Droid Engineer Archive

Thread: Droids: Where we were and where we’re going.

Reaperss
Wed Feb 18, 2004 2:00 pm
#1

TH:



Can we get a more detailed description of the combat modules?Will there be different types?


Also, will we get new droid chasis orkeep just the Probot?







Ugo Deathbringer
-X Master Droid Engineer, X Master Merchant, X Master Artisan,
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MachineZed
Wed Feb 18, 2004 2:00 pm
#2

Few things TH, sounds fantastic, but we have something to repair droid wounds it the Repair Module, we need something to repair damage.


And Finally regarding the Exploding Module,


If any rebel sees a BLL coming for you..run




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X Machine'Zed X

Obsidian Dagger Squadron

OrionsByte
Wed Feb 18, 2004 2:02 pm
#3



My two credits:


Looks great! However I have to agree with those that have posted here on the following concerns:
Six 100% combat modules to make the best combat droid... these seems excessive as we only have one droid, the advanced R3, that can take 6 modules. However, if it means we're getting new chassis that take 6 modules I'm all for it.


When those six modules combine to make that combat droid, how does the end result compare to our current Probot, or is the Probot going to be changed to reflect the combat module concept?


Wound repair kit... do you mean damage repair kit, for white-bar damage?


Bug fixes. Nuff said.


One final note to those of you that are still asking about high(er)-level combat droids: from what he said it's fair to assume it's not going to happen anytime soon. The choice was combat droids OR utility droids, and they went with utility droids. However, the ability to have a pet AND a droid out at the same time will be a big combat advantage for those of you looking to be a little more l33t.




Checking your spelling (and punctuation, too) will ensure that you're making sense to more than two people.
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Smuggler_Caylin
Wed Feb 18, 2004 2:04 pm
#4

This looks really good for DE's so far from my perspective. Ya'll deserve good changes.


on that slicing module though, I would hope that the developers would read through alot of the smuggler issues before they introduced something like that, even though its a cool idea, we have a whole ton of issues ourselves.



The Infamous Caylin Borealis - First Master Smuggler on Bria
One of the Four Horsemen of the Smuggler Apocalypse!
:The Ghost with the Most:

Everseeker
Wed Feb 18, 2004 2:04 pm
#5






Vakir wrote:

Looks nice, but I really hope that each publish will just fix one profession.







With over 20 professions, at 1 profession/month(per publish).... would you re-think this if your profession was


#12 in line? #18 in line? #20? longer?

Shadowmite
Wed Feb 18, 2004 2:05 pm
#6

Hooray for DE's - but how about we hold up on all the "new" stuff and have a publish dedicated to just fixing all the things that either haven't worked since launch - or that you broke with publishes 1-6?


I really have no wish to take away from DE's - but you have BH's threatening to walk out as a class, Pikemen that still aren't fixed, some of the new chef stuff you introduced a week ago don't work, and Publish 6 also seems to have messed up CH pets in a big way. That's not even scraping the top of the list.


Perhaps it's just that you are not communicating very well. You re-do the web site and post "new" things with flashing banners and glowing yellow stars around them, and have multiple people working the PR route so everyone gets the message. Maybe you *are* working on bugs in the background, but we'd like to see a list of "known" issues that you actually have a warm body working on.
Dorkl
Wed Feb 18, 2004 2:05 pm
#7



All in all... I have to admit I'm disappointed. I typically hate people who put up whining complaints about what developers have worked hard to produce, but... Considering how long a wait it has been, I had expected more.



First off, what I believe are simple oversights in the original post. A mention of new droids was made; I'm assuming these come in Publish 7, so that multiple droids can hold six combat modules? It will be nice to see combat droids, but asidefrom wanderingdecoration, most people will not need/use them, because they're still too weak to be of any help. Also from the description, Droid Engineer experimentation will not be getting fixed, except for experimenting with the final droid's HAM bars. Not crafting station stats, nor item storage, nor power usage... This is probably one of the greatest let-downs, which is why I'm hoping it's a simple oversight.



Secondly, innate droid abilities seem to be ignored; surgical droids will still only be a pretty name, binary load lifters will still only be slow, repair droids don't seem to repair... To me, this seems fairly easy to fix (barring the surgical droid, due to the debate of their invalidating the medic profession).



Third isthe lack is control of multiple utility droids, which I'd been hoping for. There is not much point to havinga power droid out if you don't have other droids to power...



Finally, and most selfishly, the included modules improve droid use for a large variety of professions, and how they'll increase droid's uses will be great to see... but not DEs, specifically. I chose Droid Engineer because I absolutely love droids, and yet they still have little use to me, or most other crafters. Architect crafting stationsare better; houses or even backpacks hold far more than droids; the only reason to have a droidremains because they look cool.



I've held on to Droid Engineer sinceabout a week after release, though it'sbeen months since I actively produced droids. I believe it's time to turn it in, for which I will be eternally sorry.



Dorfl Ohnestiek


Master Droid Engineer, Imperial Guard


Naritus

Djibutul
Wed Feb 18, 2004 2:05 pm
#8

First of all, this all looks really great. Congrats DEs for getting useful additions and to the devs for adding what will end up giving an air of Star Warsy-ness that will be very beneficial to the game.


A few Questions about the droid part of this:

--When will we see the Droid Commander profession and all the cool, new combat droids that the art is already there for? Did I miss that? I mean CL 10s are good and all, but are they just a start or the end of all things? Or is the new art part of this?


--Will there be a time-limiter or charge or something on the advert. droids? The spam is bad (though useful at times) enough in Coronet, will this alleviate this or make it worse?


More questions that are more likely to effect me:


--What other things will be accomplished in these publishes? Are we anywhere near the combat update? Is DE the only profession getting looked at here?


I just ask, not to take away from the DEs, but to see what to expect. What was at one time thought to be accomplished essentially in one publish in February, is now drawn out to 2 publishes which probably won't be fully out until early May. I'm just curious to see how this effects everything else that is going on in the game. Did it just push everything back?? I hope it's going to be done at the same time.


I guess it's just that we've had these carrots in front of us for a long time now and they're still a ways off and not as big as they once seemed. I want to know... What isthe next carrot? . I think that's a fair question. I hope the answer is big and juicy .


Thanks,


Djibutyyl


BTW, Great job with the Chef stuff. I hadn't seen it coming and I'm benefitting greatly from it
strykler
Wed Feb 18, 2004 2:05 pm
#9

Well I can honestly say.. With the changes they have put forth and plan to implement in the next series of publishes, all I can say is


I'm Glad I Canceled my Account!!!


I cannot see paying $15 more a month if thats all they could think up.. combat astrometics and protocols plus 4 haphazzard non-combat modules.. there are literly hundreds of posts listing good ideas for proposed functional modules. I guess only TH reads the DE forums.



Zampino Oggler, Master Smuggler & Pistol Champion
- Any fool can piss on the Floor.. Be a Hero, Chit on the ceiling.. - You can too!
Arcid
Wed Feb 18, 2004 2:07 pm
#10

The modules look great so far, just two things


First a clarification, from what you say about combat modules I'm not sure if you mean that the act of putting a combat module into a droid will turn it into a combat droid, or that there are specific types of droids defined as combat droids and only these are capable of accepting combat modules.


Also, are there any plans to allow people to have one combat droid and one non-combat droid (or two utility droids) out at the same time. Some of the droids require interaction wih other droids to function, and so this would be a great help.


Other than that this looks like a terrific way to go, congratulations


CyberData4
Wed Feb 18, 2004 2:07 pm
#11

Great changes for DE's!


Bout time ya got the lovin' you deserve.
Sketh
Wed Feb 18, 2004 2:09 pm
#12






Smuggler_Caylin wrote:

This looks really good for DE's so far from my perspective. Ya'll deserve good changes.


on that slicing module though, I would hope that the developers would read through alot of the smuggler issues before they introduced something like that, even though its a cool idea, we have a whole ton of issues ourselves.







The slicing modules proposed do not replace smugglers - they augment them. For example, modules to increase a smuggler's slice result, modules to allow a choice of slice on weapons and armor, things like that.


Think of the slicing module as being akin to a skill tape.




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theforbin
Wed Feb 18, 2004 2:10 pm
#13

And am I reading this right, a covert detector "detector" ?Maybe I don't understand this, but can't you "see" a covert detector and blow it up really easy right now? Does there need to be an easier way than this ?When I heard discussions of a covert detector droid, I assumed it would actually be a covert detector. That would be really useful.


Now a droid that helps defeat covert detectors, which are one one the few woefully inadequate defenses availiable to bases, just does not make sense.Easier ways to take down our already bugged bases is exactly the opposite of what the GCW needs at this point.


Please think about this for a minute.
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