Droid Engineer Archive
Thread: Request for droids that makes other professions not as necessary.
Tarkane wrote:
otehr rofessions not needed??? what you smoking becuase i want some....
SirVimes wrote:
Before I left the correspondent boards, the developers were talking about droid modules. One of the things mentioned was that any module must not take the place of a skill or a profession. This is one of the rules in dowing anything (droid modules, chef foods, bio engineered tissues...). They can only enhance something already there, not replace.
Exactly, I never said replaced.
If your bed made itself, your mother would be "not as necessary" get it? But you would still need her! ![]()
Professions out there are begging to be more usefull, all these droids have done have made soloers less dependent on other classes.
Weren't you guys crying for months about being more useful (and you were right to complain).
So to make yourselves MORE usefull, the devs made others less usefull.
You guys dont give a chit as long as you're now more useful.
0/4/4/4 Doc, 0/4/4/4 Carbineer, Novice Scout with harvesting droid can harvest WAY more animal resources than a Master Ranger with a few combat skills.
110 medical droid is STILL a better way to buff than using a 100hospital.
Now pharm IV medics are all the more powerful too.
I just think the devs go about things wrong and have NEVER SINCE LAUNCH had a clue what the word balance meant.
You guys have entertainer fog machines now?
But can your probots tank?
Be careful you dont get too pacified by this "candy" that was thrown at you.
Wheres my working data module?
Certosa wrote:
0/4/4/4 Doc, 0/4/4/4 Carbineer, Novice Scout with harvesting droid can harvest WAY more animal resources than a Master Ranger with a few combat skills.
I believe the harvester modules are supposed to be tied to your creature harvesting skills, but right now the numbers aren't working out right. If its working the other way (where you can harvest dependent on the droid's capability level) then at most a droid should be able to harvest with a skill level at about 100 (this I think is where the droid maxes out), which yes, should come down. It shouldn't be able to harvest more than you.
110 medical droid is STILL a better way to buff than using a 100hospital.
This helps medics, not hurts them.I guess your making hospitals less necessary, but I really don't think the hospitals are going to complain.
Now pharm IV medics are all the more powerful too.
And so are medics with more skills... again, this just makes a player even more necessary since they can bring this new healing possiblity to the group.
I just think the devs go about things wrong and have NEVER SINCE LAUNCH had a clue what the word balance meant.
You guys have entertainer fog machines now?
But can your probots tank?
Be careful you dont get too pacified by this "candy" that was thrown at you.
Wheres my working data module?
110 medical droid is STILL a better way to buff than using a 100hospital.
Naturually, we feel pity for all underused hospitals out there. But the previouslt stated req's, which we've had thrown at us a few times btw, so this isn't the first time DE's here this; "must not take the place of a skill or a profession.". Hospitals are not skills, nor professions.
Now pharm IV medics are all the more powerful too.
Hm... yeah? That goes for doc's and CM's aswell if they feel like doing it. Was that supposed to be a bad thing? (Besides, AFAIK, with the power of stim A's, the best use will be tokeep you alive fortwo-three extraseconds while yourdesingated healershave time to catch up)
You guys have entertainer fog machines now?
Yes. And recording modules. Droids now complement entertainers. That's a good thing?
But can your probots tank?
Did you hear about the CL18 5K HAM LE with the new TC patch? The results of this line in the patch notes: "Increased the effectiveness of combat droids so that they are more effective.". That being said, I can tank 6K HAM critters with my current probot and droid stims, and all I've got is pistols IV. I'm not going to tank an acklay with it, but I can clear away a lot of stuff bar sharnaffs when placing my harvesters.
Be careful you dont get too pacified by this "candy" that was thrown at you.
Pacified? I've got novice smuggler in my template. I might even be usefull while hunting things, i.e. blowing things up. This candy goes a long way towards making our products more commonly sought after by different professions. And as far as a candy goes, that's pretty nutrient filled.
Wheres my working data module?
Nerfed, but there and functioning within the established parameters. Read; It may be three letters short of useless, but it's three letters short of useless as intended.