Droid Engineer Archive

Thread: Master Droid Engineer Pricing...

Fromme
Mon Mar 22, 2004 5:30 pm
#1

Hello to all my fellow Master Droid Engineers......


I just want to thank you all in advance who reply to this thread.


Please post your prices. This way,hopefully we all (or most of us anyway) can agree to an average price per droid.


Please post all relevent droids and there prices you sell them for on your server.


Highest Quality "type of driod here" = $

Medium Quality "type of droid here" = $


Thank you,


Fromme

Icarus-6
Mon Mar 22, 2004 5:44 pm
#2

I don't really have a 'highest quality of droid' price. All droids are the best I can possibly make them, so my prices are simply based on the materials used. All droids below have level 6 armor.


New Probot with 5 modules: 27k
R3 with 6 combat modules: 65k
LE Repair with 3 combat modules: 18k
Combat Medic Probot (Medical 6, Crafting, 3 Combat Modules): 28k
Cargo Probot (4 Combat Modules, Storage 6): 29k
Surgical Droid: 20k
Medical R2 (Medical 6, Crafting, Storage 6):30k
Cargo R5 (Storage 6): 6k
Cargo DZ70 (Storage 6, 1 Combat Module): 7.5k
Crafting R3 (4 crafting modules, Data 6, Storage 6): 75k
Probe Droids: 7k per crate
Seeker Droids: 3k per crate
Droid Batteries: 2.5k per crate
Repair Kit - B: 850 a piece


These are mycurrent 'in stock' items. Pretty much all of these move pretty well on all of my vendors. Probably the slowest moving is the Surgical Droid which might sell 1 a week. Crafting R3s also don't move really quick, but then I never intended them to. They move at a good enough rate that I'm happy and not so fast that I go crazy building new ones.






Tallin Rose
Master Droid Engineer
Starsider

At Tallin Industries we strive ever day to up our standards. Now, up yours.



Kollos
Mon Mar 22, 2004 5:54 pm
#3






Icarus-6 wrote:

New Probot with 5 modules: 27k
Cargo Probot (4 Combat Modules, Storage 6): 29k






You charge more for a Level 6 Item Storage module that you can make with whatever crap resources you have lying around than you do for a Droid Combat Module that requires high quality resources?


/boggle


I understand that it takes a few more resources to make the storage module, but they can all be crap 2 CPU grind-levelresources. It takes at least 10 CPU resources (on Ahazi) to make competitive combat modules.



Kollos Orcslayer : Master Droid Engineer : Master Artisan

Droids by Kollos -840, 3980 Seacht, Naboo (NW of Keren)
Bounty Hunter Droids by Kollos 4924, 6107 550m SW of Kaadara
Vehicles and Master Artisan Components also available
paying 250k/point for Droid Assembly Skill Tapes, minimum of +4

EnigmaBSc
Mon Mar 22, 2004 6:00 pm
#4

These are my prices for my rubbish little 2 experimentation point droids:

MSE (level 1 item storage): 140 credits
MSE advanced (level 1 item storage, level 1 medical, level 1 armour): 150 credits
DZ-70 (no modules): 150 credits
R5 (no modules): 300 credits
Treadwell (level 1 item storage): 300 credits
Seeker: 200 credits

I'm sure that will make a useful comparison for you

EnigmaBSc
DigitalOne
Mon Mar 22, 2004 6:29 pm
#5

Im on radiant, and here are my droids



Single module R4 =3000

R2 with "The works" (all 5 non combat modules)=25000

Medical Protocol w. crafting station= 18000

New Probot maxed out combat=22000 (like it or not there still crap, i only charge for ther practical purpose)

LE combat=15000

Dont make combat R3s yet

Seeker droids=1000 each

BH Probe droids=1200 each

Storage R5=3000


Working on a series of R3s and stimpacks
Malitevv
Mon Mar 22, 2004 8:08 pm
#6






Kollos wrote:





Icarus-6 wrote:

New Probot with 5 modules: 27k
Cargo Probot (4 Combat Modules, Storage 6): 29k







You charge more for a Level 6 Item Storage module that you can make with whatever crap resources you have lying around than you do for a Droid Combat Module that requires high quality resources?


/boggle


I understand that it takes a few more resources to make the storage module, but they can all be crap 2 CPU grind-levelresources. It takes at least 10 CPU resources (on Ahazi) to make competitive combat modules.






actually, it is your comment that makes me boggle kollos. On my server, the high conductivity copper that the combat modules require is quite easy to find, but the lidium extrusive ore that the L6 storage modules require is almost impossible to find. so i too, charge more for the L6 storage modules.



---------------------------------------------------------------------
In a minute there is time
For decisions and revisions which a minute will reverse.

T.S. Eliot
CM_Mephiston
Mon Mar 22, 2004 8:19 pm
#7

ADV R3's: 1700HAM, 600 Combat Rating (everything maxed) currently 33k


ADV Probots: 1100HAM (maxed), 523 Combat Rating, currently 27.5k






Fromme wrote:

Please post your prices. This way,hopefully we all (or most of us anyway) can agree to an average price per droid.






It'll probably be a bit hard to agree on an'average price', as the server economy's are mostly different. Might as well see how it all works out though




==================================
Mephistonn Calis
==================================
Resources, Max-rated repair tools, Powerups
-973 -3757 Trade Goods, Corellia
==================================

Kollos
Mon Mar 22, 2004 10:41 pm
#8






Malitevv wrote:


actually, it is your comment that makes me boggle kollos. On my server, the high conductivity copper that the combat modules require is quite easy to find, but the lidium extrusive ore that the L6 storage modules require is almost impossible to find. so i too, charge more for the L6 storage modules.




High Cond copper is insufficient. It needs both high Cond and high OQ. Finding high Cond copper is easy... finding one that also has high OQ is very difficult, at least on Ahazi. And we're not just talking "high" Cond and OQ, we're talking 950+ on both stats. That stuff is rarer than most rare resources, including Lidium. Furthermore, any Lidium will do - the quality of it is irrelevant.


Perhaps we've been lucky on Ahazi with regard to Lidium, but I doubt it. After going for 6 months without any Lidium at all we saw 3-4 spawns of it over the course of 2 months. Anyone who was aware of the need during that period of time probably overdosed on Lidium because so much was available. We have had exactly one spawn of any resource with Cond and OQ both over 900, let alone 950. I don't believe we've even had more than 1 with an average on those two stats over 950. (And the 1 spawn in question wasn't even copper - it was unknown non-ferrous metal.)


The real difference is that a supply of Lidium will last a lot longer than a supply of high Cond/OQ copper for several reasons. Lidium is only used for L6 storage modules, and you only need one L6 storage module for every droid you make. You need 5 or 6 Combat Modules per droid. You also need less Lidium per item than you do of the copper (12 vs 40). So on a droid-for-droid basis, you need 12 Lidium vs 200-240 copper. Then there's always the fact that you can use that high Cond/OQ copper for multiple other purposes, not the least of which is weapon powerups that easily sell for 25-30 CPU.


So yeah, I charge more for Combat Modules than I do for L6 Item Storage modules because it makes sense to do so. The 150k or so ofLidium that I have stockpiled will last me for over 12 thousand Droids. The 400k of high Cond/OQ copper I have is both more expensive to purchase and will only last me for around 1800 droids.


Rarity is irrelevant. Cost is the only thing that's relevant. Rarity does have an often dramatic effect on price, but in this case Lidium's rarity on an average server doesn't drive the price up enough to match the exceptionally high qualityrequirements of Combat Modules if you want a combat rating of 100.




Kollos Orcslayer : Master Droid Engineer : Master Artisan

Droids by Kollos -840, 3980 Seacht, Naboo (NW of Keren)
Bounty Hunter Droids by Kollos 4924, 6107 550m SW of Kaadara
Vehicles and Master Artisan Components also available
paying 250k/point for Droid Assembly Skill Tapes, minimum of +4

Mightion
Mon Mar 22, 2004 10:52 pm
#9

My prices?


BlastBot 550 - my 549 combat rating probot; 50k.

MedMax6 R2 Advanced - 35k.

Protocols with two modules - 25k.

R3s with six modules (non combat) - 40k.

MedMax R2 (leftovers with 2 level 4 med modules, food/chem and item 4) - 23000


Oh, right now some 999 con and 999 oq copper has been on Chilastra for a few days... I have three BER 10s sucking it up on 68-71% spots.




Mightion Defensor
Flashlight-wielding Padawan Learner
Banshee XVI, Avatars, Tarquinas Server

"...if one guy calls you a Hutt, ignore it. If a second calls you a Hutt, begin to wonder. If a third calls you a Hutt, buy a drool bucket and start stockpiling spice." - Corran Horn
MrWizzard
Tue Mar 23, 2004 2:54 am
#10






Mightion wrote:

My prices?


BlastBot 550 - my 549 combat rating probot; 50k.

MedMax6 R2 Advanced - 35k.

Protocols with two modules - 25k.

R3s with six modules (non combat) - 40k.

MedMax R2 (leftovers with 2 level 4 med modules, food/chem and item 4) - 23000


Oh, right now some 999 con and 999 oq copper has been on Chilastra for a few days... I have three BER 10s sucking it up on 68-71% spots.









00000000000000000000000000000000000
00000000000000000000000000000000000Liashyk
00000000000000000000000000000000000GTC Leader
00000000000000000000000000000000000Pidon
00000000000000000000000000000000000Droid Engineer
00000000000000000000000000000000000Vendors in Fort Krayt, Tatooine (5924, 4363)
00000000000000000000000000000000000

_ You feel an inner glow, Teh Troll is with you


Pallida
Tue Mar 23, 2004 9:33 am
#11

Ineither maintain nor advertise a"standard price listing". My prices are ALL data-driven and are based on the relationships between:


- Raw Resource Units required

- Complexity

- Resource Cost per Unit

- Crafter Level

- Requirements for "Rare or named resources"


Sorry... but that is how an accomplished RL systems analyst and GUI programmer see's sales derived from crafting... ALL crafting.


As always, current spreadsheet available on request -- send PM containing internet e-mail address.


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- Account: Master TKA (cancelled)
- Account: Master Doctor (cancelled)
- Account: Smuggler (cancelled)
- Account: Master Chef (cancelled)
- Account: Master Droid Engineer (activity suspended pending developments)
Total loss of annual revenue (SOE): ~$715US to ~$900US
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Should Sony and Lucas Arts be worried? (15000 users * 5 accts = ~$13MIL in potential lost gross annual revenue) If I were the CEO for either LA or SOE, I would certainly be worried.
JediKnightMark
Tue Mar 23, 2004 9:54 am
#12

R3 Adv.Full Combat Model = 75k
Crate of Seekers = 5k
Crate of Probes = 7.5k


That's the only thing stocked on my vendor, but I do custom orders by email, and this is how I work things out:


Base droids, no modules added yet, all advanced models (duh)
MSE = 500c
Adv MSE = 1500c
DZ = 2100c
R5 = 3700c
WED = 2000c
R4 = 4200c
EG = 3300c + cost of power core
LE = 7200c
2-1B = 10k
Probot = 7500c
3PO = 10.5k
R2 = 13k
R3 = 16k
C-8 = 36k

Then I add whatever the customer wants in terms of modules:
+Crafting station = 1k
+Repair Mod = 750c
+Personality 350c - 1300c
+Armor 4 = 850c
+Armor 6= 1300 + cost of composite segment
+Med 4 = 400c
+Med 6 = 1300c
+Data 4 = 700c
+Data 6 = 1400c
+Storage 4 = 450c
+Storage 6 = 1300c

The way I did this was to actually calculate out the resource costand requirements for all the components that go into whatever droid I'm making (empty) and then add them all up. I use the same formula for chassi, Master Artisan components, Vehicles and pretty much anything else. The R3 is the exception, since demand has driven the price up a lot higher than the normal cost.




---------------------------
Haelon's Mercantile, Bounties and Starship Services.
Tatooine 2490 -4860
2-4-1-4 Reality Consultant
Yet another beta wasted
A respec a day keeps the monotony away

Icarus-6
Tue Mar 23, 2004 10:20 am
#13






Kollos wrote:





Icarus-6 wrote:

New Probot with 5 modules: 27k
Cargo Probot (4 Combat Modules, Storage 6): 29k







You charge more for a Level 6 Item Storage module that you can make with whatever crap resources you have lying around than you do for a Droid Combat Module that requires high quality resources?


/boggle


I understand that it takes a few more resources to make the storage module, but they can all be crap 2 CPU grind-levelresources. It takes at least 10 CPU resources (on Ahazi) to make competitive combat modules.





Storage-6 Modules take 2 subcomponents instead of 1, one of those sub components has to be factory produced to give you identical modules, and it requires a specific type of material, Lidium Extrusive Ore.


Combat modules on the other hand require a single subcomponent that I can make on the fly if I need to and no special materials.


It's just they way I price and it works well for me and for my customers.






Tallin Rose
Master Droid Engineer
Starsider

At Tallin Industries we strive ever day to up our standards. Now, up yours.



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