the droid, and use the data storage to slot in the waypoints of all of your harvs, generators, factories or whatever needs to be repaired, so you could send the droid off to take care of business for you. That would be REALLY helpful as well. It is a pain to go out and tend to the machinery all of the time, when droids are more than capable of handling that for us.


Besides that, being able to put repair modules into the LE repair droid, and maybe even into the power droid would be super cool. A power droid that can repair droids AS WELL as vehicles, or be sent out to repair/power up facilities and equipment sounds pretty sweet. Maybe BLL that can go out and empty harvesters and factories for us.


How about a seeker droid sized targetting droid, for all ranged combat personnel? It sticks by your side, and enhances your aim or something like that, and is not very strong, your enemy could destroy it pretty easily, if they are willing to take their focus off of you?


Droid experimentation is sort of borked, the only thing I can experiment with is effectiveness most of the time, and I honestly don't know if it even matters. I boost everything I use as high as I can, but it would nice to be able to bump up the durability.


Personality chips that cause the droids to spout off more often, and with more varied lines. Lots of the DEs on here have some cool ideas for that!!! Too cool.


That is my 1.85 credits worth. What do you think? Take it easy folks.





Murien Aquarius
Cardco2
Mon Feb 16, 2004 2:37 pm
#12




4. A roger roger droid.




AHHHHHHHHHHHHH!!!!!!!! i cant take it any longer@!!!!!!


they are not ROGER ROGER droids!!! they are trade federation battle droids. the ROGER ROGER is there acnolegment of a order!




Chriss Lightstrider
Valcyn
A Rebel

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Puck_Starfire
Mon Feb 16, 2004 3:09 pm
#13

HAHA Cardco. I soo agree! Funny how Droid Engineers of all people don't even know the title for the droids they sell. My favorites I've heard, and mostly from DE's:


1. Roger Roger Droids. (Trade Federation Battle Droids)


2. Clear-domed R2's. (grrrrrr they're R3 UNITS!!!)


3. Roly-Poly Droids (Droidekas)


4. Battlebot (Probot)


5. (my personal favorite) "What can a Mouse Droid do?" (a what? maybe they mean a MSE Droid...)


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