Droid Engineer Archive

Thread: The Droid fix will come !

Tial
Mon Aug 15, 2005 6:47 am
#1

As seen on Tiggs TestCenter Notes :

Profession: Droid Engineer
  • All droid modules will work properly.


Full annoncement here

Message Edited by Tial on 08-15-2005 03:57 PM

Doc16743
Mon Aug 15, 2005 7:30 am
#2

/crosses fingers



Yabu Miekag
Elder Droid Engineer
Home base at Mos Syn on Tatooine, Flurry Server
Zenoee
Mon Aug 15, 2005 8:04 am
#3

Woohoo! Maybe we will be back in business again!

Time for some factoryruns again!

RBruce
Mon Aug 15, 2005 8:27 am
#4







Tial wrote:
As seen on Tiggs TestCenter Notes :

Profession: Droid Engineer


  • All droid modules will work properly.


Full annoncement here

Message Edited by Tial on 08-15-200503:57 PM






*Holding Breathe*

Message Edited by RBruce on 08-15-2005 08:28 AM





RBruce
Master Structure Trader, 12 Point Architect

Ahazi Essentials
Mining Outpost, Dantooine (-331, 2795)
Homes, Speeders, Bulk Resources & Spice
Drashk
Mon Aug 15, 2005 9:05 am
#5

I found this one, before the patch notes were released.


I built droids using 1, 2, 3, 4, & 5modules, that all produce additional radial menu fuctions. I also built a number of droids with different module configurations.


All appeared to be working as intended.





Making SWG more Star Warsy. One droid at a time.
Obo_alCan
Mon Aug 15, 2005 9:10 am
#6



Profession: Droid Engineer
  • All droid modules will work properly.




I choose to take this as harvest modules will work in groups again and armour will stay at 9000.





Obbo al'Can Master Artisan, Master Shipwright, Master Droid Engineer
al'Can Droids 775 -3955 Coronet

Oboal Master Commando. Master Swoop Racer!
Jenden
Mon Aug 15, 2005 9:16 am
#7



Obo_alCan wrote:


Profession: Droid Engineer
  • All droid modules will work properly.




I choose to take this as harvest modules will work in groups again and armour will stay at 9000.



hehe, I actually just gave tigs a hard time about the vagueness of the note... Said if this is all it says I expect every one of our modules to be working properly.



Jenden Morn - Master of Droids- Tarquinas
Droid Engineer Blue Glowy
Owner, Operator, and Founder of DarkStar Inc.
Groupy of the best band in the galaxy, Solar Flair
3D art of Jenden by Saeelwenea

GoldMemberBria
Mon Aug 15, 2005 9:21 am
#8

Drashk,


You know what? They should seriously consider firing like half a dozen QA people and just hire you instead. You're about 1000x more effective testing their stuff then they are. When I see patch notes I don't even believe a word on it until I've read something from you verifying it now.





Drashk wrote:

I found this one, before the patch notes were released.


I built droids using 1, 2, 3, 4, & 5modules, that all produce additional radial menu fuctions. I also built a number of droids with different module configurations.


All appeared to be working as intended.









Vola Goce - Bounty Hunter/Commando/Hunter
"Doc" Holliday - Smuggler/Combat Medic


jefmes
Mon Aug 15, 2005 10:26 am
#9


I've already heard one response on this, but I wanted it directly from Drashk


Is this "fixed" as in they went back and fixed all quirks in all droid modules (ha!) or "fixed" as in they're back to "mostly working" like they were before Pub 21?




Rodo Doneeta (jefmes)
TCO - Smuggler - Chilastra
Owner of: Rodo's Automatons, Tsarin, Talus
Saving a respec to go home to Droid Engineering...

...when it's more useful!
Drashk
Mon Aug 15, 2005 10:30 am
#10




jefmes wrote:


I've already heard one response on this, but I wanted it directly from Drashk


Is this "fixed" as in they went back and fixed all quirks in all droid modules (ha!) or "fixed" as in they're back to "mostly working" like they were before Pub 21?




Its a fix for issues that arose with Publish 21.


When TC comes back up, and I can verfy the listing of old issues, I will be bombarding the Bug thread with all of the modules, prior to Publish 21, that still aren't fixed.







Making SWG more Star Warsy. One droid at a time.
Starstrider6
Mon Aug 15, 2005 10:48 am
#11






Drashk wrote:




jefmes wrote:


I've already heard one response on this, but I wanted it directly from Drashk


Is this "fixed" as in they went back and fixed all quirks in all droid modules (ha!) or "fixed" as in they're back to "mostly working" like they were before Pub 21?




Its a fix for issues that arose with Publish 21.


When TC comes back up, and I can verfy the listing of old issues, I will be bombarding the Bug thread with all of the modules, prior to Publish 21, that still aren't fixed.








So as it stands this fix will allow all modules to work, but doesn't address the "older" issues like 1 Combat Module = CL30? Am I interpreting this statement correctly?






Scottee Atien
Master Shipwright - Chimaera
For a great deal on all your starship needs, buy my vendors a drink in the Raven Cantina 803, 1289 in Sunset Beach, Naboo. Please offer all auction winnings to Scottee's Starship Enterprises
...has mastered the Pilot profession
Drashk
Mon Aug 15, 2005 10:58 am
#12






Starstrider6 wrote:

So as it stands this fix will allow all modules to work, but doesn't address the "older" issues like 1 Combat Module = CL30? Am I interpreting this statement correctly?





This hotfix only applies to the Issues that occured due to Publish 21, which revolve around the aditional Radial menu options.


It does not include any other issues, at least from the limited testing that I was able to do Saturday.


I plan on going through and checking on other issues, after the server comes back up.


BTW - your statement about 1 Combat Module = CL30 isn't entirely correct. 1 Level 6 Armor Module = CL30. 1 Combat Module + 1 Level 6 Armor Module = CL30 Combat Droid. I know that itmay be consideringspliting hairs, however 1 Combat Module = CL30 is not exactly correct.





Making SWG more Star Warsy. One droid at a time.
Akkori
Mon Aug 15, 2005 11:20 am
#13


I am glad the fix is in TC, but I am not satisfied. It should never have happened. But it did, and as usual, we had to wait out till they fixed what they broke. We are still an afterthought. The only way I will give a personal thumbs up is if they fix the armor bug and make experimentation make a difference in HAM or Combat level.


Since we know they didnt do that, I still watch for for them to fix us for real.





Odano Akkori
First Mayor of Tempest
Jaxian Bay
Elder DE, Rifleman, Swordsman

Jedi will never be a starting profession...Looted items and quest items will never be better then crafted items, this is not a loot based game...CH will return shortly...CH and BE will not be back in game...Rangers are getting their revamp next!...The stealth system will not be changing in the spy expertise...Need any more examples of things the devs said that did not hold true?
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