Droid Engineer Archive
Thread: Here they are, TC changes so far (all schematics available now!)
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darklightr1
Tue Jul 29, 2003 5:17 pm
#1
thanks for the Info thats a great start, cant wait to see what else there is.
Jenden
Fri Feb 27, 2004 6:11 pm
#2
Ok, here's the list of parts (with SS's of the resources/experimental qualities) I've got so far.
http://jenden.endofinternet.net/schematics/schematics.htm
You'll have to excuse the lack of a pretty site, made it at the last minute.
Oh, and it appears the repair kits for damage are in refinement, and the repair kits for wounds (maybe vitality, just called a reconstruction kit) are in construction, I'll continue to edit as I get info.
So far it seems that only R-units, DZ70's, and probots have combat capabilities (can't build anything more advanced yet so I'm not sure if any others can) HOWEVER, it doesn't appear that combat modules are in quite yet (can't find them in the tree anywhere, the modules I posted seem to be fore the repair kits).
These edits are going to get fun... Ok, I did see a combat capable cluster module, which my bet is is like a cluster module for combat modules. Also, there are multiple versions of each repair kit in their respective tree's (A, B, C, D) as well as advanced versions of the sub-components at master.
Message Edited by Jenden on 03-03-2004 04:57 PM
Malitevv
Fri Feb 27, 2004 6:14 pm
#3
is that is? according to the descriptions on those schematics, none of them are for combat. They are all repair oriented schematics.
darklightr1
Fri Feb 27, 2004 6:17 pm
#4
thanks for the Info thats a great start, cant wait to see what else there is.
darkmane
Fri Feb 27, 2004 6:21 pm
#5
Are the modules like stim and wound packs for droids? Or are they components for a kit?
Jenden
Fri Feb 27, 2004 6:38 pm
#6
The modules I've got so far are sub-components, I should have at least the stim schematics soon.
GnomeAd
Fri Feb 27, 2004 6:40 pm
#7
There's a "Droid Combat Module" in construction techniques II, but I'm only 0-0-0-2, so I don't have the schematic yet.
Looks like it is in fact one module and 6 of them at 100% = the top combat capabilities.
Message Edited by GnomeAd on 02-27-2004 07:42 PM
Virtanis
Fri Feb 27, 2004 6:45 pm
#8
Good info!
(Pssst... hey developers, we're the fricken TC-charcopy already!??) 
Kollos
Fri Feb 27, 2004 6:47 pm
#10
Thanks for the info Jenden! Keep up the great work.
So far just Liquid and Solid Petrochemical Fuels are new, which of course rely on PE (plus Cond+OQ). Gonna have to start stocking up on those now!
Message Edited by Kollos on 02-27-2004 05:50 PM
Gribnitz
Fri Feb 27, 2004 7:08 pm
#12
Thanks for the update Jenden. I can't believe they made the R series combat capable
Jenden
Fri Feb 27, 2004 7:17 pm
#13
Gribnitz wrote:
Thanks for the update Jenden. I can't believe they made the R series combat capable![]()
eh, TH always said they would be, wasn't much of a surprise to me. It will be a little while before I can check on the rest of the droids and combat modules... if anyone wants to run a few missions on TC anytime and /tip Jenden me the credits, will make things go faster.
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