Droid Engineer Archive

Thread: TH's response to the Droid Invasion Question

TyeDyeBoy
Mon Jan 19, 2004 12:13 pm
#1




Thunderheart Wrote:


Ill be doing it this week. I had to push it off until some of internal discussions were finished. The timetable was changed because the Droid Engineers were very clear in telling me they wanted Droid Engineering and Droid Handling as two seperate professions.


Their argument makes a lot of sense too. A good balance is akin to Bio-Engineers and Creature Handlers; BE's make em and CH's use them. Its really two different playstyles. One is crafting and one is combat/exploration. Adding a class of combat droids to the game has to be similar. Combat droids themselves have to stay level 10 or under for the general population otherwise everyone would rush out and get the better pets. That leaves a wide range of powerful combat droids that needs to be in the game, but to get those droids, players have to spend the time and energy to earn them.


So what we'll have is a Droid Engineer profession and a Droid Handling profession. All players will have access to combat droids up to level 10 and DH's will get a wide range of heavy combat droids to handle.






This is in the round table discussion thread ending 1-25-04.


Get to posting. It's not easy being ignored so thoroughly, of course.

Javac
Mon Jan 19, 2004 12:21 pm
#2

Here's the link:

http://forums.station.sony.com/swg/board/message?board.id=in_live&message.id=1362

I'm utterly shocked that he got this so amazingly wrong.



Calis Exud - Droid Engineer Extrodianre - Retired
duncje
Mon Jan 19, 2004 12:22 pm
#3

What the.....?


I think the main concern on these boards was the ability to make droids everyone could use, with the exception of only a few (one?) DE-only droids. A droid handler profession? From what I could see, most DE's are strongly opposed to that. Or am I on too much flu medication?


Bleh. This might be the final straw....




Beebo
Master Droid Engineer | Shipwright | Master Artisan
Crazy Beebo's Discount Droids & Ships {-1075 -2924} Bestine, Tatooine

neinnunb
Mon Jan 19, 2004 2:24 pm
#4

Well, although not what I wanted (wanted certs in existing classes)... I will take this because it is the best thing we are gona get for a while now.


However... if we only get to make these new combat droids and dont get any new kinds of modules for everyone to use (such as slicing modules, and other goodies that will benefit other kinds of professions, not just a DH profession) I would be very upset.


Yes droids would be great for combat, and a DH profession would at least eliminate any balance issues or min-maxers while making it possible to make really good combat droids and not just slightly better probots. But Star Wars is also about utility droids that are useful to many if not ALL the professions in the game. THAT is what I wish for, not just these new combat droids.




                          .=+.             ------------------
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Mapai
Mon Jan 19, 2004 2:27 pm
#5

So you have to have master artisen and master DE just to make anything in DE and with the new Merchant changes you might need some or all of Merchant to sell to only the people that choose to use their skill points on this new proffession. I was really looking forward to being able to make droids for the general population. This may be a game breaking thing for me also.



Intrepid- Mapai FS Bounty Hunter
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Kollos
Mon Jan 19, 2004 2:36 pm
#6

Let's see...


Master Droid Engineer, Master Artisan, Master Droid Handler... assuming that DH is an elite class based on either Engineering (like Droid Engineer) or based in some wayon Droid Engineer itself, that leaves 47 skill points for other things.


Hmm... that'll get a big chunk of Merchant which would then leave me with no weapon skills at all. Or I could take Marksman/Rifleman and be without the ability to sell effectively. Or I could drop Master Artisan and pay someone to make me schematics for the MA parts I need... that's probably the most effective route.


Considering that the end result will be an exceptionally well-rounded combat/merchant/crafter character, this doesn't seem like such a bad thing after all. What's the crisis again?




Kollos Orcslayer : Master Droid Engineer : Master Artisan

Droids by Kollos -840, 3980 Seacht, Naboo (NW of Keren)
Bounty Hunter Droids by Kollos 4924, 6107 550m SW of Kaadara
Vehicles and Master Artisan Components also available
paying 250k/point for Droid Assembly Skill Tapes, minimum of +4

Jenden
Mon Jan 19, 2004 2:42 pm
#7

My guess is he was stating that so many people demanded "uber" combat droids, and the only way to have such droids is to create a seperate droid handler class (even certing them to certain professions or any of our other suggestions leaves you with a max CL of 20 or so). People are getting what they asked for, their droidekas, hope you enjoy them.



Jenden Morn - Master of Droids- Tarquinas
Droid Engineer Blue Glowy
Owner, Operator, and Founder of DarkStar Inc.
Groupy of the best band in the galaxy, Solar Flair
3D art of Jenden by Saeelwenea

Arcid
Mon Jan 19, 2004 2:43 pm
#8

The crisis is that the devs seem to want to force people to take a complete profession to use droids whereas almost everyone else wants droids to remain usable by all.


The simplest way round this is to include a +x droid level for each Master basic profession , master elite profession and possibly for novice elite profession.A little balancing to prevent people taking a ridiculous amount of novice elite professions, job done, very nice.


It appears however that the Devs don't want to do anything so crass as working out a solution to the problem, but just want to add a single flag to the CH code to differentiate between creature and droid, and slap it onto a droid handler class

Kollos
Mon Jan 19, 2004 2:48 pm
#9






Arcid wrote:

The crisis is that the devs seem to want to force people to take a complete profession to use droids whereas almost everyone else wants droids to remain usable by all.





"Everyone" also wants Droidekas, and it would be horribly unbalancing to allow everyone to use a Droideka. What we're seeing from the Devs is the best possible compromise that they can come up with - give the players who want them their ultra-powerful combat droids, but don't overbalance the existing Droid Engineer class while doing it.


The choice was probably something like this: add an array of new combat droids usable onlyby a new Droid Handler profession, or don't add any new combat droids at all.


Not sure which of those I would have chosen onmy own.




Kollos Orcslayer : Master Droid Engineer : Master Artisan

Droids by Kollos -840, 3980 Seacht, Naboo (NW of Keren)
Bounty Hunter Droids by Kollos 4924, 6107 550m SW of Kaadara
Vehicles and Master Artisan Components also available
paying 250k/point for Droid Assembly Skill Tapes, minimum of +4

Daker-Naritus
Mon Jan 19, 2004 2:50 pm
#10

My initial impression when I first saw this was:


*censored*



That was followed by5 minutes of staring at my screen in shocked disbelief...



Really...this is what that clueless dude has been telling the devs we want all this time? This is what has been taking so long? This is an example of how "great" a job he has been doing "listening" to us and passing info along to the devs?


What the hell?

OsarpAdoo
Mon Jan 19, 2004 2:52 pm
#11

Kollos, I concur. And after last night's meeting of the Inter-Server DEA, I thought it was pretty clear that most DE's did not want a new DH profession, but would work with a new Droid Certification system.


I'm sure Drashk is having quite a migraine headache about now.






OA
Master Artisan
Master Droid Engineer
Flurry
Droid_Engineer_Rho
Mon Jan 19, 2004 2:52 pm
#12

I just feel as though all the incredibly hard work put in by so many fellow droid engineers, coming up with innovative and interesting possible functions for droids, has just been tossed onto the dung-heap.

Maybe it's just the fact that I'm really sick, maybe it's the crying children in the background, maybe it's something else: But this is seriously pushing me past my tolerance point.

Month after month we've made a good-faith effort to come up with new droid modules. Some wonderful ideas have been proposed. Yet it all seems to get dumbed-down to 'combat droids and a new droid handler profession'. Perhaps they could just put baby droideka out in the wilds and have done with it.

I'm very seriously tempted to, at the least, not offer such droids for sale.



Taking a well-deserved vacation from his successful Droid Engineering business, Master Rho can be found puttering around the galaxy.
TheRealTK421
Mon Jan 19, 2004 2:55 pm
#13






Kollos wrote:

The choice was probably something like this: add an array of new combat droids usable onlyby a new Droid Handler profession, or don't add any new combat droids at all.


Kollos:

As you are so fond of pointing out, the issue is hardly so black-and-white as you paint it here. Please don't ask us not to paint it these terms in one place but then use that very same black-and-white example in other areas (to make your points).

I happen to believe thata properly designed and implemented "cert" system for combat-capable droids is a VERY good solution and totally doable. This is, of course, the logical solution...but may not be the one that the Devs like since it involves **gasp** WORK.

Making a new DH profession, in my opinion, was simply a very easy way out of a very sticky problem. That's not fixing a profession...more like an 'artful dodge' of our plight.





/bow

Respectfully,





TheRealTK421 a.k.a. "Doughbacca"
SWG DE Correspondent
Co-Founding member of Ahazi DENet & SWG DEA (Droid Engineer Association)
"I think all right-thinking people in this country are sick and tired of being told that ordinary, decent people are fed up in this country with being sick and tired. ...I'm certainly not. And I'm sick and tired of being told that I am."


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