Droid Engineer Archive

Thread: Very happy with seeker and arakyd charges!

Bendar
Thu Sep 04, 2003 8:16 am
#1

Glad they fixed this for the bounty hunters.



-----------------------------------------------------
In Caesar Veritas

The Unknown Jedi - Glowstick Junkie
Niamh Coventina - Riflewoman and Ranger Extraordinaire
marsx
Thu Sep 04, 2003 8:18 am
#2

Has it been determined if the changes are retroactive to seekers and arakyds?






Craft
Bloodfin / Dantooine / New Moina
Master Droid Engineer
Master Armorsmith
Master Artisan
Merchant

MasterFulcrum
Thu Sep 04, 2003 8:21 am
#3

Greetings!

I just pulled a Seeker Droid that I had for sale on my vendor (that I created yesterday) and it does not have any charges.

So, no, the change is NOT retroactive.

- Fulcrum of Starsider
marsx
Thu Sep 04, 2003 8:22 am
#4

Bummer. Thanks for checking. Lets hope factories work past 100 items now.




Craft
Bloodfin / Dantooine / New Moina
Master Droid Engineer
Master Armorsmith
Master Artisan
Merchant

AvatarX
Thu Sep 04, 2003 8:29 am
#5

So what do we charge for them now?

If they were going for 600 and 1300 before...

Now 6500 and 6000?
Bendar
Thu Sep 04, 2003 8:45 am
#6

Probably going to get flamed now

I will sell seekers for 2k (200 per charge, just like the old BH vendor)
and arakyds for 2.5k (500 per charge, a lot cheaper than the old BH vendor)



-----------------------------------------------------
In Caesar Veritas

The Unknown Jedi - Glowstick Junkie
Niamh Coventina - Riflewoman and Ranger Extraordinaire
AvatarX
Thu Sep 04, 2003 8:50 am
#7

So before the charges you were selling them for 200 and 500?
Bendar
Thu Sep 04, 2003 9:03 am
#8

Nope, 1k and 1k. Which is below par in profit margin considering the other items I sell. Now it's at a healthy normal margin

Of course there's always the people who say you COULD sell at those prices, since you could theoretically make a slight profit on them. Well, my time is worth more.



-----------------------------------------------------
In Caesar Veritas

The Unknown Jedi - Glowstick Junkie
Niamh Coventina - Riflewoman and Ranger Extraordinaire
AvatarX
Thu Sep 04, 2003 9:14 am
#9

Yeah I was selling for 1k a piece also...

I think YAK's guide has it right at

Probe 3000
Seeker 1700

That seems like what they are worth for the trouble and resources to make them...
Bendar
Thu Sep 04, 2003 9:26 am
#10

Trying a factory run with crates as ingredients, hope they fixed that too.



-----------------------------------------------------
In Caesar Veritas

The Unknown Jedi - Glowstick Junkie
Niamh Coventina - Riflewoman and Ranger Extraordinaire
JediPhr33k
Thu Sep 04, 2003 9:30 am
#11

I will be selling seeker-1500 and probe-2000.

AvatarX
Thu Sep 04, 2003 9:32 am
#12

seems like its working so far...
Sinjinsu
Thu Sep 04, 2003 10:07 am
#13

Well, that figures. I had an order for probes and seekers. I started a factory run last night before going to bed for 99 probes. Now it looks like i made last years model and lost all the resources to boot. Just wish they could give some kind of advance warning as to changes like this so people aren't waisting their resources and time making stuff that won't be affected with the change.


Speaking of factories...


Why can't they make it where the factories run more than 100 units so that when we want to run an order for 100 seekers, we don't have to run 99 twice to get the full crates. The sub componenents come in 100 lots, you have to take one out to make a schem, that leaves 99. Why can't they make it where the schematics use NO RESOURCES, since we are going to run it in a factory. Then we get the full 100 units from a previous subcomponent run.


Does this make sense to anyone but me??





Sinjinsu Kurok

(gqqqqqqqWX9ggggggggggggggggggggg)

Ivom DarkStrider

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