Droid Engineer Archive
Thread: What are the new resources we will need?
Jenden's got screenshots of all the schematics posted here:
http://jenden.endofinternet.net/schematics/schematics.htm
Duralloy Steel
Duranium Steel
Neutronium Steel
Duralumin Aluminum
Link-Steel Aluminum
Beyrllius Copper
Dioxis Inert Gas
Lidium Extrusive Ore
Vendusii Crystal Amorphous Gemstone
Plexite Amorphous Gemstone
Malab Siliclastic Ore
Pholokite Extrusive Ore
Keschel Extrusive Ore
Ionite Intrusive Ore
Platinite Copper
Agrinium Aluminum
Titanium Aluminum
Cubirian Steel
Dantooine Fiberplast
Rori Fiberplast
Orweth Reactive Gas
Mosati wrote:
14 new rares
14 new rares ...
14 new rares ressources ...
I will not say anything to flame devs until tomorow to see what exactly is the patch ...
No ... not say anything ... nothing ...
BUT 14 new raresressources !!! ....
HawkCormyr wrote:
14 new rares ...
14 new rares resources ...
I will not say anything to flame Devs until tomorrow to see what exactly is the patch ...
No ... not say anything ... nothing ...
BUT 14 new raresresources !!! ....
Well you may have to look at it from another perspective, of course depending on a few issues that may or may not be a factor. The major issue would be is that does experimentation play any factor in the new schematics. Our general requirement based on resources is the classic cond./overall qual. I know for a fact that a least 1/4 of these materials have capped stats. in the cond. range, curbian steel can be real nasty here. Did anyone on TC try the experimentation line and see if these affect the end product numbers? Kinda curious myself.....either that or I completely missed it in someone's posting on the tests........./sigh I hate Mondays
Sigmar Fellhammer - Master Artisan, Weaponsmith, Droid Engineer
SIGCOR Industries, Coronet City Corellia, Shadowfire