Droid Engineer Archive

Thread: Master Artisan Required?

Ishbu7703
Mon Jun 21, 2004 11:23 am
#1

I would like to make a character who can both craft and fight. In doing so, I know I have to make a few sacrifices. One idea that I came up with is instead of mastering both DE and artisan..I would only master DE. Is it viable to do so? Or will I get hosed by high-priced artisan components?


I am currently going through the various DE trees but I am still a master artisan from my jedi grinding days. So one idea I had was to make tons of schematics for the master artisan parts so I can stock up before I drop it. Is this viable/feasible? If so, how many should I make assuming I want to stay in business for..1 year.


Thanks



Calo Nord - Droid Engineer and feared mercenary of Bria
Lethe-es, Corellia.
Ishbu - Jedi Padawan
Kellisanth
Mon Jun 21, 2004 11:34 am
#2

To be honest, with all the stuff that DE requires from the Artisan, you are much better off being a Master Artisan as well.


Sometimes, I will find MA created components for sale, and I *WILL* buy those up - since it saves me factory time of making my own.


Depending on what you are crafting, you will go thru a lot of EMM/EGPs (esp on the Seeker/Probe droids).


If you can make a large enough run, you better have a lot of room, or make one of your vendors your storage vendor to hold all those crates.


As for quantity, you'll want more than 1k each... If you do well, assume at least 1k per month (worst case scenario) - just in case.





Lt Charinida D'Aoyama of the Imperial Inquisition
Master Merchant, Master Droid Engineer, Master Weaponsmith
Custom Droids, Melee, and occasionaly XG Mines/C12.
No Ranged weapons. Well, maybe Scout, E11s and T-21s.
Straker_Atrella
Mon Jun 21, 2004 1:58 pm
#3

I feel your pain, my DE is also a MA and Master Musician, not having any combat skills is rough, I have looked at this many times.


In the end though, I really feel that MA is a must for 2 reasons.


1. You need the parts. I usually make a factory run of EG's and EM's a week, that is a run of 1000 of each. They go that fast.


2. You won't free up all that much skill points. You still need engineering 4, you will want to have at least business 3 for a vendor. You will need surveying for your Droid business. Anything less then survey 4 is painfull. So in the end you only really save the tailor tree.


When considering #1 and #2, I find it better to just keep MA.





-------------------------------------------------------------------------------------------------------------------------
Droid Vendor at Resurection near Theed on Naboo -5757 6222. Both carry a wide variety of maxed Droids, I also carry every type of Droid and Droid supply.

*Straker Atrella: Dark Jedi * Atrella's Wench: Master Droid Engineer / Artisan / Scout / Merchant * Dark Vortex: Ranger / Rifleman * Havana:Musician / Dancer / Image Design * Enigmatica : Doctor / Swordsman* CrazyEyes: Role playing BH.
GypsyJoker
Mon Jun 21, 2004 6:28 pm
#4

I've been seeing alot of this latley. I'm MDE as well as MA and a few bits and pieces of other proffs thrown in.


I'm in the process off running a test of sorts. I made a few factory runs of EMM/EGPs and put them up on a vendor for just 2k a crate and sent a message over the DEnet. If the demand isn't so heavy it's unbearable and I don't get hit by 'greedy' peeps who jump in buy up all my inv for themselves then I plan on doing a run or two each week to give a hand to those DE's who really don't want to go MA.



Shaila
Webmistress Official DEAnet Website
http://www.swg-dea.net
Ke_la
Mon Jun 21, 2004 6:47 pm
#5

I Have done DE without Master Artisan So that I could get some more control on the Speice my vendors have other then random. I could not get back to MArtisan Fast enough I now want to master merchant just so I can have that one extra Prof. Mastery befor Pub 10. I made like 4.5k of each EMM and EGP along with 2k of control units, I figure it will last me the month or to I need to get a few Masters under my belt. If you do make LOTS of scemadics be shure to reserve thoughs resouces. You don't want to kill your own Schemadics.


BTW, I don't want jedi just MORE STOREAGE, that is why I am going to work on getting a second toon




Ke'la Korian, Waylon Korien, Me'na Korien
Ke'la is a Master Rifleman/retireing Ranger and Waylon is an ID/DE
Me'na is the mayor of the City of Obalisic
"Have fun storming the castle". -- Miracle Max
"I knew it I am surrounded by %##@&!$# " -- Dark Helmet
"I am not Dead yet!" -- Guy from Holy Grail

Jenden
Mon Jun 21, 2004 7:11 pm
#6

well, I guess I'll be the odd ball out...

Master Artisan isn't all that necessary (hear me out here). For the vast majority of the droids you make, you need 2 parts in any quantity (EGP's and EMM's). You need a decent number of control units, and some micro sensor suites, but I know I take at least a month or two to go through a full run of 1000 of those (I don't push probots very much). Now, I can find a master artisan in theed or coronet in about 2 minutes that will make me the schematics I need for the GP's, MM's, and control units. This does mean I have to plan a little ahead (when I see I'm running out of parts I need to go have someone make me the schematic) but as long as I'm aware of whats going on it really isn't much extra work (aside from when I need the MSS's). Its a choice, everyone's gotta make it for themselves.



Jenden Morn - Master of Droids- Tarquinas
Droid Engineer Blue Glowy
Owner, Operator, and Founder of DarkStar Inc.
Groupy of the best band in the galaxy, Solar Flair
3D art of Jenden by Saeelwenea

Drashk
Mon Jun 21, 2004 8:34 pm
#7




Ishbu7703 wrote:
I am currently going through the various DE trees but I am still a master artisan from my jedi grinding days. So one idea I had was to make tons of schematics for the master artisan parts so I can stock up before I drop it. Is this viable/feasible? If so, how many should I make assuming I want to stay in business for..1 year.





This would all depend on how many droids you sale, and which droids you sale. If you sale a lot of BH droids, you might want to consider keeping Master. My suggestion would be to set aside as many schematics and resources, so that you have a good head start on your parts need. When you do need new schematics, I would suggest that you search out someone that is just starting out and will grind up to Master Artisan. Offer them a trade of an Adv R3 with 4 crafting stations, or some other droid that you deem of a good value for your trade. Many crafters will take a trade in services over credits, unless they are down on their luck.


The skill points kept from not Mastering Artisan can help gain a few extra combat skills, but it all depends on how little you take in Artisan. If you are going to stay 4/4/4/4 Artisan, you might as well spend the extra few points on Master.







Making SWG more Star Warsy. One droid at a time.
Wirebiter
Mon Jun 21, 2004 11:27 pm
#8






Jenden wrote:

well, I guess I'll be the odd ball out...

Master Artisan isn't all that necessary (hear me out here). For the vast majority of the droids you make, you need 2 parts in any quantity (EGP's and EMM's). You need a decent number of control units, and some micro sensor suites, but I know I take at least a month or two to go through a full run of 1000 of those (I don't push probots very much). Now, I can find a master artisan in theed or coronet in about 2 minutes that will make me the schematics I need for the GP's, MM's, and control units. This does mean I have to plan a little ahead (when I see I'm running out of parts I need to go have someone make me the schematic) but as long as I'm aware of whats going on it really isn't much extra work (aside from when I need the MSS's). Its a choice, everyone's gotta make it for themselves.







I'm MA free as well, but i do have a good friend online/IRL who is there for me if/when I need him. I usually bug him for EMM/EGP every 2-3 weeks. I guess it is proportional to your buisness. I specialize in Harvest and Combat droids. I do make BH droids, but my demand isn't that great (even w/ 529 cr). I agree with the need to buy any MA components i can find for a reasonable price. You just never know when business will pick up (or your MA drops dead). The free skill points have really allowed me to enjoy the game more. Mastering Carbineer and dabbling in Merchant/Smuggler at times has kept the game fun.


If you don't mind the hassel of bugging a good MA (or finding one for that matter!) then i say drop it. Give yourself a security blanket though. You may find it too cumbersum finding help. I'm sure I would be on the other side of the fence if I didn't have my MA pal, but thats life. Who knows, if the majority of the DE community gets their way, soon our slavery to MA's may deminish. Unfortunately, the DEvsseem to be going the opposite way!!!


I say, be like Mikey...........he tried it and he liked it!



CHODA----MDE/Droid teacher to the Kettemoor masssess




Choda----MDE/MC/Droid teacher to the Kettemoor Massess
CEO of Stink Monkey Droids -5797,3356 Theed, Naboo
"In a time of chimpanzees I was a monkey..." -Beck
OckVofad
Tue Jun 22, 2004 12:07 am
#9

/agree with the above post.


Almost all MDEs also have MA because of the component requirements. Id love to drop it and free up some skill points myself but i think the inconvience would just be too much.


You would probably have to make thousands of components to supply a vendor for a year.


Actually if you try it and get it to work please post here with how you did it LOL!



Visit OckTech DroidWorks on Bloodfin
Theed, Naboo Waypoint -6015, 3346.
Bestine, Tatooine Waypoint -595, -4220

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I'd like an HTML tag Please
Wirebiter
Tue Jun 22, 2004 2:09 am
#10






Jenden wrote:





Wirebiter wrote:


I agree with the need to buy any MA components i can find for a reasonable price.






another note, never buy actual parts unless you have no choice... Schematics are 10 times cheaper and 100 times easier to deal with.






That is true for most players. I know some small time DE's who just hand craft everything they sell. Now I know these are few and far between players, but its kinda like grocery shopping in a way. Some people go to the store for every meal, while others shop once for their entire weeks worth of meals. For most players though, I agree that the schematic route is the best in the long run.



Choda----MDE/MC/Droid teacher to the Kettemoor Massess
CEO of Stink Monkey Droids -5797,3356 Theed, Naboo
"In a time of chimpanzees I was a monkey..." -Beck
Gavvot
Tue Jun 22, 2004 3:17 am
#11

I run about 1000 EGP and 1000 EMM a week.

And I don't sell that much really.

Oh, and I'm MDE & MA and soon to be TKM.
So, fighting and Being a DE is doable.

Message Edited by Gavvot on 06-22-2004 12:19 PM



--
How to make a link in those forums
Look sir, droids. -4689 3336, Naboo, Theed
Shade70
Tue Jun 22, 2004 5:36 am
#12

I agree with Gavvot, being MDE, MA and a combat profession is doable, just takes some planning.


My template is Master Artisan, Master DE, Master Rifleman, Marksman 4-0-0-1 &Novice Medic. That leaves me with 2 sp left and lets me take on almost any mob and have fun killing things..and still be a viable DE.


What you can do if you want to run more than one vendor, is get merchant, get want you want from the skill, set up vendors that appear on planetarymap, have custom barks,custom clothesetc then drop merchant. However beware, this may change one day, butfor the momentit isdoable (currently youstill keep the vendors with all the things you had with the merchant skill, as long as you keep them maintained). You have to be sure you have your vendors set up the way you want them before you drop merchant (names, clothes, etc) ascant change them after youve dropped it.


If you only want one vendor and are not worried about Planetary Advertising etc, then dont worry about picking up merchant.



Drece
Master Ship Wright, Master Rifleman and Imperial Ace

"They couldn't hit an elephant at this dist--" -- The last words of General John Sedgwick, Union Commander in the Civil War.
OckVofad
Tue Jun 22, 2004 6:12 am
#13

The only problem with doing the above (Dropping the Merchant skills) is that it is a fix that is "on the list". If you go to the Merchant forums that bug is all they talk about.


My guess is that it will be a hotfix that will be put in within the next 1-2 months and then you will be screwed. My advice is figure out how to make a template with or without the skills.



Visit OckTech DroidWorks on Bloodfin
Theed, Naboo Waypoint -6015, 3346.
Bestine, Tatooine Waypoint -595, -4220

Admin for Bloodfin Droid Engineer Association

I'd like an HTML tag Please
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