Droid Engineer Archive
Thread: Droids: Where we were and where we’re going.
theforbin wrote:
And am I reading this right, a covert detector "detector" ?Maybe I don't understand this, but can't you "see" a covert detector and blow it up really easy right now? Does there need to be an easier way than this ?When I heard discussions of a covert detector droid, I assumed it would actually be a covert detector. That would be really useful.
Now a droid that helps defeat covert detectors, which are one one the few woefully inadequate defenses availiable to bases, just does not make sense.Easier ways to take down our already bugged bases is exactly the opposite of what the GCW needs at this point.
Please think about this for a minute.
However when you attack a Covert Detector you get a TEF, and then would be attacked, most likely by base defences. I would assume this would be a way around it. Also some player cities have covert detectors right near the shuttleport or cloning center so you get a TEF the instance you land or walk out of the cloning center.
This is one of the better mods, giving a DE a role (although slight) in the GCW
Yes, it means brand new effects never before available to entertainers.
TH-
Looks like some good things are going in place over the next few publishes. I have some questions I would hope you can address.
On the barking droids:
It would seem to me that you are doing this to get rid of the afk barkers. I would concive that these droids bark less often then live players. Also that the radial show some good info that can be programed regarding shop prices location ect. This will be an interesting experiment to see if there is more or less spaming. I would assume that your goal is less. It will also be a great way to advertise events from what it sounds like. Could you give a little more input on this?
On the entertainer droids:
Could we add a few things to these? I also wonder are these new tech effects or the same ones just no ham use? On the other functionality of these. Is it possible to add "speakers" to these. Many players ask for more music in game. If we saw entertainers playing in the streets that you did not have to target to listen to, you would add some right there. Now one thing I see as a problem is if many are playing in the street at once. So maybe their "area of affect" is small or that there is a function like register that lets ppl sign up to play for that area. Also if the barking droids are not going to be that usefull for promoting player events, could you make the entertainer ones do so? PEX im sure will have a great idea on what is and isn't useful.
strykler wrote:
I cannot see paying $15 more a month if thats all they could think up.. combat astrometics and protocols plus 4 haphazzard non-combat modules.. there are literly hundreds of posts listing good ideas for proposed functional modules. I guess only TH reads the DE forums.
TH said they were adding combat modules NOT to make astromechs and protocols in to combat droids, but that that was a side effect of the ground work they are laying. He said that non-combat droids will NOT be able to accept combat modules. I assume that for a while on TC just about any droid will take them until they start defining which droids are "combat-capable." It's a liberal interpretation of his comments, but I doubt it's that far off.
The 4 "haphazzard non-combat modules" you mention is a sampling of potential additions, not the complete set of them. Those are scheduled for publish 8 and there's plenty of time to see what else we can get in there before that publish gets here.
Gairnok wrote:
I was really looking forward to have robots that could do battle on the level of the high end monsters.. It always seemed to make more sense to me to have a droideka or something similiar then a 5 story monster following me around.
Well, when you think about it... There were not a lot of that sort of 'bot roaming around. Droids were, in the movies, pretty much utility critters. Things that shot at other things were, for the most part, bleeders.
Combat droids were under the control of the military. I think that a ST would take a dim view of a farmer walking by with 3-5 little droideckas rolling along behind him......
Can the entertainer module be enhanced to allow the entertainer to entertain outside the cantina, like a droid with medical modules allows a healer to heal outside camps and the med center?
BTW, I think that the work here is great, and am very pleased to see this post. My responses are constructive critisizms - not complaints ![]()
- I'll add to the "I hope it's a stim pack, not a wound pack" collection of voices. Wounds are repairable now and the only reason droids aren't seen more in combat is the lack of the stim equivalent to heal damage.
- I would appreciate a statement on fixing a number of the other bugs. The one that I am most desparate to see fixed is the item storage in the 2-1B Surgicals (both basic and advanced). Right now, medics don't buy this that much as it doesn't have working item storage, and instead buy R2s as they can have the med + crafting station + item storage.
- A little concerned on the "6-module" requirement. Hoping that means that you'll be adjusting how many modules a particular droid has so that probots can have this ability to be maxed out.
- The covert detector disabling module sounds like fun, though I would like clarification of whether this will work with the dish turrets that have them built in.
- If there is room for one more module, the one I would really like to also have is the slicing module, as stated by others. Either make this required by a smuggler to slice the base terms and/or allow benefits to slicing of weapons/armour etc.
- Personal wish-list item is I would like one or two more droid chass types for a little more variety.
Thunderheart wrote:
DEs have proposed lots of new utility droid functions, many of which are "enhancement" functions. Ex: Slicing modules that give a bonus to slicing, crafting modules that give a bonus to experimentation, dancing modules that give a bonus to entertainment healing and buffing, etc.
Seriously, the BLL should be able to hold 12 modules for the amount of resources it uses.
Protocol Droid: Requires 1038 Total resources
ADV R-3 Droid: Requires 1669 Total Resources
AVD BLL Droid: Requires 3436 Resources