Droid Engineer Archive
Thread: What minumum stuff do you want in the next Publish?
MAKE DROID REPAIR MODULES WORK
GIVE THE LOAD LIFTER A PURPOSE
MAKE ITEM STORAGE MODULES WORK IN SURGICAL DROIDS.
JUST FIX THESE THREE, WHY THE FIRST AND LAST WERE NOT FIXED IN THIS PUBLISH IS BEYOND ME.
WE NEED HELP, WE NEED HELP BAD
RearAd's Master DroidWorks (North Star City, Tatooine, Kettemore)
Master DE 4 months and running.
2. Droid module that picks up my items from other planets when I win an auction. (This takes almost no coding if the droid would just "disappear" or go visit a pick up point for some sort droid-only Fed-Ex and return with my auction wins in storage modules.)
3. More droids that I'd like to keep around as pets that could store notes or reminders. (A droid that would remind me when the shuttle was landing in my player city would be possible even through the current player system at some level).
4. More Droids that hover and are still useful (1 module slot in that little thing that shot at Luke while he practiced 'saber would be awesome and easy to model). Okay, even the BLL needs to be able to bring the resources from the harvester and put them in my house or do something related to load-lifting.
5. a reason to have my droid pulled at almost all times, so that master droid engineers pulling two or three will be awesome. Perhaps having more than one droid interact with the presence of the second droid, meaning a power droid and a protocol droid could say function as high-success rate repair kits.
Abanathie wrote:
1. A survey and sampling module.
2. Multiple droids out for a DE. Plus one as a novice and another plus one as a MDE are reasonable.
3. Slicing Modules
4. A roger roger droid.
5. An option to make protocol droids more interactive. I like the idea of having a protocol as a greeter for my store.
SWhitestar wrote:
Since the initial statement is that publish 7 will be introducing combat droids i am hoping to see at least EVERY combat droid implemented
Battle Droids
Super Battledroids
Droidekas
IG series
- Make Adv BLL and Adv protocol real suefull: two cluter modules for both
- Make BLL and protocol usefull: at least three modules for both
- The ability to call out two utility droids for us DEs
- Experimentation working
I'm sorry, this thread is just too constructive to see float down the list so much...
/bump
all i want is a decent freaking probot....
one that doesnt eat batteries like Cheez-its and at least has the firepower of the worst gun i could buy....or slightly more powerful than the ostrich i ride
Neroir wrote:
- Make Adv BLL and Adv protocol real suefull: two cluter modules for both
- Make BLL and protocol usefull: at least three modules for both
- Inherent/appropriate/Star-Warsy individual Frame function (it would be a start)
- The problem anyone has when trying to move from one planet to another, either with inventory for vendor stocks or people who move/would like to move frequently yet don't because of inherent limitations. For example, moving a bank from one planet to another, while it shouldn't be EASY, could be made a bit more bareable. Right now it requires you to do gymnastics with your inventory and backpacks, and the calling/storage of every droid in your datapad (if you in fact have four with item storage) is a lot of clicking ina usually lag-filled city. If somehow I could fill up a BLL with 1/2 my bank in a few clicks, I'd still have to wait for the starship, still have to do the leg work - just not the endless clicking.
- Could create entirely new player transport jobs (i.e. people who are hired as "movers"), which will hopefully become more important after the "crackdown" and even looking into the Space Expansion. The same way I'm hoping we'll get "uber" factories soon that are the "Heavy" version to our "Personal" factories now that can handle real volume, we are also going to need a way to transport all that stuff. I did a run of 700-800 Probots last week - and dang, do the math - that's more than 150 crates I have to deal with now. Just getting them to the vendors was a *self-edit*. I'd love to have hired someone to just move them for me - in some sort of secure way.
There are endless ways it could be done, maybe making it a time sink (it takes 5 sec for the BLL to unload each crate into your house/bank/vendor) - like a factory, it wouldn't especially speed things up but reduce the amount of needless clicking.
It's not a "challenge" to have mundane tasks like this in game, it's a pain - and giving us CTS.
I'm hoping since they didn't fix the regular BLL yet that something like this is coming - and the Adv will just have the same feature with the additional module slots.
Audio
well,i am giving up to askfor huge fixes for us, i still got hopes tho. ![]()
here my minor and easy to make changes i would like to see, that shouldnt be a hard work for the devs but would at least bring some more fun into this profession until they really can fix the major issues
1. remove or extend by large amount (maybe 1000 calls) the fading of customisation
2. make droids personality chips work like example stormtroopers, let the droid say ocasionally something stupif, geeky etc
3. give us chassis which we can display for every possible droid we can craft, aka mouses, treatwells and such
4. let the battery not be used up that fast
5. well prolly to much to ask, but imo its silly that our highest droids can hold only 1 module, pls ad some more modules to the BLL and protocol droid, thats our master items and they are crappier on function then an adv. mouse. sorry but thats silly
hope you listen to the DEs, we are so patient over a so long time, we earn some more candy ![]()
regards
Abanathie wrote:1. Droid Stims2. Multiple droids out for a DE. Plus one as a novice and another plus one as a MDE are reasonable.3. Slicing Modules4. A roger roger droid.5. An option to make protocol droids more interactive. I like the idea of having a protocol as a greeter for my store.