Droid Engineer Archive
Thread: Auto-Repair Module
Robotdonut wrote:
Wow, I guess I am the only DE to ever build this module or talk about it. Is it a secret ?
No... I made myself a combat R2 with two 20 rated modules and a 329 rating combat cluster. I like him, even if the animation is bugged - he does melee animation while shooting 90 percent of the time. 121-131 damage, though.
I haven't made any of these yet, but fully intend to this weekend. In fact, I was going to perform a test much like what you just did, so thank you for saving me the effort!
I'm wondering if you could make a nigh-invulnerable group of droids using this system. You could have 10 players and 10 droids in a group, and if all 10 of the droids were using melee so that they could heal each other, they'd be healing 100 damage every second. With just a little bit of player backup from Droid Stims, that'd be pretty impressive as a "tanking" force.
Heh, that would be crazy looking-10 R3s all going at one target doing up to 1000 collective damage and healing themselves for 100 per second. Plus the ten ownershitting the target....
Kollos wrote:
I'm wondering if you could make a nigh-invulnerable group of droids using this system. You could have 10 players and 10 droids in a group, and if all 10 of the droids were using melee so that they could heal each other, they'd be healing 100 damage every second. With just a little bit of player backup from Droid Stims, that'd be pretty impressive as a "tanking" force.
LonelyGhost wrote:
Shhhhh!!Verily yeshall bring the Nerf bat upon us!
I doubt that would be nerfed, really these droids need to be in large groups to be very effective (and if you do get a good sized group they are very effective) and the devs have been trying to encourage grouping.
this auto-repair droid is great, but in a duel with 2 r3 droid, with max armor, 6 combat moduels in 1 and 5 auto-repair and 1 combat module, the combat droid won. We did it 2 times
with out the auto repair on. It was almost a tie. Can you belive it almost a freaky tie. 1 combat module plux 6 module didn't reallly make a big differnce. But the combat droid won in the end.
Next when put the auto-repair on and the combat droid kicked butt. The only reaons is. becase the auto-repair droid would heal itself and the combat droids.
But i have to still test some thigns out. And see what they both do agaisnt mods and wha would be the best tanking droid
That would be very interesting to know. I didn't consider that the module might heal absolutely every droid in the vicinity regardless of TEF or grouping or faction. Not that people use them in PvP really, but theoretically, you don't want an auto-repair module in a droid used in PvP if it heals both your droid and your enemies' droids.
*logs in for the 17th time today*
Hmm, I think I might have been over-hasty. I made a cheap-and-dirty +20 auto-repair droid and set it off next to a bruised-and-battered combat droid. I couldn't see any difference (going to guess 20 healing per tick is just too low on the R3) and didn't bother to make another while there is still a rush for harvest/combant/entertainers droids.
Thanks for the heads up, I'll try again now ![]()