Droid Engineer Archive

Thread: Droids: Where we were and where we’re going.

EvilHairy
Wed Feb 18, 2004 2:11 pm
#14

I'm all for it if you give us some new Combat Looking Droids like the IG series type or a few of the zillion droids in the droid book that you can pick up at any book shop.



Jorgan Bradwisch
~ Master Weapon Smith/ Artisan/ Architect ~

~ Dark Star Syndicate Trade Corp. ~
"I only have one rule, it is: Dont break the first rule."

Plzurpilot
Wed Feb 18, 2004 2:15 pm
#15






theforbin wrote:

And am I reading this right, a covert detector "detector" ?Maybe I don't understand this, but can't you "see" a covert detector and blow it up really easy right now? Does there need to be an easier way than this ?When I heard discussions of a covert detector droid, I assumed it would actually be a covert detector. That would be really useful.


Now a droid that helps defeat covert detectors, which are one one the few woefully inadequate defenses availiable to bases, just does not make sense.Easier ways to take down our already bugged bases is exactly the opposite of what the GCW needs at this point.


Please think about this for a minute.







However when you attack a Covert Detector you get a TEF, and then would be attacked, most likely by base defences. I would assume this would be a way around it. Also some player cities have covert detectors right near the shuttleport or cloning center so you get a TEF the instance you land or walk out of the cloning center.


This is one of the better mods, giving a DE a role (although slight) in the GCW




Nostradamus Smyth, Former Mayor: Vodo-Siosk Dantooine
Master Droid Engineer | Master Politician | Master Artisan | Master Architect


SWG-Runesabre
Wed Feb 18, 2004 2:16 pm
#16

"Did you actually mean new effects, not the ones we already have as part of our profession, but brand new effects only available through the droids?"

Yes, it means brand new effects never before available to entertainers.
sweatyclimber
Wed Feb 18, 2004 2:16 pm
#17

TH-


Looks like some good things are going in place over the next few publishes. I have some questions I would hope you can address.


On the barking droids:


It would seem to me that you are doing this to get rid of the afk barkers. I would concive that these droids bark less often then live players. Also that the radial show some good info that can be programed regarding shop prices location ect. This will be an interesting experiment to see if there is more or less spaming. I would assume that your goal is less. It will also be a great way to advertise events from what it sounds like. Could you give a little more input on this?


On the entertainer droids:


Could we add a few things to these? I also wonder are these new tech effects or the same ones just no ham use? On the other functionality of these. Is it possible to add "speakers" to these. Many players ask for more music in game. If we saw entertainers playing in the streets that you did not have to target to listen to, you would add some right there. Now one thing I see as a problem is if many are playing in the street at once. So maybe their "area of affect" is small or that there is a function like register that lets ppl sign up to play for that area. Also if the barking droids are not going to be that usefull for promoting player events, could you make the entertainer ones do so? PEX im sure will have a great idea on what is and isn't useful.





Cheers,

famousFATWOOKIE
Master musician, Master entertainer of Mos Oasis
-I support ATK people and playstyles.
Find FFWB Here!A SWG History
OrionsByte
Wed Feb 18, 2004 2:16 pm
#18







strykler wrote:


I cannot see paying $15 more a month if thats all they could think up.. combat astrometics and protocols plus 4 haphazzard non-combat modules.. there are literly hundreds of posts listing good ideas for proposed functional modules. I guess only TH reads the DE forums.





TH said they were adding combat modules NOT to make astromechs and protocols in to combat droids, but that that was a side effect of the ground work they are laying. He said that non-combat droids will NOT be able to accept combat modules. I assume that for a while on TC just about any droid will take them until they start defining which droids are "combat-capable." It's a liberal interpretation of his comments, but I doubt it's that far off.


The 4 "haphazzard non-combat modules" you mention is a sampling of potential additions, not the complete set of them. Those are scheduled for publish 8 and there's plenty of time to see what else we can get in there before that publish gets here.





Checking your spelling (and punctuation, too) will ensure that you're making sense to more than two people.
- +----=X Biranno Runningstar X=----+ -
Master Musician | Master Droid Engineer | 4020 Artisan | 0/0/3/1 Fencer | Alliance Ace Pilot
Emerald Ridge, Naboo ~ Naritus

-I support ATK play!
Everseeker
Wed Feb 18, 2004 2:16 pm
#19






Gairnok wrote:

I was really looking forward to have robots that could do battle on the level of the high end monsters.. It always seemed to make more sense to me to have a droideka or something similiar then a 5 story monster following me around.






Well, when you think about it... There were not a lot of that sort of 'bot roaming around. Droids were, in the movies, pretty much utility critters. Things that shot at other things were, for the most part, bleeders.


Combat droids were under the control of the military. I think that a ST would take a dim view of a farmer walking by with 3-5 little droideckas rolling along behind him......


Squidd
Wed Feb 18, 2004 2:17 pm
#20


I would like to express my appreciation for you guys sticking with this, wading through the thousands of messages, dozens of different view points with solid arguments and numerous supporters, weathering the storm of negative feedback and still making an honest attempt to listen to the DE community.


The new plan looks reasonable to me and promises some good forward progress. I don't envy you the task you had in coming up with it. Delivering on these design concepts should make some real headway in improving the role of DEs in game and the attitude of the community on the forums.


Webbysk
Wed Feb 18, 2004 2:19 pm
#21

Sounds good wonderful! I'm realy excited abou these changes.


Here are a couple of modules I'd like to see.

Accounting module: Have your droid be able to tell you what maintenance and power is due when so you don't have to run out to your harvestor or house to check on it all the time, taking it one step more that droid could auto pay the maintenance if you have the funds. This would be very helpful to many of us and would be prety cool to have your protocol droid telling you that you owe money on your house.

Salvage module: If you crit fail on an item a percentage of your resources could be saved. These could be crafting station specific and only be able to go into droids with that crafting station in them

Nurse module: Medics can put stims into the droid and the droid will heal the owner automaticaly in combat.



I'm sure I have more ideasbut I can't think of them now. Will post them later I guess


Sketh
Wed Feb 18, 2004 2:20 pm
#22

Can the entertainer module be enhanced to allow the entertainer to entertain outside the cantina, like a droid with medical modules allows a healer to heal outside camps and the med center?


BTW, I think that the work here is great, and am very pleased to see this post. My responses are constructive critisizms - not complaints





______________________________________

Sketh Rial - Acting CEO CGZ Enterprises - Trade Minister for Riverveil
Master Droid Engineer - Master Artisan - Propagandist - Novice Carboneer
Visit Sketh's House of Droids (Tent) -3814, -1683 Riverveil, Corellia, Chilastra
Droid Owner's Manual - Version 4
BlueMorgoth
Wed Feb 18, 2004 2:21 pm
#23

Looking good

- I'll add to the "I hope it's a stim pack, not a wound pack" collection of voices. Wounds are repairable now and the only reason droids aren't seen more in combat is the lack of the stim equivalent to heal damage.

- I would appreciate a statement on fixing a number of the other bugs. The one that I am most desparate to see fixed is the item storage in the 2-1B Surgicals (both basic and advanced). Right now, medics don't buy this that much as it doesn't have working item storage, and instead buy R2s as they can have the med + crafting station + item storage.

- A little concerned on the "6-module" requirement. Hoping that means that you'll be adjusting how many modules a particular droid has so that probots can have this ability to be maxed out.

- The covert detector disabling module sounds like fun, though I would like clarification of whether this will work with the dish turrets that have them built in.

- If there is room for one more module, the one I would really like to also have is the slicing module, as stated by others. Either make this required by a smuggler to slice the base terms and/or allow benefits to slicing of weapons/armour etc.

- Personal wish-list item is I would like one or two more droid chass types for a little more variety.



Sox na'Kreyte : Wanderer, looking for professional counciling
Retired Master Droid Engineer, Master Merchant, Master Artisan,
Titzosh Irssoko: Master Chef, TKM
Tyrena, Corellia (-4027, -2324), Bria
Drakforge
Wed Feb 18, 2004 2:22 pm
#24

This next publish will for sure change the way the game is played and the whole look of the galaxy.. rare will be CH masters and Mounts . Vehicles and droids will be everywhere.. its a good thing.


Now with that out of the way.. i would like to place an order for a crate ortwo of those exploding mouse droids....



Been there... Done that..
*Kauri*Interpid*Test Center*
Daker-Naritus
Wed Feb 18, 2004 2:22 pm
#25






Thunderheart wrote:

Publish 7: Droid Invasion



It is still an early look, but here is our goal for Droid Modules:


Entertainer module: Entertainers would get a certification so that only they could use this droid (no combat functionality is added so its different that the combat certs). This module would allow an entertainer to queue one of 10 different new effects (smoke, lighting, etc.) The advantage is that the droid won’t consume entertainers HAM (just batteries). Each module will represent a different effect. So with 10 different effects, there will be 10 Entertainer modules which means the higher level droids with more module slots will be more useful for queuing different effects.

Merchant Barker module: This would give droids the ability to bark advertisements, give waypoints to shops, have additional information available so players could list prices, services, etc through a radial menu command.

Covert Detector Module: The covert detector module would allow a droid to detect and disable a covert detector in an area.


Exploding Module: This combat ability would consume a droid in a fixed damage blast.








Ok, I know this is probably not all the modules DEs will get, but I do have a question:


DEs have proposed lots of new utility droid functions, many of which are "enhancement" functions. Ex: Slicing modules that give a bonus to slicing, crafting modules that give a bonus to experimentation, dancing modules that give a bonus to entertainment healing and buffing, etc.


You have continually posted on this issue, stating that we can't have modules like this to put in droids and sell because this is an "extra checker" that doesn't cost any skill points.


Shortly thereafter, the information about the Chef revamp came out, and Chefs got a bunch of foods that do the EXACT thing that you told us the devs would never agree to because they are "extra checkers."


Why is this ok for chef foods, but not for DE modules? Droids require funds for people to buy, batteries to keep them running, and always have a danger of being destroyed after they are called... Considering how cheap food is, why isn't this balance enough for us to have "enhancement" droid modules?


We REALLY want droids that people will want and use, and enhancement is the only way we can have that... Why won't the devs consider enhancement modules for us?



p.s. PLEASE stop posting in HTML...it makes it impossible to reply to your posts, and it jacks everything up.
EpiFett
Wed Feb 18, 2004 2:22 pm
#26

I do not understand why the Advanced Binary Load Lifter is so poor for being the most elite, and resource-consuming droid in the game.

Seriously, the BLL should be able to hold 12 modules for the amount of resources it uses.

Protocol Droid: Requires 1038 Total resources
ADV R-3 Droid: Requires 1669 Total Resources
AVD BLL Droid: Requires 3436 Resources



1024x768 sig._ _ _ _ _ _ _ _ _ _K r i s t a e n _ _ _ R a d l o a y _ _ _ _ _ _ _ _ _ _1024x768 sig.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Master Artisan _ _ _ _ _ _ Master Merchant _ _ _ _ _ _ Master Droid Engineer
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
All Vehicle Hitpoint information is in THIS LINK!

Page 2 of 37